Nicron #113
03 октября 1999 |
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Press - Dependence on virtual reality computer.
For Whom the Tolls yell? Dependence on a virtual reality computer - a new kind of addictive behavior Galkin, KY Mental hospital. Volgodonsk. "The computer is a theoretical metaphor for the mind, helps us understand the nature of our consciousness." VV Nalimov. "... In the brain, a professor there line: 'damaged system file of reality. Reload this universe Danet? . Bohnhoff Maya K. "Every age has its neuroses," - said Viktor Frankl, and was absolutely right. At the turn of two centuries and even millennia psychiatry begins to deal with the new psychopathological states generated by scientific and technological development of humankind, a sharp increase in socio-economic tensions and having as a basis for such widespread and interrelated suffering as social phobia, anxiety and depression. As always in a transitional era, along with examples of beauty and harmony revives all the ugly, painful, mysterious, promotes neurotic society. Active processes biopsihogeneticheskoy restructuring, leading to disruption of homeostasis on the one hand, the change of moral criteria in society, a sharp decline in living standard and cultural level on the other hand, impair mental health, particularly noticeable in children and adolescents. The prevalence of neuropsychiatric disorders in children is now approaching 79 percent (Med.gazeta ", № 98 of 09.12.98g.). In total, the first time in my life revealed non-psychotic mental illness increased from 6.9 per 10 thousand population in 1970. to 22.6 in 1993. (Gurovich IJ, Preiss, VB, VB Golland, 1995).. The average annual average levels of border mental disorders in 15 economically developed countries increased from 9.6 to 205.3 cases per one thousand population, including neuroses from 2.4 to 148.1 cases (Petrakov BD, 1972.1996 gg.). These numbers are constantly anxious, emotionally repressed people, tense, pale, suffering from nervous tremor, palpitation, experiencing inappropriate fears, embarrassment, fear. All of them, whether children, adolescents, or adults, will inevitably begin to look for ways to ease the state, starting a fight with the states and its underlying causes, or to run away from them. "Escape" might be a suicide (their absolute growth and relative rejuvenation become disastrous), but more often escape from reality, causing psycho-emotional stress, achieved by changing his mental condition, mainly the state of consciousness as a higher level of psychic reflection of reality. Altered mental status is achieved taking psychoactive substances - alcohol, drugs. This pernicious habits and traditional and rightly received much attention. But there are other perverse inclinations, which allow for changing his mental state for reduce stress and neuroticism, which leads to a repetition experience up to the subordination of all life this pernicious habit, confirming the truth of the aphorism: "The habit - second nature." English perverse, morbid addiction called addiction, hence arose the term "addictive behavior" - Addictive behavior, about which he wrote Miller W., Landry M., and we have - Korolenko TS.P., Don TA, Licko AE etc. The term "addiction" was used as tantamount to the term "addiction" (give megademu "Addiction"! - approx. WB). :) Adoption of ICD-10 allows more widely and consistently used sindromologichesky approach, which is useful for a more thorough and detailed study and systematic behavioral disorders, which include addiction, and yields the possibility diagnose such dependence, as gambling, overeating, etc. In the event of addictive behavior have the value of many factors: personal characteristics, character ENVIRONMENTAL influences, biological factors. Destabilizing effect psychogenic requires the central nervous system searches sustainable recurring condition - a stereotype that can be not only physiological, but pathological. This state is recorded in long-term memory and post-retirement Action of primary psychogenic. Any pattern of behavior has own neurophysiological basis, which is indirectly confirmed by the registration of phenotypic similarities. The brain seeks and finds in stable long-term memory (including pathological) condition for removing anxiety and other painful symptoms. The appearance of hyperactive determinant structures (Kryzhanovskii G.H.) leads to a "vicious cycle" of addiction. Publications appeared (Schowalter GE), indicating the relationship of genetic control of activity of the dopamine system with the predisposition of people to "search for the unknown." Thus it is possible suggest a link between dopamine activity and a tendency toward addictive behavior. Among the types of addictive behavior are best known: alcohol intake, intake of other substances alter the mental state (chemical addiction). Less known, but are classified: Participation in gambling sexually addictive behavior, overeating or fasting (non-chemical addictions). Even less well understood: "rabotogolizm" long play rhythmic music. Practically unexplored theme of addiction, which will be discussed - the dependence on virtual reality computer, in particular, and kiberaddiktsiya as such. Defining the addictive behavior as escape from reality through changes in mental state (Korolenko TS.P. Sigal, M., 1990.), We can say that the reality created by computer certainly changes the mental state than are prone to addiction and personality were used, the more that interaction with the computer not only not condemned by society, but also serves as an indicator to determine the significance, including material prosperity. World created by computer, called a virtual reality (VR). By dictionary definition: a "virtual" (Latin virtualis) - means "staying in a latent state and which can appear to happen, maybe." Given that our nervous system is unable to distinguish genuine real situation of an imaginary, for neurotics BP computer - is to replace the present reality as "meaningful part of the world" (Stenius E., Wittgenstein L.) on "New reality" that is better than this. It allows you to develop subjectively pleasant emotional states, artificially changing "mood". For several reasons (fashion, availability, interest, etc.) in Russia, a virtual addiction spreads among children and male adolescents, rarely in men up to thirty years. However, there are reports of foreign sources of exposure to American housewives that form of addiction. The term "virtual reality" was offered at MIT in the late 1970's years to express the idea of human presence in the computer created the world (Hammet F., 1993.). In Russia, for the first time this concept was mentioned in 1984. Genisaret OI and nasal H.A. BP's personal computer, coupled with BP on other computers (the Internet), creates cyberspace (CP), which currently covers almost the entire world, connecting millions of people both mentally healthy and mentally ill. BP is regarded as one of the realities and, most often as a psychological BP. The user starts refers to the computer as a living creature, or begins to identify with the computer. Gradually erased the line between animate and inanimate, between personality and computer material and spiritual, between the reality of the computer and the true reality. Due to the peculiarities of the human nervous system, which I mentioned earlier, blended nonphysical and physical space and time, that allows the user to "avoid" the entropy as a function of linear time, serving the cause of anxiety (Such as personality traits) or anxiety (as a product of emotional scope of rights). The computer becomes a fetish (the process of making a fetish), part of a ritual, replacing the drug, gambling and collecting the same time. Computer user, is prone to addiction, while using it in an altered state of consciousness - the psychological trance. Frozen face, lined on the monitor screen, slow response (or lack thereof) to external stimuli - that is the characteristic form of some users who are prone to addictive behavior. The reality, as a meaningful part of the world is refracted through a special state of consciousness. First drew attention to the strong desire of people to repeat and repeat the experience with BP's computer or computer space with BP Griffiths M. and Young K. Based on observation and study of patients can be distinguished dependent on BP's personal computer "isolated" (often associated with computer games) - "virtual addiction" (Galkin KY 1998), and dependence on Internet networks - "Internet addiction" (Goldberg I. 1997).. It is believed that the prevalence of Internet addiction is similar to the prevalence of pathological gambling, ranging from 1 to 5 percent of users. In general, dependence from the computer reality can be called "kiberaddiktsiey" (Griffiths M. 1995).. If psychological dependence goes into mental illness, can we talk about "virtual mania." In the case of a virtual addiction affects mostly male person sex, as in the case of Internet addiction, such differences by gender not been established. There are opinions that, in his incarnation as the most technologically BP can be compared to hard drugs because the end-target of this system is the human brain. Unable to adapt and live in the real world, the neurotic goes into the world of BP. The social factors that contribute to the development of a virtual addiction, first of all we put public approval. As her mother said one of the Addict: "Better computer than drugs. "important role played by the fashion for computers that are becoming more affordable and social infantilism of users. It should be noted that persons with borderline disorders prefer addictive realizations of non-chemical form (Korolenko TS.P., Dmitrieva T. B., 1999).. Accentuation of the types most likely to develop a virtual addiction unstable and schizoid, less other types. To psychological factors that contribute to the development of a virtual addiction, also include the attractiveness of experiences, development of hedonistic setting (obtaining pleasure at any price), the reaction simulation, compensation, group (For example, when using Internet chat rooms), hobbies / response. Of particular note is informative and communicative hobby - "Thirst for constant light of new information that requires no critical thinking process, as well as the need for a set of surface contacts, allowing This information exchange (AE Licko). Addictive behavior in virtual addict becomes a lifestyle, in the process which a person is trapped in a permanent departure from reality into a state of altered consciousness. Emerged and is growing with each passing year the subculture of computer users with its own language (jargon), incomprehensible to the uninitiated, with its rituals, symbols, humor, etc., similar to subcultures of the criminal world, drinkers and drug addicts. Relations with computer addict from becoming more intimate, emotional, creating the illusion of stability and comfort, as in fact pathological stereotype. Over time, increases the dissociation - narrows the range of interests, falls educational and industrial efficiency, to a greater extent the growing difficulties of communication; Addict declining ethical and aesthetic, no longer look after themselves. Need for lessons on a computer or game console is getting stronger, coming into competition with hunger, thirst, need for live communication, recreation, etc. Ten years ago, on such conditions were not known, they are almost non-existent. Now, survey the schools, we can identify more than one dozen prone to a virtual addiction of young people. It's much easier and cheaper Internet access. With the development of computer technology the situation is clearly deteriorating. The need is investigate the problem both in terms of medical psychologists, and psychiatrists to develop methods of prevention and treatment. We can assume that the main method of treatment would be a virtual addiction psychotherapy and, in particular, existential psychotherapy. We can also assume, based on the principle of "Every cloud has a silver lining" that the dependence on virtual reality could form the basis of treatment of drug dependence. In any case, in the coming century, this problem will further development. Dear Colleagues, The editors of Psychosphere "requests to support research article's author, fill in given below form and send it to the address: 347340, Volgodonsk, Rostov region. str. Steppe, 191. Mental hospital. Telfaks (86392) 27917. Or by E-mail: pnd@volgodonsk.cityline.ru Address web-site: http://www.vdonsk.ru/ ~ alex / galkin / nketa Incomplete proposals Below is a 36 pending proposals. Read them and finished, writing a first-past you the idea. Do this as quickly as possible. If you can not just finish a proposal - write on and join in with them later. Computer - it ... I feel good if my computer ... My time ... When I'm at the computer ... My family thinks that ... I love to work with ... If your computer does not work, I ... The world to me ... Unlike humans computer ... At school I ... Most of my friends ... Front of the computer I feel like ... The computer is always ... I could (could) be very happy (happy), if ... I think that a true friend ... Seriously, if your computer ... I've always wanted (wanted) ... In a few moments the computer ... The future seems to me ... Compared with the rest of the computer ... For me, the Internet - it ... I do not like people who ... People with whom I work ... More recently, the Internet ... My most vivid memory is ... I believe that most Internet users ... If I had money ... When I go out into the street ... My concerns are not just made me ... In fact, computer and Internet ... The worst thing that happened to me to make it ... I know it's silly, but worried ... I like to communicate with people who ... I do not like when ... Seriously, if your computer ... When I sit in front of the computer, my condition resembles ... - - Source: Virtual Journal Psychosphere, Number 3, 1999 Figure "Free Soft" - with http://www.anekdot.ru Figure "iexplore.ico" - author Eugene Golyakov / Spencer Winset / Diamond Group. / Ps. September 2, 1999 marks 30 years of an episode in which was first established a connection between two computers through a standard telephone line. Americans consider this the day Birthday Internet. (According to NTV). As they say, with prazdnichkom. And God bless you. :) [Now the computer can be disabled]. - -
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