Adventurer #05
30 ноября 1996
  Игры  

Promotion - the passing game "Navy Moves-2".

<b>Promotion</b> - the passing game
        (C) Fedorov, "Chasm" Vladimir



              NAVY MOVES



     Once I went through this toy, I wanted to write satire
novella-promotion in the spirit of the descriptions made by us 
with NEVER'om to STARGLIDER'am. I came up with a nuclear 
submarine seized by Chechen terrorists, commando - a great 
lover of heavy music, which would be running on a submarine 
with a player on the ears and shoot the bandits to a song

Metal corrosion - "Kill to sunarefa.
In general, everything should come out very
fumes and fun. Then I sat and wrote
article to other sections, and the more
was the progress of this process, the less
I was attracted to the idea of ​​writing novels.
I do not know about you, but to me our magazine
recently has come to resemble some
rather weak literary fiction with an eye
lokompyuternoy orientation (I
mind all these boot novels). May
be, of course, I'm wrong, but in this game, you will find here 
only practical advice without the BS. Something I signed here, 
and dashed off a kilobyte this same hull, so it's time move 
closer to work. 

     The game itself consists of two parts. In
the first part you will get to
an enemy submarine. First you
have to cross water minefield, mines are jumping on an 
inflatable motorboat. In the next phase you will spoil the 
blood of the enemy paratroopers, all of which strive to make a 
hole in your boat, shooting harpoon guns. Naturally, you will 
have drown them before they will translate into

implement their sinister plans. Next, you
crawls into the skin (rubber) and the diver continues its path 
in the underwater cave infested by sharks. And finally, you

to fight with a giant octopus,
which closes the entrance to the grotto, where there is

submarine. Of course, with his bare hands here
do nothing, and you will be equipped with a compact 
bathyscaphe. Once on Miracle Yuda will remain horns and legs, 
you show a cartoon about how your bathyscaphe

swims in the Gateway submarine. On this first
part of the game ends. No special mental effort to pass this
part of the game is not nuzho, you just
manual dexterity and good response (over the first and second 
phase I was at midnight - it's they are very stuffy).


     The most interesting begins in the second part of the 
game, after you get in, inside the submarine. As in any a good 
shooter, you have to destroy boat and, moreover, of course, 
stay safe and unharmed. To do this you need to raise

submarine to the surface, stop
engine, to get into the engine compartment
(Which of course is locked), set a bomb near the reactor, to 
give a radiogram of the successful completion of the mission 
and safely slip away. All operations, except for installation


bombs and immediately retirovaniya, carried out through 
computers, which scattered throughout the boat. In principle,

You can use the first available computer commands to return to 
the ascent, stop the engine and transmission of radio messages, 
but telegram can be sent only after

setting bombs, and the door into the engine compartment
open the computer, installed directly around engine compartment.

     For the convenience of orientation in the hallways, I drew 
the map. All doors are marked with numbers and letters from 1 
to D. If you get in the door, then get into a parallel 
corridor. In principle, having spent a day in this game, you 
start well oriented in their intricacies. 



     But not all as easy as it might seem at first glance - to 
use a computer, you should know access codes to different 
systems. Cheats You can learn oshmanav corpse 
svezhezamochennogo officer. On the boat you may encounter the 
following officers: 


            Captain, 1 officer,

   1 officer mechanic, 2 officer, mechanic,

   An officer of the Signal Corps, 2 Signal Corps officer.

Each of them has its own code of occupation. That is: in the 1 
st and 2 nd officer mechanics code is the same. Officer looks 
as follows (sm.ekrah): 


     You can rob the body in case
if you lie on it, and then stand up.
Doing this is not on the spot, so
like corpses in this game have a feature
quickly disappear. Of course, you can wear
throughout the submarine, officers, and collecting urine
codes, but the game is a little trick
which can cool make your life easier - except for all the above 
operations, the computer can give you the codes All officers on 
the ship. To do this, know only the code for the captain.


     He went away a little on the topic I
I want to say that the application of the journal
written Russified version of the second
part of the game. When she was being novice users, I have 
always steamed himself in all 
DERECHA-IZQUIERDA-ARRIBA-ABAJO-FUEGO, a of understanding 
phrases such as: AHORA DISFRUTA DEL SOL MANTENTE EN FORMA PARA 
ARCTIC MOVES, at the time (and still is) out of the question 
could not. Therefore, zapasshis Spanish-Russian dictionary and 
a little popyhtev I ETS Lal Russian version of the game, where 
even with the computer you are easily able to explain in 
Russian. 



     So, imagine that you have collected the codes of all 
officers (or soaked captain). Now you will find a door into the 
engine compartment (it is marked on the map) and use a 
computer, which costs near the door.



     To do this, it is enough to stay near your computer and 
turn to face him. You will see a screen bortovgo computer with 
which and you have to work. Computer understands commands 
consist of one, and two words. If you do not want to

play in the Russian version, below, I will match the Spanish 
and Russian teams. 


                END CON

                FIN OUT


     Any of these commands is used to
termination of a session with the computer.


               DERD CODES


     After entering this command, the computer
request code 1 officer to confirm
identification. I do not know whether
this is a mistake a programmer, whether intentional
glitch, but must enter the code master. Pos
le boot you get the codes
officers of all services in the following order:


               Captain

               1 st officer

               officer, a mechanic,

               Signal Corps officer.


              ASCI PopUp

              ASCE FOOD

              SUPE Raised

              EMER The behavior


     After entering this command, you need to
enter the code a second officer. If you entered the code
correctly, the submarine will emerge.



     The next two teams consist of
two words: a verb and a noun.


        verbs: PARA OCTA

                 STOP STOP

nouns: MAQU Motor

                 MOTO MOTO


     Any combination of the verb with any
noun is a team. For example: stop the engine or STOP engine.
As you probably already guessed, this team
serves to stop the engine. To
computer to execute it, you should know
Package 1 officer.

     Once the submarine surfaced and
motor is stopped, you can already get
on the bridge of the submarine (the lift will work)
and admire the view of the open ocean.

     To plant a bomb in the engine compartment, you need to 
open the door. Done is the following commands:




         verb: ABRI OPEN

nouns: PUER DOORS

                 COMP Scrying

                 PARE OTSE


     As in the previous level, the combination of the verb any 
noun will command. In order to use it, you need to

know the code officer, a mechanic.


     Thus, the door opened, a bomb laid,
time would disappear. But do not rush to break a moose on the 
surface - there you no one expects. You need to give a telegram 
that laid the bomb and it would be time send yours bathyscaphe. 
To do this you 'll need to use a computer. You need to enter 
one of the following: command and verify their identity stolen 
code signaller. 


              TRAN COMMUNICATIONS

              TRAS community


     After downloading the program you are prompted for your 
message. It is here that have me and reward the biggest problem 
with passage of this game. All that I introduced

caused only an error message. But digging into the body of the 
program, I fished out an interesting set of letters: 
OABERBYAMD. As it turned out - this is the message of the 
mission. Logically, before this could 

can not think of. Therefore, I think - it
radio message was given in the original instructions to the 
game. In my Russian version, I replaced by an unremarkable set 
of letters of the message: "Aw, Snap them."


     Well, now get out of the computer and make faster legs - 
initially on transmission of messages and the way to the 
bathyscaphe you are given only two minutes. Once again I want

remind you that bathyscaphe will wait
you are not on the initial location of the game, and in a 
location that is designated on the map word THE END. Reaching 
the bathyscaphe, you will only enjoy the final cartoon, but 
it's pretty carbon. 


     Finally I want to say a few
words. If you like to use CHEAT
MODE and you have SCORPION, then you will be able to
learn all the codes are not killing any of the
officers - they are generated each game
again, and they can be found at # E403
(58,371). For those who like to play fair, my advice is: do not 
take the officers Codes - Useful life of more pop better

captain. Cartridges also have a habit of
end and they need to fill the same
way as you take the codes from the officers,
but also selecting the ammo you can only
soldiers. If the cartridges run out completely, then you have 
to knock on glushnyak soldiers a lift: it needs to stand on

elevator at the same time with the soldier and start
movement - the soldiers will pop next to the elevator.

     At the same time, I think we can finish
because, in my opinion, extremely difficult
moments in this game anymore.


                   *





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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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