ZX News #03
28 февраля 1997 |
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RPG - A bit of role-playing games.
(C) 1996 Romzes ABOUT role-playing games. What is a desktop role-playing games? And how do they relate to the role games on the computer? What good is generally in table games, such as a frivolous occupation? We begin to answer all questions in order. Yes, board games, sadly, for most people in our country - Terra Incognita, and even more so board role-playing games. What can you do we had no normal desktop igrni role or strategic .. no. And that was passed virtually unnoticed because of the meager circulation, bad printing, and the total absence of even hint of the campaign. Rules without exception does not happen - we can recall "Bewitched Country" in the already distant, ninetieth year, provoked a storm enthusiasm among fans and tolkinistov genre of "fantasy", but it was what is called a storm in a teacup, and such storms, in contrast to, say, the "Desert Storm", pass unnoticed for most people. Meanwhile in the West Desktops igryeto whole industry, the whole universe. AND even sverhburno growing industry Computer games are not so affected their popularity. Especially, that board games is a much earlier, gave birth to a whole genre of computer games - for example, in the same role-playing games in their PC versions. So - role-playing games. What is it? First and foremost, a means of escape for long from reality, enter into other worlds! Yes, to escape from reality not necessarily become ill with schizophrenia, drugs or finish suicide. There are, it turns out radikalnye far less money. In someone else, perhaps, this very phrase calls organic protest. But every evening Image of endless Mexican soap operas or reading detective stories - it may other than the withdrawal from reality. So that this phenomenon is not alien to anybody. In the good old Soviet times, an escape from reality was considered a grievous sin. Criticism comes angry tirade in books and movies, going from light and joyful reality, that's why we do not have normal desktop games. But in the West like the flight (Or even call - escapism) does is not considered shameful. In escapism is well as an authoritative advocate and patriarchs - for example, John Ronald Reuel Tolkien created in his writings Middle Earth, a world that in our country "Ran down" very many. Yes, reality their boring and monotonous (we have it in Recently, so varied and interesting that sometimes just is not done per se), why could from it and not run away not arrange a little vacation? In role-playing games is your task - to take on the role of an inhabitant of some distant fairy-tale world. This world must realnostyu be for you, you should to live by his laws (you can not do all vzbredet in the head, your chances are not unlimited, you at every turn lurk danger - the only way tale could come true). The main role-playing games - this is a system of laws world. If it is well thought out, then painted from cardboard or even from nothing there is another world, almost real and tangible. You can at times almost forget about where you are in reality. Of course, before hero, whom you play, is clearly specific task, some great purpose - someone or something save (for example, a princess or a whole Kingdom), find something (some magic talisman) or send someone into oblivion (the evil sorcerer, unjust monarch). But the path to achieving this goal is not straightforward, as a great multitude of dynamic computer games, there are many ways and you can select any of them. Let's talk about worlds in which most are characters role games. If you like fantasy (or it is also with us is called "fairy fantasy"), you will immediately recognize them. But Suddenly among the readers there are those who completely unfamiliar with this genre (which very unlikely)? Let us briefly recall, What kind of genre. In fact, clear and formal definition he has does not exist. We give and we have another vague definition. So, the genre "Fantasy" is any literary product (or a movie, cartoon, board game), which takes place in the world, reminiscent of a European Middle Ages (although it is European - not necessarily), in which they live non-human characters of Norse, Celtic, Slavic mythology, heroes and legends tales, and besides the usual physical laws are laws of magic. Heroes of the works of this genre can be divided into two categories: warriors and wizards. Through the efforts of generations of writers (beginning from the Robert E. Howard, in Distant thirties who invented the immortal Conan kimeriytsa), have developed fairly stable images of these heroes. Warrior, as a rule, broad muscular fellow, who owns a virtuoso all kinds of bladed weapons, magic wary, though not hesitate by friendly-minded witch or from time to time uses magical items - such as enchanted swords. Well, with the magicians and did everything clear - the old man hoary with age in shapeless overalls, armed with a magic stick. Brute physical strength is not inherent in such characters, the ability to fence them, too, to anything - from All alterations help them get knowledge of spells and magical abilities. Heroes role-playing games live normally in such Here's the fantasy worlds and falls under the same two main categories - men and sorcerers. But apart from warriors and mages in pure form there are intermediate types of characters - which are gradually able to fight and conjure. And the soldiers are members of different races - it's not just people and elves, dwarves, goblins. And many races are inherent magical abilities - same elves not only perfectly own sword and bow, but as a rule, use various ancient elven spells. And the character who is simply a soldier, devoid any kind was magical abilities, can enjoy the magic subjects. The heroes of role-playing games there, as Typically, the weight parameters (in this arcade video games all options the hero often exhausted by the health toll and the number of points) - this skill, luck, experience, and the class of armor, and even charisma, leadership, and not just enumerate. Depending on the specialization of some parameters of the character he worse than others - better, and improve or Conversely, they can be on during the game. If your hero is a thief (and in this role-playing games very frequent character), y He should be okay with luck and skill (manual dexterity and no fraud), otherwise what he is a thief? In the professional soldier must be just train health and physical strength and good performance of personal weapons and armor, but the charm can be as the buffalo, and with the skill can be problems. Why Need For example, parameters such as the same fascination? Well Why - because not all the same time you must brandish a sword or use deadly combat spells, wow when Something and talk to local residents - to ferret out useful information to persuade sell or donate any important thing. Experience is also pretty important feature - especially for magicians. Than greater than this parameter, the stronger spells will be able to use the wizard. In role-playing games have complex systems Spell built on certain laws. Become a professional magician is not easy, but it's worth the effort. In many RPGs do not even such thing as a level playing field, there set of rules describing the laws of the game world, is leading that in accordance with these laws come up happening in this world event. Playing assign roles and begin to live in this fictional world that has become a reality for them. There's even a phenomenon as role game on the ground. People go into the woods, wear suits, take the hands of quaker guns and a few days living in a very different world. The most widely used game for Tolkien, but no less popular games, which reproduce some specific historical era - the twelfth century England, eg. While in and out of the woods entirely optional, one of those games took place in labyrinth thoroughfare on Petrograd. Game was successful, although passers-by a little scared of strange characters, when they have the need to go to Kamennostrovsky Ave. Computer version of role-playing games are convenient the fact that all the complex calculations takes a computer that does not need a multipage documents describing the system rules. But playing with the computer - it is far not the same as playing with real people. But the world of computer games thanks schedule has already received a visual embodiment and it's already written a lot of games. ____________________________________
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