ZX Review #1-2
31 декабря 1996 |
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Forum - questions and answers on games: Jungle Warrior, Buratino, Streaker, Paris Dakar, Bloodwych, Hero Quest, Apollo, Cliff Hanger, Cyber Hordes, Paradise Valley, Star Drive, Laser Platoon, Movie, Where Time Stood Still, The Sceptre, Carrier Command, etc.
FORUM - THE GAME IFC: The question on the game * JUNGLE WARRIOR meets Fedor Pashnin of g.Kopeysk Chelyabinsk region. Reporter: In the ZX REVIEW was printed question whether grasp balloon flying out of the water. The answer is: it is possible. Only need very precisely to jump, so that his hands to grab the ring (it hangs on a rope tied to the ball). ********************************* IFC: The Council for the game * BURATINO gives Alessandro Buhalov of Tobolsk, Tyumen Region. Reporter: When you get the turtle Tortilly key, for you will police chase. In one screen, they will appear on the left, another on the right, etc. The problem is that in a safe city, they will not let you, appearing always on the side where the entrance. How did finish the game? Remember the place where lay the candy (Which you gave Malvina). As the game progresses there is an impasse, but when you key, in this place called the passage of the city, to victory. ********************************* IFC: Vladimir Zaitsev from Kharkov answers readers' questions: Correspondent: * MEGA BUCKS I was full, but are only responsible for specific questions Alexei Novikov. 1. Bring a wreath at the cemetery and lay on the grave and light candles. 2. To get the robot in the crypt, you need to get ROBOT CONTROL in the basement (on the phone in the basement right). For this purpose, Downstairs, wear rubber boots to protect you from attack shock, fasten clothespin on his nose, to not annoy the stench of rotten fish go with the crowbar to the box. Eat, in order to have maximum energy, and crack the case. Get the dynamite to blow up their wall (next to basement). Behind the wall - the same ROBOT CONTROL. A small detail: You do not be able to take this course, being directly on it. Rotate left and right and find the correct point. ********************************* Reporter: Regarding * STREAKER. All rays (BEAM), except the green, being moved to where is the appropriate color POD. If the door is closed, then using BEAM replenishes energy. Rays transferred: lilac - in basement (where the supermarket), blue - in a tavern (PUBLIC HOUM), red - the hotel (HOTEL), which never closes. Green BEAM - special. He is always filled with energy, but if you instead Towels are wearing shorts and T-shirt, then you move in TRAVEL CENTER. In travel there is nothing except the entrance to the LAUNCH PAD, the ultimate goal of the game, because there is a rocket. Appeared to subjects who initially do not, we must give each Thief of three his favorite subject. These items are not part of the whole victuals, hammer (with which you can eat nuts), Opener cans (to eat beans or soup in the pot), clothing and watches. It is easy to find out first favorite subject: seeing it in your hands, thief says, "Give (the menu will GIVE and TAKE). It is easy to identify and second favorite subject - if you give him a thief, he will stop you peel and hurt. With the third subject of difficult - there will experience son errors difficult, genius, one of paradoxes: if the thief was desired object, and you run to the travel centre. We now back and inspect favorite places frequented by this thief - there should receive the new desired object. If you're interested himself to pick up objects, skip the next paragraph. The easiest way to please Abuer, after examining it, we we committed a clear hint - he played baseball and is very afraid darkness. Therefore, seeing you in the hands of a flashlight (torch), it ask him, but if you give him another and a lamp, it will stop you offend. Obvious third favorite subject - baseball. Ladon - a clay apple, onion, and because he watches the visitors, the camera. Cyklop - monocle, a telescope, and since he is a player and all players superstitious - a horseshoe for good luck. Golem - a robot, chip, and the machine for the preparation of scientific papers. Jasper - trunk lock and the rope for packing things in the hotel shop. Faust - shoe, hat and, as a magician, a goose egg, that he remove it from the hat. As you see, is not so difficult to identify loved every thief subjects. But if you mess around for a long time, going over options with a third gift, the thieves begin stealing items appeared, and the process prolonged. However, from the resulting items, we need only clothing. In the restaurant we find white pants, he took a red key in the supermarket, open the red door to the hotel and find a shirt. Wearing pants and a shirt, buy a decent view, allowing us to get into all the rooms except TRAVEL CENTRE. Once you are clothed, we should immediately yank the casino, where is a white tux (if necessary, use the clock). Such haste is needed so that thieves do not accidentally took a tuxedo. Wearing his become a person worthy to travel the world, and therefore go in TRAVEL CENTRE, then LAUCH PAD and leaving. Items that appear: the golden key to the gym, white pants in the inn, the red key in the supermarket, a sword in a cafe, a shirt for red door at the hotel. In the lab you can get, unlocked the door white key, but there is nothing useful for us. If you begin to experience hunger, it is enough to eat something edible, and the power restored. If you have a lack of sleep, then must go to his bedroom (open blue door key). On the menu appears GO SLEEP. You can sleep with an "alarm". ********************************* IFC: Sergey Mashkov from Tambov to make additions to the description of the game * STALINGRAD. Reporter: As you know, early in the game at your disposal six armies. There is also the seventh army, but to get it, we must avoid Black Sea one of the divisions and give the command to attack the Kerch. In fact, case in the Kerch you do not get, because you prevent the strait, but, after standing 2.1 progress on the ground, and then relegating its army (the division) back, you get another one, more, an army. This will facilitate you to play. ********************************* IFC: Our correspondent from Cherkessk, Oleg Bobryshev, sent tips for some games: Correspondent: * MUGSY. None I know of a source is not mentioned, that when you send a murderer, you can fight back. Management, both in FORMULA ONE MANAGER - Q, Z, I, P, N. ********************************* Reporter: Speaking of * FORMULA ONE MANAGER. If on the road six or fewer cars, none of them did not break. Brief comment on the levels of this game. What they are above the higher expenses (WAGES), also improved and the fee per car. ********************************* Correspondent: * KENNY DAGLISH SOCCER MANAGER. The program has a gently speaking, peculiar way of processing the results of the match. The game two options - "high speed" when the dangerous moments are not show, and slow. In the first case, including a match, you will immediately know its outcome. In the second case, you will show the impacts on goal. So, if you put a "slow" game, the match result will depend on the balance of forces teams. If the game is "fast", then 9 cases out of 10, your team somehow loses. If you still win, then the command * must lose igroka.Takim Thus, if you want to win - never place a "fast" option! ********************************* IFC: We have already raised the question of whether the names of characters in the game * REBEL STAR with the names of real and literary heroes. Oleg Bobryshev sent us another confirmation of this. Reporter: In the game * REBEL STAR 2 is a fighter named LUKE SOLO. Obviously, this is LUKE SKYWALKER + KHAN SOLO - the famous heroes of "Star Wars. ********************************* More Oleg supplements issued us a description of the game * JOHNY REB - II. Reporter: In the description of A. Bulovyatova (ZX REVIEW 96/1-2) missed a detail: the difference playing at different levels of complexity. So, at the first level of the game is a classic case - first orders they give you, then walks the computer, and, finally, you See the results. At the second level the game becomes much more fun: and your Computer orders executed at the same time, that is, the game goes into real-time. The third level - the most interesting. You will also manage forces in real time, and besides, you see compound enemy only when they approach you closely. ********************************* Reporter: In the game * PARIS DAKAR I found very intriguing fact: road, driving on the ROAD BOOK, as winds that you cheat dozens of extra miles. Since the purpose of the program - to get there from the start to finish, rather than drive the whole route - to cut corners! At the second level You can simply not paying any attention to that, go to the finish line - in the sand machine is almost the same as on the road. The third level of the game - the most difficult. But it can pass if perform two simple rules: - Do not jump through the double pipes; - Do not jump over the lake. If such obstacles to go around, waiting for you a long and happy life. Do not get carried away especially riding on the road - the water ends rapidly, and at this level are very few ingredients. Guided these rules, I managed to finish the game with time 12 h 50 min. ********************************* Reporter: And I was stuck in the game * BLOODWYCH. This is a cute program Heat D'D. Destroying all monsters on three levels, I went to the deaf dead end: there are two 'dead' door - those that are opened (obviously) - once you step on a "striped" slab floor. Such plates on the way to the door of three, but the doors are clearly open. Incidentally, the "striped" plates. I have studied at three levels of were pieces of eight. One of them opens a "dead" door, behind which sits a demon, and two more - enliven the case of death, and one - turns. But what do the rest? Small tips on passing game: Almost every monster has its own "brand" a subject which he can you sell it. In addition, each monster unlimited the amount of food. Better to first buy the monster its subject matter, but only then kill them. In this case, the monster will have some apples, and otherwise - only "branded" items. Do not buy from eating monsters. If you have at least one apple, you can obgryzt it to scraps, and then sell it for a monster coin. Then, on the coin you're buying another apple, etc. And finally, the "bug". All monsters can be exchanged are they objects on the ... empty pockets (EMPTY SLOT)! Then you'll get to it buy one coin. But that's not all! If you put in it, newly acquired, a pocket of some subject which is represented in the game in a few instances (arrows, money, keys), then this subject propagate! Pocketed one coin, but I got 25! ********************************* IFC: A Novel Sandaevsky from Moscow was extremely surprised found in the game * DUN DARACH a sea of text. He asked to tell More details about the game. Novel, we encourage you to contact our old numbers, such as read ZX REVIEW 94 / 2 - there you will find the answers all your questions. (Section "ADVENTURE GAMES", p. 62). ********************************* IFC: The novel is also sent us a description of their impressions of the game * MURRAYMOUSE (SUPERCOP), CODEMASTERS founding of the company in 1992. Reporter: This attractive toy appeared relatively recently and is one of the last works the company CODEMASTERS. It should appeal to both adults and children, since it complied with the logical chain of events, seasoned with a fair amount of humor. Externally, the game somehow recalls the beloved Dizzy with an entirely new level of graphics. On This time the protagonist is a cute little mouse-policeman great sneakers. Murray called a mouse. The game's plot is as follows: Brave Bat are sending a dangerous mission Rescue cheese worlds. It is opposed by the mafia to align its base cheese on the moon. As the game progresses, in parallel with the implementation of certain action, you must still arrest the insidious conspiracy with innocent muzzles. To the left of the game screen, vertically from top to bottom, is located inscription SUPER + COP. During the arrest of a member of the gang, one of the letters is colored in yellow (vaguely reminiscent of the collection of coins Dizzy, do not you?). When all the letters turn yellow, the game ends. The game There are a lot of traps and secrets. Some of the rooms to release of their way, you need to gently touch the handle of the torch. In the game also includes tips and hints to some action. Your brethren - bats - sometimes not averse to sharing with you useful and sometimes useless information. I will not describe here the passing game to rest, too it was interesting. Let me just say that the bandits will only appear in some, the exact locations. ********************************* IFC: The error in the other game CODEMASTER'ovskoy, * WILD WEST SEYMOUR, indicating Maxim Bugrij of Stary Oskol. Reporter: In the very first part of which has not passed SON, landing beans in the pot does nothing but to pass this part, you need to know its purpose, which you tell the bus driver. Do not be lazy, and translate everything he says. Generally speaking, all the other puzzles in the this game is simple and linear, the complexity of the plot is clearly inferior good graphics and humor. ********************************* Reporter: In the * SIM CITY is not necessary to score zero prices and tariffs. You have the money to be found at # 8F97 (only for Winners shadow monitors). ********************************* Correspondent: * HERO QUEST. In order to improve their condition, go to THE STONE HUNTER there and use spells to restore the lives of characters. In addition, due to a slip of authors 100 coins each will be given even if you just walk away from maze without fulfilling their mission. IFC: Topic * HERO QUEST continues Paul Sharygin from Yekaterinburg. He asked why we need the holy water and a set of tools. Immediately answer that holy water no visible effect either on opponents nor the characters are not provided. As for the toolset (TOOLKIT), it is necessary to dismantle the rubble and unlock the locks. Reporter: Why Wizard'a of arms Hall of selecting only STAFF and TOOLKIT. IFC: Warlocks are based in their search only on the magic power of the weapons available to them only a staff. (In some RPG set of weapons expanding, but not much). ********************************* IFC: Paul also asked for the game DIZZY Y. Reporter: The country has a fantasy I've got a dungeon, and get out I can not. On one side of the fire, with another dead end, and the top is not zaprygnesh - be like? IFC: We have already answered this question in the pages of our magazine, but readers again and again asking him. Therefore, we will respond again. To get out of the dungeon, you have to stand on cobblestone. Cobblestone lies in a cave, where flies Draconid in recess next to the cross. The difficulty lies in the fact that the usual way to get in the groove it is impossible - there must jump from a distance. ********************************* IFK: On the domestic graphic adventyure * APOLLO firm JOKERSOFT said Andrei Kiselev from Novosibirsk. Reporter: The game in Russian, she has the background and instruction. I want to give some advice on the passing game. To kill the first cyborg to go and shoot him in the neck, True, the first time it will not kill. After seeing the slain enemy, we be able to take key bronepantsir and blaster. I want to warn - without keys you will not pass, take them each a cyborg. The second cyborg has the same set of objects, as the first. Return to Sam and give him armor and blaster. Now you can not worry for his life. If the first kind of cyborg can fairly easy to kill, then to kill the other kind, you need to shoot first in the hand, then in the leg. Soon you'll kill the cyborg, who did not would be the key. Need it double flip - and the key you have. Having this key, you can pass deeper into the maze of the ship, where you will meet a third, the most powerful form opponents. Shots from a blaster does not kill them, will need to use grenade. Hole in the suit can close up the plaster from the medicine cabinet. Although grenade can be taken twice (after the death of the first cyborg to go back warehouse - it will again be in a box), but on the second enemy of use is not possible. How to do it, I do not know. Help! ********************************* IFC: Our old author, Ilya Komandin from Kaluga (ZX-MANIACS) tells about the game * CLIFF HANGER. Reporter: Feature program, I would define as a mixture of test eye and reaction with the puzzle game. The thing is: a cowboy in a white, run by you, should level after level, the task of giving (At each level multiple jobs) to destroy the cowboy in black. He does it with all kinds of stones, bombs, cargo, etc. (The action is likely to occur at the filming of the movie trick). Assignments vary from absolutely trivial (you're standing on a mountain near with a large boulder, a cowboy runs down the road underneath you, and your job - push the boulder on it) to the most complicated (you are on the screen above enemy and his movements can be judged only by radar. You should push the bomb in the car, that will drive up to the hole in the center screen. Now you have a strictly defined time to press the lever and a bomb falls right on the head of a black cowboy hat). I spoke about this game for this reason: I was wondering Have someone on the sixth level? Some job on it I seem to be obviously impassable. For example, in the job SEESAW'S REVENGE, when you jump on the lever, the stone, instead of flying a cowboy, falls squarely on you. In setting the same GETTING YOUR OWN BACK, boomerang back, kill you regardless of whether you were in black cowboy or not. Perhaps, after all that something can be done? ********************************* IFC: Next Ilya Komandin along with his friend, Andrew Chebotarev, highlight a new version of the game * LASER SQUAD with seven levels (AI 16) Reporter: In contrast to all previous abortive attempts to create more or less decent extra levels, this failed. Quality of the new four levels worthy of all praise. Now we tell you about the innovations. CYBER HORDES In this mission you run a squad of 8 men who have defend your base from invading robots. The purpose of robots - to destroy all generators here and there scattered throughout the base. You must stop them do it, that is your task - to destroy all robots. A total of base invades five enemies. Among them: 2 PATROL DROID'a (rather weak and very fast moving), 2 CYBER DROID'a (in force approximately equal to your people) and one COMBAT DROID, which is the the main striking force of the enemy. This droid armor colossal power. Front did not take any series of direct hits from HEAVY LASER'a nor apt turn of AUTOCANNON. You can destroy it or long shooting in the back of some powerful weapons, or hitting a him or to the cell behind him with a grenade. (And even then, with the first explosion, he can not be killed). If a grenade explodes in front of the robot, it not even offended by his armor. If you are already scared, I dare to disappoint you - this is not the terrible. Worst of all, that powerful robots have the ability to produce weaker (rather than destroyed). If you are able to destroy COMBAT DROID'a, then a new instance appears somewhere moves through 10 at the launch pad. So, you have to destroy all the more weak robots for these 10 moves. PARADISE VALLEY This mission - the zamorochennaya. Your squad must wade through the jungle of the unknown planet and installed on a buoy (River) protective device. Go tell that to find this beacon, we have not managed so that the mission objective, we know only by hearsay. The whole map is divided into two parts: the jungle and the mines, where to go from one part to another can not. Map scattered green boxes color. If you open the trunk, located at the top of the field, near the launch pad, you will find in it the blue key. He needed to open the blue boxes in a locked bunker next to a river. But the thing - the door to the bunker does not want to open. The game has a system of teleports. Only through this the system can get into the mine. Point teleportation does not differ from the usual ground. The first two teleport located directly before the start - is two squares from the bushes 3x3 cell with an empty center. More two teleporter can be found in the hollows of rocks in the center of the map. One of the of the teleports leading to the room with the door closed, which is in mines. In this room is a chest with a purple key that can be unlock all doors. But mines also have 2 teleport (indentations in the walls). One of the them, located next to the room where lay a purple key is in room with the blue trunks. One or more of your soldiers should go there (necessarily taking with him both the key). In the coffers You'll find a good ammo: 4 MS AUTOCANNON and 4 powerful grenade AP-75. Second teleporter leads to a tiny island in the middle of a river. In the mines confront you two will SECTOID'a, which in Basically, in particular those not represented. But on the river live enormous frogs, which are not only very strong and accurate shot (It is not clear from what), but also constantly being born to replace those killed. STAR DRIVE A team of engineers captured a valuable device - STAR DRIVE (Part of the interstellar engine) and barricaded in the database with armored doors and walls. Your group has been sent to take away the device. When choosing weapons necessarily give out one of his soldiers laser cutter (LAS-CUTTER), so as soon as it can be used open the armored door base. At the upper and lower edges of the card is like two ways out of it limits. From there, there are two battle droids (as in the mission ASSASSINS). If you destroy them, then after 3-4 stroke, they appear again. Best leave one of its soldiers with some multiply weapons (eg, HEAVY LASER'om) near the place of appearance droids to They were shot by the enemies as they appear. After selecting the database, you must proceed with caution. Killing one of the engineers (it differs powerful protection), you will find in his pockets STAR DRIVE. Taking it, you have to go back to your place of landing and come up against the left edge of the map - mission accomplished. LASER PLATOON There is a war between rebel forces and the federation. You are conducting the battle for space base - an important strategic point for both sides. The base is divided evenly into two parts: upper side - yours, the lower - The enemy. In the upper left and lower right corners are corridors that go beyond the card. From there, you and the enemy will reinforcements come as destruction of the initial group of soldiers. K Unfortunately, you play as a rebel and a soldier federation is advantage - in their possession is a battle droid (as in Mission CYBER HORDES). Your task is to destroy all the soldiers opponent so quickly that new just did not appear. This is not so easy to make, given that the new soldiers to replace slain appear after 4-5 passages, and the new robot - 10-15. When marking the soldiers put some of them in hallways, connecting the upper and lower half of the base, and especially not jerking, for 2 course you will destroy 3.4 feds. Try to gradually compress ring around the place the appearance of enemy fighters (but be careful do not leave a soldier from an initial group of enemy in your rear). I suspect that the military robot federation will be able to break through your cordons, but if you're all the same udast'sya stop him, then by all means slams the "pot" and drawing attention mostly on time and not on loss, destroy the remaining enemy forces. ********************************* IFC: About * MOVIE asks AV Mungals of g.Tulun. Reporter: That's what I discovered in this game. All characters speak standard phrases, which suggests to look at monitor vocabulary games. Parrot - basically repeats what you say, but sometimes it says something of their own. The question "Who are you?" most of the answers that I to find password (YOU WILL NEED A PASSWORD). The question of where to take password, some say it is part of the puzzle, or apologize, and say they can not help. Long wandered around the city, I discovered two strange street. In end of one of them (if you go upstairs), I found a room that looked like a church or at a meeting room. There's plenty of chairs. Here is some strange thing. If you walk around the city, you can find a girl who supports the main character and conversation, as it were, among other things, said that she was married. Then she begins to go from room to room. I had no choice but to go for it. Unexpectedly, in room with two thugs, she starts screaming "kill, kill, kill", and then aggressively asks me to remove them. Next out of the room it anywhere is not repeating the same thing - "ELIMINATE THEM!" Subjects. Of the items I came across a gun and a bottle of a liquid. If you throw the last of the wall, he will break with a loud bang. Another was found box tied with a ribbon and a pair of quite obscure subjects. Questions about the game: 1. What is the main goal? 2. What kind of woman, and what to do with it? 3. Where can I use items and where to get ammo for the gun? 4. How to get things lying high? 5. For what the menu needed the last two icons - H and A? ********************************* IFC: New feature in version of the * ELITE Kladovskoy found EV Seliverstov from Stary Oskol. Reporter: I guess those who are engaged in cultivation of mineral life know that chasing asteroids throughout space is not very nice much better it would fly up to a hefty pile of stuff and full holds minerals. So, this is not the result of an inflamed imagination schizophrenic, it is quite possible, provided that you have COBRA MK-4 and is not afraid to be a FUGITIVE. So, do you have on board a mineral life, and you need only asteroids and nothing but asteroids. Well. Flies out of the station and dragging her along in the asteroid belt - as long as the planet becomes a point. Come to the station with the input side and do it for a couple of volleys. And here comes the interesting - instead VIPER'ov the station will start ... asteroids. Voila Climb all you want. But the second bug. When I first started playing, I Targon intercepted. I only had an extended cargo bay and Almost 1000 credo. Naturally, against six Targon I do not time to do it. Okay, overburden, shake CAPS SHIFT + F, do giperperehod and again the same picture. and yet, to suffer, I found output. If you click giperperehode J and the output of inertial slips Targonskii cordon - in front of an open interstellar space, absolutely empty. Guided by the compass, flies to the nearest star system. Everything. Saved. ********************************* IFC: The way through the game * WHERE TIME STOOD STILL describes Vyacheslav Sitnikov, who is serving in Komsomolsk-on-Amur. Reporter: At the second plateau (where the village of Indians), are tools and dynamite. I do not know how the tools, but the dynamite need, so take it. One thing I found by chance circumstance. Mirror (or powder compact) is necessary to give Indian follows. Approach it as a group, but close is not necessary. Someone who mirror, should stand so that between him and the Indians stood still anyone. Then lay out a mirror. If you are not standing too close, the Indians will try to come up and take it, but you also do the same thing. That is, you have to put a mirror and then take it. Then take a gift to the leader - the bag. Walk around a bit. Noticed? The leader walks up to you like a dog, then is one of your players has increased, so only switch to It is impossible, and it is not necessary. Now what about the hand that protrudes from the rock. When you give her a bag, it will disappear in 1-2 seconds. During this time, you can to Jarrett, but if it is someone else, it will pass and he whoever follows him. The main thing that the whole group was together. Can stop, stand up - do not lean out a hand, will not leave until the last. Next, after passing a waterfall, you will get to the third plateau. It was then You may come in handy chief. Jarrett should be approached to the edge of the shutter, so that the leader was ahead of him, and all the rest - behind. As is known, unmanaged characters live their lives in the game - run, jump, sleep, etc., but none of them will not jump off a cliff, if there high. Slowly go down. When Indian decides that the distance to sufficient land, it will jump down and you climb a little higher - that his example is not followed by others. At the bottom of an Indian will wait contrary reptile. It wants to close for lunch, but the Indians are not easy to eat - it starts running around and throwing spears dinosaur. Another well-aimed shot, and the terrible monster just reminds whitening bones, and Injun raced to the River. Everything. The more you will not see it, and if run after them, then do not notice anything interesting - he just stands at the shore. If you walk away from the screen, it disappears. Next decide for yourself what to do, except to say that you will meet and What have I done. You will see a camp of wild Indians, a cemetery, a bridge American Indian, by the way, peace-minded, unlike all the others. Can withdraw from the bridge glowing ball, why did - I do not know. In the upper right corner there is a path upward. Climb on it, * adhering to the left side, then go into a branch to the left - at the next plateau. There pass up (carefully, there sometimes are found dinosaurs) - You will see a rise which partition off two boulders. Here Here you may come in handy dynamite (after using the run off away and push to the wall - the stones reverberate past and zadenut you). Now Climb up and go into the cave. ********************************* IFC: For more information about the game * THE SCEPTRE sent us Alexander Feklistov of Chelyabinsk. Reporter: To win, you need as quickly as possible to neutralize enemy mystics. If your mystic bewitched, you win, I I think in general nevozmozmozhno. If you turn the sorcerer enemy stone, you can then start to "persuade" to join you. If he agrees, then the spell. Items early in the game are static, but other people's characters in them almost never taken. Thus, the finding in some place subject, you'll find it there and the next time. every object has properties that affect the ability of soldiers (strength, dexterity, etc.). How to change the characteristics of the slaves, I do not know, but the soldiers must be given command "USE name of the subject." If this object he was, changes or you receive one of the properties of a warrior. For example, almost all crystals make tireless warriors, swords - strong and DARK SWORD - ruthless. However, there are more complex combinations. For example, if SHING or use GOLDEN CRYSTAL'y, the warrior will be a tireless (TIRELESS). If we use first SHINING, well then GOLDEN, then get property OBEDENT. If you use items remain, and their you can send another character. If your warrior is already there subject, and you give him one more, then he would throw an old somewhere nearby. Some items are added just two properties. Interesting team GRAB <full name of the object>. It has three option. 1. If the subject is on the ground, the soldier just his picks, and the team was withdrawn. 2. If the subject is someone from the people (even in Yours), the warrior finds him and comes into the fight for the right to possession the subject. 3. If the object is already in this warrior, it turns The inscription "in battle"; Warrior takes a few steps back, stops, sign off and everything is repeated again. This is very handy when you need change direction is reversed, what can be done Only a limited number of locations. ********************************* IFC: Tips for playing * CARRIER COMMAND is sent to us, forgetting Subscribe to this section, the reader. Reporter: Do not fly on a plane or float away on a boat too far from the carrier, as the screen started to go interference (Apparently lost communication with the aircraft carrier), but management is not deteriorating. Also, do not try to land a plane on an aircraft carrier, when the latter moves at great speed - an airplane or a break in planting or fall, or fuel will be over. ********************************* IFC: Ineresny "bug" found in the program * MATCH DAY Michael Boukreev g.Ozersk of Chelyabinsk Region. Reporter: Due to an error of programmers can easily spend the entire game. The fact is that when you turn your back to the gate of the computer the player has an opponent who just wanted to take you the ball, moves away from you at a certain distance and so it will remain standing. You can stand in that position the whole game, and nobody you would not attack, but need to score to win at least one goal. -Turn in the direction of gates of the enemy. Computer player will come to you, and you make a small step towards it and then turn away. Computer player Again it is gone, and you'll get to turn around and go a little bit. Thus, we can slowly get to the gate and into the goal. *********************************
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В этот день... 23 November