Spectrofon #18
22 марта 1996 |
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Expertise - the first time in our country is presented and discussed "The Bards Tales "- a full semnadtsatiurovnevaya role-playing game.
Today we present little known in this country the game "THE BARDS TALES ". I must say, we have been looking for this classic representative of the genre Games RPG. Now that" THE BARDS TALES "became available to all, thanks to the publication of its disk version of our magazine, we declare it an attack. We publish below a description of the transfer of corporate games without which the play would be impossible - list of magic spells is quite large. Look forward to active participation from our readers in future discussions of this game section "offensive". Well, now learn the description and to play ... THE BARDS TALE According to the magazine (C) 1995 "EMULATE!" Kidderminster, England Translation from English (C) 1996 STEP CREATIVE GROUP Moscow, Russia The Legend of the Bard "(The Bards Tale) - is The first game of the series "Tales of the unknown." Its action takes place in the city of Skara Bray (Skara Brae), which threatens black magician named Mangar. OBJECTIVE Your main goal - to find and Mangara "Convince" him to deliver once happy city from his evil influence. Your second objective - to develop and train heroes can survive in any circumstances, go labyrinths and defeat Mangara evil followers. Your third objective - to explore the city and the entire the world of The Bards Tale. In town you find a set of findings, as well as puzzles and special places, such as the legendary catacombs and towers of the fortress wall. HOW TO CREATE A HERO 1. While you are in the Guild of Adventurers (Adventurers Guild), then race hero. 2. You will be shown randomly chosen number - the characteristics of a hero. 3. If the "dice" you are satisfied, choose a class hero and let him name. If not - throw dice again. 4. Having the name, the hero will be recorded on disk or tape - and ready for adventure. Training of the If you prefer, you can use a ready force, when you can visit the Guild the first time. It is called A-Team. The heroes of this squad, even filled with weapons and armor. HEROES RACES Your character can belong to one of seven races. MAN (human). Just a man like you or me. ELF (elf). Elves are usually fragile addition, although taller people. They are very capable of magic. Cave GNOM (dwarf). These sturdy punch have tremendous power and an iron health, but not too intelligent. They make excellent fighters. HOBBIES (hobbit). Nimble, agile, low - below the dwarves, hobbits - born crackers. Half-elf (half-elf). Slightly larger and stronger than an elf, though weaker in magic. Half-elves - the most versatile race. Half-orcs (half-orc). Fortunately, he did not inherited the meanness of their ancestors, the Orcs. This is a large and powerful creature, resembling a goblin not call handsome. FOREST GNOME (gnome). These very irritable a similar cave dwarves Although more than capable of magic. PARAMETERS HEROES Each character you created characterize 5 numbers that define its physical and mental abilities. These numbers chosen randomly in the range from 1 to 18 (18 - the best option). For each race is given the minimum value each parameter. Higher values can dramatically change the properties of the characters. POWER (Strength - ST). Affects the degree of damage that can cause hero to his enemies in melee. Intellect (Intelligence - IQ). High Intelligence adds the Wizards of magical energy. AGILITY (Dexterity - DX). The more agile your character, the harder it is to hurt him battle. In addition, the most adroit gets right of first strike. HEALTH (Constitution - CN). Most healthy heroes added HP (Hit Points - Points of damage), so that they are more difficult kill. GOOD LUCK (Luck - LK). Luckier than your hero, the more likely that he did not will fall into the trap, escape the influence of hostile magic and so on. OTHER CHARACTERISTICS OF HEROES PROTECTION CLASS (Armour Class - AC). Indicates the level of protection from physical character attacks. The smaller the number of AC, the better. Can vary from 10 (absolutely defenseless) -10 (called LO). Points of damage (Hit Points - HITS). Show how the hero can get damage before he dies. CONDITION (Condition - COND). Number of remaining in character HP (points of damage). MAGIC ITEMS (Spell Points-SpPt). Represent a level of magical energy. The maximum number of magic items for the hero appears in view mode parameters (View Character Mode). Experience Points (Experience Points). Measure the experience of the hero in his profession. Than more of their number - the same time he experienced. GOLD (Gold). The unit of currency in this world. It can not be too much. LEVEL (Level; for example, LV 9). Measure achievements of the hero in his class. LV 1 - this is a beginner, and LV 13 - higher skill. New levels assigns hero Qualification Board (Review Board), if the hero has enough experience to do so. Usually means a new level and improving the parameters of the hero, including the number of HP and SpPt. Spell level (Spell Level; eg, MAGI 3 - the third level spells Magician (Magician)). It indicates the highest level spells, which are available to the hero. In total there are 7 levels of spells for each of the four classes of magicians. New level spell is given for new levels experience. For example, the Wizard LV 1 complies with MAGI 1 on LV 3, he receives MAGI 2 and so on until LV 13, for which he receives MAGI 7, and than stops. ARTICLES (Items) divided by 10 categories: weapons, shields, armor, helmets; gloves, musical instruments, figurines, rings, rods, and miscellaneous. The hero could not be more than one item of each type. CLASS HEROES In total there are 10 different classes of characters, but when you create a new character, can be selected only the first eight. Warrior (Warrior) - can be used almost any weapon. For every four levels of experience after the first Warrior gets an opportunity to further attacks in battle. Paladin (Paladin) - soldier, sworn to to fight against evil and to guard the honor and purity. He can use most weapons, even those that are not available to other soldiers. At higher levels of Paladin is able to more attacks and increased resistance to black magic. Burglar (Rogue) - Pro thief, he can look for traps and disarm them. Fighter of his so-so; Attacker prefers to hide in the shadows. HUNTER (Hunter) - can be used most weapons and has the unique ability (increasing with experience) inflict a mortal blow, instantly killing the enemy. MONK (Monk) - trained to fight without weapons and armor. At higher levels it becomes almost unbearable machine murders. Bard (Bard) - once the Bard was a warrior, and now he is - a wandering minstrel. Although it can still be used most of the weapons, multiple attacks it is not available. Bards know 6 magical songs that they can play in full version, a song can continue to sound, even if in combat Bard played by others. All the songs are abridged versions of for the battle, the effect of which may differ from the full effect of the song. These short songs last only one round of combat. Any bard can sing only one full song for once, and if he starts sing another, the former must cease. Bard can sing so many songs, what is it level of experience, before his throat dry up. Then he should brush up on your voice by drinking in a tavern. Horse Whisperer (Conjurer) - works with the physical creation of real things: fire, light. Can also be treated. CHARODEI (Magician). His specialty - magical effect on the physical objects. For example, may conjure a sword or make armor stronger. KOLDUN (Sorcerer) - creates an illusion and manipulates. This class can not be selected when you are just creating a hero. WIZARD (Wizard) - causes and control supernatural creatures from the negative side of the universe. This class is not can be selected when you are just creating a hero. Combat Systems "The Bards Tale" - a game where ever have to fight, this is the only way to gain experience. Fortunately, Mangar and his henchmen are extremely malicious, so that kill them without remorse for every opportunity. In preparing for battle your enemies are divided into several groups. Maximum - is 4 groups of 99 monsters in each. The battle takes place in rounds. When you start the next round, each character must decide what to do, of course, if your entire squad will prefer to carry out his legs. The hero can choose from the following options: Attack the enemy (Attack Foes) - physically attack enemies from the first or second group; Attack ORDER (Party Attack) - to attack someone from his same squad including ad hoc members; DEFENSIVE (Defend) - not to attack, the probability that the enemies hurt you, fall; USE THE SUBJECT (Use an Item) - apply to any object, available at this hero; SONG Bard (Bard Song) - The Bard can sing a short song to help her detachment; SPELL (Cast a Spell) - to enter the code spells (4 letters) and define the goal; HIDE IN THE SHADOWS (Hide in Shadows) - An attacker may try to help others to hide and avoid combat. The first three characters in your squad can to be physically attacked by monsters and can attack yourself. The latter three are be attacked only by magic and may themselves only attack with magic. Of the enemy only The first two groups of monsters can physically attack or be attacked. The most agile characters or monsters usually get right the first blow, though luck, the level and character class also play a role. When round bout is over, dead monsters disappear, and the dead heroes are automatically moved to the tail unit. A when all enemies are destroyed, earned treasure and experience points are divided equally between the surviving heroes. Special Special Branch unit (marked the letter "S") is provided for monsters which may come into your party or own volition, or being created / caused by magic. Special can not be controlled, but they will fight for you until they kill (or do not dispel, if it is an illusion). LOCALITY To navigate in Skara Bree, and around, make a map. Unmarked BUILDINGS Most of the buildings did not marked but some of them inhabit the evil creatures. So look in every door and search for them. When you leave the building, it will right behind you. GUILD Adventurers Guild - a place where it all begins adventure and where you dial your party. SHOP GARTH Here, characters can buy (buy), sell (sell) or identify (identify) objects, or to chip in and put all the gold squad for anything particularly expensive (pool gold). Unique items found in castles, still have only Hart as long as he does not sell, unlike the usual things, the stock of which the store is unlimited. Qualifications Board At your request Qualification Board (The Review Board) will determine whether enough of this hero's experience to gain a new level. In addition, the Council to learn new spells Mages have increased their magic level, but for this to pay. You'll have to see where in the city the building of the Qualifying Board. And remember - it closes for the night. TAVERN Tavern (tavern) - Bards favorite places, where they're going to freshen up and exchange fresh rumors. There are even tavern, named after Bardot. Energy storage ROSC If you are urgently needed items of magic - visit the energy storage Roscoe (Roscoes Energy Emporiu). But be prepared - it has an unusually high prices. CHURCHES Temples (temple) - the sacred place where You can fully heal or even resurrect your fighters. But all of this - just for a fee! WALK IN THE CASTLE Locks (dungeon) - the generic name for any closed maze of towers to the catacombs. In each such a labyrinth can be a different number of floors, up and down between which you navigate using ladders, portals and teleport. Stairs are imperceptible at a distance, in contrast to the portals. Portals - it's just holes in the floor or ceiling. You do not fall through the portal, stood on it, you should to give the hero a team to go through it. If he jumps down through the portal - it is crippled, if not use spells teleportation. The only way to climb into the portal - levitation. The location of the entrances to the locks is held in strict confidence, but you can Skara Bree find many clues. SYSTEM OF MAGIC Magic - it's power and might. Nevertheless, not all situations require or wise to rely on it, because magic nor in no way protected from the fools, and with her You can help a lot of stupid crap. In some places, the magic never works, and some monsters are perfectly protected from spells. If your party had wandered into the zone of action protivomagii, all spells long-acting than casting light, no longer work. The effect of the spell lasts for a long time (or permanently). When the time comes to an end on screen lights up a graphic symbol, warning players that the spell is nearing completion. All spells have a cost in terms of magical power, the magician, saying them, to spend its own internal energy. She can be repaired under direct sunlight, as well as in store Energy Roscoe or in special areas of recovery. To say the spell, type 4-letter code - reducing its name. In addition, there are magic items that are stored in the castles belonging to the monsters. And the most powerful of these items are hidden in the most dangerous protected castles and ferocious beasts. If you will extract at least one of them - You can be proud of! CHANGE CLASS Magee, deserved at least a third level in its class, the magic can go to another class. If the magnetic field changes its class, his experience is reset, but He keeps all the items of damage, magic items and magical knowledge. However, he can no longer move his former class or to join it again. Mage can choose a profession caster, Magician or Warlock as his second class, and anyone - as a third. Magician who has studied all the 7 levels of spells in all four classes, called Archmage (Archmage). Archmage - the most powerful creature in the world The Bards Tale. SONGS Bardo 1. FALKENTYNES FURY - intensifies attacks Your soldiers in battle. 2. THE SEEKERS BALLAD - illuminates a neighborhood when you're in the dark. In a fight increases the probability that your weapon will hit enemy. 3. WAYLANDS WATCH - relaxes your enemies and their attacks in a fight cause you less damage. 4. BADHR KILNFEST - traveling heals wounds Bard. In combat, heals wounds entire squad. 5. THE TRAVELLERS TUNE - make your party more dexterous, so they are harder to hit in combat. 6. LUCKLARAN - set around a squad protivomagicheskoe field, which improves protect your unit from hostile magic. *** Spellbook *** WRITE SPELL Spells in the book are written in this form: FEAR 4 GROUP OF THE BATTLE Here, "FEAR" - 4-letter code spells. "4" - the price points of magic spells. "GROUP" - an object or area of spells. Under the "group" always means a group of enemies. "Battle" - the duration of the spell (ie it will run until end battle). Later in the book record the full name spells and a brief description of his actions. MAGIC Whisperer (CONJURER). Level 1. MAFL 2 REVIEW AVERAGE MAGE FLAME (magical flame) - small mobile "torch" appears and hovers over the uttered the spell, accompanied him. ARFI March 1 ENEMY - ARC FIRE (fire arc) - a fan of blue flame hits from his fingers the magician, causing damage to the chosen opponent in the amount of 1-4 HP, multiplied by the level of magician. SOSH 3 BATTLE FOR YOURSELF SORCERER SHIELD (magic shield) - an invisible "shield" protects the magician, reflecting the majority of strokes. TRZP February 30 FEET - TRAP ZAP (kill traps) - discharges all traps, including traps in chests, in within 30 feet of the magician in this direction. Level 2. FRFO 3 GROUP OF BATTLE FREEZE FOES (freeze enemies) - enters your enemies in a magical field, which slows down their motion, so that they becomes vulnerable. MACO 3 --- AVERAGE KIELS MAGIC COMPASS (magic compass Keele) - Compass poyalyaetsya shining over the heads of companies, and shows the direction in which they look. BASK 4 HERO OF THE BATTLE BATTLESKILL (fighting ability) - increases art of one of your heroes in dealing with weapons that increases accuracy and fury of his attacks. WOHL 4 HERO - WORD OF HEALING (word of recovery) - saying just one word, the magician heals a member of the group from light wounds to heal 2-8 points of damage. Level 3. MAST 5 GROUP - ARCYNES MAGESTAR (magic star Arkayna) - a bright flash before your group enemies blinded them for a time, forcing skip the next round of battle. LERE 5 Review LONG LESSER REVELATION (small opening) - improved spell "Mage Flame", which also reveals secret doors. LEVI 4 squads SHORT LEVITATION (levitation) - for a short time nullifies gravity, so the team can fly trap or soar upward or downward through the portal. WAST 5 GROUP - WARSTRIKE (battle shock) - hissing jet energy strikes from an elongated finger mage causing damage to a group of enemies at a rate of 4-16 HP. Level 4. INWO six specialists - ELIKS INSTANT WOLF (Elik call the wolf) - is a giant, extraordinarily fierce wolf joins your squad. FLRE 6 HERO - FLESH RESTORE (restoration of the flesh) - is powerful healing spell restores one member of the squad, and 6-24 HP cures poisoning and insanity. POST June 1 ENEMY - POISON STRIKE (a poisonous arrow) - a poisonous arrow flies out of the magician and the finger gets into the chosen monster, poisoning it. Level 5. GRRE 7 REVIEW LONG GREATER REVELATION (large opening) - acts as the "Lesser Revelation", only covers a large area. WROV 7 hero of the battle WRATH OF VALHALLA (the ghost of Valhalla) - one member of your squad is beating with the strength and skill of the ancient Scandinavian heroes during the entire battle. SHSP 7 GROUP - SHOCK-SPHERE (spherical shock) - a large ball powerful electrical energy to the surrounding a group of your enemies, taking them 8-32 HP. Level 6. INOG nine specialists - ELIKS INSTANT OGRE (Elik call Giant) - Materializuet huge and evil ogre of everyone you ever just met, who joins your squad. MALE 8 ORDER PERMANENTLY MAJOR LEVITATION (higher levitation) - levitates your party, like a spell third level, but the effect lasts until the spell not withdrawn. Level 7. FLAN 1912 ORDER - FLESH ANEW (Updated flesh) - valid like Flesh Restore, but it heals all squad members. APAR 1915 ORDER - APPORT ARCANE (divided by the drug) - allows you to teleport to the detachment anywhere within the castle, except for places protected by teleportation shields. Magic Wizard (MAGICIAN). Level 1. VOPL 3 HERO OF THE BATTLE VORPAL PLATING (vortex sheet) - Weapons (Or hands) squad member becomes a source of magical field, which is 8.2 HP additional damage from the enemy. AIAR 3 BATTLE FOR YOURSELF AIR ARMOUR (Air Armor) - Air compacted around the magician, creating a weightless armor. STLI 2 REVIEW SHORT SABHARS STEELIGHT (luminescent steel Sabhara) - all the metal around the detachment begins to shine magical light, illuminating the neighborhood. SCSI-2 ORDER - SCRY SIGHT (crystal ball) - the magician finds its mestonahozhdnie in the castle. Level 2. HOWA April 1 ENEMY - HOLY WATER (Holy Water) - Holy Water spurts from his fingers the magician, causing damage to the 6-24 HP to the enemy, the undead. WIST May 1 ENEMY - WITHER STRIKE (withering attack) - one enemy grows old, his ability to attack and protection are reduced. MAGA 5 hero of the battle MAGE GAUNTLETS (gloves mage) - hand (or gun), a member of the squad are becoming more dangerous to each suffered their injury adds 4-16 HP. AREN May 30 FEET SHORT AREA ENCHANT (Curse of) - Wall Castle within 30 feet of the ladder report it if your party is turned into her side. Level 3. MYSH 6 orders AVERAGE YBARRAS MYSTIC SHIELD (secret shield Ibarra) - The air before it forms a strong squad as steel shield that protects the group when driving. OGST 6 HERO OF THE BATTLE OSCONS OGRESTRENGTH (velikanskaya force Oscon) - elected member of the squad gets By giant. MIMI 7 orders BATTLE MITHRIL MIGHT (might mithril) - Increases the natural fortress of armor at all Squad members. STFL 6 GROUP - STARFLARE (star flash) - the air in front of a group of enemies flashes, burning their at 6-24 HP. Level 4. SPTO August 1 ENEMY - SPECTRE TOUCH (touch a ghost) - one foe loses 12-48 HP, as the touch of death. DRBR 7 GROUP - DRAGON BREATH (dragon breath) - Mage spews fire on a group of enemies, causing damage in each of 8-32 HP. STSI 7 REVIEW AVERAGE SABHARS STONELIGHT SPELL (spell shining stone Sabhara) - all the stones and earth around the squad shine magic light, so that are visible even secret doors. Level 5. ANMA 8 ORDER BATTLE ANTI-MAGIC (protivomagiya) - Earth absorbs energy spells to detachment. Often allows detachment hide unharmed. It also helps to dissipate enemy of illusion and to bring his enemy same magic lamp, for example, breathing dragons. ANSW eight specialized BATTLE AKERS ANIMATED SWORD (animated sword Akera) - protecting the squad, there is a magic sword and fight like caused by monster. STTO August 1 ENEMY - STONE TOUCH (touch stone) - usually turn one enemy into stone, or make a stone monster from living stone - dead. Level 6. PHDO September 1 Wall 1 PROCEEDINGS PHASE DOOR (temporary door) - turn almost any wall into the air in one move. YMCA 10 orders CONSTANTLY YBARRAS MYSTICAL COAT OF ARMOUR (secret Armor Ibarra) - operates as Air Armour, but also protects the entire squad and remains indefinitely. Level 7. REST ORDER 1912 - RESTORATION (recovery) - restores the bodies of all squad members to ideal state, treats, even cursed, poisoned, or insane. DEST January 14 ENEMY - DEATH STRIKE (fatal blow) - with very high probability instantly kills one enemy. MAGIC KOLDUN (SORCERER). Level 1. MIJA March 1 ENEMY - MANGARS MIND JAB (mental blow Mangara) - Directs a concentrated stream of energy at one opponent, inflicting damage amounting to 2-8 HP for every level of experience, the magician. PHBL 2 ORDER BATTLE PHASE BLUR (temporary blackout) - all unit ranges and spreads in the eyes the enemy, so they are more difficult to hit. LOTR February 30 FEET SHORT LOCATE TRAPS (detect traps) - able to magically enhanced sensitivity can detect a magnetic trap within 30 feet, if he stands to face her. HYIM 3 GROUP - HYPNOTIC IMAGE (hypnotic image) - makes the group of enemies to miss the next round of battle. Level 2. DISB 4 squads - DISBELIEVE (lose faith) - reveals the true nature of attacking the illusion, and it dissipated. TADU four specialized BATTLE TARGET DUMMY (decoy) - among the members of the special poyalyaetsya magical illusion. She herself can not attack, but pulls over enemy attacks. MIFI April 1 ENEMY - MANGARS MIND FIST (mental fist Mangara) - more powerful form of Mind Jab, consuming 3-12 HP for each magic caster level. FEAR 4 GROUP OF THE BATTLE WORD OF FEAR (fear of the word) - makes a group of your enemies tremble with fear, so that their attacks are weakening. Level 3. WIWO five specialists - WIND WOLF (Wolf Wind) - creates the illusion of a wolf that enters into force. The wolf will fight for you until you will be killed or scattered. VANI 6 BATTLE FOR YOURSELF KYLEARANS VANISHING SPELL (spell extinction Kilearana) - makes the magician in the eyes of the enemies is almost invisible, so it very difficult to hit. SESI June 1930 FEET MEAN SECOND SIGHT (second sight) - the magician gets increased sensitivity and can feel the hidden staircase, the special objects, the inhibition of magic and other unusual things. CURS 5 GROUP OF BATTLE CURSE (curse) - a group of curses of your enemies, reducing their morale and fighting ability. Level 4. CAEY 7 REVIEW PERMANENTLY CAT EYES (cat's eye) - the entire squad gets a superior ability to Night of lasting indefinitely. WIWA six specialists - WIND WARRIOR (warrior wind) - illusory warrior, ready to fight, come to your party. INVI 7 orders BATTLE KYLEARANS INVISIBILITY SPELL (spell Stealth Kilearana) - puts a spell of invisibility on the entire squad. Level 5. WIOG seven specialists - WIND OGRE (giant wind) - illusionary giant joins your squad. DIIL 8 ORDER BATTLE DISRUPT ILLUSION (remove the illusion) - destroys all illusions, beating with a detachment, and prevents poyaleniyu new. It may also help calculate doppelgangerov among Squad members. MIBL 8 ALL ENEMIES - MANGARS MIND BLADE (mental blade Mangara) - Energy explosion, which takes 10-40 HP at all opposed to you enemies. Level 6. WIDR 10 specialists - WIND DRAGON (dragon wind) - illusory red dragon comes into your party. MIWP September HERO - MIND WARP (curvature of the mind) - invades member of your squad is complete madness. It is useful to apply to the possessed. Level 7. WIGI 12 specialists - WIND GIANT (Giant wind) - illusory storm giant comes into your party. SOSI November 30 FEET CONSTANTLY SORCERER SIGHT (magical sight) - acts as the Second Sight, but lasts indefinitely. MAGIC WIZARD (WIZARD). Level 1. SUDE six specialists - SUMMON DEAD (Dead Man's call) - in our world a zombie or skeleton to fight for your party. REDE 4 GROUP - REPEL DEAD (hitting the dead) - Deals a group of undead damage in the amount of 16-80 HP. Level 2. LESU eight specialists - LESSER SUMMONING (low call) - is lower elemental or demon, which is subject to your will and joins the squad. DEBA August 1 ENEMY - DEMON BANE (destruction of demons) - Deals 32-128 HP damage to one demon. Level 3. SUPH 10 specialists - SUMMON PHANTOM (cause phantom) - is to indulge the average level of which is attached to the order. DISP 10 HERO - DISPOSSESS (razoderzhimost) - returns possessed by a member of the squad to normal. Level 4. PRSU 12 specialists - PRIME SUMMONING (primary challenge) - causes the detachment of the elemental or demon average. ANDE 11 HERO - ANIMATE DEAD (to revive the dead) - revives a dead member of the detachment energy of the undead, and he will attack your enemies, as if was really alive. Level 5. SPBI January 14 ENEMY - BAYLORS SPELL BIND (binding spell Baylor) - usually dominates the mind of any enemy, forcing him to join your detachment and to fight for him. DMST 14 Group - DEMON STRIKE (blow to the demons) - works like Demon Bane, but acts on the whole a group of demons. Level 6. SPSP 15 specialists - SPELL SPRITE (spell ghost) - causes the detachment of a high-level undead. BEDE 18 HERO - BEYOND DEATH (from outside of death) - life back into HP and one dead hero. Level 7. GRSU 22 specialists - GREATER SUMMONING (great call) - causes the greatest demon and his subordinates Your squad. SUBJECTS. Torch (torch) - to illuminate the castle. Lamp (lamp) - burns longer than a torch. Broad sword (broadsword) - Best nonmagic sword. Short sword (short sword) - a light sword. Dagger (dagger) - they can fight all but it is not very effective. Battle Axe (war axe) - heavy dangerous weapons. Polearm (halberd) - the most dangerous non-magical weapons. Mace (mace) - best weapon for a cracker. Staff (staff) - the usual club. Buckler (buckler) - A small round shield. Roman shield (tower shield) - a large shield. Leather Armor (leather armour) - the lightest of all the armor. Hauberk (mail) - a light ringed armor. Baydana (scale) - Scale Armor average weight. Armor (plate) - the strongest nonmagic armor. Mantle (robes) - may be a little blunt old knives. Helmet (helm) - if you wear, protects the head. Leather gloves (leather gloves) - protect your hands a bit. Gauntlets (gauntlets) - metallic gloves. Mandolin (mandoline), Harp (harp) and Flute (flute) - musical instruments. Their use only the Bards! ABBREVIATIONS. FGN = Figurine (statue), magic statue, which may come to life. MTHR = Mithril (Mithril) elven metal having magical properties. ADMT = Adamant (Adamant), another magical metal. DMND = Diamond (diamond), durable material of all known elves. TIPS from the cave. * Each of the 16 maze consists of a 22x22 squares. * Carefully inspect each box - there may be hiding a lot of special items. * Examine the sewers, catacombs and the Palace (Castle) - in that order! You should not meddle in the Catacombs, if your level is less than nine. * At night, the city is especially dangerous. Newcomers better stay home! * Reduces damage to your characters to a minimum, killing two attackers in the first group of monsters, except for one. * Take a special squad members - they'll take the heat from the rest. Monsters usually attack in the first place Your most vulnerable characters. Exception - the case when someone from the order is particularly significant for the enemy threat. * Parameters 17 and 18 can dramatically change the Properties of the hero. * If possible, quickly learn the Sorcerer Wizard and Archmage. * Beware Doppelgangerov. They are introduced to your team and look like one heroes. * Try to several squad members have always carried at least 8 pieces, or You can not pick up new magical objects in the castle. * Do not worry - the damned things do not exists. And the more the subject is, the better (usually) the effect of it. * Use spell Locate Trap, Second Sight and the Sorcerer Sight. They all help to notice the trap within 30 feet. Trap Zap spell discharges the trap at the same distance. * Before you enter the inn, a bard can sing a long version of the song. Effect of it is preserved. * A few words about the control keys: J - turn left; L - turn right; Go to - go ahead / fall; I - enter; Any two keys - a pause; After selecting the next key you will be asked to specify the squad member to whom a team: P (PARTY) - chvatka between members of the squad; C (CAST SPELL) - pronounce a spell; V (VIEW) - examine; B (BARDS SONG) - Bard's song; N (NEW ORDER) - a new order of detachment; 1-6, S - selection key member of the squad (input the information menu and submenu with subjects): E (EQUIP) - equipping squad member; T (TRADE) - to convey the subject; D (DROP) - throw; P (PULL GOLD) - cobrat all the gold in one hand. EXT.MODE - Cancel command / exit menu She spoke very quickly and frog face flickered green Jelly in time off from the toothless mouth obscenities. She said me that loves my clone, because he, allegedly, strong, beautiful and smarter. In general, women like. Not that I do. Although, as she screamed, I thought that Madame love is not a clone, but in my heavy spacesuit. I wonder how she began to sing, if would see a clone without equipment? Traum died down when I asked where her lover lives. Traum laughed and said that I do not get it coordinates, because I want to kill the clone. Then, after some thought, she said, that she would kill me if its a favorite something happens. I offered a ride Beauty, but she said that she me a ride and want to include teleportator. I refused her this pleasure. Not tolerate the lady at the helm of my ship! Especially a lady without legs - curious What would she pressed on the gas pedal, clutch and brakes, if the width of her ass ... sorry, the tail - two times greater than the width the control panel? Poured out on me the whole tank banana dirt, Madame suddenly remembered that it was time on the planet Great Male. I even feel sorry for became my clone. Oh, enough of hardship he had to her family life. After learning just case, the coordinates of the Great male, I said goodbye to Traum. Deciding that meet Traum on the Great Male no reason to, and waved first randomly planet from the list of the first clone. Imagine my surprise when, on this planet I first saw the representative race ondonayte! Her name was Torquay. She was really beautiful. Wow! Not I can not find words to convey my impressions. You know, there is such a thing - sex-bomb. So, I would not call Torquay just bomb, bomb, and vigorous, which are simply the bomb - not a bomb, a so-so - Pomegranate. And, imagine, suddenly, Torquay tells me she loves me! From its words, I ascended to a higher and higher in tridesyatuyu galaxy! And then she asks me to protect her from her clone who wants to do with her reproduction. Bastard! My anger knew no bounds. I Torquay promised protection, and she gave me the coordinates of his friend, who would in my something to help. A friend of Torquay, a brilliant representative of race tubular-brain, slowly moved his gyrus, which for some reason, unlike from the convolutions of all normal beings, moving over his head. With him it was impossible to talk heart to heart. He showered on me numbers, passwords and codes and God knows what. From his words I knew only one thing - after one hundred and twenty fifth hour, he tells me something important. Martian cuckoo clock sang by the time something about a hundred. Catch here seems to be nothing and I left planet. On a planet with a madman named Great Male I met with another representative ondonayte, whose name was Traum - as well as that evil mermaid who loved my clone. But this Traum was more similar to Torquay. Traum confessed to me in love and told me to beware the insidious Torquay which plays tricks on me and wants to kill. My head went round to these women's intrigues. Although I doubted her honesty - Traum in fact never explained to me that it makes on the planet Great male? " True, something sensible, this friend of my said. I found the coordinates of the planet robhedov, which in its opinion should be friends. Fly to robhedam. But they encounter despondency and lack of understanding. It seems that friends do not care about my problems. Dreamy robhed, look to the sky, one word answers to my questions. From a short conversation with him know that robhedy not like sinoksov. That's it! No requirements, issues and so on. His frustration I called robheda banana threatened to kill him at that robhed-melancholic responsible amazing stratagem words, that track is only one advice. And if you follow onomu can okzatsya farther than the visible part of the Metagalaxy. At sinoksov I stumbled by accident - again on one of the planets, these the first clone. And since I have a password knew sinoks treated me very kindly. But as always, promised to help but after I will release a pair of Representatives race antenna. Little brutalized by these flights I fly to the antennas and convert first one, then another, and then going to sinoksu. He tells me to celebrate, the coordinates his friend - another sinoksa ... Second sinoks demanded from me the names of two planets robhedov. By the time I already was firmly convinced that all races in this cluster - sclerosis. And I for them - for free information and referral office. And although the organization of such a service in My plans are not included, I still had procured the names of both planets robhedov. Antennas I was told. In return, the information received "Altruist" sinoks gave me the coordinates of the clone. You're still not tired? Okay, then listen on. The whole point is that before this the moment I tried to be nice and accommodating. I did not touch these inoplanetyashek, although he could decompose into atoms any planet. But that's what was wrong - I could no longer follow the principles of socialism with a human face, because coordinates of the remaining two clones did not give me none. Even the return of my friendly total compensation sclerosis, as was before. No me about anything not asked for one demanded nothing except ... However, about robhedah offered me a sudden bloody deal, I'll explain later. And now I'm I remember as a one hundred and twenty fifth hour suddenly talking tubular-brain and put me kingpakov coordinates, which were big fans of racing. The representative of the race a few times made me when we played some child's play, like "who will reach faster planets with known coordinates. "engaging in this game, I hoped that kingpak say something sensible, but, as a result, I only got in an awkward position. At one of the planets for this game have found loving me Torquay. I just do not burn with shame. It's there suffering, torment, a clone of my very pulled out, and I'll racer from themselves portrayed. In short, I spit on everything and flew to robhedam that and asked me to shed blood sinoksov, antennas and tubular-brain. In fact, the "shed blood" - loudly said. I was just five times pulled the trigger and Planetary annihilator spread all sklerotikov into atoms. That everything. Robhedy gave me the coordinates of the remaining two clones. Last clone before his death, wished me long and happy life. AND say something as well - just like I did when I was good. "You, - he said - that's me! Therefore, love and be Torquay happy. "And he gave me the coordinates of the planet's Corp., where I waited for my love. When the latter clone was over, I rushed to the joys of lint and sought Torquay. She threw herself on my neck and quietly whispered about his love. I listened to her and thought about how well all over. And then she looked at I was big and black eyes and said: "My Captain, we're married and I face you one hundred young Blood! " You can imagine my reaction? .. ... But it can not record. Turn off the recorder. You know, I still unsure - and how could I find the latter clones did not spraying accidents sklerotikov? After all, now hundreds of Blood flies through the universe, trying to unravel this family mystery. And me? I'm ... Old has already ... * "S": The disk version, fully restored, with the corrected inaccuracies and additional disk menu, prepared by Dmitry Grigoryev (OLDMAN) and Stanislav Kuzin (KSA SOFT) is presented in "Supplement". Thanks to everyone who responded to our call for finding a workable version of the game. As it turned out, full disk version in our country by the time the 15 rooms' spectrophone "did not exist. Now, thanks to joint efforts sinkleristov, another "lost" the game became available to the general public. Thank you for your attention!
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В этот день... 23 November