Demo version - description of the demo version of the strategy game Demoniada.

Promised Land #04
:: DEMONIADA: PAST, PRESENT AND FUTURE ::
:: Avatar - RUINS OF MANKIND ART GROUP ::
                                         
  Petersburg. It was 1999. And
me on the table - my Scorpion.  One day,
digging through the contents of "Post BBS" disks
(one of the stations of our SpbZxNet), on-
I came across a demo version of some toy.
It “weighed” a lot - about 700 sectors
on disk. But curiosity is not in your pocket
lie down, and I started pumping it out 1800
bauds of your xtr modem...              
                                         
  This was the first demo version of the project "De-
moniada". It included digital -
effects, interesting, in my opinion, graphics
fic, stupid computer logic, hepa-
Botability on the "Pentagons" and henpo-
popular (as it seemed to most, including
including me) level for people.           
                                         
  And the developer and creator was a man
century, bearing the pseudonym Demonik, previously to me
unfamiliar. I was very interested in this one
project, besides I was a little knocked out
out of the rut by the failure of the sensational one here in Pi-
ter "Mechanic Wars", in which I took part
participation and about which even Vyacheslav Medno-
Nogov at one time responded very much and
very positive... In short, I
I quickly decided what I neededdo.                                  
                                         
  From Slava Kalinin from Newart^n^Discovery
I managed to find out Demonik's phone number... And
this can be considered the beginning of our joint
new work on "Demoniad" (Demonik on-
I started making the game back in 1998. At the end
May, 27th, which coincides with the holiday
city, the project will be 4 years old.).     
                                         
  The main trouble during this time occurred
expired in 2000 - Demonik joined the army.
However, even there the thought of completing
start the game. Not long ago he demobilized
Xia, and we got down to business again. Also, don't
so long ago the name of our activity appeared
activity: "Ruins of mankind" art group.
At first I suggested a little cynical
"Sins of mankind", but Demonik is not nohpa-
the word "Sins" appeared. In general, there was a re-
there are many names. But they are either already
were used by someone, or simply not
Demonik liked it. ;))                  
                                         
  There are currently two of us on the team,
not counting the moral support battalion.
We are dreaming of replenishing the composition.             
                                         
  So, what do we have now in Demoni-
hell"? First of all, those who were familiar with
first demo version, external users will immediately notice
differences with the new version - changed
game interface.The control panel is not
peheceha from the right side of the screen to the bottom.
This was done due to the increase in volume
information displayed on the panel.          
                                         
  Next, a new type of units appeared:
hero. I think everyone knows what a hero is.
When you run the demo, you will see it. Immediately from-
I believe that the correct reading of his name is:
Kbopma. There will be a decent number of heroes in the game
quantity.                              
                                         
  No digital effects output
through a music processor. In general, they will
be present, but only as an accompaniment
telnye and in key moments. Beat sounds
ditch, magic, etc. "action" sounds will be
conventional frequency-modulated synthesis
"musicals". Maybe we can insert a couple of di-
gital - compositions. If I have enough
spirit to write them. ;)) About Gene support
ral Sound I will express myself below.                
                                         
  Unit management. It's almost left
no changes. The algorithm has changed a lot
avoiding obstacles, which causes a slight
significant delay before the start of walking
that, after indicating to him the point where he
must go - because of the path tracing.  
                                         
  Unfortunately, moving the cursor is more likely
everything will remain as it is.
Demonik triedmake pixel-by-pixel movement
hope, but it didn’t work out -
moose, you need to rewrite the game engine, a
He considers this to be madness.   
                                         
  In principle, many current and planned
The main innovations are described in the help, which
attached to the demo release, so list-
I don't think there's any need to dump them. In general,
I highly recommend reading the help... ;)     
                                         
  General Sound's support remains under
big question. Many people say that here
it's simple, just throw it into the ports
meanings and all business! Maybe this
yes, but in response to the suggestion to dig around
in the sources of "Demoniada" and make these
"It's all business" on the faces of these many
is an expression as if they
myxomopamu was fed. So for now Demo-
nik himself won’t figure out what and how, the question is
will be open or really won’t find-
Xia of someone who would be ready to get into the code
games though, as he says with a special code
There shouldn't be any difficulties.               
                                         
  Another reason for this issue is the volume
games on floppy disks.  Taking into account
realists, this also implies the purpose
imagery; Constantly sticking floppy disks
in disk drives - a fast-paced activity.
One composition is not enough for the whole game - you need
at least 4-5. Plus sfx - them tooyou need a lot. We do not put two floppy disks in -
Yes, but I don’t want to cut anything.         
                                         
  The required memory amount of 25 KB remains
required. It’s impossible to cram all the ideas into
128 kb., and if it works, then again,
there is a need for frequent re-
Kaniya floppy disk...                          
                                         
  I can say little about future plans -
th. Time will show. Now we have before us
an important question has been posed, the answer to which
must decide within a few
months.                                 
                                         
  Perhaps I’ll add something else that ended-
telny version of the game "Demoniada" will be
distributed completely free of charge. We
we refuse any commercial activity
telnosti on the Spectrum.                  
                                         
  Maybe I missed something... Co-
ordinates for communication are indicated in the attached
help. Ask if you have any questions
doubts and questions about certain acnek-
different from the above and the game as a whole.      




                                         
 Be healthy.   
                                         
 box : poisonhands@nm.ruwww: http://rfilez.narod.ru          
                                         
P.S. (from Sun)                           
                                         
 Somewhere in May it suddenly became known that
the group Ruins Of Mankind is reforming -
Xia, and the DEMONIADA project is being closed; in
was cited as the main reason
lack of interest on the part of the user
lei. But some time later they same us
reassured: they say that all this was just a provocation
cation for verification of the same in-
tepeca. So the work on the DEMO project is
NIADA continues! Good luck guys!!! 

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