Welcome Press #01
31 декабря 1995

Guide - Game Where Time Stood Still (Where time stood still).

<b>Guide</b> - Game Where Time Stood Still (Where time stood still).
             Where time stood still.


Genre: Arcade, Adventure, Role-Playing
Company: Ocean



    What really happened with the aircraft,
Jarrett understand and did not have time. He is well remembered
that he, Dylan Jarrett, driver class,
hired a millionaire Clive Goldfindzher and, together with
his daughter Gloria and son Dirk, was flying to
Dylan's plane on the Florida coast. Remember
that the Cordillera have met a small plane
dense shroud of clouds. To avoid
unpleasant meeting with the clouds, he dropped altitude.
At this point, everything has happened ...

    Much later, Jarrett realizes that his
plane was attacked by a bunch of pterodakteley. But
if he does not understand and lost control,
plane crashed into the heart of a rocky plateau
in the middle of the unexplored part of the Cordillera.

    Hard to believe, but the flora and fauna of this,
cursed by God, the place matches Jurassic
period. Also living there bloodthirsty
natives are able to cook soup from the unwary
travelers. By the way, according to legend,
wise Incas left their mark on these places ...


   Since the start you manage Jarrett.
The remaining three travelers come to you. In
the death of Jarret you will have an
opportunity to choose another character who
lead the squad. While working with items you
can give commands to any of the characters.
Each can carry up to four
subjects, and who will pick up the suitcase, gets
able to bear another four subjects
additionally.

   Jarrett movement by pressing
one of the four direction keys, and if
This hold down the "fire", then Jarrett
run, and run behind him and the entire company.
By the way, if you manage to escape from their
satellites, they will wander aimlessly in the
places where you left them. It is very convenient, because
it allows Jarrett first to reconnoiter the road, and
only then come back for the others
travelers.

   Each of the characters has a gun and can of
him to shoot when you press the "fire".
However, lethal force is small pistols, and
cartridges for them are not infinite.

   You must ensure that during the trip
travelers are not hungry, do not die of thirst or from
fatigue. Necessary to select all the food that
meet you on the road. Special value
a bottle, you can find a number of
from the crash site, because it
using almost completely restored the strength of our heroes.

   At nightfall better break his way
and make the rest. Be careful not to spend the night
near the cliffs. May collapse or avalanche happen
something else.

   Try to keep together all four
characters, because the ultimate goal of the game - to escape
all together.

   Large role in the game operates sounds so
makes sense from the start off constantly
playing music, or you just do not hear the noise
waterfall, screaming pterodaktelya, stamping of feet
tyrannosaur, etc. And it can cost you your life.



              TRAVEL DIFFICULTIES.


    Pterodactyls - grab and throw with the heroes
high altitude. They can not kill, but you can scare away shots.

    Tyrannosaurus - Your most dangerous enemies.
Throw themselves on people and tearing them apart.
The only way to escape from them - to hide
in the forest or to escape to a swamp.

    Battleship - clumsy funny animals.
Much slower tyrannosaurs. They can be killed
pistol.

    MARSH creatures - quite harmless
bubbles on the water. Harmless as long as you
do not decide to get acquainted with them closer.
Giant tentacle creature that can steal
under the water of all four characters simultaneously.

    Natives - indigenous people of the plateau. Inhabit
villages. Come to grips with the travelers only
if they were the first to open fire.
Are your potential allies.

    Weak MOST - falls under the feet
fat millionaire. If you do not have time to throw
him a rope, you will lose your careless
satellite.

    Boulders - at times coincide with
elevations. Can greatly complicate your way
in the mountains.

    BOG - the travel on it should be
make very carefully. You can move
only on special paths and stop
they can not - sucked into the quagmire. There is
set of inputs into a maze of trails in the swamp,
but you should be logged with the fifth (counting from left)
paths. That it will take you to the village.

    Quicksand - in its action
equivalent to the swamp, but practically no visible
determined by "an educated bet."

   RIVER - do not try to move her wade - a powerful
will carry you over to the waterfall and there will all be 
killed. 



               COMMUNICATING with the natives.


    Having passed the swamp, you will find yourself in the 
village local residents. Remember that the savages never

attack first. Go into the middle of the village, there
sits in front of the fire priest. Approach it
closely and listen carefully. Priest says
You something in their own language and put it right in front of
Your meal. But do not take it. We first give
Priest necklace that is Gloria. If you
do not do this, then the priest would be offended, and then
War is not inevitable.

    By the way, after the necklace, the priest
give you a decent size ham. And the food and
ham should take with you.

    Useful tip: Do not navigate through the village
run.

    After visiting the village go south to
wreck of the second aircraft. Looking for him,
Try to avoid meeting with the tyrannosaurus and
Do not fall into quicksand.

    Next to the plane you will find ammo (extra
a couple dozen rounds you do not interfere), allen
key and dynamite, which you will have to apply in
the end of the trip.



                 Command Menu.


    The menu is key "SPACE". With its
You can help choose the new leader of the group
(In case you lost the previous), lift and
use items, including a pause in the game
turn off the music and start playing again.

    Point to one of the characters, you
see the contents of his pockets (the top number
rectangles) and the list of those items
which can be taken (bottom row). Hold
press "fire", you can drag the object
from one group to another (if there are free
places). That is how you can take, and
throwing objects. Choosing the option "USE ITEM", and
then the desired object, you use it.



              Ambiguities in the game.


    Playing, I never managed to find a destination
the following subjects:


    - A knife, which lies in a mountain labyrinth;

    - A wrench;

    - Crystal ball located at the altar
Incas. Maybe he is somehow connected with the mysterious
a circle of boulders, or crypt.


    Walking along a path above the waterfall, take a
note in the wall to the left of the path is
deepening, where he lives a strange creature. If you
try to get closer, the creature
worried, but if you try to pass or
run past, then lean out of his hand, grab
You and throw off a cliff.



                           Ivanov (jr), 1996


                     *





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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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