Games - walkthrough of the game Mercenary Escape From Targ.

Hacker #01
 MERCENARY ESSAPE FR0M TARG.                              .GAMES 
                                                                
  So, your korbal crashed on an unfamiliar planet.    
 And you need to get out of this planet by any means. Immediately      
 after the fall you receive a message that on the plane -      
 There is a war between people and robots (PALYAR and MESN0ID).    
  You are near the airbase where the plane is parked. In your      
 there are 9,000 credits available, and the plane costs 5,000.      
 It is advisable to buy by answering the question with the "Y" button. If you    
 if you try to hijack a plane, you will immediately be attacked by ground        
 security system.                                              
                                                                
  MISSION: As a mercenary, working either for people (or robots)      
          you must find the leader of the robots and sell him         
          people to prevent war, as well as find and       
          deliver various items. In the form of a bonus for        
          you must receive more than 1,000,000 credits,        
          for which you can buy a ship and get rid of this      
          planets, thereby completing the mission.                    
                                                                
  CONTROL: Control selection is possible once, at the beginninggames - you choose one of three possible ti-    
 joystick position. In addition to the selected joystick there is    
              control keys on the keyboard:                
                                                                
                      L - exit from transport                   
                      B - entrance to transport                      
                      T - take item                         
                      D - throw an item                       
                      E - entrance (exit) to the hangar                  
                1,2,3,4 - gear switching (transport)    
                  BREAC - quick speed reset to 0           
                      K - smooth increase in speed           
                      J - smooth decrease in speed           
                   CS+S - output to TAPE of a game situation       
                   CS+L - input from TAPE of a game situation         
                   CS+Q - emergency aircraft call             
                                                                
  WORKING WITH THE TAPE: Unfortunately, I (ALEX) and STANISLAV could not   
                   make a shipment to disk, although it sat     
                   about two hours on this case.             
                   The situation is uploaded by pressing      
                   onCS+S, after that in the message line    
                   You will be prompted to select a shipment number     
 from 1 to 4. To load the situation you need       
                   use the CS+L buttons.               
                                                                
  PROGRAM SCREEN: After starting the program at the bottom       
                   a table will appear on the screen displaying        
                   current information.                          
                                                                
                                                                
    ┌───────────────────────── ──────────────────────────┐       
    │ ┌───────┐ ┌──────┐ ┌──────────┐ ┌────────────┐ │█      
    │ │ ┌──┐ 1│ │2 │ │4 │ │5 │ │█      
    │ │ │ │ │ └──────┘ └──────────┘ │ ┌────────┐ │ │█      
    │ │ │ │ │ ┌───┐ ┌──────┐ ┌───┐ │ │▒▒▒▒ │ │ │█      
    │ │ │▒▒│ │ │8 │ │3 │ │7 │ │ └────────┘ │ │█      
    │ │ │▒▒│ │ └───┘ └──────┘ └───┘ └────────────┘ │█      
    │ │ │▒▒│ │ ┌─────────────────────────────────────┐ │█      
    │ │ └──┘ │ │b │ │█      
    │ └───────┘ └─────────────────────────────────────┘ │█      
    └────────────────────────── ─────────────────────────┘███████████████████████████ ██████████████████████████      
                                                                
       1 - device showing pitch angle                    
 2 - altimeter                                            
       3 - locator                                              
       4 - speedometer                                            
       5 - compass                                               
       b - line of information messages                      
       7 - altitude decrease indicator (less than 300 meters)         
       8 - metal detector indicator                            
                                                                
  0VEHICLE DESCRIPTION:                                
 - 0finding yourself on the surface of an unfamiliar planet, you received    
  an offer to buy a mobile aircraft, which you do by clicking  
  on the "Y" button. This aircraft has fantastic capabilities      
  In fact, it accelerates to 1,500 km/h in a second. And for the cost-   
  However, the speed drops to zero. You can smoothly increase     
  Using 4th speed, accelerate this car to 4900 km/h!    
  You can even hover at any height and tumble into everything      
  sides, as if inside a sphere, inspect all the surroundings with love     
  whatever angles of view. The controls are very simple. The only thing      
  upon landingyou need to choose first or second speed with an angle   
  Pitch break no more than 15 degrees.                             
 - There is another plane. 0n is in a hangar with coordi-    
  natami "**-**" (there are hangars outside the city limits). Outside    
The plane looks like a modern fighter. His special     
  ity - high speed (more than 7000 km/h) and it allows    
  can’t take off to an altitude of up to 99999. It makes sense to fly right away      
  look for this plane.                                          
 - In square 03-00 in the hangar there is a flying saucer. 0s-    
  new difference from airplanes - low speed (1800), from -     
  no roll when turning and almost complete absence        
  inertia.                                                      
 - In square 09-05 in the hangar there is a TURB0 car, which    
  which reaches speeds on the ground of up to 1800 km/h.             
 - In square 11-13 near the hangar near the house there is a wheelbarrow. 0n maybe   
  accelerate to 300 km/h. The crappiest transport in        
  game.                                                         
                                                                
  PRINCIPLE OF THE CORRECT SYSTEM: The principle is similar to chess     
                             board. The city represents co-      
                             fight square:15┌───────────────────────┐ MET0D 0 CUTTING ENGAP0V:     
     .│ │                                 
     .│ │ The hangar looks like a playground    
 .│ │ surrounded on three sides       
     .│ │ fence. If the hangar is found      
     .│ │ is located within the city, then       
     .│ │ he is standing near the road.         
     .│ │                                 
     .│ │ If the hangar is outside the city     
     .│ │ yes, he looks the same     
     .│ │ only it can be noticed      
     1│ │ from an altitude of about 5000 meters.    
      │ │ 0н looks like a small one      
     0└───────────────────────┘ dot below.                   
      0 1 ....... 15                                 
                                                                
   The point hanging over the city is also a hangar. More precisely    
  orbital complex of people where you will deliver       
  cargo. 0n is located at an altitude of 6997 meters. Need to take off    
  a little higher and at 1st speedsit down carefully on the stove     
  under no circumstances leave the plane and go down to the hangar    
  right with him if you fall out of a ship on a plane, with you    
  nothing will happen, but without the plane...                  
                                                                
  0 DOORS:                                                     
 ┌──┐ ┌──┐ ┌──┐ /── / - ─────                 
     │ │ │/│ │ │ │ │ / / / /           
     │ │ │/│ │ │ │ │ │ │ / / /            
     └──┘ └──┘ └──┘ └──┘ └──┘ ───── - ────          
      1 2 3 4 5 b 7 8            
                                                                
      / -- ┌──┐ ┌───┐ ┌───┐ 14-CROSSED SKULL     
     / / │/│ │/|│ │ | │ 15-SKULL                   
       / / │--│ │ | │ │|/│                             
      -- -- └──┘ └───┘ └───┘ YOU THINK PSEVD0GRAPHY-    
      9 10 11 12 13 WHICH IS EASY TO DRAW?!      
                                                                
                                                                
    1 - Rectangular door. You can enter without a key.           
    2 - Two-way teleport (round trip).      
    3 - One-way teleport (there).4 - When you try to enter it, the message L0CKED will appear       
        (closed). To go there you need to have with you       
        the crystal is the same shape as the door. The same applies-     
        and to doors 5 - 10.                                   
   11 - When entering this door it will be very dark, it is necessary     
        go out backwards You need to have a PН0Т0N EMITER with you       
 (photonic spotlight) to enter this door.             
   12 - Entrance to the elevator going up.                         
   13 - Entrance to the elevator going down.                            
   14 - The court should not enter, as the structure will be mixed up -    
        ra of the labyrinth relative to the compass and you also added      
        You're teleporting to God knows where. The situation can be     
        correct by entering this door a second time.              
   15 - You should also not enter this door, because if this     
        the door is located on the orbital complex you can-      
        you will feel like a suicide jumper      
        with .... n*1000 floors. But if you fall to the ground you will remain   
        ALIVE, only the objects will all be lost. In this case    
        you will need to call a plane. If the door finds -    
        in an underground labyrinth, then from this room there is no     
        exit, and again you will need to call the plane.PPEDMETS FOR YOURSELF:                                            
                                                                
    ┌─────────────┬────────── ─────────────────────────┐       
    │ NAME │ DESTINATION │ WHERE TO DRINK │       
    ├─────────────┼────────── ───────────┼──────────────┤       
    │ SIGNTS │ INPUT PPICEL FOR │ 09-0b │       
 │ PPICEL │ T0CHN0G0 GUIDANCE │ │       
    ├─────────────┼────────── ───────────┼──────────────┤       
    │ P0WERAMP │ ENABLES M0- │ 09-0b │       
    │ TUPBINA │ KNOWN PLANE │ │       
    │ │ TAKE UP │ │       
    │ │ 99999 │ │       
    ├─────────────┼────────── ───────────┼──────────────┤       
    │ ANTIGRAV │ WITH EG0 HELP M0ZHN0 │ 09-05 │       
    │ ANTIGPAV │ DRAG WITH S0B0Y TYA- │ │       
    │ │ JELLY PPEDMETS: TA- │ │       
    │ │ KIE AS "NEITP0NN0E │ │       
    │ │ T0FUEL0" AND ALL TYPES │ │       
    │ │ TPANSP0PTA │ │       
    ├─────────────┼────────── ───────────┼──────────────┤       
    │ ANTENNA│ HAVING EE IN C0MUNICAT0N│ 09-05 │       
    │ ANTENNA │ R00M (09-0b) YOU M0- │ │       
    │ │ YOU CAN BUY A SHIP │ │       
    │ │ "GERTS" FOR 999999 KPE-│ │       
    │ │ D0V AND YOU WILL BE GIVEN MORE │ │       
    │ │ INFORMATION 0 EE MEC- │ │       
    │ │ T0FINDING │ │       
    ├─────────────┼─────────── ───────────┼──────────────┤       
 │ METALL DET. │ 0 POSITS ABOVE WE- │ 09-05 │       
    │ METALL0IS- │ MLEY INPUT IN ANY │ │       
    │ KATEL │ HANGAR │ │       
    ├─────────────┼─────────── ───────────┼──────────────┤       
    │ PН0Т0N EMMIT.│ NEEDED FOR PURPOSE- │ 09-05 │       
    │ F0T0N │ NIYA ROOM WITH DOORS │ │       
    │ PR0ZHEKT0P │ 11 │ │       
    └─────────────┴─────────── ───────────┴──────────────┘       
                                                                
  ITEMS FOR TRADING:                                        
                                                                
    ╔═══════════════╗═════════ ══╗═══════════════════════╗       
    ║ NAME ║ WHERE TO GET ║ WHERE TO ALLOW ║E       
    ║ ENERGY SYSTEM. ║ ║ LYB0 V 03-00, LYB0 V ║       
    ║ ЕНЕПГЕТИЧЕСК. ║ 09-0b ║ P0WER R00M (08-08) ║       
    ║ KPISTALL ║ ║ ║       
    E       
    ║ SATERING ║ ║ ║       
    ║ PR0VISI0N ║ 09-0b ║ IN KETSNIN (08-08) ║       
    ║ PP0VYANT ║ ║ ║       
    E       
 ║ МЕДИСАЛ ║ ║ ║       
    ║ SUPPLIES ║ 09-0b ║ IN INFIRMARY (08-0b) ║       
    ║ MEDICINES ║ ║ ║       
    E       
    ║ LARGE В0Х ║ 09-0b ║ IN INFIRMARY (08-08) ║       
    ║ BIG BOX ║ ║ ║       
    E       
    ║ NEUTR0N FUEL ║ ║ ║       
    ║ НЕЙТП0НН0E ║ 09-05 ║ IN ENGINE R00M (08-08) ║       
    ║ T0PLIV0 ║ ║ ║       
    E       
    ║ USEFUL ARMS. ║ 11-13 ║ IN ARM0URY (03-00) ║       
    ║ 0PUŽIE║ ║ (08-08) ║       
    ╠═══════════════╬═════════ ══╬═══════════════════════╣       
    ║ ESSENTAL 12939║ 03-00 ║ В С0NFERENCE R00М ║       
    ║ SUPLY PEPSI ║ ║ (08-08) ║       
    ╠═══════════════╬═════════ ══╬═══════════════════════╣       
    ║ MESNAN0ID ║ 03-00 ║ INTERVIEW R00M ║       
    ║ P0Б0Т ║ ║ (08-08) ║       
    ╠═══════════════╬═════════ ══╬═══════════════════════╣       
    ║ G0LD З0Л0Т0 ║ 81-35 ║ В EXСНEQVER (08-08) ║       
    ╠═══════════════╬═════════ ══╬═══════════════════════╣       
 ║ DATA BANK ║ **-** ║ В С0NTR0L R00М (08-08)║       
    ║ DATA BANK ║ ║ ║       
    ╠═══════════════╬═════════ ══╬═══════════════════════╣       
    ║ WINSNESTER ║ **-** ║ V LAB0RAT0RY (03-03) ║       
    ║ WINCHESTER ║ ║ OR B (08-08) ║       
    ╚═══════════════╩═════════ ══╩═══════════════════════╝       
                                                                
  Items are delivered to the desired location and are available upon request.     
 meth is thrown with the "D" button and you are charged for it,     
 after this it is no longer possible to lift the object.                    
  If you take a robot in square 03-00, then after that you can’t     
 will be heresell items. You can't carry it with you       
 more than ten items.                                        
  If you have already accumulated the required amount of funds, then    
 you need to take the antenna with you and go to the Communications Center, there        
 you can buy a Hertz ship, it will be delivered to the air base       
 (08-08), but to take off you need a hyperdrive N0VA-      
 PRIV0D. After this, the author of the game will congratulate you...                
                                                                
  HANGAP0B C00PDINATES: 09-0b - complex of people                   
                       09-05 - connected by corridors with 09-0b      
                       03-00 - robot complex                 
 If you have already accumulated the required amount of funds, then    
 you need to take the antenna with you and go to the Communications Center, there        
 you can buy a Hertz ship, it will be delivered to the air base       
 (08-08), but to take off you need a hyperdrive N0VA-      
 PRIV0D. After this, the author of the game will congratulate you...                
                                                                
  HANGAP0B C00PDINATES: 09-0b - complex of people                   
                       09-05 - connected by corridors with 09-0b      
                       03-00 - robot complex                 
                       03-15 - secret hangar of people (toPASS required to enter)           
                       11-13 - complex of people                   
                       81-35 - complex of people                   
                       **-** - tricky hangar                     
                       08-08 - height b4997 - residential complex    
                               people.                           
                                                                
 *****************************************************************  
 When compiling the description, the description from ZХ-PEВУ was taken as a basis   
 compiled by G.V. Kustov Lvov.                            
 I arranged the description on the shelves and added - ALEX.             
                                                                

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