ZX-News #51
22 апреля 2000 |
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Virtual Worlds - the best English-language adventyura - "The Colour Of Magic"!
Virtual Worlds Allow me to present you with delight Best English-language adventyuru April season - "The Colour Of Magic"! We want to again thank Leonid Mishankova / Leo (Style Group) for finding branded version of the game, the head of the firm "Welcome" EY Budera for help in search relizera and finally MIS'a, who made shiny disc version of this program to complete the work in the TR-DOS'e (adventyurschiki, put a monument!). Well, now acquainted with the promotion adventyury - and forward to the wilds of the eye-popping and hilarious adventure! However, if someone gets stuck, let him boldly write to us about it, then one of the lyrics. Room "ZX-News" will be published a complete "prohodilka" games. __________________________________________ (C) 1999-2000 by JEDI Luminary -= THE COLOUR OF MAGIC = A Delta 4 Adventure, Piranha, Macmillan Ltd, 1986 Rincewind fought as always fought - clumsy, dishonest and without any tactics, but but with urgency and energy of the vortex. This strategy energy did not allow his opponent to realize that really do not know how to Rincewind fight. Often, this technique worked. Terry Pratchett, The Colour of Magic. "A Delta 4 Adventure" is famous for its incomparable humor and parody adventyurami. This time the guys from this firms have surpassed themselves! Though not without assistance "Piranha", but still. "The Colour Of Magic "(" The Colour of Magic) does not yield even the "Bored Of The Rings" ("Tired of Kolets"), the most ambitious of the known deltovskih games, not to mention other, type "Robin Of Sherlock" ("Robin Sherlokovsky). Adventyura written based on the eponymous book by Terry Pratchett (Terry Pratchett), which is widely known in the West as a classic parody of fantasy, so then is unsurpassed in its genre - call literary critics, what are, however, and must be either a true masterpiece. The action of "The Colour Of Magic" occurs in a flat world (The Discworld), the most incredible and absurd of all worlds, ever described in a fantasy. Incidentally, during the game's release writer released continued - "The Light Fantastic" ("The whimsical light"), where the adventures of heroes finally come to an end by the laws of literary criticism. So do not rely on the fact that after the game comes idyll - far, the ending will naikruteyshey! Although, if there is a computer version second book, Novels, then the player will probably smooth out the same shock that he received after the anticipated victory. But I will not get ahead of ourselves - will time, and you'll learn about everything. We turn to the character in the game, which you divide superprikolneyshie adventures galore dumped on them (and yours too) of the head. At this time adventyurschik become brain Rincewind (Rincewind), the most cowardly and inept magician on all disks in his youth expelled from the Unseen University, where they cook magicians for underachievement. As you know, worse than the sorcerer can only be his pupil, so the Rincewind can expect anything. By accident, he is faced with Dvatsvetkom (Twoflower), the first tourists to the flat world. Well, we know that there are only those who are different from normal people, ie are not. Dvatsvetok, having read books about the legendary Hrunevarvare and other heroes who left their safe four walls in order to at least one eye to look at them and their world - therefore it is unlikely action will be logical from the standpoint of those who have strangeness care about self-preservation. Tourist accompanies walking Chest-luggage (The Luggage), which will remind local rabble that does not suit this gentleman of the road leaving travelers to miss. Trolls, dragons, magic forces, and to top it all, he Death (Here he is male) - What? And this only a small fraction of those who will be on the way while wandering Dvatsvetka and Rincewind, and all relish not so much in the collision with the inhabitants of the disk, and not even in the how they occur, but in the fact kind of language these meetings to describe. So I strongly recommend to visit all accessible locations, in order to fully enjoy the magnificent fascinating lyrics with an inimitable sense of humor. Especially, that game is not very difficult to pass, the main The difficulty is not in use subjects in the right places, as is usually happens in other adventyurah, and to in a variety of options for ways to select, in short - do not get lost among them. But before we dive into the world of "The Colour Of Magic ", you need to know one important subtlety. As stated in the introductory statement to adventyure, Discworld, in contrast to the usual environmental fantasy has no north, south, east and west. Instead, the first two lines, they correspond Poop Disc (Hubward) and its edge (Rimward). And as the flat world is spinning at a rate of once every eight hundred days, yet You can walk along the rim and the disc - either in the direction of rotation (Turnwise), or against thereof (Widdershins), which agreed with the east and west. There are also Top (Up) with the bottom (Down) - are, fortunately, not differ from our measurements. However, When travelers arrive at the ship, the orientation changes completely: the north - a prow (Forward), the south - feeding (Aft), east - right side (Starboard), while the west is the left side (Port). All directions can be abbreviated to the first letter. Among other things, the building can enter the command "IN", and go to "OUT". Others the word is permissible to cut up to four letters While some cut and up to one: "LOOK" (L), "INVENTORY" (I), "GIVE" (G) and "WAIT" (Z - apparently from the "zzz", which is akin to the Russian "xp-rr" - another joke authors). And finally about shipping the game. Performed this procedure standard commands ("SAVE / LOAD"), tape player in the program itself (it is the release MIS'a, which is presented "ZX-News'om"), so do not change the drive in the game. At the end of each part adventyury (except, of course, last) you are encouraged to write game state which at the start of the next part will start automatically. Well, with the technical details of an end - time to dive in fun atmosphere "The Colour Of Magic" ... * Rincewind sat in a dark corner of the "rupture Drum" and sadly nursed a mug of very dilute beer, which cost in his last money. Belatedly realizing that beer is not really worth it them, he looked it over ("EXAM BEER") - and realized that this turbid dark brown fluid showed the exact character of his life. Suddenly rushed into the tavern blind Hugh (Blind Hugh) and made his way to the counter, where he greeted the Paunch, the owner (Broadman, the landlord), stared at the door. In It was not slow to appear strangely dressed little man, accompanied by huge wooden chests with lots of tiny feet. Visitors to the tavern at the sight of this all as one suspiciously glanced at his drink. And Rincewind vytraschilsya on the chest - he was made of pear-wise! Archmage, expending huge amount of time and effort, could hope receive only a small staff of this material. But a box? Rincewind has calculated that even if the chest was to the brim full star opals, the contents would not be worth a tenth of containing. The stranger, meanwhile went to the bar, and taking a large book, began in her chtoto search. "His name Dvatsvetok - cast a secret Blind Hugh Puzanov, - the book says him what to say. He's a little strange, but He is full of gold. "There was Dvatsvetok neozhidannno bear some gibberish about furnished, clean rooms and full board, reading aloud the lines from his Talmud. Paunch threw Hugh Huh look. Rincewind, seeing these obvious communication problems arose ("STAND UP") and immediately received a master's generous desire to get out somewhere far away. However, magician kept his head and saying that a good interpreter, under suspicious views began to establish contact with Dvatsvetkom ("TRANSLATE"). After unsuccessful attempts to obtain answers to several languages in a row (in himerski on vanglemesht, sumtri, even on the black-oruguyskom in which there is no noun - only one adjective, and even indecent), he desperately said a few words from the barbaric Trobe. Suddenly the little man face lit up. "Finally, my good friend, it's wonderful!" - He cried, but seeing that Rincewind stared at him dumbfounded, taken aback by the fact that conversation went to the barbarous language Dvatsvetok not wasting time, invited him to become a guide, as he spoke in trobski and, apparently knows the local area - of course, for a fee: one or Raina a half a day (a huge amount of local rates). The Wizard quickly agreed to all possible conditions ("OK") and immediately received the money for four days in advance. After this, the tourist had arranged to meet at the same venue tomorrow and suggested convey the owner's request to show him his room. Rincewind this request, translated Puzanov in order ("TALK TO BROADMAN"; "SAY SHOW HIS ROOM "), and he took Dvatsvetka upstairs. Left alone with a blind Hugh, the magician tried to find him, came from a stranger, but he remained silent. Thoughtfully wandering around the tavern, Rincewind was soon at the stairs leading to the cellar ("W"), where he stood poddonik with milk. Catching him, he climbed was in the cellar, but only there was too dark, so he had no choice but to back to the rack. Finally, Rincewind decided propagation of everything himself Dvatsvetka and avoiding the rack ("R"), went upstairs. On landing, all doors were closed, except one to which and headed the newly-made guide. But only He crossed the threshold of the room as lying on the bed Dvatsvetok, yawn, quickly jumped up and exclaimed: "So, today we will visit sights of Ankh-Morkporka! Vedi, Rincewind! ". * It's time to interrupt the narrative - to start the game, the information is sufficient. Difficulties could arise only under a system of communication, which is slightly different from the ordinary. Hopefully, from the order of Rincewind Puzanov you understood the principles of this system: "TALK TO ..." - With who carry on a conversation and then "SAY ..." - That say. More problems with the official words should not be (from the tavern can get out on command "OUT"). Now, when you become a person of Rincewind guide and will accompany you everywhere Dvatsvetok with a trunk-luggage, you need to explain why it was recommended to visit in all accessible locations. The fact is that the goal of the game - to show tourists the whole beauty Flat world, because the action of the plot develops depending on the reaction Dvatsvetka on the local sights and events. So feel free to surf the Wheel - the more places you visit, the more shall have a chance to beat the game. By the way, here are some tips for the first part: - Do not be stingy to give asylum milostnyu you about this, otherwise you can come to a standstill; - Of the found items useful to you poddonik only milk, others have purely for reference and entertainment information (But talk is almost always contain hints at the solution of certain puzzles); - If you have lost a tourist, do not hesitate to ask about him opposing people. Perhaps these tips will suffice. The script is well balanced, so that the game it is quite possible to go, using logic and ... intuition acquired in the first part. Of course, in extreme cases you can look at the book "The Color of Magic" - the more so, that is, its Russian translation (St. Petersburg, "ABC", 1997), but still much more interesting to experiment with myself so unusual and unpredictable adventyuroy as "The Colour Of Magic"! Good luck - you'll need it! __________________________________
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