ZX Format #07
05 декабря 1997 |
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animated cartoon - Head Ball - Golovobol: Description of a new game.
HEADBALL DEMO music by COOPER (C) ZX-Masters _ Hello, dear readers ZF! ZX-Masters Group is pleased to present to you second demo version GOLOVOBOLA. The first demo was released almost a year ago, and nobody thought that the work on this unpretentious game will be delayed for a year, instead of the planned four months - said Study at the fourth and fifth courses, consuming great time. In addition, the unpretentious idea of the game overgrown with new and new twists, for example - introducing a second character and the complete repainting of the first, appearance of an additional graphics support TURBO mode on any computer the introduction of animation in each level. Adversely affected our enthusiasm total passivity of potential buyers - the call of our previous demo program available from the authors personally responded to all. 7 (!) People, for that they are a special thank you. In addition, our Group significantly expanded from two to five people, and of course, that all of queues for different reasons hindering work. Topics Nemenov, the game is almost ready: left her voice under General Sound - it will just be cool and put the defense. Point of the game - knock head against the shell and defeat the enemy. Wins over quick and sharp-witted player. Now in more detail about what Chairman tionally from a game now: 2 players: You can choose rokobila or kolobok - as you like. You can play by yourself with themselves with one another or with the computer. 4 levels: City park to the harbor - a harbor, lapping water, and occasionally emerges periscope with misguided submarine; Desert - a helicopter flies over it; . eastern area of the mosque - it flies a flock of butterflies and prevents players; - Forest edges - on the ground crawling every Miscellaneous from insects to spiders. 3 types of shells: Ball - the usual volleyball: if scoring the ball filed his player, he is charged point. If the goal was scored not serve it player, the point he gets, goes back to just pitch. BOMB - the cool shell. With its can be used to make each other bases Here the rules of the ball adds another one: if a bomb exploded on the field serving player, then a change of feed, and if a bomb exploded on the field is not fed a player, he loses the point. BALL - too funny thing. If the ball burst on the grid, then a change of feed. In addition, each of their shells physical characteristics that affect the their flight. COMPLEXITY OF COMPUTER GAMES: EASY - A computer a little drunk, he sluggish beats balls, and just soak. MID - a computer rather sober and played on equal rights with you. It is difficult - a little computer zhulit: his legs move half as fast your own. SUPPORT Turbo mode: If you have a processor speed more than 4.7 MHz, then the forest will crawl more than insects and spiders, and the eastern area Boutout sporting five butterflies instead of one. TIMING: The game uses two hardware screen simultaneously, which eliminates the appearance of various elements of the asynchronous output that can be observed in many dynamic toys - Robocop 3, Gryzor etc. SMOOTH: The whole game fits into one interrupt therefore, all the animation is fast and smooth, which is not in any game on the Speccy, even such a fast game, as ZYNAPS, fit only 3 interrupts. Musical arrangement: Not yet fully completed. Will be 5 melodies and 8 effects for AY, 6 melodies and 10 effects for General Sound. SUPPORT KEMPSTON-MOUSE: Mouse can crawl through the menus, buttons click to play the game. OPTIONS: Represents a huge opportunity for Setting up the game: - Choice of management; - Enter a name players; - The choice of the enemy; - Select players; - Select the number of rounds: 1 to 99; - Select the maximum account: from 5 to 65; - Selection of priority levels: - Only the first - Only the second, - Only the third, - Only the fourth, - The levels are in a row - The levels are randomly selected. - Select a projectile: - Ball - Bomb - Ball, - Shell is chosen randomly from level to level. - Set the timer bomb: - From 1 to 99 seconds. - The timer is set randomly as each round. - Set the probability nakola ball: a) from the impact of the grid (required) b) from hitting the wall c) from hitting player - From the small probability of greater - The probability of randomly changing as each round. - Prinuditelnoevklyuchenie / Off animation levels. May be useful valued if the game is on your computer brakes, which should not be. - Musical options for AY: - Music and effects simultaneously, - Just music - Only effects - No music and effects. - Musical options for AY: - Music of the GS and GS effects simultaneously, - Music of the GS and the effects of AY at the same time, - AY music and effects simultaneously GS, - Music only GS, - Only the effects of GS, - There is no music and effects. - The volume of music for GS: - From 0 to 64, - The volume effects for GS: - From 0 to 64. - Save settings to disk; - Load settings from disk; - Set the standard options. This function is useful to you, if you Pona chose God knows what, and confused. Function restores most settings. Computer Requirements: - Memory of 128K and above - TR-DOS 5.03 or compatible with it, - TEAC drive is desirable, or 5313. - Speed drive 300 + - 4 rpm, - Your computer is not less 680 cycles per interrupt. Here about gram will work well on SCORPION, PENTAGON, KAY, PROFI, on others not tested. - Countdown timing should be as computers PENTAGON, SCORPION, KAY. - Desirable mode turbo. - Desirable board General Sound. MISCELLANEOUS: - The total amount of occupied space with music by GS in packed: 640 KB; - The amount of games without music is accompanied by Denia is a GS in the form nezakompressovannom de: 140 KB. But in the demo version, you can: - To choose all the options, but many of the mood Key influence on the game will not; - Only 1 round and the score to two points; - Type of projectile - a bomb with 99 seconds timer explosion; - The game only with a computer; - Intelligence computer - the lowest; - Only play balls; - There are no disk operations; - No muz.effekty for AY and GS; - No melody for GS; - Missing some tunes for AY. DISTRIBUTION: Here three possible choices: 1. Order in advance of the program from the authors at tel. 2620089, Michael. 2. In our official distributors. 3. In informal vendors. In the first case you can call at the above phone, leave your coordinates, and the game will be ready we you agree, deliver the game on house (if you live in the city of St. Petersburg), check on your computer and register you as an official buyer that will give you the opportunity to enjoy some extra features and the possibility of a free replacement by newer versions. In the second case, all the same, for except that the game will cost 20-30% more expensive due to trade margins, and will not be delivered to your home and verify that the program, but Buyer may register by contacting us by phone. In the third case, the authors are not responsible for any glitches in Loma versions, registration is not performed. Replay will be made on discs BASF and POLAROID. Each copy will be have its own individual number, which we will register you. So, if you liked the demo, then bold call, we will be happy to each of your call!
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