Spectrofon #18
22 марта 1996 |
|
Review - the influx of new games: Last Battle, The turn or xor'em all, Tank War, Adventures of Winnie the Pooh War Embera, Open it!
Which account is experiencing a boom our beloved Speccy? Personally, we've already lost count. Influx of new domestic programs production allows us all to look at future with optimism. So, please read our overview of new products of the software. LAST BATTLE (C) HACKERS 'SQUAD I hate the "strategy"! Not all, of course, but only those representatives of this genre, the plot of which is administered by large-scale battles, with a huge number of troops, when one step away half an hour, and the meaning of the game - in the movement of chips on the map. Previously, hated for what he thought was the most similar games on the schedule and shabby boring on the subject, now I hate more more, because last week, how did I play "LAST BATTLE", I spent four days of clean time, trying to iznichtozhit mark on the game (Q, A, O, P) button my keyboard. I literally have not slept and ate, saving Mother Earth from the nefarious plans of the evil uncles, and, judging by the cunning, yet tetek with Sirius. This, in fact, is plot of the game. I really do not remember what we did annoy Sirians, but the fact remains - Prepare them, the bastards, us invasion. The plot is not new, the genre of my least favorite ... so What I can izvozhu? And the thing is, that, like most of the world's population, I am a fan of "LASER SQUAD". A "LAST BATTLE ", both times, the mixture of the classic" battle strategy "with a genius for the convenience of the interface and of course the graphics from the" LS ". In addition, a fantastic story, never leave me indifferent, flexible adjustment of difficulty levels, six planets, which you must clear the evil spirits, a detailed description and Finally, the dream lover of such games - already built-in editor of the landscape. And I already not scared of having to manage fifty own robots, and edge-to- edge of the playing field moves go a hundred. And although Nothing I did not interfere at any time to burn to disc (all you can do six independent of shipments), and to do more decent thing (for example, see "Santubarbaru"), I'm fanatical about trying to capture at least one more enemy zavodik and release a few more tanks. So, your task - to capture the planet. Planet bustles with cities and bases, producing robots, by which and maintained the battle. Last are the various species differ from each other not only external the type and name, but also speed, strength, and they, in fact, intended. There are car combat, their applicability clear - the capture of enemy bases, and destruction Syrianska troops. Have transport Vehicles carrying the brake, but powerful mechanisms. Is it possible to release a studio on wheels, restoring energootseki beaten in an unequal battle. In addition, because the planet consists of land and sea (so here because of what all the fuss, we simply nowhere to live, and this war is not liberation, but rather of conquest. Although, who knows what there the sea, can Acid ... And they are even a carrot on earth grow ...), robots also are divided into dry and aquatic (or water and land). You start the game with two medium-quality machines, and with one plant being capable of producing several types of robots. Do not think that a few at a time, only one of you have chosen. Thus, the meaning of the game is capture an increasing number of enemy factories, and, as a successful seizure of territory, you will discover plants that produce more cool car, it's not surprising - earthlings, you know, always in the technical development behind the aliens, as the Russian by Japanese. And just a lot of Your robot (so to speak - stupidly, but sated) could easily crush any Predator enemy or, at worst, Killer. Just do not forget that inoplanetchiki also not simpletons and away from your base - for their favorite entertainment. So, do not forget about protection, it is quite suitable for something thick and powerful. I am particularly pleased that, in principle, Any factory can produce any type of robots. So, if you are with sweat and blood of captured something capable of doing only cans, it is not necessary with a shout "Cue-ah-ah ..." breaking the keyboard on my knee. Enough to bring back your loved PREDATORa and parse it on the screw. Local engineer immediately forget about the conversion and begin to sculpt worthwhile. However, not I will retell the built-in HELP, themselves read and understand. Do not worry, fans of "action", production - is not all that is in this game. After releasing a few cars have them somewhere to move. Management at the same time similar to "LASER SQUAD", but because ACTION POINTS much smaller, there is a possibility to set your robot the rate at which it will move on their own, only occasionally asking for your help (for example, rested his forehead against a wall or an enemy). Great pleasure delivers the research field of play. You can not see the area where more were not (as in "WARCRAFT" on a PC) and these "White spots" hide a lot of interesting and unexpected, for example, a plant that produces PREDATORa (I love this robot), or hundred or enemies ... Well, a good toy. But I would not I, if I did not find bad in good ... First of all - language. The game is written in Russian, HELP in Russian, and all messages menu, etc. in English. The authors justify this outrageous fact that English, they say, is laconic, and the player must have a sufficient "intelligence" to remember a few words not in Russian ... Well, the first problem can be solved easily, it was enough to not rip off "insolently" LASER SQUADovsky interface, for example, to make the menu options on several lines. Would look like this as well (in any case, original). As for the level of my intelligence, here the authors are right, I, of course, able to memorize a few English words (or even several dozen), at least, write it down on paper ... The second trouble in the game - its title picture. I understand the draw "Great bunch of graphics," not everyone can ... But this is not a reason to take it completely out of the other games, pre-painted on their copyrights. Such a "plagiarism" always leaves a bad impression. Finally, the third, the most unpleasant feature of the game: she loves pohozyaynichat on the disk. BASIC corrupts files, trying to embed a "virus". Not very smart ... But, despite all of the above glitches, the game, in my opinion is worthy of all praise. That's what happens, I can not keep saying, when hackers decide to write your own game! Do not presume to put "LAST BATTLE" in alongside such masterpieces as "UFO" and "Star Heritage", but all the same, it - the best that has appeared recently on domestic market gaming software. Now, so to speak, the technical characteristics: Title: LAST BATTLE Manufacturer: HACKERS 'SQUAD Memory: 48/128k and ratings: Graphics: 70% (not good to steal) Music: 60% FX: 40% (BEEPER) Interface: 100% Topic: 100% General: 74% THE TURN OR XOR'EM ALL (C) 1995 CREATE SOFT RESEARCH LTD In general, it can be argued that the lion's share of the domestic game software accounted for puzzle games. It clear: a relatively simple coding (if you do not need to rely algorithm Games computer), more power and memory remains the music and visuals, which makes the toy more attractive, and loves to Russian man puzzle, tetris in our blood ... And here's a another example: the game "THE TURN ..." St. Petersburg programmers. The game was converted from AMIGA. Purpose game: get the specified pattern with "Pebbles" on the board. "Stones" look as a coin with multi-colored sides. The choice of such a "pebble" mouse leads to flipping standing near the back party. Well, in general, will understand. You provides 3 credits and at 5 minutes per level. Are in the program and the editor of patterns. It is worth mentioning Great scanned graphics in the game and the ability to manage through KEMPSTON MOUSE (last - still a rarity). Incidentally, the authors have implemented an interesting method of graphics output, called them "384h256h2. Your screen flicker, although perhaps at someone and it make a good impression ... We should also mention the "nice" opportunity during the game not only listen to music, but read constantly running at the bottom of the line where the transmitted hi all St. Petersburg and hackers sling mud at all Moscow. I do not think it was a lucky find sponsors ... Title: THE TURN OR XOR'EM ALL Manufacturer: CREATE SOFT RESEARCH LTD. Memory: 48/128k Graphics: 101% Music: 60% FX: 00% Interface: 80% Story: 30% General: 54% TANK WAR V1.01 (C) 1990 INTERCEPTOR If you are "sitting" on SPECTRUM not from last week, you probably remember the "BATTLE FIELD ", released in eighty ... primeval year. In the" netlenke ", written in BASIC, two small size of the tank, leading in different directions with guns, with a funny stubbornly trying to ruin each other. Adventures of Winnie the Pooh (C) 1996 SOFTLAND Shel-going Winnie the native forest, picking up on the road apples, mushrooms, pastries and because the pockets had no right there, and they reinforced ... Meet the woodpecker. Woodpecker, with difficulty pulling his beak made of wood and spitting sawdust, heart-rending voice begins yelling (from the constant chipping solid wood, woodpecker was hard of hearing, you can say quite deaf): "walk! Fresh forest air you breathe! Patties with honey Freestuff eat! A friend of your best, Piglet, evil men stole !!!!" It is worth mentioning that a woodpecker that is not only with hearing problems were, but, for the same reason, and the other parts of the head, including its contents ... Therefore, a descent Winnie the Pooh does not believe: "OKS, clapper!" Who needs my Piglet! " - Cleared his throat from the crumbs, he squealed falsetto (other frequencies Dyatlovo ear no longer perceived). Heels rolled down from the branches, indignant disbelief woodpecker yelled in his ear to our Hero: "Ka-ka-ka-ka as-anyone?!" - (Natural, woodpecker stuttered) - "Trying to room bank accounts, where he remaining patch stores! By car, come in a bag zaphali, in the trunk and put it raced off in town! ". Here too worried Winnie: "Suddenly Weird telling the truth, and not just another bugs says? We have to check ...". And he said Piglet's favorite throughout the forest search. I asked the Owl, Eeyore, have yet in several of the same abnormal woodpeckers ... The data confirmed - Piglet in the morning nobody has seen, drove some machine, from the trunk of heart-rending scream rang out, no one can understand, what would it means ... Winnie the Pooh grieve a little, remembering how he and Piglet once glorious fun, Rabbit gluttoning, but do nothing, we should go another bail out ... Such is (or, roughly) tie the game's plot, created by a team SOFTLAND. By genre game: arcade full adventyura, has excellent graphics, very good music, Smooth moving sprites, puzzles, say so very logical and smart. Texts rather cool, has three interrelated levels. A wonderful toy! Worthy role model for all developers Games a la DIZZY!!! Title: The Adventures of Winnie the Pooh Manufacturer: SOFTLAND Memory: 48/128k Graphics: 100% Music: 90% FX: 50% Interface: 100% Topic: 100% General: 100% (88% objective and 12% personal - I really liked the game) WAR Ember (C) 1995 DOMAIN MCMXCV Toy with pretensions to coolness ... Occupies the entire disk (except the game itself and details novella (named for some reason description), without even a hint of compression, the same two demos "Gingerbread Man" and "The Adventures of Winnie the Pooh"), a rather interesting story that has under a literary basis, insert the scanned graphs, etc. freaks. But here is surprising: the author's version, which came to Moscow from St. Petersburg firm Logros "gives the impression of a hacked and altered unskilled hacker. Quite clumsy. Codes in the game there are hints of a ship-loading state to disk and tape, a lot of text ... Neither the one nor the other in the game has not been noticed ... In addition, it is absolutely abnormal management (the first time I saw such methods scanner keyboard), a game and a description infinite hangs and resets, scanned graphics - random cluster of points ... In describing the authors discuss about the program a year ago, unfinished version of the game. It seems that the authors dodelyvaya game for year quite forgotten programming skills ... Title: WAR Ember Manufacturer: DOMAIN MCMXCV Memory: 48/128k Graphics: 40% Music: 60% FX: 00% Interface: 20% Story: 80% Overall: 40% OPEN it! (C) 1995 HAZARD DREAMS Logical game. This time is really interesting. And most importantly, not requiring great tension of the mind. In this case, very fun and exciting. Analogue of such games for IBM machines and AMIGA. Meaning the game is to turn with the opponent or the machine is opened images by squares. In this case, a player can only open the horizontal and the second - only vertical squares. Opening different squares adds or subtracts a different number of points. Round ends, when will the whole prize picture or one of the players to fill his line or column. If the number of points you have more than computer Image opens completely. There are two game modes: "Children" and "for adults, access to the second mode with a password. In the first picture is quite harmless (Churches, Papuans ...). Title: OPEN it! Manufacturer: HAZARD DREAMS Memory: 48/128k Graphics: 80% (scanned images seen and better ...) Music: 80% FX: 50% Interface: 100% Story: 80% General: 78% Reviewer: D. Grigoriev (OLDMAN) MDM 496-8508; 12:00 / 21:00 ZX Net: 095:1641684 .. 4968508
Other articles:
Similar articles:
В этот день... 21 November