Welcome Press #01
31 декабря 1995 |
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Guide - Game Academy (Academy).
Academy. Genre: Simulator Manufacturer: CRL Group PCL Year: 1986 There is already many descriptions of this great game. Almost all the periodic publications describing the game to give it to Speccy Note: "500 games. 1 issue," 600 games. " (Publ "Peter"), "The best game. 1 issue," etc. Even computer magazine "spectrophone" did not pass this game party, and published it Russified version of (company Laks). We do not believe that the right publish it in our magazine, as it it would be unfair to "spectrophone. Therefore, we all who are interested in this game recommend that you purchase 14 Room spectrophone. First of all I want to note that the firm "Laks" did a wonderful translation of "Academy" on Russian language. A huge thank you to her for it, as the game itself is just wonderful. "Academy" requires play it good reaction, the ability to navigate the changing atmosphere and enough custom mad. Must say that there are many options passage levels of the game, so even after reading this article you still have the possibility play differently than described here. The game is present is very friendly and comfortable menu, so you do not want to dwell on order of admission to the cadets and to become acquainted with Control keys and want to go directly to the Commentaries levels. In the game there are only twenty. After passing the regular chetereh you go to the next line through the menu: "The next block." TONKOSTI passing game. First level: "Kill them all." Not bad beginning, is not it? It should be noted that the theme this name runs through the whole game with a few variations. So, for this job recommended skimmer "Lenin" on it and flight. When departing from the base you will see a number of flashing beacons. Destroy them is not necessary, because they show the direction of flight. Moving along them, you'll find a lot of enemies, and which should destroy (otherwise they will destroy you). After military raids along the lighthouse you must fly south of the base - there you will find the remaining enemies are destroying you gain the necessary number of points (for credit must be as At least 90 per cent). During the flight, do not forget about the fuel and moving the sun - the best day to fly (all shows) a night to wait on the base. The last remark applies to all levels, except those on which permanent day or permanent night. Second level: "The Dawn". Somehow incorrectly recommended skimmer Stalin change to possessing nuclear bombs Yeltsin, as plants, robots can only destroy them. Before the base and watch out for kamikaze accidentally delete a platform for giperpryzhkov. After making the switch to giperpryzhka the full power of engines and the maximum speed move away from the points on the radar. For you rush in pursuit of military flying saucers. Switch to Rear view key "V" and shoot at him. Note the direction of the compass by which you 'll be away from them, only to return. Do not forget to switch on the front view. One fairly safe ways destruction of plants robots is following. Initially, you approach the plants so that the screen is one of them covered themselves another. Then the missiles that they will start for you, simply destroyed by laser, as flying at a slight angle. Then to fly up to the plants in the range atomic bomb (the blue square in the center of the radar) destroying the path of the missile. After that, you stop the skimmer in place and in the intervals between missile launches from the plants turns on 90 degrees to the right, switching the screen to view left. Destroy the next batch of missiles and re- rotated 90 degrees to the right, switching is already in the rear view. Then rise key "H" to the maximum height not to touch laser atom-bomb. Destroying the missiles, the maximum speed dial and fly away from plants. Explosion, and a factory-robot is gone, and you earn your points. This is repeated three times (Three pairs of plants). For refueling after each return to the destruction of factories base. Do not forget to go down to the average height while approaching it, and it is not in flight. Third level: "Melting". At this level you have limited time for the job - 15 minutes, but that is enough. After the departure from the base, destroying all the moving objects to get to the faulty beacons reactor, keeping the right side of them. Beware, you may run into a minefield, which is located immediately behind the last ridge Mountains. Start light and shoot mines. Move at low speed down the beacons. The reactor was surrounded by military fortifications. Will fly around the reactor and destroy all of them. Then carefully charge at the minimum proximity to the reactor (not to clash with him), and destroy its missiles. The fourth level: Quiet - quiet. " Minefield surrounds you right and left, but still prevent pesky flying saucers. Move on radar at top speed. Once notice the plate, stop your skimmer and shoot them. Remember that the interest are awarded for speed. Near the base plate particularly aggressive. Fifth level: "code". It is rather intellectual challenge than a problem of the reaction. From the base into four depart the ranks of lighthouses moving on it, you'll find three reactor the end of each (a total of 12). By the way, you need to destroy several enemies, who are concentrated mainly around reactors. If you do not hurry, it is not problematic (stop as soon as see approaching the plate - if you continue to move, then you will fly all plates in the area and shoot your skimmer). Apparently, at this level in the reactor You can fly into only if you have on board a IR unit that is suitable for the job Skimmers Stalin and Yeltsin. We must also note that if you inadvertently when firing at the enemy plates were in the reactor, then input into it closes! You have to get inside can not, beware! In each of the reactors is waiting for you a code block. Twelve such blocks you get the base and engaged in assembling chetereh ciphers (Two-digit numbers). How is it done? In instructions for the game provides a detailed description this process, but in my opinion it is not quite understandable and I will try to complete it. Can propose the following method of assembly cipher. Choose any block from the right screen and transfer to the left (you can rotate it). Looking for among a set of blocks from the right to screen such the colored areas superimposed on it are empty sections of the left block, that is to color plots of both blocks do not overlap. The code consists of three such blocks. In you will get the picture number - this is compiled code. Repeat this procedure four times and the task is executed at one hundred percent! Sixth level: "Lost Sheep." When departing from the database you are immediately attacked by the plates. Destroy them at the recommended skimmer. Then fly to the north of the base. Here you'll see a few lighthouses. Moving along to the series, you'll soon notice vybivshihsya from submission by robots. They destroy only missiles. Robots move along the ground and begin to bombard you with distance is not attainable Your laser. Do not allow your simultaneously fire several robots - Power protection is rapidly decreasing. Seventh level: "Get out of here." Here you will create a new skimmer. Features it should be as follows: radar, compass, jump, rockets 4 pc., laser, motor, board, management - higher. When departing from the base at full speed and Do hyperspace. Go away from their pursuers, say, on the north-east, firing from them with the rear screen. Near some giperplatform have repairs site. Moor to him, dressed Fuel and lick the wounds. " The eighth level: "Hide and Seek." Requires a skimmer: radar, compass, bombs - 8, the laser - bottom., engine, shield - higher., management - holes. On this level of flying enemies not at all, but there very harmful static "sun disks" located at the ends of the series of lighthouses, extending from the base. These discs are destroyed only atomic bombs. To quietly sneak up on him, you need use the two droids drillers. They look in the form of inverted cones, moving under infrequent action shots of your laser skimmer in two perpendicular directions. Drillers are located right beside the base north. They want to move to clusters solar disk, keeping enough short distance from them. Then the wheels for you shoot will not. Then, dropping the bomb somewhere in the center of the cluster disks on the full velocity depart from its zone of action. So properly destroyed most of the discs, and left - drop a bomb on a full go flying around them. Ninth Level: "Lazerium. At this level - abundance of suicide bombers, have repair sites, and so - simple letalka-shooter, which does not need to hurry. Tenth Level: "Treason". You can select Skimmer Yeltsin. When departing from the base to the east of You will be mountains in the south - the structure, fracture you do not get a single point, and the West - giperplatforma surrounded by military fortifications. They are easy to destroy, not zadente Only the very giperplatformu. Here hyper consists of three transitions. After the first move you will find yourself surrounded by mines, shoot them, that they do not interfere. On a short distance from the platform you will find two plants. They can destroy the way described in the commentary to the second level. Unknown is here to stay the appointment of two pointed cylinders, which move under the action shots. When confronted with plants do not explode. Maybe you'll understand in What is it? Second hyperspace will take you to the game space where your skimmer will be intensively firing robots, which are destroyed only missiles. Do not waste your time, shoot at him these same missiles, or energy security can not be enough. Exhausted his stock of missiles, return to base. Then, moving along Lighthouse, located on parts of the world, destroy all robots. Third hyperspace will return you to neighborhood base. Eleventh Level: "Sand time." Here need to create your skimmer. Characteristics of its are: radar, compass, rockets - 4 bombs - 4 laser engine, shield - higher., Management - holes. Initially move along the chain reactor destroying the path of the flying saucer, and Martial strengthening. In the end you will meet solar discs from the eighth level. Passing by at full speed, destroy their bomb. Destruction of reactor start with the most remote from the base - the chain you will be easier find another target. This last reactor surrounded by four mines. Two of them can be blown up (energy security is enough) and then blow up his nuclear bomb. All reactors are protection against missiles, so it is more convenient and safe will detonate their bombs. Twelfth Level: "Incredible mission." Title justifies itself, but nevertheless passes this level, although I personally spent on a day or two. First of all you need to create new skimmer: radar, compass, jump, rocket - 4 shield, laser, motor control - higher. At this level in the reactor can fly in without being on board IKbloka. When departing from the base to the east you will find two Droid-drillers. They can adjust to southwestern edge of the lighthouse, where solar disks around giperploschadku, and under their cover make the jump. But we can not waste time on full speed, fly through the disks to site. Two giperpryzhka you need destroy the robots rockets quickly turned around in the right direction. On the third jump will be discourage military fortifications repair sites, where there is a refuel. At each of the twelve reactors to take your code block and mount them on the base after their return. Thirteenth Level: "Again Tau Kita". Here need to make twelve jump-jumping skimmer Stalin. Every two jumps joined to repair sites. Code blocks reactors can be picked up in the secondary passage hyper, after the destruction of all enemies. So will not hurt if you accidentally "perish" somewhere in the middle. Some robots are here destroy only missiles from some have to run away and then one by one to finish, returning. Sometimes the task is simply to reaction. Fourteenth level: "From fire ...". Pass this level we can try and the recommended program Yeltsin, but better still create a more convenient skimmer: radar, compass, jump, rocket-4 laser, motor, board, management - higher. On southwest of the base is jump-pad, Before you can use that, you need it discourage enemies. By doing this move, as always at low speed. After giperpryzhka on go full speed from his pursuers. In generally proceed under the old scenario, characteristics allow the skimmer you that. Fifteenth Level: "Do not panic." Should create a skimmer: radar, compass, bombs - 4 laser, motor, board, management - higher. Moving along the lighthouse, first shoot flying plates, so they will no longer be an obstacle, but then dispose of bombs other objects. K solar disk can be fitted Droid-drillers, and can deal with them the method described above full speed. Plants also destroyed by the method described. Sixteenth level: "A needle in a haystack." This job can really perform and to Yeltsin. The entrance to the mined area to produce south of it. You fly so that the point of mine on the radar barely touching the square blue area. Soon you meet fire fighting in the east tower, destroy it with laser. The second tower will be slightly further south. From her very close to the base. About She maneuver very carefully. Remember that this criterion - time! The seventeenth level: "Coal Mine". A characteristic feature of this level is movement in the pitch dark. This requires a certain knack for destroying the attacking You cymbals - to shoot on location, where is the fire, and the dish itself is not seen. Can proceed in another way - to create skimmer with a large number of flares (8). In any case it is best netoropyas move along a number of lighthouses from the target to target. Eighteenth level: "Stroke". A new Skimmer: radar, compass, jump, rocket-4, bomby4, laser control - down., shield - holes., engine - higher. When departing from the database once at full speed head to the northwest. You will chase the darkness plates. Shot from them with the rear screen. Then slowly return to base and came at the lowest speed to the tower (on the east), stop immediately as soon as will see that it starts to shoot. If you barely hesitated, there will be issued very unpleasant for you sverhrakety that in no way destroyed. They are pretty potreplyut your skimmer. Such towers is only 4 (two more - for the base in the south). A number of beacons stretching from the base to the northeast and to the southwest. Their extremities are Jump platform. And the south-western platform throws in the north-east, and she has already on the planet. The first transfer - and you find yourself in a dense Places minefield. It is easily destroyed. You must then accelerate and make hyperspace. You find yourself in an environment of solar discs. Drop bombs, and at full speed return to base. So need to accelerate before each jump. Nineteenth level: "The Defender." It's easy task. Use a skimmer Lenin. Directly in front of him after taking off from the base you will see on distant horizon tracking systems. Note to them can not come close - they are all the time from you removed. They are destroyed as follows: type low speed, aim for and will release a rocket when flickered sight. You may get caught Several suicide bombers or flying saucers, but they easily destroyed. Twentieth Level: "Shepherd." When departing from the base You will fire three plates. Destroy them, netoropyas. To the east and west depart series beacons, leading to the guard towers (they have the form of small pointed cylinders) surrounded by military guise. Towers need to drive by shots from laser to outlying bases. This will prevent minefields. They can be destroyed, one by one eroding at each mine. With each explosion half the energy will decrease your protection. To refill it, return to base. In Each of the two minefields of 4 mines. After their destroy nothing will disturb you perform task. So you have passed all twenty-war levels. You can now open a new star and name her own name. Deserved reward for all Works! A. Smirnov, 1996 *
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