Adventurer #05
30 ноября 1996 |
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Interview - An Interview with Nicodim'om (R. Romanov), the author of the game Prince of Persia.
We decided to continue the fine tradition begun in previous issues, and today we offer you an interview with the creator of the sensational this spring game "Prince of Persia" - Romanov Roman (Nicodim). On behalf of ADVENTURER'a interview took Fedorov "Chasm" and Vladimir Colin "Never" Alex from Infosoft Group, as well as Elfimov "Elf" Constantine of Auryn Group. ADVENTURER: We think it will be interesting know when and where your passion Speccy? NICODIM: My first appeared at the Spectrum me in 1992 and it was Leningrad. Then I was still in the first year of his high school and while on the computer, only played. Then I gathered myself "Pentagon 48" (Incidentally, the "Leningrad" payal too himself), though he lived in my short time - I had suddenly burned. Similarly, even remember the date, when it happened - the first in January 1993 year. After that I make myself nachal Pentagon 128. A: And when you do the first time I saw Speccy? N: When I was in eleventh grade, Speccy only began to appear in Yaroslavl. Gizmo was fashionable then. Bought I remember myself dude in our class. I looked at toys to play - himself also wanted this. A: You learn on the programmer. What you to This has pushed? N: At first I wanted to do on electronics, but then, toward the end of school, when more closely acquainted with computers, I wanted a little more about them. Here and decided to enter the programming. A: Toys - toys. And when you the desire to write something yourself? N: Yea long time. I have always, in principle, would do something. Until Spectrum'a I worked on UKNC even if there was such desire. And for Speccy, after which tired of playing, then decided something himself ... A: And when was it? N: Basically, how to solder 128'oy and program began to write. A: If it is no secret, what was it? What were your first steps? N: I've been a bit mistaken. The first steps I made another 48'om. Wrote different routines work with sprites in assembler. Type LASER BASIC. And if you honestly say - this was crap ... A: At the time, was the fashion at the feeders to Games. Have you done anything like that? N: Yeah, yeah, yeah. Loaders did. Did like, toys to three. It seems to the "Silent Service "," Phantis "and" Tarzan ". A: Does anywhere Toys with your intranet? N: If sold, so just in Yaroslavl. We would like their friends in Moscow shove, but was told that this good for them and themselves in bulk. A: What was your first job, which interested in others? N: The first serious work for myself, I I think Disk Doctor. True, others he was not interested because the program I did for myself. Just those similar programs that were at my disposal does not suit me. Of course, in my the doctor had a lot of glitches, but for me it amiss. And the fact that interested others - perhaps it was the "Pirates". A: Before we end up with a lot of rumors that you, allegedly, write, or write sobiraeshsya "Pirates 2". Is this true, and if you're going, when to wait for the release of this game? N: After I made "Pirates," in Basically, came to me takya thought. Maybe I'm someone something like that and say, but seriously I have this project not engaged, and now not going to start. A: You have made a name for itself by releasing "Prince". Why is it byla this is the game, but neither is any different? N: "Prince" was the first serious game I saw on the computer, particularly on the PC. And for old time's sake I wanted to move it to the Spectrum. A: You did it once, or somebody who helped you in this work? N: For this game I D.J. MUSICSOFT wrote the music. And everything else I did myself and graphics make rubbings very interesting way - straight from the monitor screen "Pause" mode. A: In recent years, programmers have already filled disc loader, and a new fashion for different demos and megademy. Your attitude towards demam? Like whether you ever make your megademu? N: K megademam my attitude is, in principle, the normal, but I have never wanted to to do this because very steep effects I have not, in general, I think that this is all pointless, at least for me. Special talent in me to this no. And so, if anyone engaged in this, please - is interesting to see. Although vsrechaetsya quite a lot of bullshit. A: When the SPECTROFON'a like mushrooms after a rain crept different electronic publications. How do you treat this phenomenon? What magazines you can isolated from the total mass? N: To date, I like only three of the magazine. This, of course, the most first magazine - SPECTROFON, then ZX-FORMAT and ADVENTURER. Other major magazines, I have not seen. A: What Kharkov FAULTLESS? N: I've seen a number of this journal. Special impression on me, he did not make. To me there's not much to be read. Nick FIR interesting articles. A: What are your future plans? We heard that you now started making a new game. Tell me more about it. N: While playing in the stage of conception. I want to make a game in the genre QUEST.Eto be "Legend of Kyrandia ". I want to surpass it with the Amiga on the Spectrum. I liked it - that's decided to do. Now throws schedule and ponder the basic concept of the game - as everything will be programmed. A: That is now possible to say with certainty that the project will not be postponed in the "back burner", and the game will be released? That it's just a matter of time? N: Yeah, you're right. I'm already seriously engaged in this case. A: Emblem of whether you are with what some people from other cities, which also makes serious stuff at Speccy. N: Links I just within the city, well and, of course, with you - rybintsami. No simply expressed his desire this. A: We know that you have in the city has its own Computer hangouts. You never there is an idea - to realize the interesting ideas of others? N: Actually, I do not know those Yaroslavl people who have a lot of interesting ideas about Spectrum'a, so exchange of ideas with these people is difficult. In principle, the ideas I had and have very short supply. So no problems with it. A: If it is no secret, what tools do you use for translating their ideas into reality? N: About the assembler: I have always worked and will work in TASM. Of graphic it's ART STUDIO, SPRITE EDITOR v1.0 - like Moscow. In fact, it is not very steep, but I'd rather not see. Returning to assemblers: lots of them I've tried, it XAS, MASM, PASM. When I was doing "Prince", I was trying to overtake the program in any of these assemblers and I have nothing this does not go. Some assembly swore that he had no memory enough the other just hangs when assemblirova Research Institute. So I think that TASM for today the most decent product. A: What prompted you to write "Prince"? I wanted to achieve fame, may be money or you were just on the whim- write a toy that people were happy? N: I would say that the glory I never really did not care. I like the program, and if by that you can get more and money - then why not. That is money - this is not the last factor, which prompted me to write a game. A: Do you except Speccy, there is still Amiga. What do you think about the different computer platforms in general, and what would you advise, as already known quite a programmer to use in future Novice Speccy? N: At the expense of what I like here two views can not be - it certainly Amiga. And I can not advise - someone like that, he himself then buy. I think that the PC - it's crap. I chose Amiga, because, having worked on it a bit, just felt a big difference in Compared to a PC. No need to reboot, when the program requires a different configuration. No messing around with cards, peripherals - Amiga is a once in almost everything you need for normal operation. Take the same Sound - Sound Blaster on solid pilikanie and howling. The graphics on the Amiga looks much nicer. PC - this is such a machine on which you can run one, Well, a maximum of two programs. To start the third - to alter completely the whole machine and change the whole system. PC - machine for the office when working primarily with databases. Now many people are buying IBM, as it were automatically. Ask a man - why buy it? Steep that the machine? And he says - everyone has a PC, and I took myself. That such situation. A: You say that you like to work on Amiga. And he to her you something done? N: On the Amiga, I do no program I write. I use it as a tool. Of course, I mostly play on it, well and make a schedule for at least the same "Kyrand'ii. I have friends who written on the Amiga music. In principle, using it as a home computer. A: We have heard that you have at the University of have the opportunity to access the Internet. You had the experience of work in this network? If yes, it is interesting to learn about your contacts with Computer enthusiasts in other countries. N: Of course, there is a desire to connect with kemnibud, but I'm still a beginner in this business. So far, only go for a known server. So, I recently went to a server company "Team 17". There I found a lot of information which can be read: tips for toys, how to insert different cheat'y is interview people from the firm. Interesting thing, though out of the house to talk - a little expensive. And for all the freebies would advise to play. A: Among the programmers at Spectrum'e metilas this trend - almost all write conversion from different machines: c PC, Amiga, and even with the Dendy. Appear, of course good work: "UFOs," your "Prince". The plans of some people's "Dune 2", "Warcraft", "Mortal Kombat". Do not want to you do something his own, and if you encountered such a desire, then what prevented the realization of this project? N: Yes, it's pretty sore point. Loggerheads with the game on other platforms - the the easy way, and to fully own make a game that few know how to program and draw well. There need someone who can write a script. Steep game designer who knows how to do anything should own. Now, basically, everywhere some programmers who know how to write program - and all. A: If you had the opportunity to write their full play, which genre would you prefer and why? N: To date, I would prefer made the game in the genre of QUEST, though not averse to and STRATEGY, but I think this game the genre is much more difficult to program. If you do ACTION, then needed a cool artist. But in Spectrum'e nothing outstanding in this genre can not be done because the graphics from the computer rather shameful. A: And what about "R-Type", "Navy Seals", "Robocop"? They're pretty well done. N: I do not know. For now, there are many Games of this genre, but they are no longer in great demand. At one time the name of your games have been hits, but today their pereplyunet any console. A: Once you've done "Prince", you had to distribute it. And you probably came to experience this kind of affairs. Tell what distribution methods are most effective. N: I do not understand the question! What methods? Y We have one method of distribution - copy from a friend. Or, in extreme cases, to buy on the market. But I think that if you want You can normally distribute their products. A: In your "Prince", was given the proposal to extend it by mail directly from the author. Interestingly, this way to bring results? N: By mail? Was the lack of active buyers. A: That is, basically, you're spreading their programs through Moscow? N: I sold a copy to Moscow and St. Petersburg Local distributors for a single remuneration. They got the right to distribute the program in the city and region. But they are unlikely to restrict it. Especially our Moscow colleagues, such as Magic Soft'a or Softstar'a. That is, they are happy someone from the floor to sell to the author does not know it. A: As you otnosishsya to the creation of the world famous Spectrum of people and organizations, such as Mednonogova or Code Busters? N: More than anything, of course, makes me happy St. Petersburg creativity of people or groups because of Moscow's virtually no programs and no leaves. Gathered there, apparently some hackers and huckster. That is, they trying to squeeze out a freebie from all parts of the program and shake their grandmother with it. Of Ukrainians want to thank Rst 7, TASM and Stalker'a for STS. All other piled with Spectrum definitively who where. A: If you do not mind a few questions regarding his personal life. N: Why not. A: In your game, "Pirates", all the ships, as we noticed, were named beers. I guess the beer plays an important role in your life? N: That's true. Of all the alcoholic beverages only, which I admit - is beer. And in the "Pirates" and the truth, the ships were named varieties, which at that time were my most favorite. A: By the way, we learned that except computers, you zanimaeshsya yet another Noah interesting feature - you, with your friend Athanasius release the MC RADIO. This pretty cool thing, and we would all Speccy fans advised to contact with Nicodim'om and record a couple of issues. Pinned you cool! After listening to a couple cassettes, we just became interested in knowing some reason you do this. N: Well, first, the idea came not to me but Athanasius. He's a big music fan, likes different music, but I'm doing, basically, hardware part of the project. Of course, we use the equipment in a nonprofessional their records. And led to the creation of this project is that to date on all radio stations that we can hear in the UHF band, pretty shameful music. For example, the same "Europe +" Us very annoying because there are very many goods pop. On the other hand, what we do, we just are funny. A: Yes, we had the pleasure to listen to several issues. Particularly liked (I - Chasm'u) to "Beer revue. N: my favorite topic. A: What is your favorite genre among the games? N: This is the most difficult question for me. Because I like almost any game, if only they were famously made. That is, I love STRATEGY, and QUEST, and ARCADE. For example, many do not like arcade games. They say it's childish game, or are they stupid. But I do not soglaesen, I do really like some of the arcade. Get the same "Prince". So that it is difficult to single out favorite genre, I in general, an avid player. A: It was a pleasure to talk with you, we all had a good time. N: Thank you, too. Till we meet for a glass of beer! *
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