#03
31 октября 1995 |
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Part 6 - The magic knight story.
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* PART 6 - THE MAGIC KNIGHT STORY *
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Time for another look at a classic
Spectrum Character. This month it is the
turn of the star of four classic arcade
adventures, Magic Knight. He appeared in
four games between 1985 and 1987. The
first, Finders Keepers, was an original,
if somewhat confusing platform type game.
The last three however set new standards
in arcade adventures, calling on a process
called "Windimation" which utilized
windows and character interaction. All
games were released in 48k format, with
the last three also appearing in 128k
format, although I have only seen
Stormbringer in 128k. The main difference
is the addition of some extra screens and
objects, adding to the gameplay, as well
as some great 128k music.
You can find a small guide to Finders
Keepers in this months playing tips
section.
You can also take a look at the original
inlay designs to two of the Magic Knight
games , Finders Keepers and Stormbringer,
which are included in this months
snapshots pack!
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FINDERS KEEPERS
Mastertronic 1985
The King of Isbisima is, to say the least,
a little upset. Tomorrow is his daughters
birthday and he has no idea what to get
her.
As Magic Knight, you have been ordered to
find the Princess Germintrude a very
special present. This may be your chance
to prove that you are worthy of joining
the famed Polygon Table, the highest
honour any knight could wish for! The King
transports you to the Castle of Spriteland
which is teeming with many weird and
wonderful creatures. Also there are two
mazes which contain many of the Queens
relatives!
Apart from the grisly ghouls and energy
sapping creatures there are ghostly
traders who are often quite willing to
exchange the treasures that you find in
the castle for money which they stole in
their former lives. Some objects will
react with each other to form either more
or less valuable objects to sell or
collect.
You now have two choices:
1. You may try and collect as many
treasures as possible and escape from the
castle of Spriteland.
2. Collect the treasure in order to please
the king and the Princess Germintrude and
join the Polygon Table.
Will the temptation of keeping all the
treasures be too much for you or are you
loyal to the King and the Polygon Table of
Isbisima.
CONTROLS
A = UP Z = DOWN
N = LEFT M = RIGHT
G = GET D = DROP/LIST
T = TRADE E = EXAMINE
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SPELLBOUND
Mastertronic 1985
MAD GAMES PRESENT "SPELLBOUND"
The first in a new generation of arcade
adventure style games using a unique
window menu system.
All command choices can be made by moving
a pointing finger to the required choice
on a menu, then selecting it by pressing
space or fire. In this way quite complex
commands can be built up easily using only
three keys. When this program loads it is
set up for keyboard use. To use a joystick
change this using A and Z to move the
finger and press space when it points to
the joystick that you wish to use. The
fire button can then be used to select
your menu choice.
KEYS
A - Finger Up/Jump
Z - Finger Down
N - Player Left
M - Player Right
Space - Command menu/Choose option
Fire - Same as space when a joystick is
used
Break - Return to main menu
You are Magic Knight, the hero of Finders
Keepers. Your tutor Gimbal the Wizard has
been trying out some very old spells to
make his rice pudding taste nicer,
unfortunately the scribes who translated
the spells from very ancient English to
slightly ancient English made some
mistakes with the wording and Gimbal is in
trouble.
The spell sent Gimbal to the mythical
Castle of Karn and dragged seven other
people with him. As Gimbal becomes trapped
he projects a last faint message back to
you across the time stream. I've taught
you enough to rescue us all. Magic Knight,
you are our only hope!! Clue:Red herrings
may be useful.
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KNIGHT TYME
Mastertronic 1986
After releasing Gimbal the Wizard from a
self inflicted White Out Spell in
Spellbound, Magic Knight has been
catapulted through time to the future.
This is the story, so here it is in his
own words:
'I landed heavily on the transporter pad
of the USS Pisces and while I was bending
out some of the dents in my armour I was
approached by a strange metal creature. It
spoke 'Hi, Magic Knight, I am Klink. I
have been expecting you. Take this'. He
then gave me a cubic object which I later
learned was a Datacube. As I held it I
became aware of a strange power inside me.
Klink spoke again 'The Datacube will give
you the relevant date for 2Sth Century
life and reduce your culture shock to nil.
It will fade away as you absorb its
knowledge'.
As the Datacube transferred its data to my
brain cells I started to formulate my
survival plan. I will have to locate the
Tyme Guardians, if they still exist and
obtain a Tyme machine from them. But my
first priority has to be to make contact
with the starship's Transputer since it
programmed Klink to give me the Datacube.'
FEATURES
The game uses an enhanced version of
Windimation which players of Spellbound
will be familiar with. This system allows
the player to access windows in which the
command choices are given.
CONTROLS
UP - A DOWN - Z
LEFT - N RIGHT - M
FIRE - SPACE
Plus define your own keys or use Joysticks
HINTS
Derby IV, the Transputer, can help you to
start with. The advert to Spellbound may
actually prove to be useful. A Clown will
help to avoid dying of exhaustion. Sarab
will tell you how to move the starship
once you are wearing a valid ID Card. Use
Gadget X for the save and load game
facilities.
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STORMBRINGER
Mastertronic 1987
Welcome to Stormbringer, the concluding
episode in the acclaimed Magic Knight
saga.
The story so far....In previous episodes
(Spellbound and Knight Tyme) Magic Knight
rescues his friend and tutor Gimbal the
Wizard from a self inflicted White Out
spell, and then finds himself catapulted
into the 2Sth century, aboard the USS
pieces. Having acquired a secondhand time
machine from the Tyme Guardians, Magic
Knight finally reaches his own time and
planet - but with a slight problem...
Whilst traveling back, a serious
malfunction occurred with the secondhand
time machine, and now, horror of horrors,
there are two Magic Knights!
The other Magic Knight is a real nasty
piece of work. He calls himself the "Off
White Knight", but locally he is known as
the "Stormbringer" because of his powerful
and dangerous storm cloud, which he is
planning to use to destroy magic knight.
In your role as Magic Knight, you realize
that you cannot kill Stormbringer, because
if you do you will destroy yourself in the
process, the only way for you to become
your old self again is to merge with him.
Good luck Magic Knight!
FEATURES
This game uses and enhanced version of
windimation which players of Spellbound
and Knight Tyme will be familiar with.
This system allows the player to access
windows in which the command choices are
given.
CONTROLS
A - Up/Jump Z - Down
N - Left M - Right
Space - Fire
Use the Up (A) and Down (Z) keys in the
menu to operate the finger or define your
own keys.
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MAGAZINE RUN-DOWN
To rate each classic Spectrum Character,
we will look at the average of all the
scores their games received in the popular
Spectrum Magazines.:
Name Date YS CR
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FINDERS KEEPERS FEB 85 8 85
SPELLBOUND JAN 86 8 95
KNIGHT TYME JUN 86 9 94
STROMBRINGER JUL 87 9 86
AVERAGE SCORES FEB 85-JUL 87 85 90
TOTAL SCORE 88%
So Magic Knight beats the score set by
Dizzy in Issue 1 (81%) Look out for
another classic Spectrum Character soon!
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ALCHEMIST RESEARCH
Some of you may have read a news article
in Issue 2 about Alchemist News, a
periodical magazine which is now available
on Nvg Unit. For those who were
interested, Matthew Deeprose has sent some
details supplied to him by the company in
question, Alchemist Research. If you would
like to write to the them about any of the
items mentioned in the article, the
address is:
Alchemist Research
62 Tithe Barn Lane, Woodhouse, SHEFFIELD.
S13 7LN Telephone: 0114 269 7644. Mobile:
0378 835 449
WHO ARE WE?
Alchemist Research is the UK's leading
Spectrum and emulator user group. It was
established in 1986 and is the people's
choice for anything Spectrum, winner of
the Crashed magazine award for Best
Spectrum Service for 1995-96. We work
closely with only the best Spectrum
services, who will confirm our unrivaled
service.
OUR MAGAZINE
AlchNews is now the world's largest
Spectrum tape and disk magazine. Latest
issues have been the equivalent of 384
pages of solid A4 text! The magazine
covers all aspects of the Spectrum,
including regular sections on: Basic
programming, news, software reviews, PD
reviews and tutorials, adventure writing,
machine code, languages, +3 computing, +D,
Opus, Microdrive, communications, fiction,
humour, the unexplained, hardware
projects, CP/M, music, adverts and much
more. AlchNews has dozens of writers, many
of which are leading figures in the
Spectrum scene. The magazine also
incorporates folded magazines of the past,
including SARUG, Sinclair News, 1982 and
Marshall Cavendish's INPUT series.
AlchNews is available on any Spectrum
format (except 3" disk) for just 1.
Subscription fee is 4 per year. For a free
sample of the latest or any back issues,
just send media and SAE, stating which
issues you'd like. As a guide, the first
10 issues will fit on one 800k disk or C90
cassette and subsequent issues on a disk
or tape each.
SOFTWARE SUPPORT
Alchemist Software is the world's biggest
Spectrum software service, including
Spectrum CP/M and, shortly, Amiga and PC
titles. The library has an archive of over
ten thousand titles and has just about any
kind of program you'd require. The service
has just been transferred to the address
below where the new staff can offer an
even greater service.
Trevor Mossman & Lloyd Garland
Alchemist Software
126 Redfield Road
Bristol
BSS 9QA
Alchemist Research also supports the only
other reputable and respected software
services: Fountain PD, Minds Demo Library,
MGPD, and Impact PD. For more details and
their addresses, write to Alchemist
Research. Neither Alchemist Research, the
groups above, or any other Spectrum
service recommends any other - you have
been warned!
We have also been granted permission to
re-release the GREMLIN GRAPHICS back
catalogue of Spectrum games.
COMPLETE SPECTRUM SUPPORT
Alchemist Research is the only service
which operates a Spectrum helpline,
totally devoid of any subscription or
other charges. We aim to solve any problem
you may be experiencing, be it hardware or
software. Other than INDUG, Alchemist
Research is the only group who receives
official
and regular support on +D bugs and fixer
programs. We are also in close contact
with some of the world's best software
programmers. We have masterminded several
hardware projects, including 128k keypad
devices,
+3 external drives, RS232 communications
and a multi-group project of 'essential
manuals', beginning with a Spectrum 128k
definitive technical manual. We can master
disk conversions of your programs should
you not have the facilities and aid in any
aspect of your programming. We can help in
tracking down hardware, software and
books, thanks to our register of users
with equipment for sale. We are the only
group to cover Spectrum CP/M in depth and
offer assistance, tips and programs for
users with Star printers.
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