Adventurer #02
16 марта 1996 |
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Guests - Interviews. Away Surdakar Group.
(C) music DJ-DENS I N T E R B L U Today our guest is known to our city SURDAKAR GROUP. On behalf of of our questions are answered Ryabtsev Dennis (Dan, he's DJ-DENS). ADVENTURER: Tell the story of education in your group, what was its original composition. SURDAKAR GROUP: In 1993 I was engaged in circle of programming, and there met Sosedova and Ivan Ivanov, Eugene (John). In late 1993, I hacked BATTY, made her CHEAT, and improved interface and added nine additional levels. Once I showed it to the above people, we decided to work together ... But we did not know what to make their abilities. After some deliberation decided to make an electronic magazine (then SPECTROFONa time was not yet). Above the name of the magazine we have long thought, as over the name of our group. The fact is that we are all addicted to the game in the circle "DUNE 2 (at IBM), and Vanya has read the book Frank Herbert's "Dune." Therefore, we log called "DUNE", and the group - "SURDAKAR", as an abbreviation of the name of the hero of this book SARDAUKAR. At this time, not less known in Rybinsk, INFOSOFT GROUP engaged in selling programs on floppy disks for SPECCY. These floppy disk had copy protection MICROPROTECTOR, developed by a member of this Groups - SHRSOFTom. This state of affairs we do not feel like it and without hesitation, John broke it (frankly, SHRSOFT "lazhanulsya" - left the table MICROPROTECTORa not protected). Firing through the TTC "Gnome" first issue of our magazine, which mentioned the ANTIMICROPROTECTORe, We got a call from representatives of the Groups ... Since they were introduced. But ... This acquaintance turned out to have a loss John, who moved to INFOSOFT. Together with Vanya, we continued to make the log until in the same circle we have not met with Smirnov, Andrei. A: It is interesting to know the current composition group. SG: In our midst today: Ryabtsev Denis (DJ-DENS) - ideas, graphics, music, codes, texts; Parshukov Yuri (YURI) - Graphics, Codes; Andrey Smirnov - codes, 3D-animation; Pozdnyakov Maxim (MAD MAX) - music. A: What programs have been issued your group? SG: It all started with the magazine "DUNE". Then Russification "DANGER MOUSE", "BLINKY'S", "REBEL STAR 2 / 2. Then the music demos: LIMONIA, MASTER BOY, TYPE DEMO. Original games - COLOR LINES (A: On this game you will learn in the next issue ADVENTURERa), PITHON (see annex). Well, Of course, many LOADERov for games. A: Whether you are developing systems and applications? SG: What kind of programmer is not involved this matter? Of course we do. We did PLAY - ASM-player music BATTY DESIGNER - level editor for games BATTY 3 + (+9 LEVELS), TAKE DISK - utility to recover the 8 th sector 0 st track. I am especially pleased to present to your attention our new development FONT EDITOR v1.5. A: Tell me more about this program. SG: To tell the truth, we did not expect that This font editor will be distributed. FONT EDITOR was created only for because in ART STUDIO was very inconvenient to create FONTy for their programs. But God knows, this programm will be useful to you, when you create your own program. (Just like a poem ...) A: You have brought us an article about Hacker. A Hacker themselves think? SG: It is no longer ... Previously, we have been opening toys, CHEAT-s, but this all in the past. A: At Rybinsk rumors about your megademe "IMAGINATION". And anyone at all seen at least one part of it? SG: Actually, this is not speculation. Individual pieces were shown to a narrow circle of acquaintances. (Comment CHASMa: Very interesting effects, nice, professionally composed music, beautiful graphics. Total impression: "Very bad"). That readers have an idea that they worth the wait, especially for ADVENTURERa provided part of the demonstration. A: Well, look at the annex! True, had upset the owners of SPECTRUM 48 - this demo 128 ONLY ... A: Your future plans? SG: Plans for a lot ... First, finish game "ROAD FIGHTER" (race), and secondly, make the next version FONT EDITORa - make up the character (A: O, YES!) and anything else you can put forward ideas; now do disk utility to work with graphic images directly onto CD, without loading files into memory. The main objective, of course - to finish the "IMAGINATION", incidentally, translated title means "imagination". A: Do you think that the games are you do, have their prototypes on other computers (IBM, DENDY, etc.)? SG: Good question and, most importantly on the topic. We already themselves over this thought. Therefore, it was drafted their own game (a genre QUEST) and started its implementation. We do not We will not go into details of how to do - ADVENTURERa readers know about it first. A: You were the first in our city who began to make an electronic journal for SPECCY. After the publication of ADVENTURERa, I would like to know your attitude to this event, and what will be the fate of your "DUNE"? SG: The last part of the question I just "Killed", a feeling that you bury our magazine. Strange, because the issue of competition here does not arise. First, "DUNE" - minizhurnal and when it is created, we did not put such global goals as you. Considerable place in "DUNE" set aside jokes. Second, we ourselves become less time but we're not going to curtail production his journal. Simply, he will go once a year. There will be information about what we have done for the year, our plans for the the next, and, of course, new and emerging POKEs jokes. A: How do you react to our proposal about cooperation? SG: The answer to this question is obvious! Because your magazine will be published with greater frequency than "DUNE", then we We are pleased to share with readers your Log of experience and our new developments. A: How do you react to the proposal of creating a page from ADVENTURERe SURDAKAR GROUP? SG: It's tempting ... Perhaps not a bad idea! A: Thanks for the interview. Good luck! SG: We also wish success to you and your readers! A: Until we meet again! *
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В этот день... 21 November