Spectrofon #18
22 марта 1996
  Игры  

Review - the influx of new games: Last Battle, The turn or xor'em all, Tank War, Adventures of Winnie the Pooh War Embera, Open it!

<b>Review</b> - the influx of new games: Last Battle, The turn or xor'em all, Tank War, Adventures of Winnie the Pooh War Embera, Open it!
   Which account is experiencing a boom our beloved Speccy? 
Personally, we've already lost count. Influx of new domestic 
programs production allows us all to look at

future with optimism. So, please read our
overview of new products of the software.



               LAST BATTLE


            (C) HACKERS 'SQUAD


   I hate the "strategy"! Not all, of course, but only those 
representatives of this genre, the plot of which is 
administered by large-scale battles, with a huge number of 
troops, when one step away half an hour, and the meaning of the 
game - in the movement of chips on the map. 


   Previously, hated for what he thought was the most similar 
games on the schedule and shabby boring on the subject, now I 
hate more more, because last week, how did I play "LAST 
BATTLE", I spent four days of clean time, trying to 
iznichtozhit mark on the game (Q, A, O, P) button my keyboard. 
I literally have not slept and ate, saving Mother Earth from 
the nefarious plans of the evil uncles, and, judging by the 
cunning, yet tetek with Sirius. This, in fact, is plot of the 
game. I really do not remember what we did annoy Sirians, but 
the fact remains - Prepare them, the bastards, us invasion. The 
plot is not new, the genre of my least favorite ... so What I 
can izvozhu? And the thing is, that, like most of the world's 
population, I am a fan of "LASER SQUAD". A "LAST

BATTLE ", both times, the mixture of the classic" battle 
strategy "with a genius for the convenience of the interface 
and of course the graphics from the" LS ". 



   In addition, a fantastic story, never leave me indifferent,
flexible adjustment of difficulty levels, six
planets, which you must clear the
evil spirits, a detailed description and
Finally, the dream lover of such games - already
built-in editor of the landscape. And I already
not scared of having to manage fifty own robots, and edge-to-
edge of the playing field moves go a hundred. And although
Nothing I did not interfere at any time to burn to disc (all 
you can do six independent of shipments), and to do more

decent thing (for example, see
"Santubarbaru"), I'm fanatical about trying to capture at least 
one more enemy zavodik and release a few more tanks.



   So, your task - to capture the planet.
Planet bustles with cities and bases,
producing robots, by which and maintained the battle.



   Last are the various species differ from each other not only 
external the type and name, but also speed, strength,

and they, in fact, intended.
There are car combat, their applicability
clear - the capture of enemy bases, and destruction Syrianska 
troops. Have transport Vehicles carrying the brake, but 
powerful mechanisms. Is it possible to release a studio on 
wheels, restoring energootseki beaten in an unequal battle. In 
addition, because the planet consists of land and sea ​​(so 
here because of what all the fuss, we simply nowhere to live, 
and this war is not liberation, but rather of conquest. 
Although, who knows what there the sea, can Acid ... And they 
are even a carrot on earth grow ...), robots also are divided 
into dry and aquatic (or water and land).



   You start the game with two medium-quality machines, and 
with one plant being capable of producing several types of 
robots. Do not think that a few at a time, only one of you have 
chosen. Thus, the meaning of the game is

capture an increasing number of enemy factories, and, as a 
successful seizure of territory, you will discover plants that 
produce more cool car, it's not surprising - earthlings, you 
know, always in the technical development behind the aliens, as 
the Russian by Japanese. And just a lot of

Your robot (so to speak - stupidly, but sated) could easily 
crush any Predator enemy or, at worst,

Killer. Just do not forget that inoplanetchiki also not 
simpletons and away from your base - for their favorite 
entertainment. So, do not forget about protection, it is quite 
suitable for something thick and powerful. I am particularly 
pleased that, in principle, Any factory can produce any type of

robots.



   So, if you are with sweat and blood of captured something 
capable of doing only cans, it is not necessary with a shout

"Cue-ah-ah ..." breaking the keyboard on my knee.
Enough to bring back your loved
PREDATORa and parse it on the screw.
Local engineer immediately forget about the conversion and 
begin to sculpt worthwhile. However, not I will retell the 
built-in HELP, themselves read and understand.



   Do not worry, fans of "action",
production - is not all that is in this
game. After releasing a few cars have them
somewhere to move. Management at the same time
similar to "LASER SQUAD", but because
ACTION POINTS much smaller, there is a possibility to set your 
robot the rate at which it will move on their own, only 
occasionally asking for your help (for example, rested his 
forehead against a wall or an enemy). Great pleasure delivers 
the research field of play. 


   You can not see the area where more
were not (as in "WARCRAFT" on a PC) and these
"White spots" hide a lot of interesting and
unexpected, for example, a plant that produces PREDATORa (I 
love this robot), or hundred or enemies ...



   Well, a good toy. But I would not
I, if I did not find bad in good ...
First of all - language. The game is written in Russian,
HELP in Russian, and all messages
menu, etc. in English. The authors justify this outrageous fact 
that English, they say, is laconic, and the player must have a 
sufficient "intelligence" to remember a few words not in 
Russian ... Well, the first problem can be solved easily, it 
was enough to not rip off "insolently" LASER SQUADovsky 
interface, for example, to make the menu options on several 
lines. Would look like this as well (in any case, original).




   As for the level of my intelligence, here the authors are 
right, I, of course, able to memorize a few English

words (or even several dozen), at least, write it down on paper 
... 


   The second trouble in the game - its title picture. I 
understand the draw "Great bunch of graphics," not everyone can 
... But this is not a reason to take it completely out of the 
other games, pre-painted on their copyrights. Such a 
"plagiarism" always leaves a bad impression.



   Finally, the third, the most unpleasant feature of the game: 
she loves pohozyaynichat on the disk. BASIC corrupts files, 
trying to embed a "virus". Not very smart ... 


   But, despite all of the above
glitches, the game, in my opinion is worthy of all praise. 
That's what happens, I can not keep saying, when hackers decide 
to write your own game! 

   Do not presume to put "LAST BATTLE" in
alongside such masterpieces as "UFO" and
"Star Heritage", but all the same, it -
the best that has appeared recently on
domestic market gaming software.


   Now, so to speak, the technical characteristics:

Title: LAST BATTLE
Manufacturer: HACKERS 'SQUAD
Memory: 48/128k


   and ratings:

Graphics: 70% (not good to steal)
Music: 60%
FX: 40% (BEEPER)
Interface: 100%
Topic: 100%
General: 74%



          THE TURN OR XOR'EM ALL


    (C) 1995 CREATE SOFT RESEARCH LTD


   In general, it can be argued that the lion's share of the 
domestic game software accounted for puzzle games. It clear: a 
relatively simple coding (if you do not need to rely algorithm 
Games computer), more power and memory remains

the music and visuals, which makes the toy more attractive, and 
loves to Russian man puzzle, tetris in our

blood ... And here's a another example: the game
"THE TURN ..." St. Petersburg programmers. The game was 
converted from AMIGA. Purpose game: get the specified pattern 
with "Pebbles" on the board. "Stones" look

as a coin with multi-colored sides. The choice of such a 
"pebble" mouse leads to flipping standing near the back

party.



   Well, in general, will understand. You
provides 3 credits and at 5 minutes per level.
Are in the program and the editor of patterns.


   It is worth mentioning Great scanned graphics in the game 
and the ability to manage through KEMPSTON MOUSE (last - still 
a rarity). Incidentally, the authors have implemented an 
interesting method of graphics output, called them "384h256h2. 
Your screen flicker, although perhaps at someone and it

make a good impression ...


   We should also mention the "nice"
opportunity during the game not only listen to music, but read 
constantly running at the bottom of the line where the 
transmitted hi all St. Petersburg and hackers

sling mud at all Moscow. I do not think it was a lucky find 
sponsors ... 



Title: THE TURN OR XOR'EM ALL
Manufacturer: CREATE SOFT RESEARCH LTD.
Memory: 48/128k

Graphics: 101%
Music: 60%
FX: 00%
Interface: 80%
Story: 30%
General: 54%



              TANK WAR V1.01


           (C) 1990 INTERCEPTOR


   If you are "sitting" on SPECTRUM not from last week, you 
probably remember the "BATTLE FIELD ", released in eighty ... 
primeval year. In the" netlenke ", written in BASIC, two small 
size of the tank, leading in different directions with guns, 
with a funny stubbornly trying to ruin each other.




          Adventures of Winnie the Pooh


            (C) 1996 SOFTLAND


   Shel-going Winnie the native forest, picking up on the road 
apples, mushrooms, pastries and because the pockets had no 
right there, and they reinforced ... Meet the woodpecker. 
Woodpecker, with difficulty pulling his beak made of wood and 
spitting sawdust, heart-rending voice begins yelling (from the 
constant chipping solid wood, woodpecker was hard of hearing, 
you can say quite deaf): "walk! Fresh

forest air you breathe! Patties with honey
Freestuff eat! A friend of your best, Piglet, evil men stole 
!!!!" 


   It is worth mentioning that a woodpecker that is not
only with hearing problems were, but, for the
same reason, and the other parts of the head,
including its contents ...



   Therefore, a descent Winnie the Pooh does not believe:
"OKS, clapper!" Who needs my Piglet! " - Cleared his throat 
from the crumbs, he squealed falsetto (other frequencies 
Dyatlovo ear no longer perceived). Heels rolled down from the 
branches, indignant disbelief woodpecker yelled in his ear to 
our Hero: "Ka-ka-ka-ka as-anyone?!" - (Natural, woodpecker 
stuttered) - "Trying to room bank accounts, where he remaining 
patch stores! By car, come in a bag zaphali, in the trunk and 
put it raced off in town! ".



   Here too worried Winnie: "Suddenly Weird telling the truth, 
and not just another bugs says? We have to check ...". And

he said Piglet's favorite throughout the forest
search. I asked the Owl, Eeyore, have yet
in several of the same abnormal
woodpeckers ...



   The data confirmed - Piglet in the morning
nobody has seen, drove some machine,
from the trunk of heart-rending scream rang out,
no one can understand, what would it
means ... Winnie the Pooh grieve a little,
remembering how he and Piglet once glorious fun, Rabbit 
gluttoning, but do nothing, we should go another bail out ...



   Such is (or, roughly) tie the game's plot, created by a team
SOFTLAND. By genre game: arcade full adventyura, has excellent
graphics, very good music, Smooth
moving sprites, puzzles, say
so very logical and smart. Texts rather cool, has three 
interrelated levels. A wonderful toy! Worthy role model for all 
developers Games a la DIZZY!!!




Title: The Adventures of Winnie the Pooh
Manufacturer: SOFTLAND
Memory: 48/128k
Graphics: 100%
Music: 90%
FX: 50%
Interface: 100%
Topic: 100%
General: 100% (88% objective and 12% personal - I really liked 
the game) 


               WAR Ember


          (C) 1995 DOMAIN MCMXCV


   Toy with pretensions to coolness ... Occupies the entire 
disk (except the game itself and details novella (named for 
some reason description), without even a hint of compression, 
the same two demos "Gingerbread Man" and "The Adventures of 
Winnie the Pooh"), a rather interesting story that has under a 
literary basis, insert the scanned graphs, etc. freaks. 



   But here is surprising: the author's version, which came to 
Moscow from St. Petersburg firm Logros "gives the impression of 
a hacked and altered unskilled hacker. Quite clumsy. Codes in 
the game there are hints of a ship-loading

state to disk and tape, a lot of text ...
Neither the one nor the other in the game has not been noticed 
... In addition, it is absolutely abnormal management (the 
first time I saw such methods scanner keyboard), a game and a 
description infinite hangs and resets, scanned graphics - 
random cluster of points ... 


   In describing the authors discuss about the program a year 
ago, unfinished version of the game. It seems that the authors 
dodelyvaya game for year quite forgotten programming skills ...




Title: WAR Ember
Manufacturer: DOMAIN MCMXCV
Memory: 48/128k

Graphics: 40%
Music: 60%
FX: 00%
Interface: 20%
Story: 80%
Overall: 40%


                 OPEN it!


          (C) 1995 HAZARD DREAMS


   Logical game. This time is really interesting. And most 
importantly, not requiring great tension of the mind. In this 
case, very fun and exciting. Analogue of such games for IBM 
machines and AMIGA. Meaning the game is to turn with the 
opponent or the machine is opened images by squares.




   In this case, a player can only open the horizontal and the 
second - only vertical squares. Opening

different squares adds or subtracts a different number of 
points. Round ends, when will the whole prize picture or one of 
the players to fill his line or column. If the number of points 
you have more than computer Image opens completely. There are 
two game modes: "Children" and "for adults, access to the 
second mode with a password. In the first picture is quite 
harmless (Churches, Papuans ...).




Title: OPEN it!
Manufacturer: HAZARD DREAMS
Memory: 48/128k

Graphics: 80% (scanned images seen and better ...)
Music: 80%
FX: 50%
Interface: 100%
Story: 80%
General: 78%



      Reviewer: D. Grigoriev (OLDMAN)

                  MDM 496-8508; 12:00 / 21:00

              ZX Net: 095:1641684 .. 4968508







Other articles:

Expertise - the first time in our country is presented and discussed "The Bards Tales "- a full semnadtsatiurovnevaya role-playing game.

Fantasy - short story on a computer game "Captain Blood".

Review - the influx of new games: Last Battle, The turn or xor'em all, Tank War, Adventures of Winnie the Pooh War Embera, Open it!

From the world of bat - post the log and continued discussions about and around Spetrkume him.

From the world of bat - Hackers and authors are not just people: An Inside Look.

System - tips for beginning programmers.

Designer - Some useful improvements for the Spectrum, as well as The original scheme of the ADC. For owners of modems, an article on how to improve communication.

Premiere - reclaimed and recycled a demo version of the game "Prince of Persia".

Advertising - advertising and announcements.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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