Voyager #00
14 марта 1998 |
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Locman - Description, prohodilka game Prince Ivan.
(C) A.N.D.Y. Ivan Tsarevich Game "Prince Ivan," begins at the inn. The first thing you can explore the cellar (there is suddenly something show up?). And sure enough: looking around, we become happy owners of the lamp. Such a good kerosene lamp. In the closet, that is the right of the cellar, we saw come across shovel. On the proposal to take the tool with a program starts doing odd things: not here no spades, you dreamed it, etc. Solve the problem of old programming method: out of the closet, went back grab a shovel. Cheers, did it! With spade you can try to work archaeologist and to excavate the cellar floor. After jumping into the formed hole, make another One valuable acquisition - a crowbar. Having Conversely, consider lurking in the corner Chest. Open it is not possible, so you have to use force. After unsuccessful attempts to Loma, Split, COB, etc. comes to mind magic the word hack. Oh, miracle! Lock broken, and at the bottom of the trunk we find a full purse money. On this survey the cellar can be to finish and get out into the light of God. At the inn we were waiting, digging hooves the ground, the horse. Imagine yourself dashing dzhigits try him there. Not so simple. It is not necessary, by analogy with English games to try to "take a horse" (not understand). It is best just to mount a horse. If someone coped with this problem sooner than helpful in the cellar - it does not matter. Our beautiful mustang way can and jump over the wells. Well, be finished with all the chores at the inn yard, you can go farther in search of Vasilisa. Galloped for some time in the fields and steppes, we get to a fork where there is stone ... Of course, it is the inscription, which warns: "you go right - horse lose .. "etc. Well, we're not shy a dozen, so the first go straight (who We are there to marry up to? ") and we get to estate merchant. Meet with all his flees girl ... No, it's not Vasilisa. And do not translate from England the word F # $ K to Russian as well as excel in erotica - zahomutaet, and the end of the game. It is best to fade out and back to the stone. Few poraskinuv brains, go right and run across an old woman. She something we have requested. No scrap, no light, no shovel it does not need to talk she does not want. It only remains to give the purse. Instead we gets some kind of diploma. Tried it read, it appears that at school we learned not so good (just kidding). To learn that there still is written, you can look on the instrument: it is known that there is We do not need. On that note we leave Further to the east and get into the terrible forest. Dispersed chills, turn south and we get to Baba-Yaga, which imperceptibly to us sneaks up from behind. Thank God, Diploma saves us from having to exercise in the ruse, like "Sit down on the shovel and climb into the oven! "-" And you show me how "... Baba-Yaga, reads a note of his sister (!) equips the sword, but takes the horse itself. Here time would slip away, while she has not forgotten that we are far from inedible. Successfully passed the already familiar to the forest (with the sword is not afraid No creepy!), moving to the north and encounter in the woods with a snake. This is also Vasilisa not, and in the struggle with the snakes mitten slam is not necessary. Therefore, ruthless with her with his sword. Butz, in the grass something lying around - the ring. Puts it on finger, go farther north and we get .... back to the stone. However! However, you can go back and, by the way, how come. It remains to go to the left, what to do. Stomped some time walking along the road go out into the clearing. And it radiates from the flames All three goals Dragon. Brrr-pp-p ... Without thinking, he cuts off all three of the head. (By the way, do not throw at him or snake with a crowbar at the ready - do not get the same). Continue heading west and we find (ura!) prison, where Vasilisa. It tells the story of his misadventures, but does not want to leave, is still alive Koschey; finally recognized that the key whistle at the Immortal. Grabbing the key with him, we return to that same meadow, where they killed Snake Gorynycha, and turn further to the south. On the trail we encountered a dwarf, which is something very concerned about: mumbling under the nose of some crap, he crawls through the grass and is looking for something. Reluctantly, we return to gnome ring. Delighted, he runs away, leaving us with a rope (probably wanted to strangle on it). Taking the rope, keep your the hard way and go to the well. Realizing that, standing near the well and having with a rope, decide to go down. But it was not easy: only after 20 unsuccessful attempts to tie something to chemuto, burst into the consciousness of a brilliant idea: USE THE ROPE. Gently down at the bottom of the well and pulling on the surface casket. He did not want to open, so we take it with you and go on. To the west of the well is the entrance to lock, and further north - some back room. In the back room, opened, thus the key take the mace. With its help break up chest and grab an egg. How to read Russian fairy tales, in this egg should be death Kashchei. After that, throw your feet to the south and fall into the dark corridor. (Incidentally, in this desirable place to throw anything: back do not take). Light a lamp and its light note the hatch. Banging on the lid with a club and looking back to find a cache ... We take away the crown in the cache and carry it Vasilisa. But Vasilisa take the crown does not want because Koschey still alive (abydno, huh?). Oh Oh, these women! Then go to search Koshchey. Moving south from the dark corridor, get into the hall. Here until we hear chilling sounds. Deciding to find out who there is so torn, go in the door and ourselves in a stone room ... Horror! On We unfriendly stares Miracle Yudo and very clearly makes it clear that we're finished. Yes, a fig - we answer to him and the heroic a sword (a club?) sends Wonder Yudo the ferry. Looking around at the sides, slowly sliding along the wall. Can not be! From here take dynamite? However, in spite of everything, it exists. Well, then take it with you and return back into the hallway to continue the path Velho to the south. But it was not there ... The door does not want open. Did not help either the sword or mace, or even dynamite. It remains only to breed hands, and turning to the east, to pray Allah (even the magic phrase "Sim-Sim, open up!" Did not work). Although, of course, is all a joke. Finally, after a long ordeal, typing HELP. Oops! Suddenly, from somewhere appeared Ilya of Murom (?) and a powerful kick Shoulder passed the door. Urya-a way to free ... But, going into the bedroom and further east, we find ourselves in the parlor. Farther back the way no. Although ... wall of a bare ... Lay dynamite, stop up your ears: Ba-boom! The wall - hole, Shasta there ... Here Koschey! Well, you and barricaded himself! With this in mind, and cry "Banzai" cast ... in Kashchei egg. Well, he dies, respectively. The rest is not so interesting. At a run to Vasilisa in prison, gave her the crown, but suddenly there is a dwarf (yes, the same) and takes us somewhere, where the feast is a mountain. * This concludes our story ended. This was one of the Russian game genre ADVENTURE. Till we meet again under the heading "Pilot"!
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