At first glance, this description looks very large and incomprehensible.
But, as soon as you start playing, everything will become clear.
"LORDS OF CHAOS" by Mythos and Blade
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INTRODUCTION
Hurray!!! Finally a more or less normal one appeared
disc version of this coolest strategy game! She
somewhat similar to the famous "REBEL STAR" and "LASER SQUAD",
but... You will control only one wizard, who
can create over 20 different magical creatures and
use a bunch of spells. Add to all this
excellent graphics, modern interface (as in "LASER
SQUAD "e), wizard creation menu, three game levels, and you
you will understand that this is one of the best strategy games
to "SPECCY".
1. MAIN MENU
DESIGN WIZARD - enter the menu for creating wizards.
LOAD WIZARD - load previously saved files
characteristics of a wizard. Since up to 4 people can participate in the game
person, then you need to choose which place you need
load wizard. After loading the screen will show
his name and level. For example, if a loaded wizard has 1
level, then you will be able to play only at level 1 of the game and not at
what friend.
SAVE WIZARD - savecharacteristics of a wizard.
DELETE WIZARD - erase characteristics from memory
wizard
LOAD SCENARIO - load one of three game levels.
LOAD SAVED GAME - load a pending game.
2. WIZARD DESIGNER
The wizard creation menu consists of the following options:
NAME - enter the wizard's name.
CHARACTER - changing the wizard's characteristics. At the beginning
games You have 600 units of experience. You'll see them
acquire the following characteristics:
MANA - magical power. It is spent on spells.
Moreover, depending on the complexity, more or less is spent.
The maximum value is 200 units.
ACTION POINTS - the number of conventional units for which
the wizard can perform various actions: walk,
cast spells, pick up items, fight, etc.
The maximum value is 40.
STAMINA - endurance. When performing physical
action decreases. Can be restored in various ways.
The maximum value is 90.
CONSTITUCION - vital force. Decreases when wounded.
If it is zero, then the wizard dies. Can be restored.
The maximum value is 90.
COMBAT - the wizard's melee ability. What is she
the more, the better the wizard will fight. Decreases at
injured. Recovering.The maximum value is 30.
DEFENCE - the wizard’s ability to defend himself physically
enemy attack. The maximum value is 30.
MAGIC RESISTANCE - the wizard’s ability to resist
enemy's magical attack. The maximum value is 100.
SPELLS - spells. The same spell can be
buy several times. At the same time, its strength increases. Total
You can buy 8 spells of the same type. However, you must be
ready for the fact that instead of the expected result, there will be
malicious inscription: SPELLS FAILED. What can you do, even the greats
For wizards, not everything works out. Effect of various spells
can be completely the opposite. With the help of some you can
create a creature, others, on the contrary, are intended to
destruction of such creatures or their owners. Using magic
it is not difficult to brew any potion that can expand
Your physical abilities or restore shaky
health. All spells are logically divided into subgroups:
2.1 CREATION OF CREATURES
DRAGON - Dragon. There are three types: GOLD DRAGON, GREEN
DRAGON and RED DRAGON. They differ slightly in price,
characteristics and resistance to magic. Capable of flying
work with objects and blaze with fire. This, as well as very many of them
good physical characteristics make them versatilecreatures.
But it’s better not to count on them too much, because... to create them
you need dragon grass, which is not so easy to find.
GOLD DRAGON GREEN DRAGON RED DRAGON
ACTION POINTS - 39 - 33 - 35
STAMINA - 87 - 81 - 91
CONSTITUCION - 91 - 83 - 65
COMBAT - 51 - 41 - 33
DEFENCE - 47 - 44 - 35
PIXIE - Elf. Small invisible creature. Capable
work with objects. Low physical characteristics are not
allow him to be used other than as a scout. Not bad
archer
ACTION POINTS - 35
STAMINA - 41
CONSTITUTION - 17
COMBAT-5
DEFENCE - 7
DWARF - Dwarf. Quite hardy, but slow
creature. Works with objects.
ACTION POINTS - 27
STAMINA - 58
CONSTITUTION - 26
COMBAT-7
DEFENCE - 7
GOBLIN - Goblin. Physical characteristics are closer to
average. Works with objects. Mainly used as
cannon fodder.
ACTION POINTS - 31
STAMINA - 46
CONSTITUTION - 33
COMBAT - 10
DEFENSE - 10
TROLL - Troll. Quite strong and durable
creature. Works with objects. Not a bad archer.
ACTIONPOINTS - 33
STAMINA - 89
CONSTITUTION - 48
COMBAT - 13
DEFENCE - 17
GIANT - Giant. Quite a strong creature. Works with
objects. Unlike all previous creatures, it cannot
used as a rider.
ACTION POINTS - 31
STAMINA - 49
CONSTITUTION - 67
COMBAT - 22
DEFENCE - 16
CENTAUR - Centaur. A fast, resilient creature.
Works with objects. A good archer. Used as
breadwinner
ACTION POINTS - 49
STAMINA - 63
CONSTITUTION - 37
COMBAT - 9
DEFENCE - 11
UNICORN - Unicorn. A fast, resilient creature. Not
works with objects. Used as transport.
ACTION POINTS - 57
STAMINA - 72
CONSTITUTION - 41
COMBAT - 14
DEFENSE - 10
PEGASUS - Pegasus. A hardy, flying creature. By
characteristics similar to the Unicorn, but weaker.
ACTION POINTS - 46
STAMINA - 80
CONSTITUTION - 40
COMBAT - 9
DEFENSE - 10
GRYPHON - Griffin. A strong, resilient creature. Flies.
He fights well. Is the best vehicle.
ACTION POINTS - 43
STAMINA - 74
CONSTITUTION - 54
COMBAT - 25
DEFENCE - 22
ELEPHANT - Elephant. Quite strong, but slow
creature. Used as transport.
ACTIONPOINTS - 38
STAMINA - 56
CONSTITUTION - 74
COMBAT - 15
DEFENCE - 23
GORILLA - Gorilla. Quite a strong creature. Works
with objects. Used as a breadwinner.
ACTION POINTS - 35
STAMINA - 57
CONSTITUTION - 39
COMBAT - 16
DEFENSE - 15
LION - Leo. Fast, strong creatures. They fight well.
ACTION POINTS - 55
STAMINA - 65
CONSTITUTION - 35
COMBAT - 22
DEFENSE - 15
BEAR - Bear. A strong, resilient creature. Not bad
fights.
ACTION POINTS - 39
STAMINA - 71
CONSTITUTION - 49
COMBAT - 23
DEFENCE - 27
CROCODILE - Crocodile. A slow, strong creature.
Fights well and moves through water obstacles.
ACTION POINTS - 27
STAMINA - 53
CONSTITUTION - 63
COMBAT - 27
DEFENCE - 21
GIANT BAT - Giant bat. Weak, but very
a fast and resilient creature in the air. Used as
air reconnaissance aircraft. Not used indoors.
ACTION POINTS - 25
STAMINA - 77
CONSTITUTION - 21
COMBAT - 10
DEFENCE - 8
HARPY - Harpy. A flying fast creature. Works with
objects, but can barely lift them. He fights well.
Used as an aerial reconnaissance aircraft.
ACTION POINTS - 29
STAMINA - 60CONSTITUTION - 29
COMBAT - 23
DEFENSE - 15
GIANT SPIDER - Giant spider. Very strong, fast and
hardy creature. Unable to resist some
creatures.
ACTION POINTS - 45
STAMINA - 76
CONSTITUTION - 53
COMBAT - 42
DEFENSE - 25
ZOMBI - The Living Dead. Slow, but very durable
creature. Works with objects. Used as a breadwinner.
ACTION POINTS - 25
STAMINA - 99
CONSTITUTION - 51
COMBAT-7
DEFENCE - 6
GHOST - Ghost. A fast and very durable creature.
Flies and can pass through walls. Used as
scout.
ACTION POINTS - 37
STAMINA - 93
CONSTITUCIONS - 31
COMBAT - 9
DEFENCE - 19
VAMPIRE - Vampire. A strong, resilient creature. Works
with objects. Flies. Used as a breadwinner.
ACTION POINTS - 35
STAMINA - 86
CONSTITUTION - 61
COMBAT - 19
DEFENCE - 18
SPECTER - Phantom. A very strong, resilient creature.
He fights well. The best candidate for the Strike Group.
ACTION POINTS - 39
STAMINA - 81
CONSTITUTION - 73
COMBAT - 29
DEFENSE - 25
DEMON - Demon. The most powerful creature. By all
The characteristics are better than SPECTER, but a little slow. In the near
he can't fight without using magicno one is scary.
ACTION POINTS - 31
STAMINA - 88
CONSTITUTION - 79
COMBAT - 39
DEFENSE - 32
The last five creatures are magical and can be
destroyed only in the following ways:
a) magic, for example MAGIC LIGHTING;
b) one of his own kind;
c) dragon flame;
d) magic weapons (see below).
DUNGEON THING - Cave creature. Quite strong and very
hardy. Invisible. Found only on the second level. How
being completely independent, cannot be summoned
with the appropriate spell, but you can still
use her services if you use MAGIG EYE spells
and SUBVERSION.
ACTION POINTS - 31
STAMINA - 91
CONSTITUTION - 51
COMBAT - 15
DEFENSE - 15
2.2 MAGICAL DRINKS
STRENGHT POTION - Strength drink. Increases strength
creatures. Depending on what kind of creature it is, the drink
valid at one time or another.
PROTECTION POTION - Protective drink. After him
use, the creature will become more protected.
INVISIBLY POTION - Invisibility drink. The creature will become
invisible for several turns.
SPEED POTION - Speed drink. Increases the quantity
ACTION POINTS and STAMINA.
FLYING POTION - Flying drink. Drinking creature
him,can fly.
SUPER POTION - super drink. A kind of explosive mixture of
STRENGTH POTION, PROTECTION POTION and SPEED POTION.
HEALING POTION - healing drink. Restores
ACTION POINTS, STAMINA and CONSTITUCION.
2.3 COMBAT MAGIC
MAGIC FIRE - Magic fire. Very powerful and
destructive spell. The fire spreads quickly and burns
grass, trees, building walls. But, unfortunately, he can very
go out quickly.
GOOEY BLOB - Sticky clot. Strength-sapping sticky
substance. It spreads very slowly. Convenient to use
where you need to block the enemy's path.
TANGLE VINE - Grapevine. Used for
to trap the enemy. It is spreading slowly, but
if it catches any creature, then penetrating inside it,
kills slowly.
FLOOD - flood. Doesn't apply, but may
penetrate walls. You could drown in this water, so
It is dangerous to wade through it.
ENCHANT - Charm. If you use this spell on
being with any weapon, then that weapon will become
enchanted. With such weapons you can destroy magical creatures.
SUBVERSION - A spell with which you can
take over the enemy's consciousness and use it for your own purposes.
CURSE - Curse. Creature,subjected to this
under the spell, slowly but surely, dies.
MAGIC ATTACK - Magic attack. Spell working
on the creature directly and taking away its life force.
MAGIC BOLT - Magic strike. Works similarly, but
weaker. But it costs less.
MAGIC LIGHTING - Magic lightning. The strongest
a spell that can hit multiple enemies at once
at the same time if they are standing next to each other.
2.4 "APPLIED" MAGIC
TELEPORT - Teleportation. Used for instant
movement in space. Most effectively used on
short distances.
MAGIC EYE - Magic eye. Helps you see objects
through walls, or an enemy through an invisibility spell.
MAGIC SHIELD - Magic shield. Increases defense
wizard Used for teleportation.
3. GAME SCENARIOS
SCENARIO 1
The first level of the game takes place at the foot of the mountain,
once belonged to the gnomes. The entire playing area is covered
swamps, rivers, narrow paths and strange-looking buildings.
Your goal is treasure, which is guarded by giant
spiders. The treasures lie in four locked chests, which, in
in turn, are in the center of MAGIC WOOD, in a locked house.
Having taken the treasure and killed the sorcerer, you must go toPORTAL,
which will open in 10-15 moves.
Your opponent is the sorcerer TORQUEMADA.
SCENARIO 2
All events take place inside the mountain. By the way, what
Dwarves actually once lived in it, apparently
the number of caves and tunnels dug in it. True, now
the gnomes abandoned it, and the whole mountain was completely at their disposal
underground creatures that clearly have no feelings for you (as well as for
your enemies too) no friendly feelings.
A molten river passes through all the tunnels
lava, which makes it difficult to move along them.
Since the action takes place inside the mountain, everything
flying creatures lose their advantage. Excluding
are only GHOSTs that can take off,
after entering one of the walls.
Your goal is MAGIC ELEXIR and SLAYER, who are in
locked chest. He is guarded by DEMON. But first you need
get the key to this chest. He is guarded by two VAMPIRAs.
Your opponent is a sorcerer named ELBO SMOGG.
The portal will open in twenty-odd moves.
SCENARIO 3
The action takes place in the Chaos Castle. He's just stuffed
various riddles, traps, teleporters. There is also
glass cabinets containing various weapons. These cabinets
can break a creatureweaker than SPECTER. All over the castle
There are scrolls scattered around that are guides to the castle.
Your goal is the Diamond of Peace and the treasures in the chest. Not
try to pick up the Diamond with your bare hands. You will fall into a trap. Either
teleport there, or create a creature in its place,
which could take him.
Your opponent is the sorcerer RAGARIL, who is in
central room with teleporters.
4. OPTIONS
4.1 MAIN MENU
SELECT (A)IR - selects a creature in the air.
SELECT (G)ROUND - selecting a character on the ground.
NEXT - move to the next character.
INFORM - information about the character's state.
BIG MAP - map.
END TURN - end of the turn.
CANCEL - cancellation.
4.2 CHARACTER CONTROL MENU
END MOVE - end of move.
CENTER - centering the screen on the character.
BIG MAP - map.
CAST (A)IR - cast spells in the air.
CAST (G)ROUND - cast a spell on the ground.
CHANGE - select an item or weapon.
USE - use an item, open a door, chest.
DROP - throw an item.
PICK UP - pick up an object.
FILL - fill an empty bottle with a drink.
DRINK - drink a magical drink.
EAT - eat an item.
THROW (A)IR - throw an object at a flying creature.
THROW (G)ROUND - throw an object at a standing creature.
READ - read the scroll.
RIDE - ride a creature.
RIDER - rider's choice.
FLY - take off.
LAND - to land.FIRE (A)IR - fire from a bow or dragon fire into the air.
FIRE (G)ROUND - fire on the ground.
CANCEL - cancellation.
5. ITEMS IN THE GAME
5.1 WEAPONS
SWORD - Sword. The best weapon for close combat. Although
a bit heavy. You can arm the strong, hardy
creatures who must also know what this sword is for
in general.
CLUB - Club. Good to use in close combat. You can
throw at the enemy, but it is better to use it for its intended purpose.
It is logical to equip TROLL or GIANT with it.
SPEAR - Spear. Serves for throwing at enemies, although
increases strength in close combat. Elves use it best
and centaurs.
AX - Axe. Suitable for close combat and throwing. Better
Only gnomes and trolls use axes.
KNIFE - Knife. Used for throwing. It's best to throw at
wounded enemy.
NINJA STAR - Ninja star. Only suitable for
throwing.
SHIELD - Shield. Useful in any battle because it increases
creature protection. To use it, you must specifically
select it with the CHANGE option, and then you can arm yourself with another
weapon the Shield will operate.
BOW - Bow. Serves to destroy enemies from a distance.
You can equip an elf, troll, centaur. At the third level you can
get a magic bow (MAGIC BOW), more powerful.
SLAYER -deadly saber. Occurs on the second
level.
5.2 MAGIC ITEMS
CAULDRON - a cauldron for various magical actions. C
using it you can, for example, summon a dragon or cook
some kind of potion. To do this, you need to put it inside the boiler
the corresponding ingredient, and only then pronounce the right one
spell. Unfortunately, the resulting brew does not last long, and
after a few sips the cauldron is empty again.
MAGIC APPLE - Magic apple. Serves for
restores the character's stamina, but not much for the wizard
increases MAN's.
MAGIC MUSHROOM - Magic mushroom. Increases MAN's
wizard, so unless you have an innate dislike
to fly agarics, then be sure to eat it on occasion.
MAGIC ELEXIR - Magic elixir. Restores
endurance, heals wounds, and also provides clean
psychologically pleasant effect on the player who obtained it,
because it was very difficult to do.
5.3 MAGICAL INGREDIENTS
DRAGON HERB - Dragon flower. Required Ingredient
to summon a dragon.
APPLE - Apple. If you haven't eaten it yet, you can
prepare a healing decoction (HEALING POTION).
MISTLETOE - White mistletoe. Used for cooking
strength drink (STRENGHT POTION).
CLOVER-Clover. Designed for cooking
protective drink (PROTECTION POTION).
CRYSTAL - Crystal. Used for cooking
invisibility drink (INVISIBLITY POTION).
FAIRY WING - Magic wings. Required for
preparing a takeoff and landing spell (FLYING POTION).
SULPH - Sulfur. Needed to prepare a speed drink
(SPEED POTION).
AMBERGRIS - Amber. Helps in creating a super drink
(SUPER POTION).
5.4 OTHER ITEMS
CHEST - Chest. It can be open, closed or
locked. To unlock a chest with a key or simply open it,
you need to stand next to him, select the USE item in the menu and,
Having previously placed the cursor on the chest, press fire. B
Chests usually contain keys, treasures and weapons.
KEY - Key. The most useful thing in the game. He may be from
door (DOOR KEY) or from the chest (CHEST KEY).
VIAL - Bottle. Can be empty (EMPTY) or filled
any drink. Used to carry these drinks.
RUBY, EMERALD, GOLD, DIAMOND - Accordingly, ruby,
emerald, gold bar and Diamond of the World. These are the treasures
which you need to return.
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