ZX-News #51
22 апреля 2000

Virtual Worlds - the best English-language adventyura - "The Colour Of Magic"!

<b>Virtual Worlds</b> - the best English-language adventyura -
            Virtual Worlds



   Allow me to present you with delight
Best English-language adventyuru April
season - "The Colour Of Magic"!


   We want to again thank Leonid
Mishankova / Leo (Style Group) for finding
branded version of the game, the head of the firm "Welcome" EY 
Budera for help in search relizera and finally MIS'a, who made 
shiny disc version of this program to complete the work in the 
TR-DOS'e (adventyurschiki, put a monument!). 


   Well, now acquainted with the promotion
adventyury - and forward to the wilds of the eye-popping and 
hilarious adventure! However, if someone gets stuck, let him 
boldly write to us about it, then one of the lyrics.

Room "ZX-News" will be published a complete "prohodilka" games.
__________________________________________

(C) 1999-2000 by JEDI Luminary


        -= THE COLOUR OF MAGIC =
      A Delta 4 Adventure, Piranha,

           Macmillan Ltd, 1986


                        Rincewind fought as always fought -

                    clumsy, dishonest and without any tactics, 
but 

                    but with urgency and energy of the vortex. 
This strategy                     energy did not allow his 
opponent to realize that 

                    really do not know how to Rincewind

                    fight. Often, this technique worked.


                              Terry Pratchett, The Colour of 
Magic. 


   "A Delta 4 Adventure" is famous for its
incomparable humor and parody
adventyurami. This time the guys from this
firms have surpassed themselves! Though not without
assistance "Piranha", but still. "The Colour
Of Magic "(" The Colour of Magic) does not yield
even the "Bored Of The Rings" ("Tired of Kolets"), the most 
ambitious of the known deltovskih games, not to mention other,

type "Robin Of Sherlock" ("Robin Sherlokovsky).


   Adventyura written based on the eponymous book by Terry 
Pratchett (Terry Pratchett), which is widely known in the West 
as a classic parody of fantasy, so then is unsurpassed in its

genre - call literary critics, what are, however, and must be 
either a true masterpiece. The action of "The Colour Of Magic" 
occurs in a flat world (The Discworld), the most incredible and 
absurd of all worlds, ever described in a fantasy. 
Incidentally, during the game's release writer released 
continued - "The Light Fantastic" ("The whimsical light"), 
where the adventures of heroes finally come to an end by the 
laws of literary criticism. So do not rely on the fact that 
after the game comes idyll - far, the ending will 
naikruteyshey! Although, if there is a computer version

second book, Novels, then the player will probably smooth out 
the same shock that he received after the anticipated victory. 
But I will not get ahead of ourselves - will time, and you'll 
learn about everything. 


   We turn to the character in the game, which
you divide superprikolneyshie adventures galore dumped on them 
(and yours too) of the head. At this time adventyurschik become 
brain Rincewind (Rincewind), the most cowardly and inept 
magician on all disks in his youth expelled from the

Unseen University, where they cook magicians
for underachievement. As you know, worse than the sorcerer can 
only be his pupil, so the Rincewind can expect anything. By 
accident, he is faced with Dvatsvetkom (Twoflower), the first 
tourists to the flat world. Well, we know that there are only 
those who are different from normal people, ie are not. 
Dvatsvetok, having read books about the legendary Hrunevarvare 
and other heroes who left their safe four walls in order to at 
least one eye to look at them and their world - therefore it is 
unlikely action will be logical from the standpoint of those 
who have strangeness care about self-preservation.

Tourist accompanies walking Chest-luggage
(The Luggage), which will remind local
rabble that does not suit this gentleman of the road leaving 
travelers to miss. Trolls, dragons, magic forces, and to top it 
all, he Death (Here he is male) - What? And this

only a small fraction of those who will be on the way
while wandering Dvatsvetka and Rincewind,
and all relish not so much in the collision with the 
inhabitants of the disk, and not even in the how they occur, 
but in the fact kind of language these meetings to describe. So

I strongly recommend to visit all
accessible locations, in order to fully enjoy the magnificent 
fascinating lyrics with an inimitable sense of humor. 
Especially, that game is not very difficult to pass, the main

The difficulty is not in use
subjects in the right places, as is usually
happens in other adventyurah, and to
in a variety of options for ways to select, in short - do not 
get lost among them.



   But before we dive into the world of "The Colour
Of Magic ", you need to know one important subtlety. As stated 
in the introductory statement to adventyure, Discworld, in 
contrast to the usual environmental fantasy has no north, 
south, east and west. Instead, the first two lines, they 
correspond Poop Disc (Hubward) and its edge (Rimward). And as 
the flat world is spinning at a rate of once every eight 
hundred days, yet You can walk along the rim and the disc - 
either in the direction of rotation (Turnwise), or against

thereof (Widdershins), which agreed with the east and west. 
There are also Top (Up) with the bottom (Down) - are, 
fortunately, not differ from our measurements. However,

When travelers arrive at the ship,
the orientation changes completely: the north -
a prow (Forward), the south - feeding (Aft),
east - right side (Starboard), while the west is the left side 
(Port). All directions can be abbreviated to the first letter. 
Among other things, the building can enter the command "IN", 
and go to "OUT". Others the word is permissible to cut up to 
four letters While some cut and up to one:

"LOOK" (L), "INVENTORY" (I), "GIVE" (G) and
"WAIT" (Z - apparently from the "zzz", which is akin to the 
Russian "xp-rr" - another joke authors). And finally about 
shipping the game. Performed this procedure standard commands 
("SAVE / LOAD"), tape player in the program itself (it is the 
release MIS'a, which is presented "ZX-News'om"), so do not 
change the drive in the game. At the end of each part 
adventyury (except, of course, last) you are encouraged to 
write game state which at the start of the next part will start 
automatically. Well, with the technical details of an end - 
time to dive in fun atmosphere "The Colour Of Magic" ...



                 *


   Rincewind sat in a dark corner of the "rupture Drum" and 
sadly nursed a mug of very dilute beer, which cost in his last 
money. Belatedly realizing that beer is not really worth it 
them, he looked it over ("EXAM BEER") - and realized that this 
turbid dark brown fluid showed the exact character of his life. 


   Suddenly rushed into the tavern blind Hugh
(Blind Hugh) and made his way to the counter, where
he greeted the Paunch, the owner (Broadman, the landlord), 
stared at the door. In It was not slow to appear strangely 
dressed little man, accompanied by huge

wooden chests with lots of tiny feet. Visitors to the tavern at 
the sight of this all as one suspiciously glanced at his drink. 
And Rincewind vytraschilsya on the chest - he was made of 
pear-wise! Archmage, expending huge amount of time and effort, 
could hope receive only a small staff of this material. But a 
box? Rincewind has calculated that even if the chest was to the 
brim full star opals, the contents

would not be worth a tenth of containing.
The stranger, meanwhile went to the bar,
and taking a large book, began in her chtoto search.


   "His name Dvatsvetok - cast a secret Blind Hugh Puzanov, - 
the book says him what to say. He's a little strange, but

He is full of gold. "There was Dvatsvetok neozhidannno bear 
some gibberish about furnished, clean rooms and full board, 
reading aloud the lines from his Talmud. Paunch threw Hugh Huh 
look. Rincewind, seeing these obvious communication problems 
arose ("STAND UP") and immediately received a master's generous 
desire to get out somewhere far away. However, magician kept 
his head and saying that a good interpreter, under suspicious 
views began to establish contact with Dvatsvetkom 
("TRANSLATE"). After unsuccessful attempts to obtain answers to 
several languages ​​in a row (in himerski on vanglemesht,

sumtri, even on the black-oruguyskom in which there is no noun 
- only one adjective, and even indecent), he desperately said a 
few words from the barbaric Trobe. Suddenly the little man face 
lit up. 


   "Finally, my good friend, it's wonderful!" - He cried, but 
seeing that Rincewind stared at him dumbfounded, taken aback by 
the fact that conversation went to the barbarous language 
Dvatsvetok not wasting time, invited him to become a guide, as 
he spoke in trobski and, apparently knows the local area - of 
course, for a fee: one or Raina a half a day (a huge amount of

local rates). The Wizard quickly agreed to all possible 
conditions ("OK") and immediately received the money for four 
days in advance. After this, the tourist had arranged to meet 
at the same venue tomorrow and suggested convey the owner's 
request to show him his room. Rincewind this request, 
translated Puzanov in order ("TALK TO BROADMAN"; "SAY SHOW HIS 
ROOM "), and he took Dvatsvetka upstairs. 


   Left alone with a blind Hugh, the magician tried to find 
him, came from a stranger, but he remained silent. Thoughtfully 
wandering around the tavern, Rincewind was soon at the stairs 
leading to the cellar ("W"), where he stood poddonik with milk. 
Catching him, he climbed was in the cellar, but only there was 
too dark, so he had no choice but to back to the rack. Finally, 
Rincewind decided propagation of everything himself Dvatsvetka 
and avoiding the rack ("R"), went upstairs.



   On landing, all doors were
closed, except one to which
and headed the newly-made guide. But only
He crossed the threshold of the room as lying
on the bed Dvatsvetok, yawn, quickly jumped up and exclaimed: 
"So, today we will visit sights of Ankh-Morkporka! Vedi, 
Rincewind! ". 


                 *


   It's time to interrupt the narrative -
to start the game, the information is sufficient. Difficulties 
could arise only under a system of communication, which is 
slightly different from the ordinary. Hopefully, from the order 
of Rincewind Puzanov you understood the principles of this 
system: "TALK TO ..." - With who carry on a conversation and 
then "SAY ..." - That say. More problems with the official 
words should not be (from the tavern can get out on command 
"OUT"). 


   Now, when you become a person of Rincewind
guide and will accompany you everywhere
Dvatsvetok with a trunk-luggage, you need to explain why it was 
recommended to visit in all accessible locations. The fact is

that the goal of the game - to show tourists the whole beauty
Flat world, because the action of the plot
develops depending on the reaction Dvatsvetka on the local 
sights and events. So feel free to surf the Wheel -

the more places you visit, the more
shall have a chance to beat the game.


   By the way, here are some tips for the first part:


   - Do not be stingy to give asylum milostnyu
you about this, otherwise you can come to a standstill;


   - Of the found items useful to you
poddonik only milk, others have
purely for reference and entertainment information
(But talk is almost always contain
hints at the solution of certain puzzles);


   - If you have lost a tourist, do not hesitate to ask about 
him opposing people. 


   Perhaps these tips will suffice. The script is well 
balanced, so that the game it is quite possible to go, using 
logic and ... intuition acquired in the first part. Of course, 
in extreme cases you can look at the book "The Color of Magic" 
- the more so, that is, its Russian translation (St. Petersburg,

"ABC", 1997), but still much more interesting to experiment 
with myself so unusual and unpredictable adventyuroy as "The 
Colour Of Magic"! 


    Good luck - you'll need it!


    __________________________________







Other articles:

ZX-Party - Monopolization Demoparty demomeykinga and damage to the platform.

Virtual Worlds - the best English-language adventyura - "The Colour Of Magic"!

Opinion - Lost masterpieces: adventyurnye game.

News ON - Game: Worm World, Dizzy "A", Clickmania. Download: AON v0.5, E-mage Work Station, PIformat v2.1, Sprite Editor v1.01. Magazines: Adventurer in 1910, RUSH 2.

From the Editor - released a new very long-running issue of the newspaper.

Presentation - the announcement of the new paper "Stonehenge".

List BBS - The list of stations BBS.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
NEW GAME - The presentation of the game MIRROR.
Help - Issues of the newspaper of the gland.
Jokes - 16 jokes.

В этот день...   12 May