Generation Z #05
01 января 2008
  Пресса  

Scene - Press Review in 2004: Kriik3, Adventurer in 1914, Psychoz 15, Donnews 1920, My speccy web-paper 1-3, cossakos o1-12, IzhNews # 0E, Life, Inferno- guide 5.

<b>Scene</b> - Press Review in 2004: Kriik3, Adventurer in 1914, Psychoz 15, Donnews 1920, My speccy web-paper 1-3, cossakos o1-12, IzhNews # 0E, Life, Inferno- guide 5.
 press scene past
 riskej ■ simbols
 april, 2004



lines written by a very long time. here they are for history, 
because that they were because of him we can judge a lot. Today

Some of the publications described below are gone, some of you 
already will never see. History is eternal, all for it.



 kriik3: inskene [magazine by skrju]

tonight went to scenergy and rolling his eyes, saw that
krik3 out! frantically gathering the remnants of the forces, 
pressed download, and about himself prayed to God that is not 
over the Internet (which is already almost none). time was 1.25 
after midnight, and I, under the variables obscenities in my 
direction from his parents and his brothers, sat down to 
breathe a new cry. 

the first thing that caught my eye, the style of "mini squares, 
which The authors seem to have firmly decided not to change. 
stylish, but not more loading screens (not had time to draw 
something more impressive? though ...). menu design I also did 
not kill him, but good memories of his left. Again, the stylish

minimalism, and I do not know it is bad or good. color spectrum
menu, though colorful, but the colors are not very different 
from each friend, so read the titles of articles seriously.


content of the magician has left me some mixed feelings.
like and done with integrity, in harmony, but some that the 
"dead" thread emotions, running on all counts, brings sadness. 
This can be called fatigue of cake, but you can just 
misunderstanding with by others. I do not know, the cry should 
live, if only because that he is needed. Now come genz4, but I 
do know that despite the large quantity of material in it, he 
is worse than screaming. worse, because that there is my 
article, but not my soul ... although it may have, Yes, and 
there really is only a very small part of what it should be. 
skrju give myself cry, and that is why he is such a fantastic.


reading scream, I ran across a rather unflattering remarks in
my address, and address of the Hensen's and even a little 
offended at first, but then just realized that you can not get 
offended. need to look a little deeper in myself that I did. 
And long ago it was ... 

for reading the entire mage I somehow to each article
envision a kind of picture. somewhere is
a rider in armor of the chips, somewhere nature - forest and
walking in the woods a sad old man. very interesting happened 
afterwards to interpret these images. because somehow they 
appeared in my consciousness? it means something ...


special impression left on the tracks d-juice and nik-o. Tracks
just perfect for any mood magician. still in
head sounds sound engine ... chug-chug ...

I remember how sad I was when I finished reading the last
Article cry. sad that pleasant after
a few minutes gone and you will have to dive into the routine
everyday problems, and would have liked to wander on this
tale ...

much later, when once again rethink everything they read,
I realized that I cry - it's not just stsenovy magician, it is 
also a subtle psychologist for every seeking soul.



 adventurer # 14 [magazine by cpu]

I do not know, still do not know if I was so much surprised by 
the release another titan of modern journalism. still do not 
know what do I still waiting on that number, but are not even 
in it. but the essence of something once again that I did in my 
imagination could not submit that the right does otgrohali 
cyberpunk. 

conceptually new, ideologically sprawling, three stsenovy and
four unique fourteenth number adventurer'a.

outburst of emotions accompanied me throughout the whole show
Maga - First there was the intro, which could be observed
unmatched work mate prof'a (and in their community simply
Lelik), and then was himself a magician - magic, lofty and madly
interesting. well, what can I say about this - you need
feel!

design - is something new in the field zhurnalostroeniya. 
remember as a pulsar set about trying to do something like 
that, but still did not allow opportunities. but cpu'shniki 
still did it. CPU, you gods!


the bad news. Yes, I will not argue - the magazine has become 
gloomy, from former brilliance remained virtually nothing, but 
instead we gained a new level, the level of this scene magazine.

and of course these words are said himik's zxz in the editorial 
office adventurer'a, they clearly do not deserve. however, let 
each reschit for himself ...


start of # z80.rus buffer: fri jul 18 10:45:09 2003
*** Now talking in # z80.rus
*** Topic is 'in adv # 15 requires an interesting article on 
games' *** Set by outshined on thu jul 17 12:28:51

riskej> all
km> riskej:
zxz ^ poswt> maybe
riskej>?
*** Zxz ^ poswt changes topic to 'in adv # 15 requires interest
articles on games with a new hull number is not necessary, and
with the mood of the text ... no more adventyurera ... '
km> Yeah: (
km> text is very difficult to read ...
km> Yes and the shell is some ... mysterious ...
riskej> net
zxz ^ poswt> I said yes!
zxz ^ poswt> and do not interrupt higher risk
zxz ^ poswt> Of course you all the molecules
zxz ^ poswt> because you have to break your eyes too Genze
riskej> this as a once-a breakthrough. a new consciousness - a 
new concept - new ideas. magazine took a new benchmark to which 
all have stretch. it just turned out of smshnogo ideologically 
stsenovy. Is not this rulez?

riskej> on stage there is no higher - on stage, there are 
people - and each opinion

*** Riskej changes topic to 'in adv # 15 requires interest
articles on games with a new hull number is needed, and with
such a text mood. adventyurer lives! '
end of # z80.rus buffer fri jul 18 10:45:09 2003

everything is clear and without any words ...

and in general, lately I can not imagine Spectrum without cpu.
maybe it sounds weird, but in my eyes now as
the main mascot of the Spectrum - his character and pride!


 psychoz # 15 [paper by triumph]

nearly a year of silence, triumph, now efforts kyv'a,
released its publication. I read this issue over a cup of hot
coffee, late at night. spirit of the publication remained the 
same - those who ice'di presented since the second number. 
fuzzy concept morality, a kind of slang and knowledge of the 
business - all it's the guys from the triumph gave us in this 
new - Easter room.

It all starts with simple but tasteful intro to rhythmic
great music ironman'a. space, and we go into the world,
on pussy 'Murka.
change the shell, more precisely, it was replaced by the one
which was becuul. I like this shell more sympathetic,
somehow fun and unobtrusive look.
content generally pleased with its diversity - and the news and
reviews, and interviews with the brothers Oliver, taken and 
translated Journal of zxf.

it is unlikely you bored by reading this number, too, he
interesting. look forward to further progression of this 
publication because there tends to anything. Yes, and always 
have. 


 donnews # 20 [paper by ohg'cms]

against the backdrop of a global media lull, the 20th number 
was at least how much something interesting drop to soothe my 
mind personally. it was interesting to read a trip report on 
the cafe, as well as a review of the submitted songs out there.

strange and incomprehensible to me seemed analysis dem. people
disassemble makes it so illiterate and uninteresting
it ruined the whole big picture of the newspaper. do not want 
normal analyze - so why do it? phrases, which is called

"Just to say, and yes even the opinions with which I disagree.
oh yeah, nice, very nice intro. something in it is
sparkling is ...


 my speccy web-paper # 1-3

the guys kept their promise and we can see their internet 
project screens of their monitors.

span a horrible, even if the music some have done on the 
ground, and then even that is not present.

content fairly standard for newspapers, but now feels
in the same sort of reviews that laziness - a couple of lines - 
common phrases and all. lacking something this newspaper, 
except that I do not understand why. and yet I read it was not 
particularly interesting. 


 cossakos # o1-o6

Newcomer takes the reins of empty niches speccy press.
while, of course, but nevertheless in the absence of something 
more standing, the newspaper was the most productive. without 
ideas, with some light haze of freedom and excitement and 
enjoyment of each polozhitlnogo letters in their direction. I 
can not yet say anything certain - the guys are trying, but the 
main thing in our business. but that turning into a full paper 
for me personally, they to do a lot more.



 cossackos # 11

maloprimechatelny number: dry as a desert and uninformative
absolutely. already the first signs of design, rather
modest so far, but initiatives encouraging. language of 
presentation is still to the horror Bezbashenny and 
uninteresting. the process of reading the publication in I took 
no more than 5-10 minutes without even leaving nothing in the 
memory. young people, I think, still manifest itself, and yet 
work, work and work again. 


 cossackos # 12

the reading process has already taken away about 20 minutes, 
putting a small but particles behind. progress, though not as 
great as would have liked, it does not become the cause of 
"failure" numbers, but rather made him personally in my eyes 
the most successful of all the long line of cossackos. thought 
to the universal, I think happiness is no longer "walk", 
scattered and not very understandable, but instead acquired a 
rather striking shape became particularly clear priviredlivym 
(that's how I). design remain firmly on the mark "2 +", and 
without assistance from hand, he seems to be so and there would 
be: standing over it think - to attract, say, someone from a 
more or less experienced people. There are positive aspects in 
the publication (yes, they and almost everywhere there), but 
readers' letters are enough already described and without me.



 izhnews # 0e

I read it is terribly long ago and far not all, but 
selectively. but remember very well that it was somehow funny 
to watch all this nonsense, imagines himself a god of 
journalism. 


 life

shit.


 inferno-guide # o5

frankly, was a bit surprised by the release edition. even
or rather did not think it will ever come out (with
Why would it?). may be hidden reasons that past
Rooms have been for me in the side, just a little by bringing
attention. and exit this room, I was even glad - just
because he went out. unobtrusive intro with chunks on
background'e somehow brings sadness. a little refreshing
atmosphere of the "fuzzy" picture of the silent / delta, not 
quite, however, justifies the title "inferno". is logical

would look an inscription "guide". content of the magazine also
some gloomy, and indeed the entire magazine more
focused on hardware, coding and system rpm being little
touching scene. maybe it's, well ... at least that
part of the articles I read, left a generally positive
impressions. shell is minimal, and while I personally
seemed comfortable. 2 bitplans coloring is no pressure on the 
eye, introducing variety in the color palette entries. quite

diverse in style and music, I think, will not leave anyone
indifferent. Here are almost all it's made somewhere in the
2002-2003. basically, I was not expecting more from this
rates, but that does not mean that it is bad. No! rather it 
would be correct to say that the magazine on the fan, and 
someone that number should be very attractive, but to me he 
stood on the mark "Medium".






Other articles:

Editorial - "it seems incredible the idea that new number genz'a be."

Editorial - riskej: fifth issue of the journal genz front of you!

Editorial - imagination: "the real battle has long died down, disassembly, there was only a small circle of great and persistent. us.

Genz - credits: the authors of the paper.

Genz - contacts: contacts with the authors.

Scene - interview: an interview with the Minsk artist Surfin Bird.

Scene - interview: an interview with the famous Moscow encoder and musicians Titus / MKHG.

Scene - interview: intevyu with cult Czech musicians Ziutek / ESI.

Scene - scene today: "Keep the Spectrum scene, like, pick up where it is hard!"

Scene - shit on da scene: "lately scene abundance of a bunch of stench, frank bezdarschiny and bad taste."

Scene - Press Review in 2004: Kriik3, Adventurer in 1914, Psychoz 15, Donnews 1920, My speccy web-paper 1-3, cossakos o1-12, IzhNews # 0E, Life, Inferno- guide 5.

Scene - Press Review in 2006: Info Guide 10, Lamergy, Fantastic.

Demo scene - idiot by skrju: demo, shown at an exhibition in Kaliningrad ascii-work group galza.

Demo scene - an overview of the demos with raww.orgy 2007.

Demo scene - an overview of the demos from Forever eight.

Gfx scene - "pixel-scene at Spectrum is in a pretty sorry state" ...

Gfx scene - overview charts with a virtual party of Antique Toy 2007.

Gfx scene - overview charts with Di: Halt 2007.

Gfx scene - an overview of graphics painted directly on the di-halt in 2007 demoparty.

Gfx scene - overview charts with Forever Eight.

Music scene - an overview of the musical album "Konami" by c-jeff.

Music scene - an overview of the music album by a dick on the table "by Karbofos.

Music scene - an overview of the musical album "Listen up, i'm here" by Scalesmann / march cats.

Music scene - an overview of the musical album "Don't stop my clock" by Scalesmann / March cats.

Music scene - an overview of the musical album "Turbo-Sound" by Karbofos.

Music scene - Review active in 2007-2008, Spectrum musicians.

Music scene - ubiktune.org: chiptune lable.

Music scene - an overview of music from Di: Halt 2007.

Music scene - an overview of music c Forever Eight.

Music scene - an overview of music c raww.orgy 2007.

Music scene - an overview of music c Forever Hex.

Music scene - an overview of music c Chaos Construction 2006.

Music scene - an overview of music c Antique Toy 2005.

Music scene - an overview of music c Chaos Constructions 2004.

Game Scene - an overview of recent games: Kill Conan, Scalesmann must die, Cannon Bubble, Pang, Ballquest, Mine man 2.

Party - report Izhevsk party ASCII 2004.

Party - report of the Nizhny Novgorod pati di-halt 2006.

Poem - Casa] [stansky trip ice'di.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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