ZX Pilot #13
12 августа 1997 |
|
We will understand - Game Description THE GREAT ESCAPE.
Let us? THE GREAT ESCAPE OCEAN (C) 1986 ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ (C) ANDREW SCHOOL (C) OLEG Baloo (add) Playing "The Great Escape" refers to the genre of Arcade-Adventure. In her excellent three-dimensional graphics (by the way, very good animation). In this game you stay a pleasant prospect of prisoners in concentration camps. The goal, as is clear from the title - to escape from this camp. The game begins with the fact that the hero is asleep in his barracks. Morning comes into the barracks guard to lead the prisoners in fact. He comes a little earlier the signal to rise, but get out of bed to this signal can not - you immediately thrown into solitary confinement! After a morning of checking will be breakfast, then exercise (Walk across the yard), and evening roll dream. This schedule easy to see with my own eyes: if for some time not to run hero, he begins to move itself, strictly observing the schedule camp life. Important only checking - if it is found that Our hero is not there, then the first counter-guard to sit down him in solitary confinement. Everything else can be skipped, although the protection of this is the best time is still not expecting trouble. The prisoner has Rail health, and for several days without food and sleep it's nothing. To the left of the playing area shows the flag. This flag indicates quite a few things. The height of it on a flagpole means moral state of the prisoner (which is a state of affect, I will tell later). If the flag is completely down, then the prisoner posnostyu demoralized, they can no longer operate, and can only start game again (for this you should click "break"). If the flag changes from green to red, it means that the hero came into the forbidden zone. Quick flutter of the flag indicates imminent danger. Under the playing area shows through (on the sash block) and items that have the hero (in the beginning he did not). A prisoner can be held no more than two items. To take subject, we must stand beside him and press the "up" + "fire". Throw item - "down" + "fire". Use the right (left) subject - "the right" ("Left") + "fire". Items that bear the hero, the guards did not notice (Exception - a search kagda incarcerate). But if the guard stumble on the abandoned object, he immediately knows who stole it (Bottom of the screen appears "Item Discovered"), and then the first guard, stumbled on our hero, puts him in cell. Hence, to keep things in mind can not. But for successful escape to more than two things! What to do? It turns out that before the prisoner is an excellent storage and, moreover, a place where you can sit in the case danger. This is an underground passage. Its entrance is located behind the stove in row prisoner (stove must set aside). In this go dark; to navigate under the ground, you need a flashlight. If it is, then you can crawl under a complex system of underground moves at camp (no lamp is very dangerous - it is easy lost). Very course leading to the esplanade. He was swamped with and to clear a passage, you will need a shovel. But this later. Let us return to the underground trenches - their in game two. The first is from the room before the courts, and the second is located in the "corridor" get into that can, if while walking out from the site in the first door and go down and then turn and walk up to the second observation tower. Pay attention to earth - here you can see the entrance, it looks like a square with dots inside. For In order to get into the tunnel, "potopchites" on the square. Progress will take you to the room where lay a shovel. Take it and run the first tunnel (the one behind the stove). Well, now You can clear the passage. Now - actually about escaping. Necessary for him things hidden in the premises of the Red Cross, who come to camp in the morning (in this case illuminates the inscription "Red Cross Parcel"). Take parcel may be in the room right of the entrance to the dining room. Taken parcel should be "used", and from it rolled a hidden object (So do not do so in the presence of guards). Total send four subjects (one at a time): a bag of documents, curling barbed wire, chocolate and a compass. Documents and compass should take with them, Udyog to successfully cross the border. Forceps are needed to overcome entanglement. Since it is timely restored the watchful guards, each time crossing fence, we have to cut again. A prisoner can not be held more than two items, so will initially be taken outside the camp documents leave them there, to return to camp and again to break the will, now already with a compass. Now you have to throw tongs to pick up the documents and run. If a prisoner escapes without a compass or documents then he was caught and thrown into solitary confinement, after which you can try embark on a new escape. Cut the wire it is most convenient, where boom premykaet to the buildings. This is best done during the exercises - in this time in the camp less protection. At night it is better not to try to escape - You quickly zasekut searchlights and captured. Why do I need chocolate - remains a mystery. It can give someone some of the prisoners, and he promises to divert it to himself attention to security. But what is a distraction, I find failed. The strange effect is obtained if put chocolate on the stove. Stove "zatantsuet" turn into a human, then again in the oven, again in person, and finally get up in front of the room that is very helpful if the guards chasing you. Need to run into the room and close the oven pass - now through this door the guards will not enter. In addition to parcels in the game there are many more items, but needed In my opinion, only three of them: the key, flashlight and form a guard. The key can take, turning on the way to the dining room through the door to the left. This key unlocks the door to the right edge of the dining room (the entrance), leading to the premises for protection. There are useful and kept a flashlight and uniform. The lantern can be lit underground passage; Tunic will secure when meeting with a security guard in a locked area ("using" uniform, it can be put on and take off). It turns out that not all objects discovered lying on the floor or ground - some hidden, and and bad. For example, under one of the watchtowers You can find the most useful thing - another key. This key You can open most "lower" the door (but not one that is in koredore of the fence). Going into this door, you can get into the corridor, where there are two doors. One of them is open. Sign In her and you find yourself in a room where lie very - very useful spikes. They open any door, but it should be noted that for In order to open the door to master keys need time to pick one that is needed. During one of the doors of the building which houses a dining room, are still two things: it is the third key and a strange object strange shape, which is very like a sheet of metal. Apply them anywhere else failed. Now about the doors. If you have a master key, the door to You are not a barrier. Much harder to play, if you except the keys nothing. In this case, most of the rooms of the building will be for Are closed. However, the game has a door that could not be opened even pick. This is the "bottom" door, which is located between the two fences. Get to this door is extremely difficult, If you do not have coats, as in the narrow space between the fences bear watch, not only people but also dogs. I do not know how You can open this door. Maybe with a third key, and could like - something else. Perhaps it is through this door can be escape from the camp? Now about the guards. All of them are dressed in overcoats and caps, and walking around with guns blazing. All but one, the camp commandant. He was dressed differently than other soldiers, and has the ability to raslichat you even when you are wearing uniform. As for the morale of the inmate, then it influenced by many factors. Every day spent in the camp, slightly demoralized hero even more demoralizing to a punishment cell. In addition, the state becomes much worse if you leave at night and get into the spotlight. Raise the moral level is possible, committing theft (even useless things) or using items. Finally - a little trick: you can improve morale state, repeatedly putting on and taking off his coat guardian. Each new donning a little invigoration concluded by raising a flag.
Other articles:
Similar articles:
В этот день... 21 November