Welcome Press #01
31 декабря 1995 |
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Guide - Game Where Time Stood Still (Where time stood still).
Where time stood still. Genre: Arcade, Adventure, Role-Playing Company: Ocean What really happened with the aircraft, Jarrett understand and did not have time. He is well remembered that he, Dylan Jarrett, driver class, hired a millionaire Clive Goldfindzher and, together with his daughter Gloria and son Dirk, was flying to Dylan's plane on the Florida coast. Remember that the Cordillera have met a small plane dense shroud of clouds. To avoid unpleasant meeting with the clouds, he dropped altitude. At this point, everything has happened ... Much later, Jarrett realizes that his plane was attacked by a bunch of pterodakteley. But if he does not understand and lost control, plane crashed into the heart of a rocky plateau in the middle of the unexplored part of the Cordillera. Hard to believe, but the flora and fauna of this, cursed by God, the place matches Jurassic period. Also living there bloodthirsty natives are able to cook soup from the unwary travelers. By the way, according to legend, wise Incas left their mark on these places ... Since the start you manage Jarrett. The remaining three travelers come to you. In the death of Jarret you will have an opportunity to choose another character who lead the squad. While working with items you can give commands to any of the characters. Each can carry up to four subjects, and who will pick up the suitcase, gets able to bear another four subjects additionally. Jarrett movement by pressing one of the four direction keys, and if This hold down the "fire", then Jarrett run, and run behind him and the entire company. By the way, if you manage to escape from their satellites, they will wander aimlessly in the places where you left them. It is very convenient, because it allows Jarrett first to reconnoiter the road, and only then come back for the others travelers. Each of the characters has a gun and can of him to shoot when you press the "fire". However, lethal force is small pistols, and cartridges for them are not infinite. You must ensure that during the trip travelers are not hungry, do not die of thirst or from fatigue. Necessary to select all the food that meet you on the road. Special value a bottle, you can find a number of from the crash site, because it using almost completely restored the strength of our heroes. At nightfall better break his way and make the rest. Be careful not to spend the night near the cliffs. May collapse or avalanche happen something else. Try to keep together all four characters, because the ultimate goal of the game - to escape all together. Large role in the game operates sounds so makes sense from the start off constantly playing music, or you just do not hear the noise waterfall, screaming pterodaktelya, stamping of feet tyrannosaur, etc. And it can cost you your life. TRAVEL DIFFICULTIES. Pterodactyls - grab and throw with the heroes high altitude. They can not kill, but you can scare away shots. Tyrannosaurus - Your most dangerous enemies. Throw themselves on people and tearing them apart. The only way to escape from them - to hide in the forest or to escape to a swamp. Battleship - clumsy funny animals. Much slower tyrannosaurs. They can be killed pistol. MARSH creatures - quite harmless bubbles on the water. Harmless as long as you do not decide to get acquainted with them closer. Giant tentacle creature that can steal under the water of all four characters simultaneously. Natives - indigenous people of the plateau. Inhabit villages. Come to grips with the travelers only if they were the first to open fire. Are your potential allies. Weak MOST - falls under the feet fat millionaire. If you do not have time to throw him a rope, you will lose your careless satellite. Boulders - at times coincide with elevations. Can greatly complicate your way in the mountains. BOG - the travel on it should be make very carefully. You can move only on special paths and stop they can not - sucked into the quagmire. There is set of inputs into a maze of trails in the swamp, but you should be logged with the fifth (counting from left) paths. That it will take you to the village. Quicksand - in its action equivalent to the swamp, but practically no visible determined by "an educated bet." RIVER - do not try to move her wade - a powerful will carry you over to the waterfall and there will all be killed. COMMUNICATING with the natives. Having passed the swamp, you will find yourself in the village local residents. Remember that the savages never attack first. Go into the middle of the village, there sits in front of the fire priest. Approach it closely and listen carefully. Priest says You something in their own language and put it right in front of Your meal. But do not take it. We first give Priest necklace that is Gloria. If you do not do this, then the priest would be offended, and then War is not inevitable. By the way, after the necklace, the priest give you a decent size ham. And the food and ham should take with you. Useful tip: Do not navigate through the village run. After visiting the village go south to wreck of the second aircraft. Looking for him, Try to avoid meeting with the tyrannosaurus and Do not fall into quicksand. Next to the plane you will find ammo (extra a couple dozen rounds you do not interfere), allen key and dynamite, which you will have to apply in the end of the trip. Command Menu. The menu is key "SPACE". With its You can help choose the new leader of the group (In case you lost the previous), lift and use items, including a pause in the game turn off the music and start playing again. Point to one of the characters, you see the contents of his pockets (the top number rectangles) and the list of those items which can be taken (bottom row). Hold press "fire", you can drag the object from one group to another (if there are free places). That is how you can take, and throwing objects. Choosing the option "USE ITEM", and then the desired object, you use it. Ambiguities in the game. Playing, I never managed to find a destination the following subjects: - A knife, which lies in a mountain labyrinth; - A wrench; - Crystal ball located at the altar Incas. Maybe he is somehow connected with the mysterious a circle of boulders, or crypt. Walking along a path above the waterfall, take a note in the wall to the left of the path is deepening, where he lives a strange creature. If you try to get closer, the creature worried, but if you try to pass or run past, then lean out of his hand, grab You and throw off a cliff. Ivanov (jr), 1996 *
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