ZX Format #07
05 декабря 1997
  Игры  

Toys - Tai-Pan: a masterpiece of classic ZX Spectrum. The game that combines the quest and the manager. Interesting story and a rather detailed description.

<b>Toys</b> - Tai-Pan: a masterpiece of classic ZX Spectrum. The game that combines the quest and the manager. Interesting story and a rather detailed description.

           Tai-Pan.

music by MIDISOFT
(C) Alyoshkin AV
_______________________________

For several days, blowing straight west
wind, driving through the sky light clouds and seagulls, every 
now and then throw down in the hope to grasp the tail of small 
fish. Lorch, easy sailing boat, walked on the wind.

Successfully using the established last
weather, it was quickly shortened the distance
separates it from the buildings that have emerged
recently on the horizon. And just as quickly filled with 
anxiety and concern shower young man standing on the deck with 
a telescope in his hands. In three past cities for the goods 
given as ridiculous price, that about any sale not

going down the question, and purveyance already ended, the 
money for it too. Before payment loans remains very little time.

Immersed in such gloomy thoughts, the merchant
have not noticed, as the ship approached the port
was very close. Skipping clipper coming out of the harbor, 
moored to Lorch wharf and he went down to the shore, went

know the local prices on silk.

     Several days of yore despair was gone, almost all
product was sold at huge profits.
A great deal has been done and it was possible to
rest, good entertainment facilities
lacking in any port city.

             _____


         T A I - P A N

        OCEAN 1986

From the earliest days of the emergence of computer games 
programmers around the world are not leaves the question as 
close as possible to the reality of the virtual space. Since 
ancient time it was created a lot of programs that simulate real

situation in the various historical
backgrounds. Many of them have become world
fame, even more sunk into oblivion, and most distressing - is
that the second group consisted of a lot of programs that 
approach in its parameters to the most famous game - "ELITE".

 "TAI-PAN" - arcade-economic
game, it did not become widely known in our country, and the 
reasons for this veiled in obscurity, because entertaining

plot and relatively simple interface
make it very playable.

     This game will take you to the life of the East of the 
last century. Only imagine the atmosphere in the world where 
the seas ruled by violent pirates, and in cities can be 
arrested on the slightest suspicion, where anyone - an enemy of 
everyone, and the only safety - one 

  by himself to provide.



     You were in the back room, when met with Jean-Kvurom. He 
offered to give you a debt of $ 300.000, which You gladly took. 
You must return the Debt July 21, 1841. You give Gin Kvuru half 
of the medallion and promised to return debt. "Immediately 
please note that you start the game on January 1 of that year, 
so that the time for work will not a lot, especially when you 
consider that the search "Gold veins" trade occupy a rather

a lot of time.

     And so, young rich, but still a slave,
out of the restaurant door and whispered in my
ear, that he no longer wants to be led by the hand. I replied: 
"You have not yet familiar with the management of their thread 
of life. " Well, teach, "agreed the young man.


             _____


       Game control

    Management is performed using
pictograms and is divided into two major parts: in the city and 
the sea. Private located at the bottom of the screen, there 
are, of course, icons, and more Coy some valuable infoshka, 
which will be nakalyakano below.



     Management in the city.

    The first thing that catches your eye, it
a sea of ​​icons, as much as much as five (5)
pieces. You can access them after clicking
the key 'gap', or after logging in
building. Here they are in order.




       - Money is not rubber, remember

      this always when experiencing
desire to spend more than it should,
because it is used when purchasing
all kinds of shopping (well said).






       - And this is the most beloved piktogram
      ma of all peoples, of course if
receive no money from the sale of something desired or product 
vpoltseny. 






       - How strange, but for all time
      walk me there was no more
Decent application, than to take or throw a club, which can be 
found in the city. Her appointment is chtoaby force people to 
wring koamandu his ship. Just do not `Worthy of special wave it 
at `View of the valiant police inabche couple weeks off to you

Sgarantirovana.




       - Do not pay attention to

         cassette, which has caused many a nose
         talgicheskie memories Village
        Kolka game disketirovana quite

        decently. And it seems to me that

        arrows speak for themselves, and

        If it does not say, then you
probably do not need to sit down for this game.

Slightly below the icons are located:

 - The current date, in the first six months of the game (game 
time) it has some utility level. The reason for the above.


 - ASSETS. Your liability, ie, fact that
you are now available in the form of ships and goods, but in 
terms of money. 

 - CASH. Your current nalik, take care
it, and on the ground can zlachnym poshlyatsya
and oposlya.

In addition to such places is in urban areas and
more solid business areas, often
contact with each other in spatial terms from the previous 
ones, which makes it clear about the moral character of eastern 
businessmen of the century. 

     Let's talk about the domestic content of the business and 
not-so quarters. 


        BANK (Bank).

Not only that, where their muzzy
millions of people keep their money. And yet
and the place where you can buy himself a boat. It is here 
necessary to go in the first place after receiving the money. 
Ships in the game are as follows: 

 - LORCHA (Lorch)

The smallest, but most high-speed
 ship. He had only one gun.

 Price - $ 150.000

 - KLIPPER (Clipper)

Here and below the speed of the vessel decreases in proportion 
to its capacity. Clipper has two

gun.

 Price - $ 250.000


     - FREGAT (Frigate)

A frigate costs four guns, and you learn at a pace they merge, 
then you flush any ship with the first call. 

 Its price - $ 400.000

Another important building in
City:

WAREHOUSE (Trading House).

Here you can buy and sell
products, a list which is small: TEA -
Tea, SILK - Silk & JADE - Jade. Scatter
prices across the map is huge, but usually in a single country 
trade unprofitable. 

     In addition, the streets will be
merchants and ask you to buy a box.
In principle, then sell it more expensive to
possible, but to find this place - a big problem. Remember, the 
ship can not take more than what you'll be able to stick it.



      SUPPLIES (supply).

Then bought food for the crew and the spyglass. Interesting 
fact: until the pipe is not purchased, the sea can not use the 
card. 

 Price boxes of food - $ 2.000
 Telescope Price - $ 2.000


        INN (Tavern).

The only place where you can legally hire them crew, as it is 
done illegally, see above. 

 The fee for a drink - $ 100
 Hire - $ 100


  ARMOURY (Weapon Shop).

Objets musket bullets, and the nucleus for the guns. It is 
worth all this fun only $ 100 per box.


     Shop is always close to
prison and surprisingly, in jail
society that can walk
anywhere and nobody
Yapridiratsya to you
be.



       GOAL (Prison).


  here you go yourself you can not, but
Do not worry, stick to wave at the
eyes of the Pharaohs you is not obstructed.


        Cereal places.

In every city there are two types of brothels: the restaurant 
and public house. 

        As regards the second, then this

      it's simple: you go in the door

      on the sides, which are represented
      vitelnitsy oldest profession and

      just get a second

      "Neither the incomparable udo
      volstvie "(quote from the game)

        for just $ 100.

Now let's talk about restaurants. The first thing you offer to 
eat and when you do not mind hundreds, you can spend it,

but if people went to restaurants only
is, they would long ago have all gone bust,
meaning the restaurants, not people. Therefore, in the case of 
non-food offers to play, you give up? Well with such a 
recalcitrant visitor conversation will be short, you do not 
even have time to see the bouncer, as will be on the street. 
However nothing prevents you enter more times. The game (which 
you suggest) a bit like a roulette wheel, a little on the bone 
and in general only on itself. Discharged three dice, each of 
which may show one of the characters, the character who first 
rolled ten times and will win. You put on him?

Take the money.


       Office of the sea

ССССССССССССССССССССССССССССССССделав all his affairs in the 
city, you can hit the road to the distant and not always

hospitable shores. The most important thing is not
forget to buy food, without it you die
the whole crew just a week and a half.
And do not buy it too much, because on arrival at any port
starved crew eats it all to end.

     Icon is not in the sample more
than in the city, because control of the ship requires you to 
keep track as much for SIX icons.



       - If you select this icon in the

      displayed map area
available for navigation. This is the entire south and
east China, where, in fact, and you start the game, North and 
South Korea and Japan. So you have a sense of boundedness not 
appear to be. It is worth to highlight currents, which are 
marked on the map lines. They flow in one direction only, so do 
not try, sailed to Korea for record time, the same amount of 
time spent on the way back. Most importantly - be able to get 
into this course. This is done as follows: find you liked the 
flow at map podplyvite to it (your ship

marked on the map is such a nice asterisk) when you feel that
it is somewhere nearby, then back on the map.
After a while the inscription at the bottom should be 
dismantled and the boat with terrifying speed rush on the map. 
K Unfortunately, sometimes in the opposite direction required. 
Now you can get out of maps and "Adrift." Get into it

and by chance, but if you have already learn
region, for you will not be a problem to get the right within 
and without the card. 


       - These icons control the results
      zhimom control of the ship. If

       Included in the first, then used

      only sail. If the second, then to
      Rabelais is at the oars and sail.

      This second mode is called the fight
        vym and is used when maneuvering close to a potential 
enemy, but button to "fire" will include firing an enemy ship. 
However, it is take into account the enemy guns.



       - Adjust the sail is equipped with
      sequence of the vessel, you must manually with this icon. 
After selecting her You can change the working area of ​​the 
sail. Clicking the 'fire' terminate this procedure.



       - Everyone loves to eat, but in the sea

      will not be up to the pleasures and
Selecting this icon will write how many days you have left a 
meal. Issue people still need food, or the greatest

for your happiness is the nearest port
provided that you get there. Ration can be issued once a week, 
once a day or as your heart desires, but not

forget that the people - terrible glutton
and eat all over the term for which you are to them
issued. Thus it is possible for one day
to feed the crew nemerenoe number
meal. Still, for the pocket will benefit her to give them some 
popostitsya. 


       - Spyglass. Here are just a

      see to it you can just type
ship, which floats in front of your
nose. However, the neglect of its purchase does not
costs (see SUPPLIES).




       - Shows wind direction.

      It can not choose. On the turbulence
Sea can be judged by the noise of waves, this factor also 
affects the speed of the vessel. 

On the right is the counter of the remaining
dead crew members, more simply,
strength.

     In addition, on you sometimes will attack greedy pirates 
and if you are very lucky, you can kill their captain and pick 
up their product with the ship. Can also buy more ships to the 
extent of enrichment, but the caravan of them looks like one 
ship only in fight turns advantage due to the large number of

crew. And another such moment: its current
rating can find out only after death
from which it can conclude that the practical
uselessness.

             _____

During the conversation I had not noticed, as we
got to the harbor. - Thank you for
science - said the young, has almost the merchant.
And he added: I've seen in this city a lot
closed until the doors, but I hope that
 soon they will open for me.

     He slowly began to descend on the already
almost deserted descent to the docks and
soon it Lorch traveled to the way in
the direction opposite the setting sun. He did not know that 
six months will look into the coastal construction Okinawa, 
worried about prices at the local trading house. And also the 
fact that one of Hong Kong's richest Tai Panov

its last hour let the slaves, giving
everyone in the duty of $ 300.000.

_______________________________





Other articles:

From the authors - a few words about the next issue.

Ator magazine - ZX-Format No.7

Content - short contents of the magazine ZX-Format No.7

Toys - an overview of new products: Los Angeles Drugs Bust, Jungle Warfare, Dragonia, 3D Starfighter, Rock star ate my hamster, Star Cobtrol, Malstese joe's pool challenge, Dynamite dux, Blood Brodthers, Galactic Games, Motor Masscre, International Kickboxing.

Toys - Tai-Pan: a masterpiece of classic ZX Spectrum. The game that combines the quest and the manager. Interesting story and a rather detailed description.

Toys - Operation R.R. Opening a new graphic novel from quest'u GALAXY.

Toys - Adventyury: description of the game-parody "Bored of the ring" - "sick of the Rings" can be used as a description, but can simply be read as a parody of JRR Tolkien.

Toys - 3D construction kit: a detailed description of the editor of 3D games such as Castle Master. The article describes the internal language sistemmy, which in fact, makes a set of locations and objects in a full game.

Programmers - Basic - 7: The End of the description of Beta-Basic.

Programmers - library of mathematical procedures. Series of articles for those wishing to learn how to program in assembly language.

Programmers - algorithms and examples of procedures for quick calculations on asemblere: multiplication and division of 3-byte numbers

Programmers - Mod Format files. Describe the format of the standard MOD file used in the General Sound.

Programmers - BMC 2. Esche few words about the conversion of PC-shnyh images in 3-color.

Review - An overview of the passage of the regular Demo-party ENLiGHT 1997 with photographs of some of the guests.

Review - A few moments with the exhibition of video and audio Video FAIR, held in autumn in Saint-Petersburg.

Iron - Captain Nemo invites to share technology KAY all willing to do production.

Iron - Information on a new project by Scorpion - motherboard expansion graphics and memory GMX.

Iron - An article about the audio amplifier and a price list (for those wishing to buy a ready-amp or kit assembly).

animated cartoon - Description of a new turbo-assembler from STORM X-Trade.

animated cartoon - Riff Tracker New Music Editor for General sound.

animated cartoon - Description tekstovgo editor of ZX-Winword, allowing to make graphical inserts in the text, and its utility Sprite Cutter - Cutting these insertions.

animated cartoon - Head Ball - Golovobol: Description of a new game.

Interview - interviews with participants ENLiGHT'97: Digital Reality.

Interview - interviews with participants ENLiGHT'97: Extreme.

Interview - interviews with participants ENLiGHT'97: MMA, ALK.

Interview - interviews with participants ENLiGHT'97: Flash inc.

Interview - interviews with participants ENLiGHT'97: Progress.

Interview - interviews with participants ENLiGHT'97: Felix / Softland.

Interview - interviews with participants ENLiGHT'97: Slash.

Interview - interviews with participants ENLiGHT'97: Vyacheslav Mednonogov.

It was you - Lord of the teeth - 2. Continuation of the adventures of the brave Hobbits.

It was you - Switch - A small philosophical parable.

Mail - A masterpiece. Another interesting letter - "the majority of applications and system software - complete nonsense, and Labuda!

Mail - readers' letters: Nikolai Sergeyev, Jobman, Nikolai Parfenov, Dmitry Zalissky.

Mail - free advertising and announcements.

Miscellaneous - prospects for the software. A new RPG game from Odessa Group "Oberon" - an unknown world.

Miscellaneous - prospects for the software. STATE OF THE ART: a new graphical editor for the Spectrum.

Miscellaneous - Electronic Samizdat: A few words about a new kind of software - Electronic books.

Amiga Club - A new article of the former Spektrumista Max Petrov on Amiga.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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