ZX Review #1-2
31 декабря 1996 |
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Expert Tips - the strategic game of Napoleon.
NAPOLEON (C) CSS, 1986 Expert: Ilya Komandin, Kaluga. NAPOLEON - this is another game company CCS on the confrontation of Russian and French troops. The game, as always, terribly unpatriotic - you play on the side of the French. If you have played in Wellington at Waterloo, or in Death in the Snow, you'll find in these games a lot in common. This surprising, because they have the same author - well all the familiar R. T. Smith. Oh, and about Death in the Snow. This game differs from Napoleon'a only card and the initial location armies, so that all of the following can be considered and its description as well. GAME The entire game, as usual, divided into several parts. You give orders your parts looming and attack the enemy, then the same most make the connection enemy. The main part of the game mode is return orders. He, in turn, is divided into three stages: the return orders of the main group of troops, ordering artillery reorganization. Step 1 In the main group of troops include infantry (rifle image) and cavalry (two crossed swords). All parts are grouped in the army (Compounds marked with identical numbers), but your actions are no effect. So, after the main menu you press "A" game goes to the first stage. (It should be noted that this menu is only two points: "A" - giving orders and "0" - movement troops. In the first stage you have to operate with the following menu: ORDERS - ordering; DETAILS - find out information about a part; TERRAIN - see the territory in which there is a part; DELETE ORDERS - orders to cancel; EXIT - go to the next step. Now everything just a little more. DETAILS - by pointing the cursor on any part, and pressing the D, we can see how many people in it and their mood. You can learn information about the enemy's side, but only if it is in within sight of your troops. TERRAIN - selecting this option, you can see in the inverted a square card, on which stands the compound. ORDERS - these options you can choose the line that should achieve some. The computer will ask you to move the cursor to the desired location and press "T". You can cancel the order by pressing the "U". But you must have noticed that sometimes, when trying to give order, a new menu that is absolutely not correspond to what I described above. The thing is that in the game there are two types of parts: the usual connections, which, after the alarm appears the letter "U" (for which we have all of the above), and command (which appears on the letter "C"). That's it for the team parts and designed an enhanced menu (in my opinion - absolutely not applicable): MOVE - complete repetition of the regime of movement for ordinary troops for except that in the end you will be asked to confirm the surrendered order. FULL COMMAND - you give away part of a complete command of her commander. If the part is located near the enemy, the commander himself will decide whether to attack the enemy or retreat (tentative, Of course, asking your permission). ENGANGE - to attack the nearest enemy. WITHDRAW - to retreat, if there is an enemy. REGROUP - analog MOVE (I did not notice the difference). Once you give all necessary orders, press "E", and proceed to the next step. Step 2 Initially, the computer asks you whether you want to order artillery. If you want, then press "A" and you get to the menu identical to the first phase. Here, all functions except ORDERS, work in exactly the same as the first menu, but they are directed at artillery. The option also ORDERS somewhat changed. First you must will choose the type of order: the order of movement (M) or shoot (F). Choosing the first you'll need to set the threshold for a part (as in the first stage). When choosing the same second, you only need to be determined the form of troops, who should bombard this part - the infantry (I) or artillery (A). Stage 3 Having dealt with the impact of artillery orders, you will be in mode reorganization, but simply put - the replenishment. The choice of action is not very large. R - part of the reorganization, to which the pointer. E - access to the main menu. Reorganization can not be performed on the following reasons: - NOT YET ALLOWABLE - reorganization is not allowed for the unknown reasons. - ENEMY IN PROXIMITY - the enemy within sight. When a this message board, if circumstances permit, take part away from the enemy troops and make the reorganization. - UNIT HAS BEEN ALREADY REORGANIZED - some have already been reorganized. As you see, fill up the connection using only one time per game. So, finally you have given all the orders. Now press "0" (MOVERMENT) and see what happened. Your troops will move to their targets. Sometimes they commanders received orders to provide change. This is expressed in two types of reports: - It seems to me that the position of the vulnerable. Do you want so I stepped back? - Really yl You want me to follow orders? In Otherwise, I attack the enemy. In my opinion, if you already have experience in strategic games, then You will never be agree with the commanders and will be pushing in the the first case the key "N", while the second - "Y" (as I do). When the movement of your pieces is completed, the game will switch to battle. In the battle take part any part, entered into direct contact with the enemy compounds and artillery units in the zone distance which are the enemy troops. With the system in the battle game is a little strange. In the shelling by artillery troops all simple: first flash shooting part, then the compound been subjected shot and shows how many people in this case was destroyed. At the same direct contact usually get damaged and attacked and the attacking side (as it should be), but sometimes suffers only attacked (it's still all right), and sometimes - just attack! But, Fortunately, in any case it is easy to understand which part of the received damage. Connection flashes, and then in its place appears the number of dead man in it. During the battle with the forces may two things happen: UNIT RETREATS - part of the retreat, and thus receives very a lot of damage. UNIT ROUTS - some completely destroyed. After completing the course of the battle will be transferred to the Russian troops, and then begin again the battle, just attack will already be Russian. TIPS: 1. Besides the usual facilities such as rivers and forests on the map there are weird oval shape. There are two opinions on their account: it's bulk rolls, increasing the force of those on board parts or is it supply centers that provide resources for the reorganization. I clearly do not Practicing any of these views, and, frankly, not really I try to capture these objects. 2. Council met the enemy, building armies even systems, and thrusting guns (but do not forget to leave her the opportunity to waste). 3. Whenever possible, try to destroy enemy artillery (best of all - the cavalry). Artillery unit destroyed very quickly, though, and does great harm. 4. If the field is the first of the program "falls out" in BASIC with message VARIABLE NOT FOUND, then replace in this, and following the her line of variable GT on GL and let the team CONTINUE. That's it. Good luck!
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