Welcome Press #01
31 декабря 1995 |
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Guide - Game Lords of Midnights (Lords of Midnight)
Lords of Midnight Genre: Text, Strategic Author: Mike Singleton Company: Beyond Software Infighting in the country has never lead to anything good, because in these moments country most threatened attack the enemy. Midnight kingdom, unfortunately, not was an exception to the rule, and its inhabitants - disengaged and distrustful of each other lords, even did not know what the threat hanging over them. But sooner or later for their errors have pay, and the winter solstice the forces of evil led by Dumdarka Lord of Ice Terror invaded Midnight Kingdom. For many years, saving up their Dumdark force, and now he decided to do away with Lords and make a flourishing kingdom in icy desert. Terrible power of the enemy witchcraft lies in the crown Ice (Ice Crown), which hidden in the Tower of Doom (Tower of Doom). Until long as there is this crown, evil Dumdark able to freeze people's hearts Ice Horror (Ice Fear). Few brave souls who have long time be able to hold out against the magic spell. And still found in the realm of heroes who said: "We have to stop the enemy and save kingdom! "Will they conceived, who knows ... PEOPLE OF THE KINGDOM OF MIDNIGHT. Protagonists. Luxor Moon Prince (Luxor the Moonprince) - he will lead the Liberation Movement, which aims - not give Dumdarku win Midnight kingdom. Luxor has the symbol Liberation - ring the Moon (Moon Ring), which will help him appeal to all Lords the kingdom to fight the invader. Morkin (Morkin) - son of Luxor. He has Too young to lead one of the orders release or pick up on the war Free of Lords, but the natural daring and precocious mind will help him in communicating with all other residents kingdom. In addition, it Morkin the only person who can get into Tower of Doom and find Ice crown. Korlet Fey (Corleth the Fey) - leader of the Lords Fey, who has not joined the liberation movements, but Dumdarka also consider their enemy. Korlet extremely intelligent, which allows him agree with almost all residents kingdom. May lead one detachments of soldiers Fey. Rotron Wise (Rorthron the Wise) - magician and the magician, as well as best friend Luxor, which in itself is a good recommendation. His nickname was not accidental, since it can communicate with all the inhabitants of the country, and in battle with magic, able to destroy up to 150 enemies. Free Lords. Conventionally, they can be divided into two groups. K first group includes the Lords, as Gard (The Lord of Gard), Marakov (The Lord of Marakith), Ksayorkit (The Lord of Xajorkith), Lord of Darkness (The Lord of Gloom), Shimer (Thee Lord of Shimeril), Kumar (The Lord of Kumar), Itrorn (The Lord of Ithrorn) and Lord Dawn (The Lord of Dawn). This is the strongest and bravest Lords kingdom. They live in huge the fortress-citadel that protected large few men. Once last fall Citadel of Lords, to become a full Dumdark owner of the Midnight kingdom. The second group includes Brit Lords (Lord Brith), Rorat (Lord Rorath), Trorn (Lord Trorn) Lord of the Morning (The Lord of Morning), Ator (Lord Athoril), Lord of Blood (Lord Blood), Herat (Lord Herath) and Mitarg (Lord Mitharg). These lords weaker and fearful past. The exception is Is that Lord of Blood, which is in a battle much surpasses all the other Lords, and it alone can lay up to 70 men the enemy. Lords of the second group prefer to live in mansions that are not too well protected, and protection they seem present only for the species. Lords Fey. This is a special group of Lords. Lords Fey absolutely independent and prefer not to deal with other residents of the kingdom. All of them, without exceptions, brave and strong in battle. Live Lords Fairies in the woods, and perhaps not at Midnight kingdom of such a large forest in which no lived to any of these Lords. Lord of Dreams (The Lord of Dreams) and Lord Dregrim (The Lord of Dregrim) live in the citadel. Timrat Fey (Thimrath the Fey), Lord Shelest (The Lord of Whispers) and Lord Lotorev (The Lord of Lothoril) are in their ancestral castles. Korinel Fey (Korinel the Fey) and Lord Thrall (The Lord of Thrall) prefer to live in villages. A Lord of the Shadows (The Lord of Shadows) generally lives in the woods, where he was the only one Lords does not have a horse. Unfortunately the number of soldiers Fay limited so you should protect them and throw in the assault enemy strongholds without the support of the armies of the Free Lords. Above all, it makes sense to use fighters Fey as subversive - reconnaissance detachments, especially in the woods Such units can move much faster than anyone else. Other characters. Utarg of Utargov (Utarg of Utarg) - targskoy cavalry leader. He lives on eastern border of the Kingdom of Midnight and does not want to make contact with anyone except for our four heroes. Utarg - one of the strongest and bravest warriors Kingdom and therefore has direct meaning bring it on its side. Faukrin Skulkrin (Fawkrin the Skulkrin) - the smallest, weakest and defenseless creature in the kingdom, which, incidentally, in case of danger, may well kill five soldiers Dumdarka. Faukrin incredibly cowardly and moves rather slowly. Should noted, however, that the little Skulkrin not as simple as it seems, and if necessary, can Morkinu help destroy the Ice Crown. Lorgrim Wise (Lorgrim the Wise) - Another sorcerer Midnight kingdom which, unlike Rotrona, never what does not and currently lives quietly in the old tower on the north-east, while in blissful ignorance of the the existence of the forces of evil in general and in Dumdarka particular. Lorgrim not very sociable, fights with magic and always happy to help Destruction Ice crown. Farfleym Dragon Master (Farflame the Dragonlord) - is perhaps the most interesting inhabitant of the kingdom, because What commander would not dream to win over his side representative of the family Dragons, but still very strong, bold and fast ones. Farfleym - dragon-single, he lives in the ruins of Corot (Ruins of Coroth) and maintains relationships with anyone even with their own members. Like any dragon Farfleym can fly and one day can cover a great distance, and his fiery breathing it can burn up to 500 enemies simultaneously. Needless to say, this dragon - a very useful ally, particularly since he also knows how to destroy the Ice Crown. Character control. Each of the characters, depending on the situation, can perform the following commands: 1. - Search (Seek). This is very useful team, with which the towers, castles, villages, caves, etc. You can find different interesting things. * Manual (Guidence) can be found in a hundred ryh towers. A mysterious voice tells you where is this or that character, as well as ways to destroy the Ice Crown. * Shelter (Shelter) is not difficult to find in castles villages, caves, ice huts, ruins cities and rock formations. Rest in all of these places contribute to a partial restoring vitality to Pona dobyatsya soldiers during the battle. * Living Water (Water of Life). Ee mozhno detected live on the shore of any of the numerous lakes kingdom. She also occasionally occurs, and in clusters of stones. Drink from the life-giving source will need to troops, whose strength already on the wane. Living Water is fully recovered novit them. * Bowl of Dreams (Cup of Dreams) in order who will find it again the morning comes, so that his day will be longer than a few hours. It can be found in rock formations. * Wild Horses (Wild Horses) graze on the hills and plains. If the knight was left without a horse, then emu makes sense to find them. However, not one hundred um, finding horses to try to turn their infantry in the cavalry. * Swords Wolf Killer (Wolfslayer) and the Dragon Killer (Dragonslayer) will be useful to any identical nokomu traveler, because the journey to magical particular country - a thing not safe. These swords found in the ruins of cities, ice huts, rock formations, caves, castles and fortresses. * Hand of Darkness (Hand of Dark) can overtake unwary travelers in the ruins of cities, clusters of rocks, caves, ice huts and for those whom she touched, my shift impenetrable night. * Shadow of Death (Shadow of Death). Woe to those carried private, who sees her ghostly appearance. Only one of its kind can be completely deprived of life United forces even the most strong fighter. 2. - Hiding (Hide). With this command lone traveler can always hide from their enemies. It is best not to hide in the middle of the field or forests, and castles, villages, etc., as in this case, the character will be able to relax a bit and gain strength. Of course, hide the whole team impossible. To move forward, we must give Team 2 - Do not hide (Do not hide). 3. - Combat ... (Fight with ...). By the way the number of gangs that beset travelers on the road, one can see that in kingdom is not all right. Here and detachments dwarf-skulkrinov, and wolves, and evil ice trolls, and even dragons. Well even if Army behind you, and if not, we will have fight for yourself. It is not always the outcome of this battle is good, so consider what you lucky if you only lost their horse, but they survived. 4. - Attach ... (Recruit the ...). This The most important command, as because of it you gain allies in the fight against Dumdarka. However, use this command, you can not always. For example, the Free Lords did not respond Morkina the appeal, Lord Fay suspicious Free Lords of themselves, and Leader targskoy cavalry did not even look in the direction of Lords Fey. All this should take into account any novice military leader, to create for present a formidable army. 5. - Dial Warriors (Recruit men) may in castles and palaces, where more than one hundred soldiers, and in the castles can be like walking, and horseback warriors. Castles and fortresses Dumdarka protects the Ice Guard, but if you are able to knock her out, then the guard will be there to carry the warriors Release. This is quite at hand free lords, but the lords of Fay will be much harder to replenish their troops, as it will have to look for castles and fortresses belonging to the people Fay. 6. - Put safety (Stand men on guard). The greater protection of a fortress or castle, the less the probability that the enemy zastignet you by surprise. A placing troops in the fort and taking them out You can control the number of troops. For example, Warriors of a tired and not brave lord can be transferred to the detachment of Lord brave and well rested. 7. - In the battle! (To battle!). This is the last command in the list, but not the last in importance, because with the help of your troops may attack opponent. Run this command, even at night, because when the enemy is near, not to sleep. Especially cowardly individuals may refuse to execute this command. In this case, send them to the defense of any strategically important objects and wait until they gain the courage to throw themselves into battle. R - Current information (Report). With this team can be found: - While remaining in character to the end of the day; - The physical condition of character (tired - conditions tavshy, invigorated - rested); - By Ice horror (cold - cold, mild - average); - Bold characters (bold - bold, afraid - Coward); - The subject of which he owns. Pressing the R key displays information about the last battle, the number of losses from both On the other hand, and about who is the winner. Since then pressing the R key issued reported nearby and in front of the armies, their numbers, being soldiers, etc. Warfare. There are two ways to end Dumdarkom. Or split his forces and capture Ushgarak (Ushgarak) - the main stronghold of the enemy, or steal and destroy the Ice Crown, located in the Tower of Doom. The easiest way to win War of the Solstice - a steal Ice crown. As it turns out in practice, do it completely straightforward. Morkin on his dashing stallion moves quickly and can easily evade enemy patrols, guarding its territory. Unfortunately, Morkin can not hide in the case danger, therefore, should be avoided concentration of enemy forces. The only way to get to the tower of Destiny - is to go round, as and receives all the real heroes. It would be reasonable to form a support group of the Lords, with which Morkin make friends on the road. Their task will be to divert the enemy, while Morkin makes its journey through occupied territory. Among these Lords can be Farfleym Dragon Master, who a small standing army, the Lord of Shadows, Lord Rorat and even Faukrin Skulkrin, from which, however, not too much sense. When Morkin get to the Tower of Doom and Ice will crown, then he should go in search of those who will help him this destroy the very crown. As it turned out, it able baby Faukrin, dragon and wizard Farfleym Lorgrim. If these characters as evil, next was not, or, God forbid, killed, then Ice crown can just drown in lake Mirrou (Lake of Mirrow). It should be remembered that You can only destroy the crown when she and created, ie at night. Another way to win Dumdarka more complicated and is intended only for those who believe unworthy to resort to stealing and wants prove that, as commander, has no equal. In this case, Luxor, and Korlet Rotron sent to gather under the banners of Lords Midnight Kingdom. As has been said above, the Lords did not deal individually with the forces Darkness, but all together they form a powerful an army that can stop any enemy. In the initial period of war are the key Citadel Shimer and Marakita. As if the enemy does not Lords tried to knock out, these fortresses should hold. The calculation is simple: strength in Dumdarka much, but they are distributed throughout the the northern part of the kingdom, and therefore an enemy of himself falls into the same situation, in what turned out to be Lords before the war. Enemy troops fragmented, and it is easy to break alone, especially since the enemy is attacking itself, any accumulations of Lords, even if the number of soldiers Liberation greatly outnumber Warriors of the Dumdarka. After two or three weeks of continuous attacks on above the fortress, the enemy forces will be depleted, and the Army of Liberation can safely move forward. By the way, about the same time Morkin and the company can easily take Citadel Korkita (Citadel of Korkith), because the main forces of the enemy will be thrown out on struggle with the lords. Capturing more and more strength and locks, do not forget about your own rear, as it is possible that some Dumdarka orders will seep to the south kingdoms and start there its subversive activities. In no event should not be allowed this situation, because then the enemy can take Liberation Army in "ticks". In addition, more castles in Dumdarka, the stronger Ice horror, penetrating into the hearts of the people that deplorable effect on their morale. Control keys. 1 - North; 2 - Northeast; 3 - East; 4 - Southeast; 5 - South; 6 - Southwest; 7 - West; 8 - Northwest; Q - to move forward; E - examination of the terrain; R - current information; T - Order character; U - the end of the (early morning); G - top of the (late night); C - Luxor Lunar Prince; V - Morkin; B - Korlet Fay; N - Rotron Wise; M - choice of Lords; S - the preservation of game; D - Delayed loading of the game. P.S. This game in their story reminds Tolkien's epic Lord of the Rings. " Indeed You can carry out such analogies as Morkin - Frodo, Tower of Doom - Volcano Orodruin, Luxor - Aragorn, Rotron - Gandalf Dumdark - Sauron, and Even the lords Fay - elves. In any case the game will appeal to all fans of the genre of fantasy, and just to all those who are tired of a variety of "Begalki" and "Shooter" and want a little think his head. G. Kubatyan ', 1996 *
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