Spectrum Progress #01
30 сентября 1996
  Игры  

Game room - the passage of the famous game Prince of Persia.

<b>Game room</b> - the passage of the famous game Prince of Persia.
Probably no one will object to the fact that
interesting games are simply doomed to conquer
various platforms of computers. Our Spectrum
also was not deprived of attention in the past
hits. And today, both domestic programmers
successfully engaged spektrumizatsiey known
games.

  And now, another ...".



  (C) SV Murashov, 1996.



 Another great and is already popular u pa came to us from IBM. 
Complex, diverse    nye and very graceful movements of the main

character does not allow to call this game simply
"Hodilkoy" or "labyrinth." Rather, it's Mighty cartoon, one 
character who has decided to accept your help in solving their 
problems. 


  But enough problems. In the long
Persia (now -
The Islamic Republic of Iran) in the absence of Sultan
all power has decided to
to seize
crafty vizier
Jafar (as seen GKChPisty - not original).


  But his lawful authority can only make
nuptial knot with Princess, daughter of the Sultan, so the 
choice of her, he leaves: a wedding, or death. To think - just 
one hour. AND assistance waiting nowhere: Sultan - far, and its

lover, a legitimate contender for the title
Prince of Persia, captured and thrown into a dungeon, and
heavy door tightly shut his way to freedom.


  Actually this scene and begin our run-animated feature. It 
will last exactly one hour: or prince, was chosen as some of 
his prison, killed before that date Jafar, or an end in

any response to Princess ...

 Office of the Prince carried out by five
 standard keys (the four directions

   and "fire"). Choice of control there, but Prince
initially "responds" to the left (1 ... 5) and R (6 ... 0) by 
Sinclair joystick and on-set Q, A, O, P, Space. Key "T" 
displays the remaining time, and key "Extend mode" - a pause in 
the game (out of a pause: "fire"). 


  So, obeying your will,
The Prince is able to perform the following motion:

- The "right", "left": turn around

  right, left, run right,

  left

- "Up": jump

- "Up" (hold down): to climb (by
   go) upstairs, if there is to

- "Down": to sit down or get off, if Prince

   stands on the edge of the cliff back to him

- "Down" and then "fire": hang above terminates
   PTO

- "Fire": a hand grasping movements: for example,
   measures, to take a sword or a pitcher, grab

   ledge in the wall after jumping or falling

- "Fire" + "right" or "left": a step

- Both "up" + "right" or "left":

   standing jump

- First the "right" or "left" and "up" (not

  releasing the "right" or "left"): much more
  most long running jump


  Periodically, the way the Prince will be
keep out aggressive military
guards. If Prince unarmed, he
is either to retreat or die. Therefore, choosing a
rotten floor of his cell, he must first arm. Sword lies in the
the end of the left side of the maze the first level.

  Seeing the approaching guard, Prince himself
would get a sword, after which several key functions change:

- The "right", "left": an offensive or retreat

  face to the enemy

- "Up": a sword upward parry

- "Down": to remove the sword

- "Fire": a blow with a sword


  Red arrows at the bottom of the screen (at the beginning of 
their three) - it is your "life", each successful hit

guard in battle reduces their number by one. But
if before the fight will not have time Prince drew his sword,
the first blow would be fatal for him.
Yellow arrows on the right - the "life" guard.


  "Life can be lost and dropped from a height. Jump down one 
"step" for the Prince painlessly, for two - a trauma that is 
the loss of a "life" of three or more - is deadly. But hold on 
in the fall for something and not Prince may even suffer a fall 
from any height. 


  But the guards of Jafar - not the only obstacle to the 
Prince. Sultan's Palace - is a real castle, ideally suited for

defense against the hordes of invaders who managed to break 
into the palace and exploding from the bottom up to the rooms 
of the Sultan and Princess. 


  Firstly, the whole huge multistory labyrinth of the palace is 
divided into 12 isolated from each other levels, ending with a 
massive door, behind which hidden staircase to the next level. 
The door opens only when you on a secret slab, hidden somewhere 
in the floor, sometimes at a considerable distance from door. 
Corridors of the maze blocked many heavy grating, rising

briefly, as if stepping on a hidden
plate located in the most unexpected times
place.


  Secondly, in the corridors full of obstacles:
deep gaps, barriers of sharp stakes,
automatic guillotine. All of them do not allow
go jogging, but a step or jump overcome without difficulty. 
Play a role and age Castle: Part wooden flooring is rotten and 
falls under our feet as we move on him too slow. And only one 
palace may help the prince: to maintain the strength of the 
defenders in secret places hidden jugs with elixir, restoring 
the wound. Small pitcher recovers one lost

"Life," a large pitcher and restores all
adds yet another "life."

 Now a few helpful hints.


 1. Move from screen to screen step, not the

   run: You do not know what was waiting for you.

 2. Flying in a jump or falling down - hold "on
   gon. "Some places otherwise not pass.

 3. "Decay" does not fall immediately, you can not only

   to run on it, but to jump on it.

   Just remember the "fire"!

 4. You jumped from the top - all the "rot" on your

   floor bounce.

 5. Jump up to get the ceiling -

   "Rot" on the ceiling shake, and if

   touch this "rot" - she collapses,

   You opened up a manhole.

 6. From each of the stalemate is, you
   stroke, usually through the "rot".

 7. The Prince, unlike you, are familiar with the arrangement
   Niemi traps, so when you move a step

   He did not come to "rot", not fall in

   precipice does not get into the guillotine, etc., ec
   Whether, of course, you'll be on this crust
   ivat. On the run in his memory otshibaet.

 8. The method described above is convenient approach

   the edge of the cliff before jumping.

 9. Running jump requires two things:

    a) Distances in at least three bricks (more precisely,

       less).

    b) Training. Hone the technique to jump

       an even safer place. Note that

       Prince after pressing the "up" makes it even

       step before the jump.

10. Jump from the keyboard - a reliable, "with Joy
   tics "nice and comfortable.

11. The guard will not attack - between wa
   mi "rot."

12. Fight better on the counter:

   strike should be at the moment to
   Then stir the guard that
   would hit you with a sword. It's a
   my reliable way to win the battle.

13. Advancing in battle, you can change with v.
   nick sites.

14. Enter the door at the end of level: the "up".

15. If you do not jump down and climb down, then

   Prince it will be less painful.

 Of course, when translating "The Prince ..." with IBM on
 Spectrum is not without loss, but it

   just make your life easier.

  So on the Spectrum there are no (almost) plate-trapped 
trellis is not met me and jugs with the poison. Sharp knives, 
almost imperceptibly hidden under the floor and popping out 
only by careless approach to them, on the Spectrum rusted in 
the extended position. 

  The guards were distinguished not only by the number
"Life": among them met Asa Fencing
(And not just himself Jafar). There are other minor
differences, but for 95 percent of both versions are identical.


  But these concessions were not in vain: at IBM
Princess to think given more time. Of course, Prince easily 
meet in the allotted hour, but you - not Prince, you have just 
learning. To this case in aybiemovskom "Prince of Persia" was 
the file "cheat.exe", allows you to quit at any level with any 
time and number of "lives". There is such a possibility and

us.


  "" Prince of ..."? But why write about it, "password"
all levels are already known ... "Comrade was wrong. Indeed, 
after the passage of each level program gives you a 7-character 
string, allowing future does not go over again through levels. 
But the password is difficult to call: after passing the same 
level again You will get a totally different "word". Why?

Yes, because you've gone through it for another time.
So, this is not the password, but rather a state file.
Consider the structure of the letters:

1 - Code Level

2,3,4,5 - the time remaining until expiration:
 5 - ten minutes
 2 - units of minutes
 3,4 - tens and units of seconds

6 - number of "lives"

7 - "checksum"


  Time and a checksum encrypted simply:
0 = A, 1 = B, 2 = C, 3 = D, etc.

Code level and the number of "lives" to decipher
more complicated: 2 = E, 3 = M, 4 = C, 5 = K, 6 = G, 7 = O, 8 = 
B, 9 = J, 10 = F, 11 = N, 12 = D, 13 = L.



  Checksum need to complicate you
life, but there's nothing complicated: the
as decreased or increased number corresponding to the letter by 
you, for as same figure should be changed (and letter)

checksum.

For example:

DADCECO - 12-th level, 40 minutes, 4 life.
DADCEDP - the same, but life was already 12.


  By the way, you can control the amount of leave
rest, and change the codes of seconds.


  Climb immediately to the 12-th level not advise it, but
practice in the second level of fencing with
12-lives - a useful thing: EEEACDB. Those who like deceit is 
abhorrent, a bit of advice: go through each level twice, the 
second time - on time and further use "record"

password.

 And now - bad advice. Why harmful?
 And here, for example: a "mirror can be broken but
   gami to jump from the takeoff. "Check on your furniture. 
Convinced? That's just the same. But if Seriously, it is this. 
Of course, you can detail to paint every step in all 12-and

levels and thereby deprive you every kind of pleasure from 
overcoming "insurmountable" obstacles. So I advise at this 
point to finish reading and take up the game.



  So, out of the "deadlock" situations.

- Screen Saver Games: tired - press "SPACE"

- Enter password - the new game ": Run in Prince off-screen 
(left or right) 

- Level 1: Output from the camera - a "rotten"
floor. Sword - left door - on the right. Invisible Plate - next 
to the door, on the visor. The path traversed by you - not only 
possible. 

- Third level: Are you sure that over a cliff on the right do 
not? Incidentally, the third level is one of the most 
difficult, but manage to reach the grating to closing it is 
still possible. For those who ran: skeleton is already dead, 
killed him not, but push - you can.


- Escaped from the broken mirror reflection of the Prince
("Shadow"), and no sense of humor is not enough
to evaluate his "jokes". But the ghost of
Palace of us to anything, and when they met him in
12th level, remove the sword - it is "unmirrored" Your action, 
and then just embraced. Only does not behave the same way when 
meeting with Jafar! 

- One of the surprises you can not catch
write down your password so SnakeBox least grasp
wall in the fall.

- We have already mentioned that the difficult jumps better
to do with the keyboard rather than a joystick. A
here is one of the levels you can not go without the help of
Mouse ...

- Elixir of the jug could ferment and ... So
learn a rack on the ears.

- 12-th level of the longest, is split into several parts, 
which means that by dying already After meeting with the 
"shadow" you do not have to go through this level from the 
beginning. Do not look for plate, which controls the door: it 
deep down and work, when it will drop fragments of rotten

floor in front of Jafar.


  - Where is the door of the latter,

  12-level? Of course, to the Prin
  process, the final credits, and ...


   However, little skill, community
  dramatically, and you will see it

  own eyes.




Other articles:

From the Editor - We invite you, dear readers, in a world of creativity to the world of the Spectrum.

From the Editor - a description of the shell magazine.

Game room - the passage of the famous game Prince of Persia.

Game room - description of a unique non-deterministic game Soldiers of the Future.

Game room - description of the game about the mafia and the FBI - The Movie.

Notes programmer - Extended opertivnost memory for ZX Spectrum.

Notes programmer - univkrsalnaya library for working with graphics from Vyacheslav Mednonogova - Graphic Library v1.1

Notes programmer - a program of Russification (Russian translation).

Notes programmer - bug monitor debugger ZS Scorpion 256.

Toolkit - We offer to meet with the new operating system Domen OS!

Toolkit - description of a new editor-font FONT EDITOR.

Toolkit - a program to work with the modem on the ZX Spectrum - Macro Modem (MMD).

piece of iron - The company "Peters presents his new development of a home computer, "Sprinter".

piece of iron - the story of creation and development firm Peters. "

piece of iron - The scheme modem for c program Macro Modem.

Contest - a better name for a new home computer for the modern user!

News - for new projects on the Spectrum: The Legend of Kirandii, Dune 2, Modem Chess, Sprtnter, Domain OS, new graphical editor for sprinters.

News - a brief report and results from Enlight'96.

Aquarius - open the last secret of the legendary game ELITE!

Forum - Dear readers - write letters!

Advertising - free advertising and announcements.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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