Adventurer #02
16 марта 1996

Guests - Interviews. Away Surdakar Group.

<b>Guests</b> - Interviews. Away Surdakar Group.
   (C) music DJ-DENS



              I N T E R B L U



     Today our guest is known to
our city SURDAKAR GROUP. On behalf of
of our questions are answered Ryabtsev
Dennis (Dan, he's DJ-DENS).

ADVENTURER: Tell the story of education in your group, what was 
its original composition. SURDAKAR GROUP: In 1993 I was engaged 
in circle of programming, and there met Sosedova and Ivan 
Ivanov, Eugene (John). In late 1993, I hacked BATTY, made her 
CHEAT, and improved interface and added nine additional

levels. Once I showed it to
the above people, we decided to work
together ... But we did not know what to make
their abilities. After some deliberation
decided to make an electronic magazine (then
SPECTROFONa time was not yet). Above the name of the magazine 
we have long thought, as over the name of our group. The fact is

that we are all addicted to the game in the circle
"DUNE 2 (at IBM), and Vanya has read the book
Frank Herbert's "Dune." Therefore, we log
called "DUNE", and the group - "SURDAKAR",
as an abbreviation of the name of the hero of this book
SARDAUKAR.

     At this time, not less known in
Rybinsk, INFOSOFT GROUP engaged in selling programs on floppy 
disks for SPECCY. These floppy disk had copy protection

MICROPROTECTOR, developed by a member of this
Groups - SHRSOFTom. This state of affairs
we do not feel like it and without hesitation, John broke it 
(frankly, SHRSOFT "lazhanulsya" - left the table

MICROPROTECTORa not protected). Firing
through the TTC "Gnome" first issue of our magazine, which 
mentioned the ANTIMICROPROTECTORe, We got a call from 
representatives of the Groups ... Since they were introduced. 
But ... This acquaintance turned out to have a loss

John, who moved to INFOSOFT. Together
with Vanya, we continued to make the log until
in the same circle we have not met with
Smirnov, Andrei.
A: It is interesting to know the current composition
group.
SG: In our midst today:

   Ryabtsev Denis (DJ-DENS) - ideas, graphics,

                      music, codes, texts;

   Parshukov Yuri (YURI) - Graphics, Codes;

   Andrey Smirnov - codes, 3D-animation;

   Pozdnyakov Maxim (MAD MAX) - music.

A: What programs have been issued your
group?
SG: It all started with the magazine "DUNE". Then
Russification "DANGER MOUSE", "BLINKY'S",
"REBEL STAR 2 / 2. Then the music demos: LIMONIA, MASTER BOY, 
TYPE DEMO. Original games - COLOR LINES (A: On this game you 
will learn in the next issue ADVENTURERa), PITHON (see annex). 
Well, Of course, many LOADERov for games.




A: Whether you are developing systems and applications?
SG: What kind of programmer is not involved
this matter? Of course we do. We did PLAY - ASM-player music
BATTY DESIGNER - level editor for games BATTY 3 + (+9 LEVELS), 
TAKE DISK - utility to recover the 8 th sector 0 st track. I am 
especially pleased to present to your attention our new 
development FONT EDITOR v1.5.

A: Tell me more about this program.
SG: To tell the truth, we did not expect that
This font editor will be distributed. FONT EDITOR was created 
only for because in ART STUDIO was very

inconvenient to create FONTy for their programs. But God knows, 
this programm will be useful to you, when you create your own 
program. (Just like a poem ...) A: You have brought us an 
article about Hacker. A Hacker themselves think?

SG: It is no longer ... Previously, we have been opening toys, 
CHEAT-s, but this all in the past.

A: At Rybinsk rumors about your megademe "IMAGINATION". And 
anyone at all seen at least one part of it?

SG: Actually, this is not speculation. Individual pieces were 
shown to a narrow circle of acquaintances.

(Comment CHASMa: Very interesting
effects, nice, professionally composed music, beautiful 
graphics. Total impression: "Very bad").

That readers have an idea that they
worth the wait, especially for ADVENTURERa
provided part of the demonstration.
A: Well, look at the annex!
True, had upset the owners of
SPECTRUM 48 - this demo 128 ONLY ...
A: Your future plans?
SG: Plans for a lot ... First, finish
game "ROAD FIGHTER" (race), and secondly,
make the next version FONT EDITORa -
make up the character (A: O, YES!)
and anything else you can put forward ideas;
now do disk utility to work
with graphic images directly onto
CD, without loading files into memory.
The main objective, of course - to finish the "IMAGINATION", 
incidentally, translated title means "imagination".

A: Do you think that the games are
you do, have their prototypes on other computers (IBM, DENDY, 
etc.)? SG: Good question and, most importantly on the topic. We

already themselves over this thought. Therefore, it was
drafted their own game (a genre
QUEST) and started its implementation. We do not
We will not go into details of how to do - ADVENTURERa readers 
know about it first.

A: You were the first in our city who
began to make an electronic journal for
SPECCY. After the publication of ADVENTURERa,
I would like to know your attitude to this
event, and what will be the fate of
your "DUNE"?
SG: The last part of the question I just
"Killed", a feeling that you bury
our magazine. Strange, because the issue of competition here 
does not arise. First, "DUNE" - minizhurnal and when it is 
created, we did not put such global goals as you. Considerable 
place in "DUNE" set aside jokes. Second, we ourselves become 
less time but we're not going to curtail production

his journal. Simply, he will go
once a year. There will be information about
what we have done for the year, our plans for the
the next, and, of course, new and emerging POKEs
jokes.
A: How do you react to our proposal about cooperation?
SG: The answer to this question is obvious!
Because your magazine will be published with
greater frequency than "DUNE", then we
We are pleased to share with readers your
Log of experience and our new developments.
A: How do you react to the proposal of creating a page from 
ADVENTURERe SURDAKAR GROUP?

SG: It's tempting ... Perhaps not a bad idea!
A: Thanks for the interview. Good luck!
SG: We also wish success to you and your
readers!
A: Until we meet again!


                    *





Other articles:

Guests - Interviews. Away Surdakar Group.

Up Work - Up Work for "PENTAGON 128": correcting spontaneous obrabatyvaniya some keys, updating Sinclair-joystick.

Interface - The answer to readers' questions on games: 48 irons, Octopus, Star Raiders 128, Rapid Response Squad, UFO.

Interface - Hacker ... Who are they? Why do they need?

Novella - "The Last Stand" (by playing "Last Battle").

Review - On updates p / o in the city of Rybinsk: Sky Hight Stuntman, Italian Supercar, Paris to Dakar, Grell and Falla, Amazing Adventurer of Robin Hood, Murray Mouse Super Cop, Gauntlet - 3 , Last Battle. Top Ten games.

Exchange of experience - assembler programming: command emulation Clear, Cls, Pause, Plot, Draw ...

Announcement - Advertising and announcements.

Presentation - On the game genre Adventure - Robin of Sherlock.

Presentation - The presentation of the game - Minesweeper.

System - On the System Software: Free Format v8.0, Next Copy v1.0, X-Copy v1.1, Srite Tools v2.0, Digital Studio v1.12, Font Maker v2.4, Universal Files Catalog v3.0. Compressors - what is it and why do I need? RAM-Packer, Screen Compressor v3.2, ASC Screen Crasher, ASC LZPack v4.5, ZXZIP Extrack Utility v1.01.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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