Voyager #00
14 марта 1998
  Игры  

Locman - Description, prohodilka game Prince Ivan.

<b>Locman</b> - Description, prohodilka game Prince Ivan.
(C) A.N.D.Y.



               Ivan Tsarevich



     Game "Prince Ivan," begins at the inn. The first thing you 
can explore the cellar (there is suddenly something show up?). 
And sure enough: looking around, we become happy owners of the 
lamp. Such a good kerosene lamp. In the closet, that is the 
right of the cellar, we saw come across shovel. On the proposal 
to take the tool with a program starts doing odd things: not 
here no spades, you dreamed it, etc.

Solve the problem of old programming
method: out of the closet, went back
grab a shovel. Cheers, did it! With
spade you can try to work archaeologist and to excavate the 
cellar floor. After jumping into the formed hole, make another

One valuable acquisition - a crowbar. Having
Conversely, consider lurking in the corner
Chest. Open it is not possible, so you have to use force.
After unsuccessful attempts to Loma, Split,
COB, etc. comes to mind magic
the word hack. Oh, miracle! Lock broken, and
at the bottom of the trunk we find a full purse
money. On this survey the cellar can be
to finish and get out into the light of God.

     At the inn we were waiting, digging
hooves the ground, the horse. Imagine yourself dashing
dzhigits try him there. Not so
simple. It is not necessary, by analogy with English
games to try to "take a horse" (not understand).
It is best just to mount a horse. If someone
coped with this problem sooner than helpful
in the cellar - it does not matter. Our beautiful mustang
way can and jump over the wells. Well,
be finished with all the chores at the inn
yard, you can go farther in search of
Vasilisa.

     Galloped for some time in the fields and
steppes, we get to a fork where there is
stone ... Of course, it is the inscription,
which warns: "you go right -
horse lose .. "etc. Well, we're not shy
a dozen, so the first go straight (who
We are there to marry up to? ") and we get to
estate merchant. Meet with all his flees
girl ... No, it's not Vasilisa. And do not
translate from England the word F # $ K to Russian
as well as excel in erotica - zahomutaet,
and the end of the game. It is best to fade out and
back to the stone.

     Few poraskinuv brains, go right and run across an old 
woman. She something we have requested. No scrap, no light, no

shovel it does not need to talk she does not want.
It only remains to give the purse. Instead we
gets some kind of diploma. Tried it
read, it appears that at school we learned
not so good (just kidding). To learn
that there still is written, you can look
on the instrument: it is known that there is
We do not need. On that note we leave
Further to the east and get into the terrible forest.
Dispersed chills, turn south and we get to Baba-Yaga, which 
imperceptibly to us sneaks up from behind. Thank God, Diploma

saves us from having to exercise
in the ruse, like "Sit down on the shovel
and climb into the oven! "-" And you show me how "...
Baba-Yaga, reads a note of his sister (!)
equips the sword, but takes the horse itself. Here
time would slip away, while she has not forgotten that
we are far from inedible. Successfully passed the
already familiar to the forest (with the sword is not afraid
No creepy!), moving to the north and
encounter in the woods with a snake. This is also
Vasilisa not, and in the struggle with the snakes mitten
slam is not necessary. Therefore, ruthless with her with his 
sword. Butz, in the grass something lying around - the ring. 
Puts it on finger, go farther north and we get ....

back to the stone. However! However, you can go back and, by 
the way, how come. 

     It remains to go to the left, what to do.
Stomped some time walking along the road
go out into the clearing. And it radiates from the flames
All three goals Dragon. Brrr-pp-p ...
Without thinking, he cuts off all three of the head.
(By the way, do not throw at him or
snake with a crowbar at the ready - do not get the same).
Continue heading west and we find (ura!) prison, where Vasilisa.
It tells the story of his misadventures, but
does not want to leave, is still alive Koschey; finally 
recognized that the key whistle at the Immortal. Grabbing the 
key with him, we return to that same meadow, where they killed

Snake Gorynycha, and turn further to the south.

     On the trail we encountered a dwarf, which is something 
very concerned about: mumbling under the nose of some crap, he 
crawls through the grass and is looking for something. 
Reluctantly, we return to gnome ring. Delighted, he runs away, 
leaving us with a rope (probably wanted to strangle on it). 
Taking the rope, keep your the hard way and go to the well.


     Realizing that, standing near the well
and having with a rope, decide to go down.
But it was not easy: only after 20
unsuccessful attempts to tie something to chemuto, burst into 
the consciousness of a brilliant idea: USE THE ROPE. Gently down

at the bottom of the well and pulling on the surface
casket. He did not want to open, so we
take it with you and go on.

     To the west of the well is the entrance to
lock, and further north - some back room.
In the back room, opened, thus the key
take the mace. With its help break up chest
and grab an egg. How to read Russian fairy tales,
in this egg should be death Kashchei.

     After that, throw your feet to the south and
fall into the dark corridor. (Incidentally, in this
desirable place to throw anything: back
do not take). Light a lamp and its light
note the hatch. Banging on the lid with a club
and looking back to find a cache ...
We take away the crown in the cache and carry it Vasilisa. But 
Vasilisa take the crown does not want because Koschey still 
alive (abydno, huh?). Oh Oh, these women! Then go to search

Koshchey. Moving south from the dark corridor,
get into the hall. Here until we hear
chilling sounds. Deciding to find out who
there is so torn, go in the door and
ourselves in a stone room ... Horror! On
We unfriendly stares Miracle Yudo and very
clearly makes it clear that we're finished.
Yes, a fig - we answer to him and the heroic
a sword (a club?) sends Wonder Yudo
the ferry. Looking around at the sides, slowly sliding along 
the wall. Can not be! From here take dynamite?

However, in spite of everything, it exists.
Well, then take it with you and return
back into the hallway to continue the path Velho
to the south. But it was not there ... The door does not want
open. Did not help either the sword or mace,
or even dynamite. It remains only to breed
hands, and turning to the east, to pray
Allah (even the magic phrase "Sim-Sim, open up!" Did not work). 
Although, of course, is all a joke. Finally, after a long 
ordeal, typing HELP. Oops! Suddenly, from somewhere

appeared Ilya of Murom (?) and a powerful kick
Shoulder passed the door. Urya-a way to free ...
But, going into the bedroom and further east, we
find ourselves in the parlor. Farther back the way
no. Although ... wall of a bare ... Lay
dynamite, stop up your ears: Ba-boom! The wall -
hole, Shasta there ... Here Koschey! Well, you and
barricaded himself! With this in mind, and cry
"Banzai" cast ... in Kashchei egg. Well,
he dies, respectively.

     The rest is not so interesting. At a run
to Vasilisa in prison, gave her the crown, but
suddenly there is a dwarf (yes, the same) and
takes us somewhere, where the feast is a mountain.


                  *


     This concludes our story ended. This
was one of the Russian game genre ADVENTURE.
Till we meet again under the heading "Pilot"!






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Regards - greetings to help you create the journal.

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Locman - Description, prohodilka game Prince Ivan.

loafer - codes of immortality for the games: CYBERNOID 1 & 2, NEBULUS, YETI, ZYNAPS, MIKIE, TRUENO-2, NEW DIZZY, HOLLYWOOD POKER.

loafer - Passwords for the game Escape to Harhan.

Kaleidoscope - On the game, the black crows.

Kaleidoscope - An overview of new revenue - Escape to Harhan, GALACTIC GAMES,

Kaleidoscope - Presentation of Urals programs: TEXT UTILITY, PAGANINI HORROR.

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QUANTUM LEAP - the tragic end of a genius.

Tusovka - ZX-NET-Y - ZX YES!

PROFI CLUB - OS PROFI CP / M.

PROFI CLUB - On file shells: Copy K v4.31, HOP COMMANDER v1.05, DOS NAVIGATOR v1.0.

PROFI CLUB - PROFI 3.02 and KEMPSTON MOUSE.

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Mail - In the village of my grandfather ...

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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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