Spectrum Progress #01
30 сентября 1996 |
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Game room - description of a unique non-deterministic game Soldiers of the Future.
Few gaming software, so rapidly risen to the top of the charts, and so rapidly coming down from there. (C) Captain Power, 1996. - Do you remember how the world was without the robots. There was a time when in the face of the universe man was lonely and had no friends. Now he has assistants being stronger, more reliable, more efficient, than he, and he absolutely limit data. Humanity is no longer lonely. Azimov said, "I Robot". More than two years have passed since the magazine "ZX-Revue" (N4, 1994) published articles S. Simonovic of nondeterministic games (nondeterministic games - games that do not have the ultimate goal) and the program of "Snake Fight" for IBM. Message about the birth of a new class of games has not gone unnoticed. Just one year later appeared the first game for our ZX Spectrum, which can be be called spectacular, logical. Among them are immediately singled out the game "Virus" S. Kukovyakin, allowing you to create cellular organisms and test their survivability in battle with other "viruses." Later came the game "Virus 2", has a new interface and advanced capabilities create organisms. And, although both of these programs have deficiencies and valid cause for criticism, they interest of many fans to smash his head a computer screen. The editorial board of "Spectrofon" even organized a championship, "virusovodov", brought together a large number of participants. And now, a year after the establishment of the first combat viruses, the evolution of the spectacle-logic games reached combat robots, androids! "Soldiers of the Future" Ivan Gudkov game "Soldier of the future" is not only a big step from cellular organisms to electro-mechanical system, but also further development of ideas nedetermenizma. You have created robots can bring up, spending them through the battle, a victory that extends the battle opportunities. This provides a meaningful extension of the game. But the advantages of "soldier of the future" that not limited. Use Sprites the second part we all love the game "Laser squad" - a very a good solution. The spectacle of yourself fighting familiar heroes just grabs! Very helpful to get this pleasure multiple picture modes occurring battles. In general, care about this game is raised to the proper level. The interface is easy to all three parts of a game package: Editor fighting robots, the map editor and the program providing combat. Working in Edit mode of robots has graphics support. Perhaps someone grieve the Russian language in the game, but Believe my experience, that can read a couple of times (po-russki!!) a detailed description, learn the basics of combat robotics and proceed to the accumulation of battle experience and money. I must say that the money appeared in GI future "is not accidental. From the opening novella, part of the game package, you can see that was formed several companies have begun develop their own models of combat robots. You also invited to do this. And each victory your robot will be awarded prize money, which allows to carry out its modernization. This summary, I think, is enough to motivate those who are not familiar with this wonderful game program. On all other possibilities can be found in the game description. Now try to share the experience practical work on creation and education combat robot. YOUR SOLDIER Initially, the intricacies. Raised by a single soldier, you always it can be propagated as well as completely change its configuration to change the password and name. All this leads to the editor robots, if you already have a ready-strong military robot. If it does not, then be patient, because passage of the new fighter through the battle - it is the only way to improve its combat effectiveness. The fact that a beginner robotics put in a fairly narrow limits. Firstly, there is a limitation in funds allocated to you to develop own model of electronic-mechanical fighter. You will have at the start of his career meet the 4700 motto. Increase this amount, As already mentioned, will depend on the number of victories of your pupil. The second limitation is related to fifty mean shooting robot. This feature I am inclined to refers to the "build quality" of weapons purchased by you, and a further increase in the level of accuracy can be attributed to the accumulation of experience "for maintenance and adjustment" weapons. But it will be later, and now you can only buy a level of accuracy (1% in 50 credit), but not more than 19% (which seems, at first You "do not trust the" highly accurate technique). The robot, created under these conditions, weak as a newborn, unable to realize all potential of the equipment and perform complex program of action. Faced with these problems and to experiment a bit, I came to two conclusions uncomplicated: > To create a powerful robot must a lot of money > You can make money fast It is about how to start the game efficiently, in order to increase combat capability for too long not discourage you hunt to deal with this interesting game, and will be discussed below. EFFECTIVE STRATEGY Times the amount of money in the account of your robot uvelichevaetsya after victories, the greater the number of opponents to flunk Your pet is, the greater the amount you can have. Obviously, the weaker the opponent, the faster you can deal with it. Therefore, creating the most unprotected robot and arranging fights between the copies, you can (every time copying another winner) is relatively quickly accumulate a large sum to bring it into high alert. To implement this strategy must fulfill the basic conditions: > Create the most suitable for such Education Robot > Create the most favorable conditions conditions for rapid training CREATING A ROBOT We must assume that in this case, convenient is a robot whose: > Weak protection (whatever it faster shot! ) > High ability to detect and destroy the enemy Now let's see what features can ensure that such unusual features of the robot. 1. The average accuracy (average weapon skill). I can confidently say that the average accuracy equal to 1% - the best indicator for the newly created robot. Suppose a small level of accuracy you are not afraid, because Accurate firing is added 20% accuracy. In addition, every 15 wins hit rating will increase by 1%. But it is not necessary to set 0% accuracy, because the robot in this case probably will not be able to "Dump" its a clone (copy) with the first hit. So, after setting the level of average accuracy equal to 1% (price: 50 credits), the remainder of your amount of money will make 4650 a difficult task. 2. Memory (RAM). Blocks of memory rather expensive device (price: 900 credits), but saving for them - not the most successful solution. As no Say what you like, and 3 chip to 10 lines of software - this is the required number of memory blocks for minimum decent battle program. More on this will be discussed in the "Program". Stock: 2850 credo. 3. Processor (CPU). The main indicator of the processor is the number of operations performed for one second. Depends on this speed of the program the robot. Of course, the more powerful processor is better, but their prices high, so is limited until the processor DDD7 (cost: 1000 credits). Stock: 1850 credo. 4. Corps (Body). The body consists of "head" and "body." These parts are characterized by level of protection. When teaching Protection will interfere. Therefore, the recoverable least secure housing Micro-SH (Cost: $ 100 credit). Stock: 1750 credo. 5. Videoskaner (Video). From the video depends on the ability of the robot to detect the enemy, and it is characterized by an angle, range and density of the review. Yet restrict the system Videoscan 2T (Cost: 150 credit) for the sake of saving money. But after receiving the prize money try to buy more powerful scanners, it will pay off speed orientation of the robot. Stock: 1600 credo. 6. Energozashchita (Shield). This is expensive stuff, but, Fortunately, we still only need minimal protection in 1 unit. (Price: 900 credits) for admission to fight. For the future, please be aware that this is the main indicator of survivability robot. The game protection determined by three-digit number. Consequently, you have the opportunity for long enough to develop the robot. Residue: 700 credo. 7. Weapon (Weapon). At the level of protection that we have provided for training fights, it is quite suitable Marsec pistol (Cost: $ 100 credit). Clones Your robot will fall practically after the first hit. Residue: 600 credo. 8. Energy accumulators (Store batters). If you spend the remaining 600 credit charging the battery, you will receive 38,250 units. energy. Will be sufficient to conduct the training bouts. 9. Program (Program). The game uses a special programming language behavior of the robot. About him enough detail in the description. Here I would just to mention some features. When talk about buying memory blocks (step 2), Tip You get a 3 chip. The fact that the robot vtechenie battlefield will not only seek the enemy and shoot him. Provision should be made as largest possible number of full-time situations. For example: ends with the energy in batteries, the robot shot a whole clip, pierced protection from the back etc. Of course, all of these situations can be intentionally excluded from school fight. But, I can advise to combine the accumulation of cash compiling and debugging fighting programs. This You have the necessary experience, which is useful in preparing for the "real" fights. And if we talk about learning this fight, it is strongly recommended to set the mode for programming aimed fire (AIM), so that your robot does not have to every now and then dispose from the empty cages. Note. The annex to the magazine you can find a sample robot the one who is ready to bring up (file: ro bot <R>, no password). Equipment Machinery dovaniem meets the above scheme, and the program being fully work petitiveness can be easily usover nologies, including better (for this she was napisa on). EDUCATION OF A ROBOT We have already mentioned that the conditions of education will depend on the rate of accumulation of money funds. Under the terms of a map view of the fighting (ground, so to speak ...), which fighting for better education to draw myself. Obviously, the smaller the range, the faster robots find each other. But we should not go too far and put the rivals' nose to nose " before the battle. Remember that it is better to combine business with pleasure, that is, save up money and gain experience. Note. The annex to magazine You will find a small polygon (file: map0 <M>), which satisfies bin that is placed entirely on the screen not (under the regime of images MMP). For the impatient or for those who managed to write a brilliant program the robot behavior and afraid of her "break" (best is the enemy of the good? "), fits the way education robot" in the dark. " That is, put the fighters in the ma-vermillion poligonchik (size edak, 2x1) and include mode NSM ("battle without images). Especially "cool" will look like a fight with "Dolls" (robots without a program). But, let everyone choose for themselves. " At the end of all primary goal of all should be one - a powerful combat robot. What could be the real fighting robot? It seems to me that he necessarily should be powerful Energozashchita, best armament and equipment (including Energy restorer - restorer of energy) close to the maximum value (80%) the average level of accuracy. And the number of memory chips is sufficient for recording a program that implements a complex situational behavior. For example: - When the fire burst, and when sighting single? - When to pursue the enemy, and when "Uno Sit legs? In general, programming the behavior of the robot - it's a different story. I note only that after acquiring all the the best equipment (what a pile of money needed for it!), raising Energozashchita and modernization program behavior will be for you primary care in the preparation of a robot for battle. Accounting program, you must take into account the level of alleged enemy, and his fighter, but if another team fighting to hold (Two for two), then imagine how much room for creativity? In conclusion, we express the hope that not far away for big events, organized by various computer magazines. This game has attracted the attention of many gamers, it is capable of uniting around this robot, the creators of military robots based on the ZX Spectrum. So, perhaps, Dear future robotics, our robots will meet with you at all starry sky! And they will close on the same planet ... Supplement SP: According to unconfirmed reports, the Novgorod has held competitions among "Robotics." We leave the subject organization of competitions open and forward the views of our readers.
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