Inferno #07
31 мая 2005

Inferno - On the shell.

<b>Inferno</b> - On the shell.
               On shell



   Locate on your dashboard Knoop
Qi Q, A (up, down), and O, P (left, right).
Can be 9,8,6,7, respectively. Or arrows
who have. Found? Continue.


   Sheath Info Guide, which you still
hour trying to tame, written by a comrade
A. The encoder in April 2004 it realized
Vans best ideas from the shell ZX-Guide, but
simpler, shorter and more optimal. For example, PA
rumple selected so that the menu is not loaded with
disk, and each time unpacked from PA
myati at the exit of the articles (E or Edit). On
This time when assembling all the parts are packed
shell, and therefore it takes much less
above the disk space. Thus the shell oble
gchena by dumping excess (screen
saver, wallpaper, hidden part of
tsentomer, etc.) Specifically, protsentomer remained
camping, but simplified. Unloading of articles is not supported
Jean, as you can personally check them out
archive.


   So, how do you get, the magazine consists of
sections and sections of articles. Exiting
Article ... (Now arrange for the exam in
Millet, well if you read the text above;)
... Yes, yes, these buttons. Exiting
section - they zhe.Potom you choose another
section and click ... And what do you actually
pressed to get into this story? That
there is the same. A button turns off the M th
zyku for smooth defile articulates
nogih scorpions. More buttons we do not!



   Pay attention to the last section -
it does not consist of articles, from programm.Esli
You boldly will point some of them, our Umud
sured experience loader will try to find
her to drive - maybe you are lucky? If you are lucky,
he had it to you, maybe, and run. Of course,
application is not limited to programs
there must be some other files.
Look for something interesting. I have to
such studies in two Commander
ROM, and you?

   Titles in this room two. If you are on
Manuli and recorded one, you can safely Distance
relativistic his supplier pickles
mi!


          Technical Information


   Articles and music archived rar. In
beginning of each article is its title from
centered at 28 simvolah.Shirina text
determined by the following stroke.Muzyki from
menu and intro in the archive there. Music think
tsya all files whose names are missing
Table shell begins to isklyuchaniem
yuschihsya with "!" (This sprites for the case when
text + sprites> 32k). Allowed to make
article (except the last specified
dimensional case) from the archive.


   Use music in the format of PT3.6x
following restrictions: 1. At the beginning of friction
ka must be initialized volume
sample and pattern 2. Temp 2 are forbidden, and 3. In
sample does not use the command accumulation
of 4. Prohibited the team with a 3xxx whether
more notes on itself 5. Music is fixated;
6. The length of the module is not more than # 1762 = 5994 
bytes. Typically, this type of music I quote,

but decide for yourself:)

   In this issue of long module was
very much, so every track had to
compile with your player.


   Texts by 64 characters per line should be
be no longer than 511 lines, not counting Zago
handily. Texts by 42 characters - no longer
749 lines. When exceeding 512 lines switch off
differs flicker. In the presence of X-color is valid
ytov text should not exceed 256 lines.
Sprites are X-color, unless the text
there is a line like [255] [128 + line1]
[128 + line2]. All under one bitplan code
generated by sprites, allocated 16k. Following
be avoided filling large sprites
amount of "dust" to avoid twitching
when scrolling.

   Drawings from .bmp / ​​.jpg / ... translated into
needed for magazine formats, with special
exponentially written converter (source code in
Appendix).

   If the text + sprites longer 32k, sprites
lie in a separate file and are considered chernobelymi.V this 
case, they have about 26k under the generated code, and the 
flickering of the text of switched off.




   Editor reserves the right to change
nyat shell and, accordingly, its parameters
ry. The texts in this case would be were processed
tsya properly. The editor also remaining
us to the right to revise the texts
Articles errors of any kind, expose Tech
ists literary editing and make their
[Additions].

A. Coder




Other articles:

Classics - Almanashnik. Alexander Pushkin.

For Coderz - Recognition and computation of arithmetic expressions on their character record.

Inferno - The authors of the magazine.

For Coderz - the discipline to create large projects.

Interview - Questions Konstantin Sviridov (Conan) on the site zxnext.narod.ru.

Likbez - The principles of converting graphics PC-ZX.

For Coderz - Programming disc changer / drive in Scorpio.

Softinka - DNA_OS v0.431 - package of utilities for working with hard drives, RAM-drives and floppy disks.

For Coderz - Programming under DNA_OS ZET-9, a package of tools to work with storage devices.

Softinka - The problems and shortcomings package of tools to work with storage devices DNA_OS.

Likbez - details about disk formats that are FAT.

Inferno - Entered from the editor.

Inferno - Errors in the previous numbers.

For Coderz - Small programmers' tricks.

Gameland - On the new games: Oneyroid, Dizzy forever, Dridlock.

For Coderz - Writing archive. Practical principles LZ packaging.

Gameland - Passage of new shipments for the game "Black Crow".

For Coderz - Programming for the video mode 384x304.

Inferno - Letters to the Editor.

Sound - Eden Megus'a about the tracker for the AY / YM.

Inferno - On the shell.

For Coderz - Fundamentals of optimization for the processor Z80.

Likbez - The location of partitions on your hard drive.

Gamedev - 3D projection of the floor / road in the games.

Sound - Wild ideas for AY trackers.

Advertising - Ads by Roman Chuunin.

Advertising - Ads by V. Bogdanovich

For Coderz - How a large Flexible Program.

Repair - Faults Pentagon 128 + and their repair.

Inferno - Content.

Miscellaneous - Thoughts on the contest for the best software.

Others - Transfer software on ZX Spectrum with a PC.

Video - On packaging for a video ZX Spectrum.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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