ZX Format #07
05 декабря 1997 |
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Toys - 3D construction kit: a detailed description of the editor of 3D games such as Castle Master. The article describes the internal language sistemmy, which in fact, makes a set of locations and objects in a full game.
3D CONSTRUCTION KIT music by Volga soft (C) Gil-Gelad _ MENU So, having admired pretty zastavochkoy with a proud inscription 3D CONSTRUCTION KIT, you get to the rich choice of management tools: KEMPSTON JOYSTICK SINCLAIR JOYSTICK CURSOR KEYS That, accordingly, is translated as: Kempston JOYSTICK SINCLAIR JOYSTICK Cursor keys Poking in your favorite button (DO NOT RESET!), You vyvaletes in operating the program menu, if one can call a bunch of obscure squares, rectangles and a few words that I've seen on the casements Moranona. So come along as it should be: left to right, and top to bottom. File General Area Condition FILE-Who said food? No nepravda.Eto menu file. LOAD Upload file number 0-9 In the absence of a file is issued from the communication error with the proposal of repeated pa. SAVE Save the file under the number 0-9 on the disk (DISK) or tape (TAPE). K Regrettably who diskoversi roval 3D did not care about the function OVER WRITE, that truly great tribulation dos decent. Thank you though, because in general we are working with the disc. NEW erase all data from memory to set up the game. The team completely destroys any memory of the existence of you have the computer itself. GENERAL Do not worry, it's not from the Army for you. This is a simple installation of all program parameters. RESET option that returns you to region, declared the original (see START AREA of the menu), and chalo program, if something is already written. SETUP Setting Submenu game. CLIMB ABILITY. Height of obstacles overcome by the hero. - FALL ABILYTLY. Height from which the hero can fall without much harm to themselves and the computer. (About the height of the couch.:)) WALK SPEED. Travel speed back and forth. / TURN SPEED. The speed of rotation in circle on its axis. , START AREA. The initial location. . START ENTRANSE. Initial output. ACTIVATE RANGE. INSTRUMENT extremely useful option, Allows you to assign seats and rooms the displayed variables. Has following form: NUMBER - number of "instrument". Depends what kind of position you have chosen previous menu. TYPE - type of information. can be: NUMBE - numeric H BAR - horizontal bar V BAR - vertical bar BLANK - this "tool" is not used characterizes. X KOORD X-and Y-marketing marketing coordinator is the output value of variables Y KOORD variable on the screen. LENGHT - length of output information from 0 to 5. VARIABLE - variable number, which output data instruG cops. COLOUR - and this is just a color. Could and guess yourself. WINDOW No need to rush into the monitor utyu gami. This is not MIKROSOVT is measured equation output settings window. X pos - cm X KOORD Y pos - sm Y KOORD X size - the size of X Y size - the size of Y . TEST most pleasant and necessary option in all programme.Ona allows field retical you just created program, to which (and in this you can be honest), every DOOM-am or zadripanym Duk-s puff aunts and puff. AREA. Menu that allows you to perform all Kie Tricks with locations. Eg measures - to edit them. ADD AREA Write another location. EDIT AREA Edit location. Range (number) OBJECTS. number of objects in - Location. SCALE. Scale GOTO AREA Changing the current locally cation. COLOUR AREA color change of location. INC. ink color (for those who do not know) PAPER. color of the paper. BRIGHT. brightness. BORDER. Border color. ADD ENTRNC Add output. At H & M A N I E! $ Output number must match number, location, where it leads. $ EDIT ENTRNC Edit output. CONDITION most desired menu throughout program. It and it alone will write you all the locally the boom and berate a player! GENERAL It is written that part of the prog rummy which should perform Xia, regardless of the number of locations LOCAL And this, as you already knew that the part that holds only in this location. PROC routines which are called from anywhere (even from the bathroom:)). MESSAGE messages, greetings to friends and other text displayed in the game. For example "You're dead, boy. " So, if you've read this far, then either You have absolutely nothing to do, or large need in this editor. For the second to continue. All of the above for the upper strings. Now move the eye in the center of the screen. There you can watch a lot of things interesting. On the left are two (2) windows: VIEW (angle of view on the picture) NORTH [north], SOUTH [south], WEST [with west], EAST [east] and PLAN [top]) MODE (type of movement: FLY1, FLY2 [flights] and WALK [walking on foot]) Located in the center will control your position in the location. Think here and everything is clear. Now consider the inscription at the bottom screen. GLOBAL. Obscenity, which allows no extra works to create walls and ceiling. COPY. The most terrible curse. creates Another object of those that already exist. CREATE. Clicking on this icon, you will fall in the creation menu items, which can create: EXIT! - Just go back to CREAT'u SENSR - When selecting this option on the screen point appears, spitting in a player laser. RECT - Rectangle. PYRMD - a truncated pyramid. CUBE - cube. LINE - the line segment. TRI. - Triangle. QUAD. - Square. PENT. - Pentagon:) HEX. - Hexagon. EDIT. Choosing this option will be (with Use the arrow keys) to move the selected object (MOVE), stretch it into three dimensions (STRETCH) pull the same information in five izmeteniyah (SHRINK), rotate at all as anything (TURN), and seems to be even mutilate in every (move vertices) (POINT). . LOAD, RESRT and SAVE duplicate similar teams top line. SHADE. Shadow. Allows you to change the fill walls of the subject. DELETE. Allows you to kill too mutilated figure. ATTR. An option to determine How the object was originally (INITIAL): - Visible (VISBLE), or invisible (INvISIBLE), as well as its current status: visible, invisible, crushed (DESTROYED). Well, like with all the menus. Now it would be good with the language to understand. Who wants to do it myself, or someone does not like the proposed version, can safely to reap the "magic button" and typing DUMp # E850, personally acquainted with the dictionary. AND if he finds anything, lost me let them tell me about it through the magazine (Beg). Larry 3DCK make available to the programmer 255 flags (that is to say variables) that are produced and almost all operations. In further consideration: = Number = Flag = Number of subject = Number of locations = Number of messages SETV ab - Set the flag value of b a. For example: SETV 001,002 record the second variable to 1. - ADDV ab - add to the value of the flag b number as well. Works with three time series (0-255) - ADCV ab - add to the value of the flag b number as well. Works with five times the series (0-9). SUBV and b - Subtract from the flag and the number of b Works with a byte (0-255) SBCV ab - Subtract from the flag and the number of b Works with 5 digits. WARNING! These arithmetic operations somehow spoil the values stored in nearest lower the flag. Can I have version is buggy? ORV ab is just a logical OR operation ANDV a b AND XORV a b XOR CMPV ab - Compare the value of the flag with b number and IFEQ - If they are equal. (Condition) IFGT - If greater. IFLT - If the less. THEN - Then (the word after all conditions are satisfied.) ELSE - Otherwise (the branching in the subject.) AND] - AND, OR, for testing several OR] conditions. IFSHOT c - If you were getting into the subject with the number of. IFHIT - If the hero was a hit. IFCRUSH - If the hero has fallen from a height greater than that specified in the GE NERALSETUPFALL ABILITY. IFVIS c - If the object is to be seen. IFTIMER - If the timer. IFACTIVE with - If the object is activated (The condition occurs in the game application [file 0] location with the computer. ) ENDIF - Mandatory word at the end of condition. VIS c - Make the subject with a visible INVIS c - Make an invisible object. DESTROY c - Destroy the object with. GOTO de - Moving from location to location d e. MODE a - Type of vision. Programming analogue windows MODE main menu. SETWPOS af - Position game window. SETWSIZE af - Size of the game screen. COLOUR af - Change the color of the location. - That the dye (001 - Wall 003 - border), a-color. SOUND a - A single sound such as "Tu". / SYNCSND a - sound with increasing frequency and amplitude. DELAY a - delay. Analog PAUSE in BASIC. TEXTCOL a - text color. PRINT afz - Printing messages z REDRAW - redraw the screen. CALL a - a procedure call. END - Mandatory word at the end of each module. Put automatically its creation (CREAT). Well, that's like and all I wanted you tell. And if I had missed, then please excuse me, because it is not by design, the villainous, but merely for its dullness and ignorance. For sim bid you farewell. Your G-G.
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