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ZX-News #51
22 апреля 2000 |
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Virtual Worlds - the best English-language adventyura - "The Colour Of Magic"!

Virtual Worlds
Allow me to present you with delight
Best English-language adventyuru April
season - "The Colour Of Magic"!
We want to again thank Leonid
Mishankova / Leo (Style Group) for finding
branded version of the game, the head of the firm "Welcome" EY
Budera for help in search relizera and finally MIS'a, who made
shiny disc version of this program to complete the work in the
TR-DOS'e (adventyurschiki, put a monument!).
Well, now acquainted with the promotion
adventyury - and forward to the wilds of the eye-popping and
hilarious adventure! However, if someone gets stuck, let him
boldly write to us about it, then one of the lyrics.
Room "ZX-News" will be published a complete "prohodilka" games.
__________________________________________
(C) 1999-2000 by JEDI Luminary
-= THE COLOUR OF MAGIC =
A Delta 4 Adventure, Piranha,
Macmillan Ltd, 1986
Rincewind fought as always fought -
clumsy, dishonest and without any tactics,
but
but with urgency and energy of the vortex.
This strategy energy did not allow his
opponent to realize that
really do not know how to Rincewind
fight. Often, this technique worked.
Terry Pratchett, The Colour of
Magic.
"A Delta 4 Adventure" is famous for its
incomparable humor and parody
adventyurami. This time the guys from this
firms have surpassed themselves! Though not without
assistance "Piranha", but still. "The Colour
Of Magic "(" The Colour of Magic) does not yield
even the "Bored Of The Rings" ("Tired of Kolets"), the most
ambitious of the known deltovskih games, not to mention other,
type "Robin Of Sherlock" ("Robin Sherlokovsky).
Adventyura written based on the eponymous book by Terry
Pratchett (Terry Pratchett), which is widely known in the West
as a classic parody of fantasy, so then is unsurpassed in its
genre - call literary critics, what are, however, and must be
either a true masterpiece. The action of "The Colour Of Magic"
occurs in a flat world (The Discworld), the most incredible and
absurd of all worlds, ever described in a fantasy.
Incidentally, during the game's release writer released
continued - "The Light Fantastic" ("The whimsical light"),
where the adventures of heroes finally come to an end by the
laws of literary criticism. So do not rely on the fact that
after the game comes idyll - far, the ending will
naikruteyshey! Although, if there is a computer version
second book, Novels, then the player will probably smooth out
the same shock that he received after the anticipated victory.
But I will not get ahead of ourselves - will time, and you'll
learn about everything.
We turn to the character in the game, which
you divide superprikolneyshie adventures galore dumped on them
(and yours too) of the head. At this time adventyurschik become
brain Rincewind (Rincewind), the most cowardly and inept
magician on all disks in his youth expelled from the
Unseen University, where they cook magicians
for underachievement. As you know, worse than the sorcerer can
only be his pupil, so the Rincewind can expect anything. By
accident, he is faced with Dvatsvetkom (Twoflower), the first
tourists to the flat world. Well, we know that there are only
those who are different from normal people, ie are not.
Dvatsvetok, having read books about the legendary Hrunevarvare
and other heroes who left their safe four walls in order to at
least one eye to look at them and their world - therefore it is
unlikely action will be logical from the standpoint of those
who have strangeness care about self-preservation.
Tourist accompanies walking Chest-luggage
(The Luggage), which will remind local
rabble that does not suit this gentleman of the road leaving
travelers to miss. Trolls, dragons, magic forces, and to top it
all, he Death (Here he is male) - What? And this
only a small fraction of those who will be on the way
while wandering Dvatsvetka and Rincewind,
and all relish not so much in the collision with the
inhabitants of the disk, and not even in the how they occur,
but in the fact kind of language these meetings to describe. So
I strongly recommend to visit all
accessible locations, in order to fully enjoy the magnificent
fascinating lyrics with an inimitable sense of humor.
Especially, that game is not very difficult to pass, the main
The difficulty is not in use
subjects in the right places, as is usually
happens in other adventyurah, and to
in a variety of options for ways to select, in short - do not
get lost among them.
But before we dive into the world of "The Colour
Of Magic ", you need to know one important subtlety. As stated
in the introductory statement to adventyure, Discworld, in
contrast to the usual environmental fantasy has no north,
south, east and west. Instead, the first two lines, they
correspond Poop Disc (Hubward) and its edge (Rimward). And as
the flat world is spinning at a rate of once every eight
hundred days, yet You can walk along the rim and the disc -
either in the direction of rotation (Turnwise), or against
thereof (Widdershins), which agreed with the east and west.
There are also Top (Up) with the bottom (Down) - are,
fortunately, not differ from our measurements. However,
When travelers arrive at the ship,
the orientation changes completely: the north -
a prow (Forward), the south - feeding (Aft),
east - right side (Starboard), while the west is the left side
(Port). All directions can be abbreviated to the first letter.
Among other things, the building can enter the command "IN",
and go to "OUT". Others the word is permissible to cut up to
four letters While some cut and up to one:
"LOOK" (L), "INVENTORY" (I), "GIVE" (G) and
"WAIT" (Z - apparently from the "zzz", which is akin to the
Russian "xp-rr" - another joke authors). And finally about
shipping the game. Performed this procedure standard commands
("SAVE / LOAD"), tape player in the program itself (it is the
release MIS'a, which is presented "ZX-News'om"), so do not
change the drive in the game. At the end of each part
adventyury (except, of course, last) you are encouraged to
write game state which at the start of the next part will start
automatically. Well, with the technical details of an end -
time to dive in fun atmosphere "The Colour Of Magic" ...
*
Rincewind sat in a dark corner of the "rupture Drum" and
sadly nursed a mug of very dilute beer, which cost in his last
money. Belatedly realizing that beer is not really worth it
them, he looked it over ("EXAM BEER") - and realized that this
turbid dark brown fluid showed the exact character of his life.
Suddenly rushed into the tavern blind Hugh
(Blind Hugh) and made his way to the counter, where
he greeted the Paunch, the owner (Broadman, the landlord),
stared at the door. In It was not slow to appear strangely
dressed little man, accompanied by huge
wooden chests with lots of tiny feet. Visitors to the tavern at
the sight of this all as one suspiciously glanced at his drink.
And Rincewind vytraschilsya on the chest - he was made of
pear-wise! Archmage, expending huge amount of time and effort,
could hope receive only a small staff of this material. But a
box? Rincewind has calculated that even if the chest was to the
brim full star opals, the contents
would not be worth a tenth of containing.
The stranger, meanwhile went to the bar,
and taking a large book, began in her chtoto search.
"His name Dvatsvetok - cast a secret Blind Hugh Puzanov, -
the book says him what to say. He's a little strange, but
He is full of gold. "There was Dvatsvetok neozhidannno bear
some gibberish about furnished, clean rooms and full board,
reading aloud the lines from his Talmud. Paunch threw Hugh Huh
look. Rincewind, seeing these obvious communication problems
arose ("STAND UP") and immediately received a master's generous
desire to get out somewhere far away. However, magician kept
his head and saying that a good interpreter, under suspicious
views began to establish contact with Dvatsvetkom
("TRANSLATE"). After unsuccessful attempts to obtain answers to
several languages in a row (in himerski on vanglemesht,
sumtri, even on the black-oruguyskom in which there is no noun
- only one adjective, and even indecent), he desperately said a
few words from the barbaric Trobe. Suddenly the little man face
lit up.
"Finally, my good friend, it's wonderful!" - He cried, but
seeing that Rincewind stared at him dumbfounded, taken aback by
the fact that conversation went to the barbarous language
Dvatsvetok not wasting time, invited him to become a guide, as
he spoke in trobski and, apparently knows the local area - of
course, for a fee: one or Raina a half a day (a huge amount of
local rates). The Wizard quickly agreed to all possible
conditions ("OK") and immediately received the money for four
days in advance. After this, the tourist had arranged to meet
at the same venue tomorrow and suggested convey the owner's
request to show him his room. Rincewind this request,
translated Puzanov in order ("TALK TO BROADMAN"; "SAY SHOW HIS
ROOM "), and he took Dvatsvetka upstairs.
Left alone with a blind Hugh, the magician tried to find
him, came from a stranger, but he remained silent. Thoughtfully
wandering around the tavern, Rincewind was soon at the stairs
leading to the cellar ("W"), where he stood poddonik with milk.
Catching him, he climbed was in the cellar, but only there was
too dark, so he had no choice but to back to the rack. Finally,
Rincewind decided propagation of everything himself Dvatsvetka
and avoiding the rack ("R"), went upstairs.
On landing, all doors were
closed, except one to which
and headed the newly-made guide. But only
He crossed the threshold of the room as lying
on the bed Dvatsvetok, yawn, quickly jumped up and exclaimed:
"So, today we will visit sights of Ankh-Morkporka! Vedi,
Rincewind! ".
*
It's time to interrupt the narrative -
to start the game, the information is sufficient. Difficulties
could arise only under a system of communication, which is
slightly different from the ordinary. Hopefully, from the order
of Rincewind Puzanov you understood the principles of this
system: "TALK TO ..." - With who carry on a conversation and
then "SAY ..." - That say. More problems with the official
words should not be (from the tavern can get out on command
"OUT").
Now, when you become a person of Rincewind
guide and will accompany you everywhere
Dvatsvetok with a trunk-luggage, you need to explain why it was
recommended to visit in all accessible locations. The fact is
that the goal of the game - to show tourists the whole beauty
Flat world, because the action of the plot
develops depending on the reaction Dvatsvetka on the local
sights and events. So feel free to surf the Wheel -
the more places you visit, the more
shall have a chance to beat the game.
By the way, here are some tips for the first part:
- Do not be stingy to give asylum milostnyu
you about this, otherwise you can come to a standstill;
- Of the found items useful to you
poddonik only milk, others have
purely for reference and entertainment information
(But talk is almost always contain
hints at the solution of certain puzzles);
- If you have lost a tourist, do not hesitate to ask about
him opposing people.
Perhaps these tips will suffice. The script is well
balanced, so that the game it is quite possible to go, using
logic and ... intuition acquired in the first part. Of course,
in extreme cases you can look at the book "The Color of Magic"
- the more so, that is, its Russian translation (St. Petersburg,
"ABC", 1997), but still much more interesting to experiment
with myself so unusual and unpredictable adventyuroy as "The
Colour Of Magic"!
Good luck - you'll need it!
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