Inferno #07
31 мая 2005 |
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Gameland - Passage of new shipments for the game "Black Crow".
New shipment for "Black Crow": drive 4 Metallurg (Andrew Kurmanov of Novokuz netsuke) has drawn a new drive for missions "Black Crow". It is known that these levels throughout the CIS is able to draw it alone :) Unfortunately, the CD only 7 shipments but some of them command respect! Who undertake to collect all shipments Metallurg'a in a single shell? Interlevel schedule it already nakonvertiroval. 1. The plot is similar to the author's 1-st level for kungov.Vam should save the captives and use them to kill all the enemy soldiers, scattered throughout the level. Because prisoners too scattered, it will explain the route that I applied myself. He is almost incidental, because I experimented a long time. A. HARD OPTION Moving north-east and further to east along the shore of the river, we pass the bridge and gryunveru indicate the direction of approximately mid-eastern edge of the map. The way there goes through a corner of the card itself. After reaching the place, you should quickly get into for the fence, touching all captives and just as quickly (as long as the enemy did not have time enter) to block the road by soldiers inside fence. In this case, the enemies will Zakho dit alone, and you'll beat them three times it, that will give you a significant advantage. Periodically replace that soldier, which rogo enemy tries to hit. I'm getting somewhere expounded advice that eco astronomy live time after each slain of desirable shipped. Even if the CPA mapping was quite neznachitelnoe.Zato if The following is risky, you do not have Camping in the event of his failure again to replay the previous one. The process of shipment is not so much time to be afraid of him. This only in the number of shipments Wolf'2004 compute Tyva:) If you emulyatorschik, it is more convenient shipped snapshots. So. Next, go to the north-west corner of car you, there are two enemy infantry. Then on south, there are two enemy horsemen and infantry. It will be very difficult battle, you lose two, but will get one prisoner Grün vera.Eto and a previous battle can be rewritten bet places to go on so strong Nogo foe more full-fledged army. The next battle - near the center of car You, or rather, not reaching it, on the other Be regular next to your stream. Two infantry. Prize - one gryunver. Next - from the center map to the southwest, one pehodinets. Following schee - southeast corner, an infantryman. Last - near the starting point: an infantryman and two men, followed by a gryunver, which should be incorporated into the battle, if you do not ho Tite lose. B. EASY OPTION Turn button "1" mode rejection of battles, running around the map, collect prisoners Cove and their guards (taking away the prisoners, too turn on mode of "1") - in the end go to the fence and all After bonding rotation gov on one destroy. Not shipped needed. :) My Time - 0:21. 2. Analogue of the third level of copyright. Peony, which can be seen at the start, it should be driven into mine. Way home, he finds himself, but requires buetsya pay attention to the far follows, he walked into that mine, which is further south. And we Meanwhile, should seize ee.Parallelno need to hire more peonov.Na time for capture the mine, there should be 4 (two times but chop wood), and in the future - 6. Should and quickly build a sawmill and credits post, because the enemy is waiting and langolery needed, though much more kung. John offers the following simple rule: 750rublevy upgrade boom should be done already in the presence of three archers, it's more profitable than employ the 4 th. The first battle will be extremely dangerous. The army will hardly have time to restored tsya. For example, my 5-th langoler there appeared lsya only at the 35 th minute, and before that mome NTA I had to huddle closer army to the city to quickly sum up only that employed by reinforcements. Then you can cross the bridge and get chains pochkoy.Posledny freaks weapons needed if and only if yeah same. Now you can lure Duty the army of the enemy, kill him and himself take his place. If the reinforcement in path, and the enemy attacks you is not going to nothing is worth the 7 th langolerami clean and destroy the enemy's smaller cities. After this can not be afraid to move and second Roy Bridge. Of course, langoler langoleru discord: you want to make sure that it was not walking corpses - such bude they find camping, must be put back healthy. 8 th langolerami (of course, Loss zvodyaschemsya and appropriate reinforcement) is You can enter in the 2 nd gorod.Dva archer in evil mine killed at least. My Time - 1:23. John says that It happened about 1:15, as he did not kill peasants going for gold in our mine. Said that all the dead here farmers in the next life start to go at that mine, which is in the enemy's city, ie where they are closer to what we unprofitable. But he played the level 2 of the day, I went through all the levels in one night and not fond of such updates:) 3. The player has 4 cities from the enemy, one (similarly A similar level was in the original CV). On southern cities do not attack. To the north-west nomu suitable only peasants. Suffers fully only the north-eastern city. Dragging soldiers back from the West Hard to dnitelno and to the south - not impossible, so it just need to build Fortress (for example, at the very edge of the map, in evils of the woods). Mine in this town completely asexual values. Actually work, only two - at appropriate western cities - and one which for the south (turn east), there respectively on and off the big plays no role. But ignore it, of course, do not. Safety troops that the enemy is not overly interests butt they should be placed as follows: - NW: the X-coordinate - at the center of the Shah you. - SW: catapults to destroy the central but the West Mine, gryunvera at 1 cell cross rather a working mine, will catch the peasants yang. - SE: does not matter. Peon cuts lec. - SW: posevernee desirable, and the 1-st range - from spiders. Hut, as you know, where you can build anything, it is more convenient in the NE city to take available there peons. Attack and to enter into an enemy city will be from the north, which you need most is less neck on the catapult at his brother, plus 4 langol EPA and 3 gryunvera, not forgetting at the entrance of Army outpost in the city. But first you need a prepare an environment that is to say - destroy 2 Northern catapult enemy. Outpost on the bridge, none of the self is not, which is why that is enough to destroy the catapults bring their catapult and maneuver pau com, pulling up in the meantime an army of about their major cities. The enemy, located in th kind - a completely uncoordinated mob, which is why to gradually occupy and destroy the city not so difficult. There are several catapults, watch for them too easily. My Time - 0:48. 4. Level is positioned as the next version of the "road of death", but represents itself is not the usual obstacle course, and other guyu problem: the army is not capable of developing lopment, to destroy two cities, of which at IU nshey least one (north) to the development of the ACT PECULIARITIES. And if you're cuckoo, it becomes able and the other because of the presence of chain ntralnoy mine its peasants know. It was the lyrics, meanwhile, begin to UB Wen follows from the fact that the release of prisoners nicks in the SE corner and destroy the enemy and reclaim their katapulty.I all sdela em is one of three peons who initially placed almost under the gun kata control the enemy. Do you think that is documented to do impossible? Not at all! "It is quite possible! And if no luck, try again. For, without distinction of any tapult continue to play no interesting resu.Mozhete, of course, to save them from the outside, then lko is not an example of a slower and more complicated. My time - 0:31, and I played avert lno.Ya entered the western town, clean, ditching the whole army, but sent to North catapults, 6 foot soldiers and 4 mages cheskih.Posle destruction of the northern city of I caught by a spider knows why the drawn Xia catapult from the western city and its mountain-troop dorushil thereof of leftovers. 5. Simply enter gryunveru go ("1") in the corner where they demolish your building. He comes and on their way free from the paralysis of other their soldiers (they had fallen into a stupor at the sight of this vandalism!). During this time, no destroy the building will not have time. Togo, which it would seem, stood in the corner, in fact, never did not exist that can check in editor. Burning buildings to repair is not necessary; By the way, it would be interesting to look at level, which would need numbers thread ... Peons soon send into the mine. She not rich, but behind it (hack forest) is another, which would be enough. The army also with all haste to move on the zigzag shaped paths, since you need both quickly destroy all the wizards, whose scorpions quite managed to get you. Most magicians vrubleno into the woods. By the road will fall and the enemy soldiers, moving in the opposite direction, so haste should be connected with willingness to accept self-defense flax pozitsiyu.Ne forget to make but O warriors (langolerov) and connect them to detachment. Because the enemy city is composed of 2 independent parts, you can easily fracture sew a small force, and then to bavit new forces and attack another. Mo zhno not be afraid, because the enemy catapults fails. Unfortunately, to give finality this shipment still need to load in the editing Torus assignment, otherwise victory will not count (Among other things on it, when you try to play Editor somehow cleared - but Reda ktirovat possible). Nevertheless, it is possible ordering myanut that I killed all enemy soldiers and their buildings for 1:05. 6. The disposition is as follows. You - at Army. Cities of the enemy - the three other corners of the map. The first working mine in center, the other - on the island to the south of your city, protecting its two archers and infantry (Nonrenewable). Since the central nuyu claims and the enemy, it should protect. In the bush north of her duty sniper and nearby patrol svyaschennik.Oni Board rshenno defenseless:) Mine enemy (the two western th childbirth), a guarded archer, can capture try to answer the object of shooting krestyan.Ya held experiment - an hour nobody came about tivodeystvovat it. Why is this logic Games can not be edited? Another mine - to far south - to defend the big chain langolerov. When you have enough of them, attack on the SE town - he is the weakest. Well, etc. My Time - 1:05. 7. At the moment when otsutstvuet.Avtor takes the idea - offer! It would be interesting to see the strategic kuyu game in which opponents of the ordered a soldier in the same building:) Who paid money to the soldiers and gets. Soon there will be an interesting situation - surrounded reap building their duty to enemy decided to publish here a soldier; retake the building in an enemy squad; watch for the moment the enemy's order from afar and quickly run up to the building to got out to take out vrazhonka still warm nkim; kontrzasada in the event of salvation is her newborn from the enemy ambush; and so on. At the same time develop the quality of ldata (speed, quickness, strength) according to his combat experience. And to distinguish soldiers from each other, give each home of their unique distinctive peak rural areas over the sprite. 8. Here, everything is accessible and understandable. Classical energy level with higher beings. You well zhno after starting to move to the next Long Island, up near the bridge (south army - far away from the bridge and much more numerical) and wait stenogryzov. They will 3. The secret to winning the battles with the verbatim Zami is a label ("4") shot catapult, death destroys one stenogryza. Along the way, you must provide currently able to produce demonov.Koli honors warlocks should be increased at all available means, other soldiers already have - No surplus to chemu.Cherez certain period of time move the army across the bridges, but cautious but not touching the eyes of the enemy. The most convenient entrance to the city baking ka - from the south, the northern troops tighten in the same the capture of the city. First in the city should let the demons that cleared the way the rest of the forces that will remove hazardous Walsh bnikov and catapults, and begin demolition buildings. My Time - 0:57. A. Coder
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