Adventurer #05
30 ноября 1996 |
|
Promotion - the passing game "Navy Moves-2".
(C) Fedorov, "Chasm" Vladimir NAVY MOVES Once I went through this toy, I wanted to write satire novella-promotion in the spirit of the descriptions made by us with NEVER'om to STARGLIDER'am. I came up with a nuclear submarine seized by Chechen terrorists, commando - a great lover of heavy music, which would be running on a submarine with a player on the ears and shoot the bandits to a song Metal corrosion - "Kill to sunarefa. In general, everything should come out very fumes and fun. Then I sat and wrote article to other sections, and the more was the progress of this process, the less I was attracted to the idea of writing novels. I do not know about you, but to me our magazine recently has come to resemble some rather weak literary fiction with an eye lokompyuternoy orientation (I mind all these boot novels). May be, of course, I'm wrong, but in this game, you will find here only practical advice without the BS. Something I signed here, and dashed off a kilobyte this same hull, so it's time move closer to work. The game itself consists of two parts. In the first part you will get to an enemy submarine. First you have to cross water minefield, mines are jumping on an inflatable motorboat. In the next phase you will spoil the blood of the enemy paratroopers, all of which strive to make a hole in your boat, shooting harpoon guns. Naturally, you will have drown them before they will translate into implement their sinister plans. Next, you crawls into the skin (rubber) and the diver continues its path in the underwater cave infested by sharks. And finally, you to fight with a giant octopus, which closes the entrance to the grotto, where there is submarine. Of course, with his bare hands here do nothing, and you will be equipped with a compact bathyscaphe. Once on Miracle Yuda will remain horns and legs, you show a cartoon about how your bathyscaphe swims in the Gateway submarine. On this first part of the game ends. No special mental effort to pass this part of the game is not nuzho, you just manual dexterity and good response (over the first and second phase I was at midnight - it's they are very stuffy). The most interesting begins in the second part of the game, after you get in, inside the submarine. As in any a good shooter, you have to destroy boat and, moreover, of course, stay safe and unharmed. To do this you need to raise submarine to the surface, stop engine, to get into the engine compartment (Which of course is locked), set a bomb near the reactor, to give a radiogram of the successful completion of the mission and safely slip away. All operations, except for installation bombs and immediately retirovaniya, carried out through computers, which scattered throughout the boat. In principle, You can use the first available computer commands to return to the ascent, stop the engine and transmission of radio messages, but telegram can be sent only after setting bombs, and the door into the engine compartment open the computer, installed directly around engine compartment. For the convenience of orientation in the hallways, I drew the map. All doors are marked with numbers and letters from 1 to D. If you get in the door, then get into a parallel corridor. In principle, having spent a day in this game, you start well oriented in their intricacies. But not all as easy as it might seem at first glance - to use a computer, you should know access codes to different systems. Cheats You can learn oshmanav corpse svezhezamochennogo officer. On the boat you may encounter the following officers: Captain, 1 officer, 1 officer mechanic, 2 officer, mechanic, An officer of the Signal Corps, 2 Signal Corps officer. Each of them has its own code of occupation. That is: in the 1 st and 2 nd officer mechanics code is the same. Officer looks as follows (sm.ekrah): You can rob the body in case if you lie on it, and then stand up. Doing this is not on the spot, so like corpses in this game have a feature quickly disappear. Of course, you can wear throughout the submarine, officers, and collecting urine codes, but the game is a little trick which can cool make your life easier - except for all the above operations, the computer can give you the codes All officers on the ship. To do this, know only the code for the captain. He went away a little on the topic I I want to say that the application of the journal written Russified version of the second part of the game. When she was being novice users, I have always steamed himself in all DERECHA-IZQUIERDA-ARRIBA-ABAJO-FUEGO, a of understanding phrases such as: AHORA DISFRUTA DEL SOL MANTENTE EN FORMA PARA ARCTIC MOVES, at the time (and still is) out of the question could not. Therefore, zapasshis Spanish-Russian dictionary and a little popyhtev I ETS Lal Russian version of the game, where even with the computer you are easily able to explain in Russian. So, imagine that you have collected the codes of all officers (or soaked captain). Now you will find a door into the engine compartment (it is marked on the map) and use a computer, which costs near the door. To do this, it is enough to stay near your computer and turn to face him. You will see a screen bortovgo computer with which and you have to work. Computer understands commands consist of one, and two words. If you do not want to play in the Russian version, below, I will match the Spanish and Russian teams. END CON FIN OUT Any of these commands is used to termination of a session with the computer. DERD CODES After entering this command, the computer request code 1 officer to confirm identification. I do not know whether this is a mistake a programmer, whether intentional glitch, but must enter the code master. Pos le boot you get the codes officers of all services in the following order: Captain 1 st officer officer, a mechanic, Signal Corps officer. ASCI PopUp ASCE FOOD SUPE Raised EMER The behavior After entering this command, you need to enter the code a second officer. If you entered the code correctly, the submarine will emerge. The next two teams consist of two words: a verb and a noun. verbs: PARA OCTA STOP STOP nouns: MAQU Motor MOTO MOTO Any combination of the verb with any noun is a team. For example: stop the engine or STOP engine. As you probably already guessed, this team serves to stop the engine. To computer to execute it, you should know Package 1 officer. Once the submarine surfaced and motor is stopped, you can already get on the bridge of the submarine (the lift will work) and admire the view of the open ocean. To plant a bomb in the engine compartment, you need to open the door. Done is the following commands: verb: ABRI OPEN nouns: PUER DOORS COMP Scrying PARE OTSE As in the previous level, the combination of the verb any noun will command. In order to use it, you need to know the code officer, a mechanic. Thus, the door opened, a bomb laid, time would disappear. But do not rush to break a moose on the surface - there you no one expects. You need to give a telegram that laid the bomb and it would be time send yours bathyscaphe. To do this you 'll need to use a computer. You need to enter one of the following: command and verify their identity stolen code signaller. TRAN COMMUNICATIONS TRAS community After downloading the program you are prompted for your message. It is here that have me and reward the biggest problem with passage of this game. All that I introduced caused only an error message. But digging into the body of the program, I fished out an interesting set of letters: OABERBYAMD. As it turned out - this is the message of the mission. Logically, before this could can not think of. Therefore, I think - it radio message was given in the original instructions to the game. In my Russian version, I replaced by an unremarkable set of letters of the message: "Aw, Snap them." Well, now get out of the computer and make faster legs - initially on transmission of messages and the way to the bathyscaphe you are given only two minutes. Once again I want remind you that bathyscaphe will wait you are not on the initial location of the game, and in a location that is designated on the map word THE END. Reaching the bathyscaphe, you will only enjoy the final cartoon, but it's pretty carbon. Finally I want to say a few words. If you like to use CHEAT MODE and you have SCORPION, then you will be able to learn all the codes are not killing any of the officers - they are generated each game again, and they can be found at # E403 (58,371). For those who like to play fair, my advice is: do not take the officers Codes - Useful life of more pop better captain. Cartridges also have a habit of end and they need to fill the same way as you take the codes from the officers, but also selecting the ammo you can only soldiers. If the cartridges run out completely, then you have to knock on glushnyak soldiers a lift: it needs to stand on elevator at the same time with the soldier and start movement - the soldiers will pop next to the elevator. At the same time, I think we can finish because, in my opinion, extremely difficult moments in this game anymore. *
Other articles:
Similar articles:
В этот день... 21 November