Development (theory)

Theory and technology for creating demo effects.

Articles (25)

Info Guide #12 31 December 2017
Code - 3D demos on the ZX Spectrum: the history of the development of 3D engines.
Info Guide #11 05 July 2015
Graphics - directing in demo: palette of visual media in Demomaking.
Music - Music synchronization: nq talks about creating tracks for a timeline.
ACNews #54 21 January 2009
Demo - A little about demos. From a conversation in the #mhm channel.
Adventurer #15 31 July 2004
Scene - History of making demo "WeeD".
Adventurer #14 30 June 2003
Scene - the current trends in demomeykinge.
Interface - the history of creation in the form of demos Summermilk IRC log.
Full Pull #05 19 June 2003
CREСITZb - Here it is written about everyone who contributed to fpl-5.
Full Pull #02 17 April 2003
CREDITZь - Here it is written about everyone who contributed to fpl-2.
Body #3D 26 November 2002
scene intro - scene introduction.
TargeT #10 01 March 2002
Mega-credits - Equipment, programs, thanks.
Scream #02 29 January 2002
Tutorials - ascii scene: "Ascii scene ... How I love you madly!" You probably like no other scene could have arisen so early "
TargeT #08 01 February 2001
Demo - ZX demoscene. What is it?
Bonus #18 22 January 2000
News from the fields SinklerKluba - I sat down to write a micro-game-demos tentatively called "The GAME".
ZX Press #01 15 September 1999
Projects - Full screen demo: demo on the curb.
Demo or Die #02 31 July 1999
Demo-Building - an ancient effect a tricky name Moving Shit.
Funeral #01 12 February 1999
Intergluk - Management.
ZX Element #02 06 June 1998
From unpublished - Reflections.
Faultless #09 24 May 1998
OPERATEXT - From the history of the demo Oper'y.
Voyager #00 14 March 1998
Laboratory - Competition for the best procedure for plasma ...
Optron #09 13 March 1998
History Demomakig'a - past and budeschee.
Buzz #13 12 February 1998
Demoz - Demos kodit I want - let me teach. Basic requirements to Eurodemo.
Faultless #03 31 December 1995
Parting words - Surely any self-respecting programmer has thought about writing DEMO...
ZX News #01 31 January 1995
Exchange of experience - About the creation of the demonstration program "YES DEMO".
How to make a disgusting demy - What makes one demy a piece of candy and the other one complete crap? Why does one become a legend, while the other dies in obscurity? How can you explain the fact that your demo masterpiece was only the eighth in the party that you intended to conquer?