Inferno #07
31 мая 2005
  Игры  

Gameland - Passage of new shipments for the game "Black Crow".

<b>Gameland</b> - Passage of new shipments for the game
    New shipment for "Black Crow":

                 drive 4


   Metallurg (Andrew Kurmanov of Novokuz
netsuke) has drawn a new drive for missions
"Black Crow". It is known that these levels
throughout the CIS is able to draw it alone
 :)

   Unfortunately, the CD only 7 shipments
but some of them command respect! Who
undertake to collect all shipments Metallurg'a
in a single shell? Interlevel schedule it
already nakonvertiroval.


                    1.


   The plot is similar to the author's 1-st level
for kungov.Vam should save the captives and
use them to kill all the enemy soldiers,
scattered throughout the level. Because prisoners
too scattered, it will explain the route that
I applied myself. He is almost incidental, because
I experimented a long time.

            A. HARD OPTION

   Moving north-east and further to
east along the shore of the river, we pass the bridge and
gryunveru indicate the direction of approximately
mid-eastern edge of the map. The way there
goes through a corner of the card itself.
After reaching the place, you should quickly get into
for the fence, touching all captives
and just as quickly (as long as the enemy did not have time
enter) to block the road by soldiers inside
fence. In this case, the enemies will Zakho
dit alone, and you'll beat them three times
it, that will give you a significant advantage.
Periodically replace that soldier, which
rogo enemy tries to hit.

   I'm getting somewhere expounded advice that eco
astronomy live time after each slain
of desirable shipped. Even if the CPA
mapping was quite neznachitelnoe.Zato if
The following is risky, you do not have
Camping in the event of his failure again to replay
the previous one. The process of shipment is not
so much time to be afraid of him. This
only in the number of shipments Wolf'2004 compute
Tyva:) If you emulyatorschik, it is more convenient
shipped snapshots.

   So.

   Next, go to the north-west corner of car
you, there are two enemy infantry. Then on
south, there are two enemy horsemen and infantry.
It will be very difficult battle, you lose
two, but will get one prisoner Grün
vera.Eto and a previous battle can be rewritten
bet places to go on so strong
Nogo foe more full-fledged army.

   The next battle - near the center of car
You, or rather, not reaching it, on the other Be
regular next to your stream. Two infantry.
Prize - one gryunver. Next - from the center
map to the southwest, one pehodinets. Following
schee - southeast corner, an infantryman.
Last - near the starting point: an infantryman and
two men, followed by a gryunver, which
should be incorporated into the battle, if you do not ho
Tite lose.

            B. EASY OPTION

   Turn button "1" mode rejection of
battles, running around the map, collect prisoners
Cove and their guards (taking away the prisoners, too
turn on mode of "1") - in the end
go to the fence and all After bonding rotation
gov on one destroy. Not shipped
needed.

   :)

   My Time - 0:21.


                    2.


   Analogue of the third level of copyright. Peony,
which can be seen at the start, it should be driven into
mine. Way home, he finds himself, but requires
buetsya pay attention to the far
follows, he walked into that mine, which is further south. And 
we Meanwhile, should seize ee.Parallelno

need to hire more peonov.Na time for
capture the mine, there should be 4 (two times
but chop wood), and in the future - 6. Should
and quickly build a sawmill and credits
post, because the enemy is waiting and langolery
needed, though much more kung. John
offers the following simple rule: 750rublevy upgrade boom 
should be done already in the presence of three archers, it's 
more profitable than employ the 4 th.


   The first battle will be extremely dangerous.
The army will hardly have time to restored
tsya. For example, my 5-th langoler there appeared
lsya only at the 35 th minute, and before that mome
NTA I had to huddle closer army
to the city to quickly sum up only
that employed by reinforcements.

   Then you can cross the bridge and get chains
pochkoy.Posledny freaks weapons needed if and only if
yeah same. Now you can lure Duty
the army of the enemy, kill him and himself
take his place. If the reinforcement in
path, and the enemy attacks you is not going to
nothing is worth the 7 th langolerami clean
and destroy the enemy's smaller cities. After
this can not be afraid to move and second
Roy Bridge. Of course, langoler langoleru
discord: you want to make sure that it was not
walking corpses - such bude they find
camping, must be put back healthy.

   8 th langolerami (of course, Loss
zvodyaschemsya and appropriate reinforcement) is
You can enter in the 2 nd gorod.Dva archer in
evil mine killed at least.

   My Time - 1:23. John says that
It happened about 1:15, as he
did not kill peasants going for gold in
our mine. Said that all the dead here
farmers in the next life start to go
at that mine, which is in the enemy's city,
ie where they are closer to what we unprofitable. But he
played the level 2 of the day, I went through all the
levels in one night and not fond of such
updates:)


                    3.


   The player has 4 cities from the enemy, one (similarly
A similar level was in the original CV). On
southern cities do not attack. To the north-west
nomu suitable only peasants. Suffers
fully only the north-eastern city.
Dragging soldiers back from the West Hard to
dnitelno and to the south - not impossible,
so it just need to build
Fortress (for example, at the very edge of the map, in
evils of the woods).

   Mine in this town completely asexual
values. Actually work, only two - at
appropriate western cities - and one
which for the south (turn east), there
respectively on and off the big plays no role. But
ignore it, of course, do not. Safety
troops that the enemy is not overly interests
butt they should be placed as follows:

  - NW: the X-coordinate - at the center of the Shah
you.

  - SW: catapults to destroy the central
but the West Mine, gryunvera at 1 cell cross
rather a working mine, will catch the peasants
yang.

  - SE: does not matter. Peon cuts lec.

  - SW: posevernee desirable, and the 1-st
range - from spiders.

   Hut, as you know, where you can build
anything, it is more convenient in the NE city to take
available there peons.

   Attack and to enter into an enemy city
will be from the north, which you need most is less
neck on the catapult at his brother, plus 4 langol
EPA and 3 gryunvera, not forgetting at the entrance of
Army outpost in the city. But first you need a
prepare an environment that is to say - destroy 2
Northern catapult enemy. Outpost on the
bridge, none of the self is not, which is why
that is enough to destroy the catapults
bring their catapult and maneuver pau
com, pulling up in the meantime an army of about
their major cities. The enemy, located in th
kind - a completely uncoordinated mob, which is why
to gradually occupy and destroy the city
not so difficult. There are several
catapults, watch for them too easily.

   My Time - 0:48.


                    4.


   Level is positioned as the next
version of the "road of death", but represents
itself is not the usual obstacle course, and other
guyu problem: the army is not capable of developing
lopment, to destroy two cities, of which at IU
nshey least one (north) to the development of the ACT
PECULIARITIES. And if you're cuckoo, it becomes
able and the other because of the presence of chain
ntralnoy mine its peasants know.

   It was the lyrics, meanwhile, begin to UB
Wen follows from the fact that the release of prisoners
nicks in the SE corner and destroy the enemy
and reclaim their katapulty.I all sdela
em is one of three peons who initially
placed almost under the gun kata
control the enemy. Do you think that is documented to do
impossible? Not at all! "It is quite possible! And if
no luck, try again. For, without distinction of any
tapult continue to play no interesting
resu.Mozhete, of course, to save them from the outside, then
lko is not an example of a slower and more complicated.

   My time - 0:31, and I played avert
lno.Ya entered the western town, clean,
ditching the whole army, but sent to
North catapults, 6 foot soldiers and 4 mages
cheskih.Posle destruction of the northern city of I
caught by a spider knows why the drawn
Xia catapult from the western city and its
mountain-troop dorushil thereof of leftovers.


                    5.


   Simply enter gryunveru go ("1") in
the corner where they demolish your building. He comes
and on their way free from the paralysis of other
their soldiers (they had fallen into a stupor at the sight of
this vandalism!). During this time, no
destroy the building will not have time. Togo, which
it would seem, stood in the corner, in fact, never
did not exist that can check in
editor. Burning buildings to repair is not necessary;
By the way, it would be interesting to look at
level, which would need numbers
thread ...

   Peons soon send into the mine. She
not rich, but behind it (hack forest) is
another, which would be enough. The army also
with all haste to move on the zigzag
shaped paths, since you need both
quickly destroy all the wizards,
whose scorpions quite managed to get you.
Most magicians vrubleno into the woods. By
the road will fall and the enemy soldiers,
moving in the opposite direction,
so haste should be connected with
willingness to accept self-defense
flax pozitsiyu.Ne forget to make but
O warriors (langolerov) and connect them to
detachment.

   Because the enemy city is composed of 2
independent parts, you can easily fracture
sew a small force, and then to
bavit new forces and attack another. Mo
zhno not be afraid, because the enemy catapults
fails.

   Unfortunately, to give finality
this shipment still need to load in the editing
Torus assignment, otherwise victory will not count
(Among other things on it, when you try to play
Editor somehow cleared - but Reda
ktirovat possible). Nevertheless, it is possible ordering
myanut that I killed all enemy soldiers and
their buildings for 1:05.


                    6.


   The disposition is as follows.

   You - at Army. Cities of the enemy - the three
other corners of the map. The first working mine in
center, the other - on the island to the south of your
city, protecting its two archers and infantry
(Nonrenewable). Since the central
nuyu claims and the enemy, it should protect.
In the bush north of her duty sniper and
nearby patrol svyaschennik.Oni Board
rshenno defenseless:)

   Mine enemy (the two western th
childbirth), a guarded archer, can capture
try to answer the object of shooting krestyan.Ya held
experiment - an hour nobody came about
tivodeystvovat it. Why is this logic
Games can not be edited? Another mine - to
far south - to defend the big chain
langolerov.

   When you have enough of them, attack
on the SE town - he is the weakest. Well, etc.

   My Time - 1:05.


                    7.


   At the moment when otsutstvuet.Avtor
takes the idea - offer!

   It would be interesting to see the strategic
kuyu game in which opponents of the ordered
a soldier in the same building:) Who
paid money to the soldiers and gets.
Soon there will be an interesting situation - surrounded
reap building their duty to enemy
decided to publish here a soldier;
retake the building in an enemy squad;
watch for the moment the enemy's order
from afar and quickly run up to the building to
got out to take out vrazhonka still warm
nkim; kontrzasada in the event of salvation is
her newborn from the enemy ambush;
and so on. At the same time develop the quality of
ldata (speed, quickness, strength)
according to his combat experience. And to
distinguish soldiers from each other, give each
home of their unique distinctive peak
rural areas over the sprite.


                    8.


   Here, everything is accessible and understandable. Classical
energy level with higher beings. You well
zhno after starting to move to the next
Long Island, up near the bridge (south
army - far away from the bridge and much more
numerical) and wait stenogryzov. They will
3. The secret to winning the battles with the verbatim
Zami is a label ("4") shot
catapult, death destroys one
stenogryza. Along the way, you must provide
currently able to produce demonov.Koli
honors warlocks should be increased at all
available means, other soldiers already have
- No surplus to chemu.Cherez certain period of time
move the army across the bridges, but cautious
but not touching the eyes of the enemy.

   The most convenient entrance to the city baking
ka - from the south, the northern troops tighten in the same
the capture of the city. First in the city
should let the demons that cleared
the way the rest of the forces that will remove hazardous Walsh
bnikov and catapults, and begin demolition
buildings.

   My Time - 0:57.

A. Coder




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