Generation Z #05
01 января 2008

Game Scene - an overview of recent games: Kill Conan, Scalesmann must die, Cannon Bubble, Pang, Ballquest, Mine man 2.

<b>Game Scene</b> - an overview of recent games: Kill Conan, Scalesmann must die, Cannon Bubble, Pang, Ballquest, Mine man 2.
 games
 riskej ■ simbols
 2007



Today until 5 am with a friend playing on his Spectrum of 
"pang" by ocean software, and involuntarily wondered - what is 
it that prevents today's developers to bring their game up to 
this, it seemed would be difficult, but at the same time and a 
pleasant level. advanced Games mostly unsophisticated and 
low-motion, sometimes impression that the authors who create 
them, or themselves little play games, or simply do not have a 
good imagination. would love to see on the Spectrum is not just 
a bunch of games, only slightly differing from each other, and 
though small, but masterpieces. in After all, there are plenty 
of consoles that are close to a Spectrum ideas it is quite 
possible to draw from there. 



                             kill conan delirium tremens, 2007

                                                      beat-em-up

"Kill Conan. game based on the showdown on the forum zx.pk.ru.
otvyaznyh "beat-em-up", where you take on the role of 
executioner hammer. the number of murders, I think, is 
unlimited, at As I have killed 102 Conan, on what the game is 
not over, but I calmed down. unpretentious, yet nice graphics 
and live musical accompaniment.

worth special mention short, but hilarious intro,
atmospheric brings us closer to game action. respect,
wizard!



                               scalesmann must die togyaf, 2007

                                                      beat-em-up

the next game after the showdown on the forum zx.pk.ru. as
creator wizard / dt and karbofos / dlcorp.
otvyaznyh a little childish, the level significantly lower than 
the first creation. in general, of little interest, but 
extremely ideological game. 



                                  cannon bubble cez team, 2007

                                                           logic

on the passing game took me a few hours left
good impression. 30 levels in the game, during which you
will be desperate to fight the onslaught of bubbles
shooting them from a cannon. every 6 levels of the authors will 
change atmosphere of the game background images, pretty good 
quality, to the word. in the end you will find a nice final cut 
with an abundance of graphics.

Good gameplay and graphics, nice music
and sound effects. the game is worth it to play.
Europe, appear to strongly going to conquer new
vertices gamedev. Well, we are only too happy!



                           pang alone coder, shiru otaku, 2006

                                                          arcade

"Severe pain". process of the game took about 20 minutes, but 
it brought a lot of fun. Two of the world, each with 3 levels 
with sinister bubbles narovyaschimi send a brave soldier in the 
abyss. goal game - to destroy every level all the bubbles.

great gameplay, nice graphics,
very atmospheric music and sound efefekty. A separate
mention that in the first game supports 16 colors for
point, making it compare with similar projects in
consoles. decent work from an already proven
author.



                 ballquest alone coder, shiru otaku, 2006-2007

                                                          arcade

"Travel ball". another work from the same co-operation, and
again supported 16 colors per pixel! process of the game took 
about hour, for that were pretty potrepleny nervishki. ball

nars constantly rolled away not where he is required under
This moving is quite realistic. in general, the playability, as
in the previous game, on the level, although it seemed to me, 
all just a little worse. six-channel (!) atmospheric music from

shiru otaku, similar to the past, it is pretty graphic
clearance.
8 levels in the game, the goal - to collect all the keys, and 
then appears on "exit". simultaneously to collect cherries and

diamonds (which are well stimulate the growth of your points)
dodging spiders and trying not to fall into the void.
Summing up, I want to note that in the game once supported 16
flowers on the point and turbo-sound! in one package, we will 
free got a great product, will combine some of the best

recent advances.



                            mine man 2 triumph game labs, 2005

                                                          arcade

simple game, where you have to go through the field, bypassing
mines, the presence of which indicates "scaner". mine detection
You can use the radar, just do not get carried away, they are 
not so a lot - only 4, as well as the amount of your lives.

graphics in the game is very mediocre, the availability of 
music is observed only in the start menu and under "help" 
("goofdather.mix" by cj.echo). the process of the game 
"diluted" good sound effekatami.

Management sinclair-2. pressing the "space" takes you to the 
store where You can purchase additional radars and life.

16 levels in the game, during which I waited for only one thing 
- final cut. Unfortunately, the end was marked only by the fact 
that I thrown in the basic-48.






Other articles:

Editorial - "it seems incredible the idea that new number genz'a be."

Editorial - riskej: fifth issue of the journal genz front of you!

Editorial - imagination: "the real battle has long died down, disassembly, there was only a small circle of great and persistent. us.

Genz - credits: the authors of the paper.

Genz - contacts: contacts with the authors.

Scene - interview: an interview with the Minsk artist Surfin Bird.

Scene - interview: an interview with the famous Moscow encoder and musicians Titus / MKHG.

Scene - interview: intevyu with cult Czech musicians Ziutek / ESI.

Scene - scene today: "Keep the Spectrum scene, like, pick up where it is hard!"

Scene - shit on da scene: "lately scene abundance of a bunch of stench, frank bezdarschiny and bad taste."

Scene - Press Review in 2004: Kriik3, Adventurer in 1914, Psychoz 15, Donnews 1920, My speccy web-paper 1-3, cossakos o1-12, IzhNews # 0E, Life, Inferno- guide 5.

Scene - Press Review in 2006: Info Guide 10, Lamergy, Fantastic.

Demo scene - idiot by skrju: demo, shown at an exhibition in Kaliningrad ascii-work group galza.

Demo scene - an overview of the demos with raww.orgy 2007.

Demo scene - an overview of the demos from Forever eight.

Gfx scene - "pixel-scene at Spectrum is in a pretty sorry state" ...

Gfx scene - overview charts with a virtual party of Antique Toy 2007.

Gfx scene - overview charts with Di: Halt 2007.

Gfx scene - an overview of graphics painted directly on the di-halt in 2007 demoparty.

Gfx scene - overview charts with Forever Eight.

Music scene - an overview of the musical album "Konami" by c-jeff.

Music scene - an overview of the music album by a dick on the table "by Karbofos.

Music scene - an overview of the musical album "Listen up, i'm here" by Scalesmann / march cats.

Music scene - an overview of the musical album "Don't stop my clock" by Scalesmann / March cats.

Music scene - an overview of the musical album "Turbo-Sound" by Karbofos.

Music scene - Review active in 2007-2008, Spectrum musicians.

Music scene - ubiktune.org: chiptune lable.

Music scene - an overview of music from Di: Halt 2007.

Music scene - an overview of music c Forever Eight.

Music scene - an overview of music c raww.orgy 2007.

Music scene - an overview of music c Forever Hex.

Music scene - an overview of music c Chaos Construction 2006.

Music scene - an overview of music c Antique Toy 2005.

Music scene - an overview of music c Chaos Constructions 2004.

Game Scene - an overview of recent games: Kill Conan, Scalesmann must die, Cannon Bubble, Pang, Ballquest, Mine man 2.

Party - report Izhevsk party ASCII 2004.

Party - report of the Nizhny Novgorod pati di-halt 2006.

Poem - Casa] [stansky trip ice'di.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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