Buzz #20
31 декабря 2001 |
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Realise VS release - What should be the e-journals (argues Diver).
REALISE VS RELEASE In Russian, the two verbs corresponds to one - "Implement". This verb includes two values: do real, produce, and - to make available, to publish. Except linguistic differences, there is a difference in Russian and English scenes, the difference associated just with implementation - the implementation and publication - Releasing. Implement (create) something - it does not mean unreleased. AND approaches to this may be different. For a visual example, I'll take c64. Of course, I was not terribly a connoisseur of scenes and cross-platform relationship, but with my little experience on other stages in my eyes throw explicit Their advantages and obvious blunders Our. Set out below - just just my opinion, I do not want someone to persuade that and how to do. Most obvious differences are in zhurnalostroenii. Regularity - the most sensitive spot on the Spectrum magazines, on c64 I do not see a problem at all. What does it depend on? As Typically, time-consuming production of the next issue. That new, we can observe in the usual kommodorovskom Journal of room to room? New intro, sometimes a picture, and sometimes it does not, multiple tracks of music and of course text. Making shell usually does not change, but is modified and the shell itself. Thus, the main difference between each number is the intro, music and lyrics. Intro and music - is traditional elements clearance. The main focus, I think, in kommodorovskih magazines is always on the materials, it depends on them the rate of release of the new facilities, everything else is insignificant effect or no effect on the frequency. From encoder requires only coded 1 (odin!) effect in the intro and maybe build log, if the assembly is not automatic. Appendix when it happens and when not, it happens when there's Releases at the time of the magazine, so I understand. What we see in our magazines? For example, take Scenergy, Scream, Adventurer. Intro to them - it's almost that demo. Intro to Scenergy # 2 even participated in democompo for CC000. Intro to Scream # 1, # 2 - is small oldschool demos, intro to the Adventurer # 12 - almost a film to Adventurer # 13 - all with their self-demo concept, graphics, story, text ... Schedule. New title (background) screen is required element on the Spectrum. Application. No applications will not do any one magazine. In Recently, the application takes just as much as myself Magazine - 1 CD = 640 KB. Content. It is, of course, can not change, but rather Are we to them? Hardly anyone, it satisfies at least half. All the latest magazines, except, perhaps, a pilot the first issue of Scream contain outdated material. And quite often about half of the materials - hulls uninteresting: for a reader interested in one thing for another - another. Questions arise: why do so dimmed journal make mandatory for new facilities that is not principal in a magazine? To prove the new shell, new image, a new application that the journal LARGE, steeper others? Why all gather in one pile? Why be distracted by production of materials which are not articles? Is not it easier to release a small demo separately, simultaneously supporting some demo compo, to release music-disk, instead of In order to cram into the magazine so much music as it Articles do not keep an application on a floor of year, and even more, and to make several separate releases of system software, games, crack? My opinion: zhurnalostroenie at Spectrum in the form in which it exists now becoming obsolete. Spectrophone, who had powerful enough staff and the constant flow of software software, could afford to go out in a similar form (Always a new picture, always a new application), but now publish journals on such a scheme, I think, means more Spectrum ruin, making releases more rare. Indeed, many impression that nothing comes of it and therefore NOTHING Do not. I propose to recall such publications as Buzz, Borndead, Insanity. In light of the foregoing, it becomes clear to them popularity and persistence (at the time, although Buzz is alive and now). Application in which it was only when it was that releases moment of the rooms. Music was so much to be totally appreciate it. Although Buzz and had a variety of excesses, but EI could afford them. As a result Borndead out often, Buzz slightly less, but was just as interesting and loved by all. Someone will say that I am comparing magazines with newspapers. To which I will object: late Borndead, Buzz and Insanity Georgia to become a disk and, hence, their can be compared with the magazines, and I do not see almost no benefit from magazines (for excluded volume), on the part of the materials they are hopelessly lost in my eyes, BD, Buzz, Insanity, which, I think not I'm the one read from cover to cover. Newspaper, I believe that not has podgruzok. I think the frequency (output frequency) and the content is much more important than volume. And the present situation shows that nobody is able to regularly produce voluminous journals. So why force yourself and others? Why not release zine 2 times smaller in volume and in 2 (3?) times more often? What, Adventurer'a dec fans if he starts to leave without Applications and sex drive 3 times a year? That, Scream comes on your throat, is published 4 times a year for sex drive with high-quality charts? I don't think so. I think it's time to adopt a simple scheme: magazine is a journalist, a coder, artist and musician Second person from them should not depend on anything when it comes to the frequency and timing of exit. Why should exert every encoder time to redo the shell, why collect from 5 to 10 musicians tracks, where 7.5 pleasant enough, quality tunes which will not lose his face in the chaos of 30 or more tracks. These are the thoughts visited me here recently. Catalyst for the same article was Body # 33, in which the authors expressed similar thoughts, well, I could only develop theme, which I did. My address orangefox@mail.ru, who need to - write. -------------------------------------------------- ------------- by Diver/4D (c) Buzz 2002
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