Generation Z #05
01 января 2008

Scene - interview: an interview with the famous Moscow encoder and musicians Titus / MKHG.

<b>Scene</b> - interview: an interview with the famous Moscow encoder and musicians Titus / MKHG.
 interview with titus ■ ex-mkhg
 kyv ■ ​​triumph
 2006



q>

Well, let's start with the banal: submit please::)


a>

Titov, Andrei Aleksandrovich :-)


q>

Tell us a little about yourself (for now): age, marital
position paper.


a>

it is also necessary for the magazine? :-) Work as a programmer 
at the firm, develops PBX.



q>

all of you:) you - a legend:)


a>

Nope, not a legend :-) just do not want to especially affect 
the personal life. but what concerns Spectrum - please.



q>

ca. your first computer and how you became interested in general
com?


a>

was the first programmable moonwalker (or all-terrain vehicle, 
I do not know how he called) with the buttons on the top panel. 
it can be programmed for specific tasks (drive by meters

rotated by degrees, etc.). Then (in mid-80's) is
was a novelty, and I saw him one friend, zafanatel this
all-terrain vehicle.


q>

%), And how is it programmed? really punched cards?


a>

on top of the button, using them can enter the program.
by the way, zx.pk.ru zips somehow infa about this all-terrain 
vehicle. 


q>

how you got to spec?


a>

spectrum came only later. was first programmable calculator to
105 steps (I forgot what it is called), then in 1989 came
Radio 86rk, and then only in the 1991 Spectrum (delta-48k).


q>

Well, what did you do on the sinter to 94 years? :) (Or 95 th)


a>

up to 94 years I have been programming, as, indeed,
after. a program on ACME began back in 1989 on the RC-shke.


q>

Wow ... programming zx, too, began then to do?


a>

on the zx 91. I have the same current Speccy 1991 appeared.


q>

to cooperate with you mkhg produced any releases to
cake?

a>

in 1992 transferred to the specialist and the pK a couple of 
programs. with pk music editor under pipper, and from 
specialist game zoo. version made the tape, but none of them 
are not distributed. as at 92 was scratched Dizzy 4 and began 
writing his Dizzy-3000, which and has not been appended. by the 
end of 1992 had drawn all screens, graphics, scripts, etc. but 
the final gameplay has not been completed yet. ie could 
resemble the screens, but things do not worked.

in 1993 made for a debugger, disassembler size of 2 kb,
subsequently, and all krekal (elite 3, etc.). in 1994
restored and made a disk version of the game black tiger. then
the end of 1994 reinstated and made the first release to the 
public monty python. a couple of weeks the market went elite 
three larder, I hacked it last week and made his version, after 
which I was invited to star fairs hackers group, and after 
another week isaychik phoned and was lured into mkhg. way to

new year 1995 I was in the mkhg.


q>

how and from whom you got the game, zarelizhennye
then you as a series of codemasters collection?


a>

in 1995 I gave them softstar.


q>

ECHO is interesting - where he procured them?


a>

:-) I do not know but I suspect that perhaps through komkod 
(outland corp.) from Moldova, but they were imported from 
Romania. 


q>

why out of the game announced in preview1 miami chase did not
released. Is it true that the title picture in it was
drawn magicsoft?


a>

true.


q>

and the first question?


a>

right now I'll ask Vic.


q>

who is this ????!


a>

magic. He said that he could not remember :-)


q>

concept intro you invent yourself or take on other platforms?


a>

mostly to himself, but everything depends on the intro. in the 
navy seals idea came partly from amigovskoy demos hardwired.



q>

Incidentally, in the intro navy seals 1,2 is your track? if so 
- is your only Mouzon for zx?



a>

My, but not the only one. Proto, basically, I wrote oranzhirovki
and remixes of other people's tunes, but sometimes (as in 
neviseals) come up with the music itself.



q>

Is it true that your loader to your release works with im2?


a>

I do not remember :-)


q>

I remember in one of your intro was the announcement 
kopressora. you wrote it for yourself? want to know the 
details, methods, speed compression .. etc.



a>

Yes, I wrote it for myself. ie especially for the great 
codemasters collection. the emphasis was on speed of 
extraction, which above all known compressors, with a decent 
degree of compression. Methods lzw. compression speed was as 
fast as I can remember where a minute or less to 30Kb.



q>

touch and smell these things are not real?


a>

no.


q>

for what reason you went with the cake?


a>

I did not go with him :-)


q>

but:) the last work of yours, kind of like, 97-year?


a>

96, as I recall. just then the Spectrum died in Moscow, and 
there was no meaning nothing to write. In addition, since 1996 
I have been Amigo.



q>

died in commercial terms?


a>

Well, like, yes. no more users wanting to do something for
him to acquire. the exact date of the full decline of sales in 
the market - 8 March 1997.



q>

but what about hobbies? ie Spectrum is not a hobby for you?


a>

for me a hobby - programming, and every thing that is 
interesting do. Spectrum is relevant until it was needed to the 
masses. agree, because programs are not written for a computer, 
and for the people. 


q>

Now you're on What are you working? what components you have at 
home? ;} Follows Are you the evolution pc ^ speccy ^ amiga ^ 
c64 scene, etc. etc. if so, what are you that you can say about 
their development (decay). 


a>

com - Pentagon 512, Delta 48, a dandy, UKNZ, agate-9, PC, Amiga
1200 and Amiga 600, and etc.
I think that the Speccy and Amiga as a massive component "dead"
remain current, enthusiasts and fans.


q>

you to them does not consider himself?


a>

no. I'd rather be a lover of the Spectrum, but not a fan. 
moreover, not even Spectrum, and that park games, etc., that it 
was done. plus nostalgia in some way ...



q>

role in your life has played the spectrum? does not happen if 
such that you regret the time spent for him?



a>

about the time I do not regret.


q>

question on Amiga:) Why did not reveal his sortsy controller
keypad on the Amiga?


a>

I have my sources do not give anyone. In addition, the Projects 
are not paid off (Pedpolagalos that at least 10 people willing 
to put themselves this controller, and put all three of them, 
including me). 


q>

gee:) at the expense of your spec-file.
1. whose is the archive? =- O
2. -Are you going to ever overtake him on the PC?


a>

what lies I have a mixture of my and some other
mates, for example, my friend rindsoft'a. and surpass
going, of course, as would be possible and appropriate
drive (with the possibility to read demagnetized discs).


q>

whether you are for speccy-scene now? if so, what
command (or products) you like (remember)?


a>

do not watch. but remember some toys, "fire'ice",
eg.


q>

your attitude to people who fanaticism are spec
as an idol?


a>

normal. fanatics are everywhere, so they both need.


q>

is there any chance that you do anything at Speke?


a>

not excluded.


q>

:) What can you say (as wishes, farewell, etc.
etc.) present spektrumistam?


a>

not to focus on the Spectrum ... and not the fruit of a new 
iron. new hardware - this is not the Spectrum, and no thought 
of his prisobachivat to him.



q>

Thanks for the interview! we have already 3 o'clock in the 
morning and go bainki. 


a>

sentimental dreams!





Other articles:

Editorial - "it seems incredible the idea that new number genz'a be."

Editorial - riskej: fifth issue of the journal genz front of you!

Editorial - imagination: "the real battle has long died down, disassembly, there was only a small circle of great and persistent. us.

Genz - credits: the authors of the paper.

Genz - contacts: contacts with the authors.

Scene - interview: an interview with the Minsk artist Surfin Bird.

Scene - interview: an interview with the famous Moscow encoder and musicians Titus / MKHG.

Scene - interview: intevyu with cult Czech musicians Ziutek / ESI.

Scene - scene today: "Keep the Spectrum scene, like, pick up where it is hard!"

Scene - shit on da scene: "lately scene abundance of a bunch of stench, frank bezdarschiny and bad taste."

Scene - Press Review in 2004: Kriik3, Adventurer in 1914, Psychoz 15, Donnews 1920, My speccy web-paper 1-3, cossakos o1-12, IzhNews # 0E, Life, Inferno- guide 5.

Scene - Press Review in 2006: Info Guide 10, Lamergy, Fantastic.

Demo scene - idiot by skrju: demo, shown at an exhibition in Kaliningrad ascii-work group galza.

Demo scene - an overview of the demos with raww.orgy 2007.

Demo scene - an overview of the demos from Forever eight.

Gfx scene - "pixel-scene at Spectrum is in a pretty sorry state" ...

Gfx scene - overview charts with a virtual party of Antique Toy 2007.

Gfx scene - overview charts with Di: Halt 2007.

Gfx scene - an overview of graphics painted directly on the di-halt in 2007 demoparty.

Gfx scene - overview charts with Forever Eight.

Music scene - an overview of the musical album "Konami" by c-jeff.

Music scene - an overview of the music album by a dick on the table "by Karbofos.

Music scene - an overview of the musical album "Listen up, i'm here" by Scalesmann / march cats.

Music scene - an overview of the musical album "Don't stop my clock" by Scalesmann / March cats.

Music scene - an overview of the musical album "Turbo-Sound" by Karbofos.

Music scene - Review active in 2007-2008, Spectrum musicians.

Music scene - ubiktune.org: chiptune lable.

Music scene - an overview of music from Di: Halt 2007.

Music scene - an overview of music c Forever Eight.

Music scene - an overview of music c raww.orgy 2007.

Music scene - an overview of music c Forever Hex.

Music scene - an overview of music c Chaos Construction 2006.

Music scene - an overview of music c Antique Toy 2005.

Music scene - an overview of music c Chaos Constructions 2004.

Game Scene - an overview of recent games: Kill Conan, Scalesmann must die, Cannon Bubble, Pang, Ballquest, Mine man 2.

Party - report Izhevsk party ASCII 2004.

Party - report of the Nizhny Novgorod pati di-halt 2006.

Poem - Casa] [stansky trip ice'di.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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