ZX Pilot #05
18 марта 1997 |
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We will understand - Full description of games QUAZATRON & MAGNETRON.
Let us? Sinclair User C L A S S I C S QUAZATRON - a huge underground technopolis populated robots. It is located on the planet QUARTECH. Several attempts Terrestrial expeditions to penetrate this complex resulted in unsuccessful. You are invited to try their hand and grab city with a special robot MEKNOTECH KLP2. KLP 2 was designed as a reconnaissance robot and specialized training to participate in research expedition of reconnaissance teams. Unfortunately it had to be removed from the group operations in connection with his patologocheskoy passion to disassemble any other device (note attention to the fact that KLP 2, read in English as KLP TWO - very similar to KLEPTO - and remember that an overwhelming desire to haul away all that is bad is called Kleptomania). Sent for routine patrol and customs service boundaries of the galaxy, KLEPTO, however, gained fame and became a public hero, when disposed of his left leg interstellar famous pirate, robot android humanoid type. That is why about him to remember when preparing a mission QUAZATRON. While under your control, KLP 2 can operate in two basic modes: -MOBILE navigation mode; -GRAPPLE capture mode. When he works in the navigation mode, the game develops as ordinary arcade game. You can navigate in three-dimensional Technopolis level, you can periodically shoot hostile robots that can move from level to level, you can connect to existing in various places, or displays nourished energy at special points. Connecting to the display allows you to enter in the information network Technopolis, which offers access to the diverse information. You can see the plan-level scheme of levels in the city can get a copy of the robots opponents, learn their specification. Charging energy - also an absolutely necessary action. No matter how you work, your success depends on the availability of energy. If it is small, illuminated sign POWER, hear unpleasant beep and if you do not throw yourself headlong to the source energy can be assumed that the mission is completed. Most interesnoeeto what to specify the level of energy has no counters, no scales, no pointers. Above his head KLP 2 is a small "cap". The speed with which it rotates, and depends on the level of energy. State of "health" KLP 2 can be find another way. The robot has four facial expressions that indicate its state at the moment: -Excellent; -Well; -Bad; -Worse. I must say that the usual arcade journey through floors the city will end very quickly. The fact that among the living his robots are those who will not give you a chance stay alive if you try to cross their path. Here it an arcade game and becomes a strategic (and if you want, in business, because management - the same strategy, Though different from the military). In this phase of the game you are working with his robot mode GRAPPLE. In this mode, you can enter in direct contact with the enemy, to connect to it internal circuits and try to program it, if he will do the same with you. Here, your success will depend on quick response from the equipment of your robot and, of course, from energy opportunities. Fight mode is an arcade GRAPPLE Box in the main game and develops a special screen. If you can capture at least seven blocks of twelve in logical circuits Your opponent, you fight is finished to your favor, the robot opponent goes into a subordinate status and you can start testing it. Tests show some modules were left intact as a result of battle and you can decide that you can use to themselves. Thus, gradually kanibaliziruya fallen opponents, you can improve the equipment of the robot. That's where the open field for the strategy. First, you must themselves to decide that with which the robot makes sense to you to enter into close contact, and some simply shot. Decision you make, knowing the model of the robot on its board room, its specification and composition of its modules. The enemy can not be much more powerful than you - a step towards grave, but it should not be too weak, because If it vsyat nothing, then it makes no sense to spend time on him and force, except for training. Secondly, the very battle should take place with your hand intelligent enough, because after a battle you can not find the enemy necessary components in a serviceable state. Try early in the game to shoot powerful martial robots of the enemy and then you have nowhere to take Especially valuable modules needed to capture the entire city. Third, the recovery for their own purposes serviceable units from captured by robots, too, shall pass with the mind. Take a powerful engine - and with your humble Energy compartment you tired to run to recharge, and if once does not run so far - Game over. Take the most sophisticated weapons system to protect and your feeble chassis KLP 2 will barely crawl along surface, and falling from a low altitude would lead to significant energy losses. And so on and so forth. Thus, the game is a fusion of strategic decisions that it is quite serious analysis can take you not to one week and take great pleasure. ° ° ° ° ° QUAZATRON (C) STEVE TURNER ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ (C) ANDREW Kurbatskaya All the robots, which you can meet in Technopolis, have on-board labeling, which can be used to obtain For more information about this robot. Markings consist of letters and numbers. Code letter indicates the class of robots, and digital - on the position of the robot in this class. Classes of robots: A (AUTOMATION) B (BATTLE) C (COMMAND) L (LOGIC) O (MEDIC) R (REPAIR) S (SECURITY) U (UTILITY) X (MENIAL) AB (ANDREWOID) ST (PROGRAMMER) Digital encoding (from 0 to 9) indicates the status of the robot in its class. Than it is lower, the higher the status of the robot, the more perfect system is armed, the greater reserve of energy he possesses. All robots classes AB, ST, A, S refer to the highest caste and zaschescheny most strongly to the middle castes include robots L, O, R. To the lower castes are robots U, X, and they are protected rather weak and the digital numbering did not fall below seven. Pressing the "fire", you pass mode GRAPPLE and touching of any robot, you enter the battle for the interception management. At the beginning of the battle you have only three energy capsules that You can connect to any wire connected to a central unit. Sometimes the cables are such devices as adders, dividers, inverters and additional energy capsules. With the divider can be from one wire supply power to two or more compartments, adder, on the contrary from several Wire is fed one compartment. The inverter turns your signal into signal of the enemy, so you do it hinders rather than helps. Additional energy capsules can help you increase time feeding compartment, since the expenditure of energy Your capsule, makeup unit stops. Some wires may be broken off. At the edge of the screen indicated number of energy capsules, available in your disposal. First you have the right to choose a side, with some You want to fight. This is a very important point, on which will largely depend on the success of the battle. After selecting hand you can use the keys "up", "down" to bring energy capsule to the wire, to which you want to connect, and press the "fire." Block of the central compartment is filled. The ultimate goal of the battle - to capture the bay than Your opponent. In total, the battle is given 60 seconds. Desirable join a little later than the enemy, as it allows for Your lack of energy capsules survive as long as possible longer and, ultimately, to capture the power compartment. If battle ended in a draw, you can get another energy scheme. In case of victory of the enemy, if the first fight, your robot destroyed, and if this fight took place after you has anyone won, then lost all captured earlier blocks and weapons, and power plant is almost no energy. Then You after the bout to go faster to the energy terminal located on the floor, and nourished with energy. Marking the latter defeated the robot is displayed in the window slightly to the right center console. Here is a list of devices that can capture Located on the degree of priority: Engine (DRIVE) battery (POWER) LINEAR MK 1CHEMIFAX MK 1 LINEAR MK 2ROBOTRONIC MK 1 LINEAR MK 3ROBOTRONIK MK 2 GRAVITRONIC MK 1ROBOTRONIC MK 3 GRAVITRONIK MK 2TRIOBATIC NEAVY DUTYCYBONIC MK 1 DUAL LINEARCYBONIC MK 2 ULTRAGRAV weapons (WEAPON) chassis (CHASSIS) PULSE LASERDURALITE DUAL LASERTRIALIUM MK 1 DESINTEGRATORTRIALIUM MK 2 AUTOCANNONCHROMITE DISRUPTORPLASTEEL STRESSED PLASTEEL CORALLOID MK 1 CORALLOID MK 2 The better your engine, the easier it will move two KLP on the surface of Technopolis. The higher the class power plant, the more powerful engine and weapons over a long period of time she is able to support. Most destructive capacity has DISRUPTOR, which affects all the robots that are visible on the screen. AUTOCANNON is in second place: any body punches, but the shoots only in one particular direction. Has znachetelny weight. All other weapons, only certain body punches, and then not always the first time. The better the gear, the easier your robot will take the fall from a height. other devices (DEVICES) DISRUPTOR SHIELD - protection from exposure to DISRUPTOR'a. It allows you to hold out for a longer time for action powerful weapons. By the way, robots, imeyuscheh this protection, it is easier win the interception control than to destroy it weapons. LASER SHIELD - protection against the laser weapons, By the way nice and protects against attempts to break through your robot using Windshield ram. RAM THRUSTER - accelerator. Can speed movement of your robot, contributes to the success of Ram. POWER BOOTS - provides less load on the chassis due to the additional thrust, allowing more consistent bear falls from a height. DETECTOR - a device designed to monitor radiation level. Signals the presence of dangerous radiation. OVERDRIVE - a device for forcing the traction propulsion. These devices are optional, and because they are only the robot upper and middle classes, the robots lowest class they are missing. Good luck in the game. ° ° ° ° ° MAGNETRON (C) STEVE TURNER ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ (C) VLADISLAV Simonovic Tremble, droids! KLP 2 is back and eager for new parts! Once you have successfully eliminated the city QUAZATRON, BEEBATRON, COMMODO, AMSTRADOS, SPECTRON, ATARILIX, AMIGOS, IBMOS, it became clear that there are eight planets QUARTECH satellites, which are 36 reactors that feed Droid and their weapons. Your task: to disarm the reactors, and to end This clunky civilization. After loading the game menu appears, where you need decide on management. This can be done only at the beginning game. After that, pressing the "fire", proceed to the game. KLP 2 randomly turns on Station 1, 2, 3. Must be disposed of reactors, to leave the station through the teleportator. Game board (at the bottom of the screen) carries the following information (from left to right): 1. Drum - shows the degree zascheschennosti KLP 2. 2. Letter "M" - "G" - an indicator modes MOBILE - GRAPPLE. 3. The letter "A" - flashes when turned on avtostrelby ("W"). 4. Light above the window - the latter defeated the droid. 5. Drum - a charge that carries KLP 2. For decontamination of the reactor must rise to the field with a picture of the reactor; clicking the "fire" you enter inside. Inside - four rods under each - the value of its charge. Serviceability - sequence of the reactor is the sum of the charges of these rods. Moving to the left and right in the numbers by pressing the "fire" exchange charge of the rod on a charge that carries KLP 2. Reactor works with the amount of charges: from +1 to +5. Vsli amount is 5, then reactor was restarted if the amount <= 0, the reactor is stopped. Exit by choosing the option "EXIT" and press "Fire". Only neutralize all four reactors (alpha, beta, gamma, Delta), you can teleport to another station. Beware of falling, it takes a lot of energy. You should also avoid hits from weapons. KLP 2 can fight the enemy robots in two ways: a). shooting; b). melee with GRAPPLE. GRAPPLE. Going into this mode, you'll see a 3x3 square, which are three icons: the black balls, question marks, cubes. You can only move cubes in four directions elements at this interchange. You need to fill the lower number of balls, the average - cubes, top - question marks. If it's been done in the allotted time (vertical left), then all the weapons, energy, the chassis and the unit goes into Property KLP 2. If we collect only the bottom row - KLP 2 remains alive, but receives nothing. In any other case - the destruction. Time goes by so quickly, the higher the class droid, but it slows down when the drum on the left shows a large figure. If the fight is successful, the KLP 2 remains in place, and fulfillment of the mission continues his copy, with the characteristics last captured droid (it is called a replica). If the replica is destroyed, the capture of the station continues to KLP 2 with her natural equipment. If he dies KLP 2 - game over. Reploka can be only one. If a replica captures another droid, it acquires its properties, and the original (KLP 2) moves to the place of the last bout. Computers encountered during the game, inform you of location of the reactors, their status, as well as on population and arms. When illuminated sign "POWER" (expression of KLP 2 respectively), then we should not seek terminals for recharging - they simply do not. In this case, you must enter a mode GRAPPLE, and repletsirovatsya quickly. A replica will have full Energy. Droids, with whom you can meet, can be the following types: V (VOIDS DROID) P (PURSUIT CYBORG) G (GUARD CYBORG) F (FURY ROBOT) E (ELITE DROID) Here is a brief description of weapons and some types of Device: PROTONDISK - kind of laser is effective against V5-V2 and P4. PROTONDISK 2 - twice as powerful PROTONDISK. CRUISER - shock wave revolves around the owner. PLASMARON - directed wave. Effective against the V5-G4. MORTAR - an analogue of the gun. The projectile flies in an arc, is torn at the end of the trajectory. BOMB - analog MORTAR, but more powerful. ANTIDRIVE - analog DISRUPTOR, but easier. SEEKER - creates a halo around the host of "Boomerang" with great destructive power. OVERDRIVE - allows you to move quickly. ULTRARAM - in a collision with the owner of ULTRARAM, Robots burn (similar to RAM THRUSTER). SUPER SHIELD - protects against hits (long). SCRAMBLER - with its help, you can easily climb walls. Of all the robots only have G3 device GRAPPLE, so it can not be captured, but you can only shoot. So, go ahead, the destruction of MAGNETRON! Good luck.
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