Buzz #20
31 декабря 2001
  Демо  

Are the Gods against design? - what a demo or steeper LifeForms Stellar Contour?

<b>Are the Gods against design?</b> - what a demo or steeper LifeForms Stellar Contour?
                  ARE THE GODS AGAINST DESIGN?

intro / why

SS000 to Eternity Industry (EI) with Dogma hardly spared
Tryptomine Dream of BrainWave (BW). A year later, BW bypassed 
Placebo (Ex-EI), judging by the scorer, not really straining. I 
think that many people ask "why?" and all sides are heard

the view that stronger LifeForms Stellar Contour.

It is hard to tell what's going on party. Watch this demo to
the big screen with a powerful sound, surrounded by an excited 
and thirsting for sights groups - is one thing, and quite 
another - to watch demo home in the dark, with an optimum 
range, it is convenient sitting in a chair in meditative 
solitude with beer and cigarette.


I think no one will doubt when I say that
a situation where there is no clear leader, it all depends on 
many details: a good joke, an annoying bug, or a long 
decrunching something else in conjunction with the mood and 
whims of the audience play a crucial role. Pointless to argue 
with that, I think Only a very large number of voters and the 
organization demoparty, driven to automatism, can make the vote

more objective. I do not want to say that the vote on the CC001
were biased. With the results useless to argue: it is
demoparty, and people come there, so voted. Just
results party is not the truth, this is just one way
measurement of opinion, but, alas, all too often we take it for
absolute truth.

In the ZX-Chart # 3 LifeForms be higher Stellar Contour and most
only, Refresh hold out in the first place, ie we will see
opposite. Why? I think every man will
responsible for themselves on this issue in its own way. And 
each will to his own opinion on who the first and better. I

just want to tell you what motivated me in such
reflections.


mainpart / what

Parameters such as time, size - disappear immediately, as
Stellar Contour (SC) and LifeForms (LF) are the same size and
duration, the difference is tiny - in 5 seconds and 1 sector. 
This suggests the idea of ​​optimality, but this is a topic for 
another article.


Code. At partyplace, I do not think anyone is wondering what he
see: realtime or precalculated, or, worse still,
-Animation. Sitting at home, if you're not a coder, you also 
objectively code does not evaluate, except that comparing 
similar effects from different demo at the rate or degree of 
sophistication. Generally, I do not like coder, it is difficult 
to say that difficult to implement - the effects of SC or 
effects of LF. Probably still more difficult to LF (Sair00s, 
quietly) as it's 3D, but in SC - only 2D and pseudo3D (Vivid, 
do not swear). 

But it immediately follows another problem. Engine: chunky vs
multicolor. Both - lowres. For chanok need more
speed, ie turbo, and for multicolor - pentagon
compatibility. Suppose we have both, then what?
Interesting question. I think it is unambiguous and
logical answer, but I want everyone to came to him myself.
Sair00s took for his article in Kosme # 0 epigraph (subtitled)
"Let's brake the rules!", And the guys from BW dubbed the SC as
"Avangardistic neoclassical". I think there is something to
think, very seriously. Personally, I had the epigraph and
careful watching Smokebomb on Amiga to solve everything for
themselves. I think to leave it for another article:)

Complexity of the code, I think, is not as important as 
important Fantasy encoder. If we discard the theme engine and 
look at content effects, it seems to me that the effects of SC 
in chunks would look like utter crap, and the effects of LF in 
multicolor tore the roof to anyone. Is not it? This suggests 
that in fantasy Sair00s'u not refuse - he thinks like Amiga 
coder not noticing the fading chanok. And what about Vivid? 
Rotating crystal already beginning to get very few hits after 
the SC. Multicolor handsome, but poor at the same time, because 
much stronger limits the encoder, as far as I can judge from SC.


Music. Which is better: funk, fake breakbeat, rock-a-pop or
breakbeat, electric, drum'n'bass? :) The answer, incidentally, 
looks like, and it may be a similar answer to the question of 
engines. Is important not so much style as compatibility with 
the visuals and the mood music. Here, it seems to me there is 
nothing to compare and share of SC and LF. In both tracks are 
successful and suitable, you long to explain why I believe so, 
but why? 

Schedule. PLS vs Pheel. Pheel, as always, is striking: his 
schedule - Only one in SC, that somehow resonates with the 
title. Paracels more productive, and graphics in LF even more 
tied on the title. Steeper, as usual, no one. Discuss here 
almost there is nothing we can only note that the SC I! the 
first time! I see this handmade 2bitplanes graphics, besides 
nocopy - I was just loudly about the final picture, and the 
rest (of) the two images to Unfortunately, not fullscreen. In 
LF - title screen "Lifeforms" and final screen "X-zema" - also 
handmade nocopy, and the last - no less revolutionary than 
StellarContour by Pheel, as includes color animation. Lack of 
originality rest schedules LF offset by its ideological and 
something else than what later. 

That is, once again it appears that rivals face each other (if
only to remove the person sleeping woman after the intro to the 
SC, yet it not Pheel).


And last on the schedule: in the info file LF is written that 
in Deme 3 original image. I do not know what that means. Perhaps

"Thinking man and his eye" is original, and perhaps a hidden LF
Surprise (Paracels, laughing at?).

So, what I considered: code, music, graphics. It seems that 
all? Or worth a look in the credits of SC 'LF? Yes, there is 
another terrible thing that scream, from which denies, and no

says he knows what it really is.

This is design. I have the impression that BW have embraced its 
design, and PCB vice versa. And the info files of both dem 
strongly differ in their mood, which also affects the 
perception and again pushes on reflection, I hope;).


What role it plays in general, how good he is in SC and LF,
Whether he plays a role in the vote on the party, as its value
we are on this side of the screen? What we are guided by
placing names in rows votelist'ov? So many
issues - and so few answers. But you can try to compare
design of SC and LF.

We can say that in SC original design. Yet each
appreciate it for himself. What are the pros and cons 
identified for themselves I? Still, I would venture down to 
selecting individual points crept into the holy of holies 
demostroeniya. 

Stellar Contour by BrainWave:

+ Funny at boot - "cracked by bill gilbert";
+ Interesting slogan - "chunky suxx";
+ Apt quotation from Einstein;
+ Original intro, the camera moves through a maze just

  charm, that's just being here "blowjob"? There are many more

  appropriate words;
+ 2 bitplanes multicolor, multicolor + hires gfx too, on two

  bitplanah - a very interesting experiment.

- Primitive framework and background lines, bordering on 
childishness, 

  But this is - the basis of design SC;
- Hackneyed quote from the movie California ("when you dream 
..."); - All the effects occupy 2 / 3 of the screen, and only 
occasionally we see 

  filling the rest of the screen of static graphics,

  Otherwise, we feel a void.

Lifeforms by Placebo:

+ Whole intro with a simple but sincere animation;
+ Combination of cyclical and three consecutive parts;
+ Excellent camera angles and graphics with a combination of 
effects, especially in 

  finals when spinning a donut;

- Alas, credits too reminiscent of My Kingdom;

Besides wanting to stand in front of 3 advantages LF SC:

1. In LF single idea, passing through the title, intro, graphics
three main parts; in SC only 3 images resonate with
title, text content is not associated with the name, design,
course outline, but the poor.

2. LF effects are nontrivial and does not create any 
association with the fact that everyone already pall (not 
talking about the engine). 

3. The whole video sequence LF from beginning to end is 
accompanied by sound, in SC, we see a lot of things before the 
music and image in the final goes out in silence - the lack of 
not so obvious, but still. 

By design I mean compatibility of components, pripletaya
originality of ideas and the breadth of thought of all authors 
demo. Design LF ranked higher, and BW pleased with the progress 
of comparison with the previous year in ideas, in music, in 
attracting first-class artist. Why BW lose in the design of 
PCB? In SC, I see division of labor in the music, graphics, 
code, design. And in LF - duo musician and artist, coder, 
design takes all together. It can be assumed that the scheme of 
cooperation PCB prosper or designer must be an artist, or an 
encoder, and if both do not such abilities, the demo is doomed. 
But remember Digital Reality with absolutely the same division 
as in BW and becomes it is clear that Tigrr / BW understands 
design as only the presence of Some places some additional 
graphics, which reduces almost all efforts to nothing, but I 
hope that all is not lost. 


outro / who and where

I tried to refrain from unwarranted judgments and imposing
his opinion, though, of course, what is my article, as
not propaganda or evidence of my stubborn? :) Maybe
and something else.

If you wish to comment on the article, something
add - not yet, I spotted it, and described here - then please 
write to pharcide@hotbox.ru


I would like with your responses to develop this theme further.

there is no gods, if you'll not design them by your imagination.

-------------------------------------------------- 
------------- by Rivo (c) Buzz 2002 





Other articles:

21st century's swapper - svaper 21 centuries or spekovskoy scene Now there are almost no svaperov?

Are the Gods against design? - what a demo or steeper LifeForms Stellar Contour?

ASCii 2002 final results - Results ASCii'2002.

Booze charts - rule the charts.

CAFe 2002 rules - the new rules demopati in Kazan.

Catch tne buzzards - Contact Us.

CC'001 graphics compo review - overview charts with CC'001.

Copyright notice - The paper is distributed under the BUZZ FREEWARE.

Dman's CC'001 report Dman's - report CC'001.

Editorial - finally waited for 20-second Buzz.

Forever'3 final results - Results Forever'3.

How to make cool ASCII logo - how to draw a cool logo in ASCII.

I'm the only one in TNL! - All the main TNL has long been scored at the Spectrum ...

IM2 again about sore - The problem of interrupt vectors.

Interview with Arty Noonzen - an interview with the organizer of Digital Reality.

Interview with Pheel - an interview with a famous artist Spectrum.

List of voters - is not objective and outdated survey results.

Mast is a skinflint?! - Freeman otkyvaet truth about Mast'a.

Mukpockon - Stanly argument on an already boring topic 'Demo vs Game'.

Navigation - A new cool shell! How it managed?

Paracels speaking - News from: BrainWave, CPU, Demiurge Ash, Digital Reality, Excess, Extreme, Fenomen, Freeart.

Paracels speaking - News from: GAS13, Hardwave Crew, Hooy-Program, Mayhem, OCA, Perspective Group, Phantasy, Phantom Family, Placebo, POS, Progress.

Paracels speaking - News from: Rain Group, Raww Arse, Remedy, Skrju, Studio Stall, Techno Lab, 4D, Triebkraft, Wlodeck Black.

Paradox 2002 rules - demopati rules.

Phat a graphics compo review - overview charts with Phat'1.

re: nikologiya - about how people came into his head himself had called.

Realise VS release - What should be the e-journals (argues Diver).

Sceners VS newcomers - sceners against Newby.

Stanly's CC'001 report - reportage Stanly.

Support us - the newspaper is required care: musicians, artists and authors of articles.

Thank you! - write to us!

What's next? - The next issue will Buzz'a?

Who are the buzzards? - who made the BUZZ?!

ZpiXel review - an overview of the new website devoted to the chart on the ZX Spectrum.

ZpiXel.Past, present & future - the history and future of the project.

Passage - The paper "Passage": how it all began.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
Prohodilki - The secrets of passing games: Robin of Ssherwood.
Toy Review - An overview of new gaming software: LAST adventure.

В этот день...   29 April