#03
31 октября 1995 |
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Part 13 - Adventures.
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* PART 13 - ADVENTURES *
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We'll start off this month with a few
solutions for the games featured with last
months issue. If you don't wish to know
how to complete Loads of Midnight or
Retarded Creatures and Caverns, then look
away now!!
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LOADS OF MIDNIGHT
PART 1 SOLUTION
N, S, E, E, E, E, SE, take coat, examine
pockets, examine bottle, NW, W, W, W, W,
N, NW, NE, N, NE, N, N, W, In, give bottle
to man, take clock, out, E, S, S, SW, S,
E, E, E, E, E, NE, NE, N, E, examine lake,
Wait until Rorthron takes the staff, look,
take photo, NE, NE, E, In, Give photo to
Rumour, take key, out, W, SW, SW, W, S,
SW, W, W, W, W, W, In, unlock door, take
card, examine machine, press button, D,
out, E, E, E, E, NE, NE, E, E, examine
door, insert card, take pills, out, W, W,
N, W, NW, N, Eat pills, In, Press button.
End of Part 1.
Part 2 Password - "LAST TIME"
PART 2 SOLUTION
S, SW, In, Take letter, examine letter, U,
take heater, D, out, S, S, S, SE, SE, E,
N, NW, E, Take coins, W, N, N, NE, throw
coins at trolls, take batteries, insert
batteries in heater, SW, S, E, S, examine
heater, press blue button, In, take
spring, wear spring, out, N, W, W, W, W,
SE, S, insert card, examine bed, wear
crown, out, N, NW, E, E, E, E, E, N, take
rope, S, E, S, jump window, out, N, SE,
NE, N, throw rope, wait until dragon
comes. Part 3 password - "DEEP GULLY"
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RETARDED CREATURES AND
CAVERNS - The Solution
Examine Castle, Examine Towers, Examine
Stonework, Get Stone, Examine Door,
Examine Lintel, Wipe Lichen (repeat until
the ants give up), Scrape Boots, Read
Inscription, Read Name, Wedge Stone Under
Tail, Climb In Pouch, Feel East, Get
Chest, Climb Out Pouch, Examine Wall, Get
torch, N, Bulbo, N, Wait until the Elf
take to coin, Answer Magician or Fighter
to question, Examine Wall, worn, unravel
vest, tie string, to handle, Pull string,
take torch, E, S, Get Torch, examine map,
read instructions, N, E, Search Rubbish
three times, Get Burger, take sword or
wand, W, give burger, S, take stone, smash
chest, take key, Answer "Nardo" to
question, W, unlock chain, examine box,
extend aerial, press button, E, press
button, kick door, hold string, pull
string, drop string, N, take coin, S, If
the Elf takes your coin then just go North
and get it again, otherwise, S, You've
Done it!
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LORD OF THE RINGS Solution
PART 1
Open the drawer, chest, cupboard and door,
take one of the canvas backpacks and put
the matchbox, bottle and food into it. Go
east, then south to the main highway, the
west until you reach the turn-off for the
town hall. Go north and then east to meet
the Mayor. Now go west, south, west and
west to enter the Mathom House (if the
guard refuses you entrance, just WEAR RING
and go west). In here take the book and
the candle. Then go west until you are
back at the highway outside your cottage,
then go east, north-east, north-east,
south-east, south and east (through the
yellow door) to find Merry. EAT MEAL until
it's finished and go west and north. If
there are no riders about go east and then
south-east into the forest with the trees
that move. If the riders are present then
go north, south, east and south-east into
the forest (moves east and west are fatal
when the riders are about, but others are
usually safe until they've gone).
In the forest you need to remember two
locations, the wide glade and the grassy
glade. To pass from the wide to the grassy
you need to go east, so just type WAIT and
then EAST until the trees let you pass. In
the grassy glade it's the same, except
that you want to go south-east to find the
hilltop. At the hilltop go south to the
riverbank then north-east to the willow.
At this point your companions should fall
asleep, so go north-east to Tom Bombadil
and SAY TO TOM "HELP". Now return to the
willow and WAIT. As soon as they are free
go north-east to Tom's and EAT MEAL until
it's finished. Thank Tom then go east
until you meet the Barrow Wight. Now tell
your companions to take a sword each, then
WEAR RING and go east. At the gate, TAKE
OFF RING and KNOCK. When asked, SAY TO
GATEKEEPER "FRODO" and then SAY TO SAM "GO
SOUTH-WEST AND OPEN RED DOOR". Once sam
has gone go south-west and then south into
the store. Here take all the food supplies
and then SAY TO SAM "GO NORTH AND KILL A
BLACK RIDER". Do the same with Pippin, and
when Sam returns tell him to do it again.
WAIT until they both return and then go
north and west and SAY TO STRANGER
"HELLO". Now WAIT for Strider to leave,
then FOLLOW STRIDER and continue to do so
until you find the flat stone. READ STONE
and WAIT, then Strider will go off again
so FOLLOW STRIDER once more until you
reach the Fortress Of Fornost. Here WAIT
until the Starling talks to Strider and
then FOLLOW STRIDER back to the gate. Now
WAIT twice and them go east, WAIT twice
more and go east again. Around this point
the Black Riders should enter, so go north
and then east to the bare hilltop and WAIT
five times. Now go south and FOLLOW
STRIDER. At the bridge Strider will stop,
so SAY TO STRIDER "GO EAST" (you will have
to do this at least twice). When he agrees
to follow you, go east until you can go no
further and Part One is complete.
PART 2
Go north-east and north and you should
encounter a small brown pony, then go
south-west to meet Glorfindel. Talk to him
and he will tell you that he has been sent
to guide you. Go south and then east, then
RIDE STALLION and SAY TO STALLION "GO
EAST" as soon as you see the Black Riders
approaching. Continue east until you have
crossed the ford, then GET OFF STALLION
and WAIT until your companions appear. Go
east to Elrond's courtyard, then north and
east until you meet Bilbo. EAT MEAL until
it's finished, then FOLLOW BILBO to his
bedroom. WAIT for him to speak, then SAY
TO BILBO "NO" and repeat until he gives
you the sword. Then WAIT and he will also
give you the Mithril Shirt. WEAR SHIRT
then go west, east, south, west to meet
the council of Elrond. When the meeting is
over and you are assembled outside, WAIT
and the pony will be laden with supplies.
Proceed south, south, south-west,
south-east and then WAIT again. Go
south-east and WAIT. Go south-west and
WAIT yet again. Now take Strider's advice
and EAT. Then go south-east and at this
point distribute the bundles of cakes
amongst the company (e.g. SAY TO BOROMIR
"TAKE CAKES"). Go east until you encounter
the outline of a door upon the rock,
EXAMINE DOOR and then SAY TO DOOR
"FRIEND". At this point you will be
grabbed by the tentacle (ouch!), so ATTACK
TENTACLES and when they release you, go
east.
In the mines, go u, e, e, e, d, d, w, w,
w, d, and you should be in a corridor (but
see note 2). PUSH HORSE and the slab will
open, so now go east, e, e, u, and east
and you should be in a room with a book
and a stone block in it, along with a pile
of armour. READ BOOK and EXAMINE BLOCK in
order to hear a noise in the corridor.
WAIT and when they enter, ATTACK ORCS. Now
go east and WAIT. When Gandalf talks to
you, go east and LIGHT CANDLE WITH MATCH.
Go down, d, s, d, south until you enter
the square room. If all the party are not
with you, you can backtrack at this point
to round them up. When all are present, s,
d, and then proceed east until you get to
the bridge. WAIT on the bridge and Gandalf
will tell you to flee, so go east until
you emerge into Dimrill Dale then WAIT and
FOLLOW GIMLI. Now head south-east until
you arrive on the eastern bank of the
Nimrodel. When the elf enters, WAIT, then
proceed east to the river. Here the best
policy is to SAY TO ELF "HELP" and then
SAY TO GIMLI "GO NORTH-WEST". When he has
gone, you must go north-east over the rope
and then WAIT. Now go west and WAIT again.
When the doors have opened, head east to
the tree and then go up, then SAY TO
GALADRIEL "HELP". When she has replied,
climb down and go west to the bridge but
do not cross it. Now go south until you
reach the banks of the Anduin river and
you've done it!
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ADVENTURE SERIES
I notice A lot of people confusing Brian
Howarth adventures with Scott Adams.
Hopefully this should help people out.
Mysterious Adventures 1-11 by Brian
Howarth 1981-84
#1. The Golden Baton
#2. The Time Machine
#3. Arrow Of Death Part 1
#4. Arrow Of Death Part 2
#5. Escape From Pulsar 7
#6. Circus
#7. Feasability Experiment
#8. The Wizard of Akyrz
#9. Pereus And Andromeda
#10. Ten Little Indians
#11. Waxworks
Adventures Series by Adventure
International (Mainly written By Scott
Adams)
#1. Adventureland
#2. Pirate Adventure
#3. Secret Mission
#4. Voodoo Castle
#5. The Count
#6. Strange Odyssey
#7. The Mystery Of Fun House
#8. Pyramid Of Doom
#9. Ghost Town
#10. Savage Island Part I
#11. Savage Island Part II
#12. Golden Voyage
#13. Sorcerer Of Claymorgue Castle
#14. Buckaroo Banzai
Thanks to Gargamel of the Gargamels Lair
BBS (see below) for compiling this
checklist of adventures. This should save
some confusion!
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GOOD NEWS AND BAD NEWS!
No - it's not one of those old jokes, but
instead some real news. Last month we
promised a Zenobi game with this issue,
Bulbo and the Lizard King. Unfortunately,
John Wilson of Zenobi has asked us not to
freely distribute his games, as they are
not Public Domain. This is always a risk
when passing around snapshots, and
although he is not taking immediate
action, he asks if we could stop
distributing them.
The Good news (brightening up!) is that
John Wilson and Zenobi are STILL producing
Spectrum Games! They must be one of the
last companies still making Spectrum games
and we here at Emulate! will give them all
the support they need, including
up-to-the-minute news of new releases!
Watch this space!!
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ADVENTURE HINTS AND HELP
For those of you who have a specific
problem in a certain adventure game, you
can either drop us a note here at Emulate,
or try out the "Adventure Help echo" at
Gargamels Lair BBS (01224 873783)
Just leave a message at the board,
detailing the game and where you are stuck
and you should receive help from the kind
souls who frequent the board, including
the sysop himself who boasts to have
solved hundreds of adventure games!!
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