Adventurer #02
16 марта 1996 |
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Presentation - On the game genre Adventure - Robin of Sherlock.
(C), Konstantin Elfimov (C) Music Batsan Roman P R E G E N T A C AND I ROBIN OF SHERLOCK DELTA SOFTWARE April 1988 Introducing adventyurnuyu game ROBIN OF SHERLOCK, I hasten to add: this program will require the player to dovolnotaki good knowledge of English. Of course, you will be able to play, satisfied with a simple translation descriptions of locations, but believe me, the true pleasure from the game will not get as remain without attention and a variety of jokes dialogues, which are also very much humor. The very name of the game leads to different thoughts, but from the first steps in game, it becomes clear that this is a parody (It seems that the firm has succeeded in DELTA 4 establishment of such programs, remember though would play BORED OF THE RINGS). Tak wandering the game space of the first part, you can meet the well-known characters in various books and adventyurnyh Game: DOROTHY (a character from the book "WIZARD OF OZ "in Russian is called "The Wizard of Oz" and a girl called Ellie), DEAD WATSON (well, and it of course well-known companion Sherlock Holmes, whom it seems that someone killed), by calling you hear his voice Inspector LESTRADE (also a character from the narratives Sherlock Holmes), a few friends ROBIN: WILL SCARLET, LITTLE JOHN, NAZEER, and of course his girlfriend MARIAN. Sometimes you will run up to the RAIDER OF HELL, which in this game is not dangerous, Unlike programs THE HOBBIT, LORDS OF THE RINGS and BORED OF THE RINGS. And now for a little bit about the game. In each part you will unravel the various crimes, and probably need to move from one part to another not only once, and objects collected in one part may come in handy in another. So do not be discouraged if you do not already know what can be done in the first part, and unused items remains very much. Now a bit about the features program. I still do not know how properly record the situation in the game, and Practicing this method itself: in the first side is at least two exits in second. Find them very easy, when you exit in another part of you will be prompted to save game, then shipped the situation suitable for the second part, and when you want to load it in the first part, then running second, to request a file name Enter the name of the first shipment program. Then, in the first location go back (probably to the north) is output in the first part, here you can save the situation, which can be load at the start of the program. But Do not despair, the program provides some useful verbs like RAMSAVE and RAMLOAD saving and loading in memory. Now that you're interact with the characters (no this is not one crime does not unravel). Typing command TALK TO (character name), press Enter the following line and write all that want to tell him. Usually, this: HELLO (Welcome) and ABOUT (please tell about the crime). During the game You can use the verb LISTEN (Listen) and a rarely used verb, as REDIAL (call back). As known from the beginning you have bezprovolochny phone and call you LESTRADE'u, which in most cases will ask for more evidence. Program understands the reduction to four letters. AND I also want to say that the program understands a lot of swearing, so if you try using obscene language to speak, then you waiting for the inscription SWEAR NOT (not swear) and some what else. Your account on the game can be found team of SCORE. And now, those who like to pass adventyurnye game from start to finish itself ask Scroll page forward. Well I try to tell others how disclose an offense in the first part of the game. To begin with advise to take the lamp (AN OIL LAMP) in the location COMFORTABLE MOSSY HOLLOW. You'll find it, passing to the south and then east from the launch pad. It should be noted that the bulb - the subject of a very useful and now you can see at night. On the way the lamp you will likely find a priest. Frankly, I do not know why except for fun, he needed the game. If you could stand a little longer in this location, is something to see and hear. Next advise to go to the river - on its western Bank WEST BANK OF THE RIVER. There can be get hold of a cigarette lighter (DISPOSABLE LIGHTER). Anyone who walked into the female Monastery (CONVENT) have probably realized why it is needed. I want to say that Mapping of the game does not hurt, so how in Sherwood Forest is very easy lost. To this end, useful lessons I advise to take a sheet of paper a little more, so both locations in all parts of the interconnected and a total of about 200. While you walk around the game space, collect the items coming across. Many of them This part may not be necessary, but likely to be useful on. Thus, can now be sent to the monastery. In location WINDSWEPT STRETCH select Nuns Robe (NUN'S HABITE) and now you miss the monastery (assuming What will you give a light nun) - is location ENTRANCE LOBBY OF THE CONVENT. A there, going to the top, in the main office nuns (MOTHER SUPERRIOR'S OFFICE) Inspect her desk (EXAM DESK), finding letter (LETTER), you get the first proof. Going into the woods to the east of village (SMURPH'S VILLAGE), we find the gnome (GARDEN GNOME). It seems that he is also connected with the crime. Now you can go to location of THE EDGE OF THE SMURPH VILLAGE, where there are suspicious box in the house from the village. Previous attempts to enter into He showed that the Holy Father (GODFATHER SMURPH), who is there, set up hostility. But overhearing interesnenky conversations (LISTEN), we get another clue. And now you can call the inspector (REDIAL LESTRADE) and he did not dare ask for more evidence. Thus you expose the nuns and the Holy Father in dirty deeds and bad behavior. The first part can be done something like buy a ticket at the station (DINGY TICKET OFFICE) via credit Card (CREDIT CARD), as well as work out something interesting than to MARIAN. I think for the beginning of this information would be enough, and continue to play themselves, and then will be quite interesting.
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