Buzz #20
31 декабря 2001 |
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Interview with Pheel - an interview with a famous artist Spectrum.
"Pheelings" the interview with Pheel / PHT (October-december'2001) by Diver/4D Diver: Hi, PheeL! Thank you for having agreed to answer several of my questions, despite the fact that you recently already interviewed Cannibal'u. Pheel: By the way, I'd like to apologize for this very interview. The fact that some of its places I have evil began to joke, since very tired during the writing the text (about 30 kilos is not a joke), and may seem that I have started a "star disease". You 'll quickly see what I mean when read. Again I apologize for it all Speccy artists. Diver: Tell me about the picture "Prisoner of Time". What is the history creation, where did the story, etc. Pheel: The fact is that, having decided to take part in a graphic compo on Chaos Constructions, I wanted to try to move away from, we can say the existing "standards" to build tracks of work, winning almost all the party (ie faces of the girls (and not at all ...:)) This, I think the trouble of all without exception, platforms, and especially 8bit, because when limits screen hard to create something spectacular, except for large parts of what is so like younger (and older) generation:) I mean Women's ... party! What do you think?! :) Besides, in his time about the topic were hotly debated at a major platforms, but, judging by the compo in recent years, they ended in nothing. And I decided when creating their images do not use any Large images of anything but try to do more, if I may say so, the original idea for preparation of the composition. Clearly, for the Speccy, with its a hair color resolution to get something adequately on the screen, must either do what I mentioned above, and that all is decently fed up with it, or in some other way to find a compromise between possibilities of technology and the desire of the artist. Subject to the same figure, we can say came to me quite unexpectedly (corny, is not it?:) I thought: "What if you try to portray the world as a demo from the inside? "Well, for example, if the encoder was asleep and fell into the world of demos. Plasma sky, huge chessball'y, flying through the sky, Voxel mountains on background'e. I hit on the idea translating ... but no such luck. As it turned out, 2D effects were not entirely applicable to the distorted perspective, which I wanted to do the whole song. Or, more likely, I simply could not properly portray. Everything just turned into some kind of porridge. The viewer could not understand the topic, which should have been send a picture. It was necessary to urgently come up with something more ... Time, as always, is not enough. And then I thought ... ! Time! ... here's what I need! (Pun sorry). Pereinachiv original plan, I set work, the result of which praised the people present at the party. I am very glad that my picture able to enjoy the audience. In addition, competition in the compo was that on there, the most serious. Diver: So it turns out that the picture you painted a very yourself! Pheel: ???????????????????????????????????????????????? ????????? Not at all! Diver: Hmm ... hence, it seemed to me, because you do not have enough time, and that it prompted you an idea pictures funny. Pheel: Yes, but initially, I drew a coder! :) Here it is from old ideas and alone, poor guy in the middle of a raging % time flow) And since I am not a coder in literally, it means that shows I'm not:) Maybe it SerzhSoft! :)))) Ha-ha-ha! :)) Yeah! This he! Exactly, that's it! :) Diver: What do you think about the graphics compo at CC this year, Have there been then compared to previous years? Pheel: Well, I think I have the right to say that this year was a much higher quality in terms of graphic works, rather than previous ones. After seeing all the pictures from the party, is very gratifying observe the fact that many of scener'ov decided to take seriously their participation and gave on-mountain very interesting and quality work. It is also pleasing that fact that among the known names on the gfx scene there are new guys trying to do something for with you our favorite Speccy. It is very gratifying tendency to agree. True, the Monarch and were disappointed Cusick: they clearly could have done better. Apparently, they interesting that people will think about the general situation graphics on the Speccy, looking at their work with the party. Sorry. Thank God, that of the other participants did I say I can not. Paracels, Gas13, ZSV, Surv! Vor, Relict, Clown, Ice'Di, Prof, Deather, Pastor, Schafft, Cannibal, and you're myself:) - all exhibited a very cool job. Thank them and you for this! Diver: You forgot to Deadie / CPU, or you deliberately did not called? But I still would have added on my own to this list two Name: Alone Coder, Dimidrol. Pheel: Deadie I deliberately did not name, because I do not really liked the conversion to the screen saver on Muz TV. Technology, Of course, good, nice, but somehow not caught me with his work, so I do not know why. Alone Coder'a I still more respect for his direct responsibilities as the coder, though I must admit that the general idea of pictures and songs not bad, very bad. Well, I do not know about Dimidrol'a even what to say. It seems too bad, but bad, though not really bad:) Diver: And I work "Born Of Blue Flower" by Deady liked it, sorry, of course, if this conversion. Well, yes Okay, better tell me how was drawn final Image for Stellar Contour (SC)? Are you satisfied with the SC? Are there full-screen version of False Life and second Pictures from the SC? Pheel: Let's start with the last question. Fullscreen versions of these pictures never existed. They were originally designed for 2 segments screen, because were drawn specifically for the needs of the demo. Thus, and as I see you've managed to watch them without attributes) the way in the final picture, too, have a couple-troechku easter eggs 8) Have a nice searching! :> User is she so way: first, was drawn by the main screen and then second screen was added to the attributes and the pixels for give details of additional colors. Accordingly, the first part of the work was done in the BGE, in the final I used the stage together as possible BGE, and ZXGfx Editor (MS). I started it with a simple pencil sketches on paper. The general theme of all my images for the SC in some way been inspired by memories of the video Bjork - "All it's full of love". As for general impressions of the demo Stellar Contour, then they put it mildly, ambiguous. When the overall quality this work is felt unbalanced music and effects. Ie at high temperatures, given by music track, many of the effects look "not in tact, since a very long time are calculated by computer. It is a pity that Vivid has put on its first skill as a coder, not a general glamor demo. Though it is necessary recognize that all effects are made to the limit technology and the full measure of their show. I also personally more like the previous work BrainWave'ov - Tryptomine Dream. It is much more "lively" SC. Diver: My opinion on Stellar Contour I stated in the article "Are the gods against design? ". I just want to add that the time shows how SC is good in itself and in comparison with other demami and really are limit for Spectrum effects in SC. Diver: Pheel, you draw on the Spectrum for 5 years. What, In your opinion, the prospects for the development spectrum graphics scene? Are there any? What are the possible directions Development: Technology, plots, development of two screen graphics or multicolor? Pheel::) To be entirely accurate, then 7 years. I began to 1994-95. True, the quality of the work seems to gently speaking, a little unsatisfactory by today's measurements:) Prospects for the same gfx scene on the Speccy, I think there (yes, they just have!) and are just as development of plot lines and move (finally) GigaScreen (2-screen mode) format. And after his personal acquaintance with the rest scene'ovoy graphics other 8bit platforms now I am confident in this. One need only look at the picture works with C = 64 and Amstrad. True, GigaScreen difficult to master, but those the benefits it provides in terms of additional colors, I think sin is not use, especially since iron allows it to Speccy do. Diver: As far as I know, the hardware looks gigascreen not as a Z80Stealth, but absolutely the same way as and software interlaced two bitplanes. Maybe there is a Prospects and multicolor, because it is only more powerful (than standard), flicker-free mode? Pheel: I think not. Multicolor too strongly tied to makeshift car, although it can not be considered for disadvantage, since all the delays can be fit. But the point is that multicolor leaves you in the hands of the standard Spectrum palette, almost without giving anything in return, except psevdouvelicheniya attribute resolution, but at the same time, selecting a part of the pixel. So Dignity multicolor very, very doubtful. Diver: And, in my opinion, if you look at software video mode c-64, you can easily head and share, while desire to reach a few more clever modes for Spectrum, and even beyond that. Yes, a simple multicolor - is only 15 colors, but, Pheel, because it does not flicker, ie, constructed in a frame. Consequently, two screen multicolor, (you can interlaced to less flicker) will look completely unimaginable. AND in fact nothing new in this mode is not. Loaf, you can come up with several variations this regime, which after 3-5 years become standard graphics compo ... It is clear that a full-fledged editor graphics on the Spectrum is not possible, because software Spectrum power is not enough to implement a convenient color tools, and it is tiring for the eyes will draw on the Spectrum. But regime is possible, but the converters will not allow to assess its opportunities to the full, as usual, only hand capable of more. Here, alas, have to draw MCI (MultiColorInterlace) is no longer on the Spectrum and the pc / ammy. Such is the prospect, in my opinion. Pheel: I do not know. Maybe. I will not argue about the possible resolution of the video, I propose to simply use the fact that already have at this point in time, because even with quite "normal" gigascreen'om arises not as an example more than the standard screens. And if we paired it with multicolor, then the logic of editing these images can be immediately hung. Momentarily lost it, for the sake of which everything started - the process of creation and incarnation ideas, because the focus will shift to the way image editing. This is about how I now at work there. There, for printing images Each color must be in its own layer and desirable for each picture element, ie until redaktiruesh full-color picture is just odurevaesh the number of layers, for which care must be taken not to wrong with the application of colors. So similarly here can happen if too far with "steep" video mode. Diver: On normal two screen pictures: do Editor 2bitplane graphics? What you missed at creating SC final picture? What tools? Pheel: Editor for 2bitplane graphics just really need it! AND especially on a real Spectrum. I just did not wait the moment when he finally appears in the finished version (I saw that his development is). In the meantime, BGE has to do services and ZXGfx Editor'a at creation of such works. Tools, which I would like to used in the process of drawing images are: points, lines, prod. lines, Bezier curves, arcs, circles, fill mode to increase x4, well, at least one operation cancellation. Plus the correct display of mixed colors and result of applying (and then have to choose shades almost blindly). So far, the specialist for GigaScreen format editor, for all these is not possible, and use the BGE when establishing such Works just uncomfortable (physically, not morally). Therefore, is to wait for the completion of development professional. Editor for a real Speccy (hope so). Diver: Are you happy with BGE, which lacks that extra? Usually used only a few tools which tools often are using when drawing now? Pheel: Yes, I use mostly standard tools in creating their works. These include: line, shading, increase x4 mode. Here, perhaps, that's all. Rest applied or not as frequently or not at all used. BGE as I pleased. And how can you be dissatisfied with the editor in which the screen saver used a modified picture you as (say: "Cheese!"). True, I have not switched to version 3.05, and stayed to work in 2.41. Built sprite scanner I I consider overkill. In addition, the functions implemented in 2.41, I have enough maximum. Diver: Does this mean that you think is impossible to improve tools to create a standard (6912) charts? I agree that many of the features and plugins as BGE, and EDP superfluous, but in my opinion, such extensions are not the only development path editors. That can facilitate your life, speeding up the process of drawing? Pheel: I do not know what's reply. Yes, I think I I think that the limit has already been made for editing this kind of graphics. As far as useful features, the most useful is the hotkeys, but the fact of the matter is that it is already implemented. All the necessary tools for drawing and editing primitives too. So I do not even I know that you can still come up for the convenience of drawing. Diver: And, in my opinion, still room for improvement. Only now they impossible to realize in the edp and bge, because they do not fit the structure of the editors. Possible in principle, only write another editor, to the limit Spectrum, approaching grafx2 (pc) and brilliance (Amiga) on the principles of imaging and strongly accelerating pixelling. A sketch of such an editor at the paper I did, at some point I even had a hope of possibility of its realization. But now, I think, for current state of affairs on the Spectrum is no longer possible: capable coders are gone, the production system software is not prestigious, this editor is too complicated. If he had been implemented, I think it would make it possible reveal several other talents, there would be more Several high-level artists, and more on the Spectrum some time left Spectrum during the growing merger with peecee. Diver: Do you draw on an emulator? What? (I wonder what native palette for you, as in all emulators, it different.) Pheel: Unfortunately, the real Spectrum on the present moment I do not, so you have to manage services emulators. Now I use mainly two Emulators - is ZXEmul (Lion17) and Z80Stealth (Mr.Kirill 'Hacker KAY). True, I use the same palette of ZXEmul. That is, the coefficient of bright colors 252, and the dark 168. Besides, I am the owner of a video card with TV-Out, that makes me practically in the real world observe the result of my work on the TV. Diver: Did you get the resulting palette for 2bitplanes? I tried to do it and ran with a bunch of problems: since there is no standard for the brightness levels (although we to you it is the same), the resulting palette turns out not just different, it is sorted in different ways! At different ratios of brightness - different location amounts of flowers. And if we consider that visual eye perceives not half the sum of brightness levels, it is still more complicated. The only solution, in my opinion - is introduce a standard for the brightness ratio and find the resulting palette for the perception of the eye (in general, it has already done smt emulator unreal, its resultant palette corresponds to how the eye perceives two flickering screen with brightness levels 192/255). I'm so understand that you still have not encountered this, or you have something to add? Pheel: I have made it easier. I looked up, looks like a mixture screens on a real Spectrum (with good Japanese analog monitor) and then set up a palette emulation at approximately identical in color. On the other hand, I do not very concerned about this problem. Anyway, all all different is always configured and adjust to ideal practically impossible. Diver: If the connection to the Spectrum this Japanese analog monitor was perfect and exactly as was designed by Sir Clive (and what should it be?? in fact all connected in different ways), then perhaps you can not subtilize ratios and brightness levels, and take your palette for the standard. Diver: And what you will almost always be the first? Feel competition or not? Pheel: Rivalry enough for me that from you, that from Paracels'a:) And other artists too, not asleep. And on about to be "almost always the first: I do not think I do This is really important. Nice, of course, but no more. I 'll be more happy if I could draw what I really wanted to portray. I usually like process than the outcome. Maybe that's why I I draw only when there is a mood, and because I have so a bit of work. Diver: Even here the following question (one of the traditional issues gfxzone): what do you the most difficult draw? Pheel: Water and anime (oddly enough). Diver: And make rubbings anime have you tried? Though, probably, on Spectrum extrim it will look like, because of 15 Spectrum colors only 2 (black and white) are 16-color palette of anime. Pheel: I gave myself a vow - of anime on the Spectrum I personally _risovat_ nothing I will not, because the Spectrum brand not suitable for the anime, and what comes out - disgusting. I draw anime on paper - this is quite enough. By the way, about srisovyvaniya. I can at loggerheads anime picture for 10-20 minutes, depending on complexity - it's not a problem, but just try draw anime (manga - as you like) yourself and you will understand all of this venture is not easy. You 'll make mistakes, ranging from the proportions and finishing perspective and placement of eyes on the center of the face! In short, do not normally get (in any case, the I). I still have not learned how to draw anime Although the first attempts began as early as 1996! Diver: Enough Do you have time to draw on the PC? There whether the difficulties in drawing on the PC? What? Is there a time to draw on the Spectrum anywhere else, except for 1 demo and one component of a year? Pheel: On MS paint me a lot harder, most likely, because not all of those techniques, which I treated with create graphics on the ZX, applicable to more graphically perfect machines. Much time is spent on proper selection of colors, which is required for adequate perception of the figure. And if you Speccy severely limited in the initial number of flowers and shades, the one insane choice that gives you MS could easily lead to utter confusion. K Moreover, with the huge screen resolution, which allows do MS, standard methods of per-pixel drawing become practically inapplicable. So if you decided to succeed in today's PC gfx scene, then you either need to stock up on great patience and persistence, or simply buy a digitizer;) For Speccy everything is much faster and easier. Another thing that is not there is always an inspiration and some ideas for the next pictures. So even if you have free time just do not know, can you draw something, or no. Diver: Why are you now in Phantasy? What happened to the ATS? Will there be some projects PHT in the near future with your participation? What, in general, the plans? There are orders from other groups for which you take, ie joint projects? It will still be 2bitplanes graphics, or you wait editor on the zx? Pheel: In Phantasy I was at his own request. Besides, as I understand it, Raver was not against such a completion of their team. And all turned out to because of the marriage of our main coder Konex'a. Accordingly, his family affairs did not allow more distracted by scene'u and our group gradually died. But I hope that my participation in the affairs of PhT help me not particularly hard to relax. Besides, I can not stop its cooperation with the guys from BrainWave. Therefore, for the near time for me to completely enough:) As for 2bit-plane graphics, it's like likes to say our president, "the priority direction. "The main thing that had the patience to realize all that is meant to be. Diver: Right. I'm not asking why you chose Phantasy, I myself, too, would have chosen them if suddenly decided to join another group. But I'm not going anywhere;) Tell me how to actually see your work on FOReVER3, ASCII2, Millennium1902? Or your immediate work will be only cc002? Pheel: I hope I get to take part in FOReVER3, I myself would even like it very much. I hope circumstances will develop in my favor. Diver: I would like to compete with you. K the time the interview we will know how it all turn out. Diver: Did the on you any of the artists with pc/amiga/c64 or real? What inspires you to paint what are you drawing? Pheel: Actually, I love how lively and pure computer schedule and respect the people who create it all. I I think many, like myself, love to work Boris'a Valedjo, Julie'i Bell, Louis'a Royo, Keith'a Parkinson'a and many other famous artists. Among them is scene'ovyh colleagues, perhaps, distinguished Made, Lazur, Danny, Louie, Ra, etc. I also really like the style drawing used in manga'e and in anime. That As for inspiration, then perhaps these are just the work performed above mentioned artists. A maybe something else that I can not explain. Diver: Few pereinachim;) question: is for you music is a source of inspiration? But perhaps the book movies? If yes, what, what? Pheel: Actually, the music for me is to some extent secondary, as simply helps to adjust to work. Books and movies also somehow not very becoming sources of some inspiration. Lukyanenko and "Matrix" fun to read and watch, but really something to do after reading them, the desire does not arise, Although some aspects of the products may help in finding ideas for their next job. Diver: What are your pictures consider most successful? Most past? Pheel: its very good picture I think Dream. It is not I know which way is likely, by chance, I was able to transmit the total amount of space on a 2D image. I'm so I think. Anyway, when I look at it, I just feel it. Maybe for others it is not. Perhaps More successfully turned the final picture in Stellar Contour. Diver: Entered Do you go where you wanted to not ring out in the Army? Pheel: Fortunately, yes. Now I am a second year student Instrument Institute, specialty "Management in the implementation of biomedical Hardware:) Diver: It is gratifying to hear that! Diver: What I forgot to ask about anything you would like more to speak or tell? Pheel: The fact that now I have a house outside the window the night, it's snowing and I badly want to C-P-A-T-L! :) Diver: Thanks again for answering my questions! Good luck! Rheel: Thank you! You too! -------------------------------------------------- ------------- by Diver/4D (c) Buzz 2002
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