ZX Pilot #05
18 марта 1997
  Игры  

We will understand - Full description of games QUAZATRON & MAGNETRON.

<b>We will understand</b> - Full description of games QUAZATRON & MAGNETRON.
   Let us?



          Sinclair User


         C L A S S I C S



   QUAZATRON - a huge underground technopolis populated
robots. It is located on the planet QUARTECH. Several attempts
Terrestrial expeditions to penetrate this complex resulted in
unsuccessful. You are invited to try their hand and grab
city ​​with a special robot MEKNOTECH KLP2.

   KLP 2 was designed as a reconnaissance robot
and specialized training to participate in research
expedition of reconnaissance teams. Unfortunately it
had to be removed from the group operations in connection with 
his patologocheskoy passion to disassemble any other device 
(note attention to the fact that KLP 2, read in English as KLP 
TWO - very similar to KLEPTO - and remember that an 
overwhelming desire to haul away all that is bad is called 
Kleptomania). 

   Sent for routine patrol and customs service
boundaries of the galaxy, KLEPTO, however, gained fame and
became a public hero, when disposed of his left leg
interstellar famous pirate, robot android
humanoid type.

   That is why about him to remember when preparing a mission
QUAZATRON.

   While under your control, KLP 2 can operate in two
basic modes:
-MOBILE navigation mode;
-GRAPPLE capture mode.

   When he works in the navigation mode, the game develops as
ordinary arcade game. You can navigate in three-dimensional
Technopolis level, you can periodically shoot hostile
robots that can move from level to level, you can
connect to existing in various places, or displays
nourished energy at special points.

   Connecting to the display allows you to enter in the 
information network Technopolis, which offers access to the

diverse information. You can see the plan-level scheme
of levels in the city can get a copy of the robots
opponents, learn their specification.

   Charging energy - also an absolutely necessary action.
No matter how you work, your success depends on the 
availability of energy. If it is small, illuminated sign POWER, 
hear unpleasant beep and if you do not throw yourself headlong 
to the source energy can be assumed that the mission is 
completed. Most interesnoeeto what to specify the level of 
energy has no counters, no scales, no pointers. Above his head 
KLP 2 is a small "cap". The speed with which it rotates,

and depends on the level of energy. State of "health" KLP 2 can 
be find another way. The robot has four facial expressions

that indicate its state at the moment:
-Excellent;
-Well;
-Bad;
-Worse.

   I must say that the usual arcade journey through floors
the city will end very quickly. The fact that among the living
his robots are those who will not give you a chance
stay alive if you try to cross their path.

   Here it an arcade game and becomes a strategic (and
if you want, in business, because management - the same 
strategy, Though different from the military). In this phase of 
the game you are working with his robot mode GRAPPLE. In this 
mode, you can enter in direct contact with the enemy, to 
connect to it internal circuits and try to program it, if he

will do the same with you. Here, your success will depend on
quick response from the equipment of your robot and, of course, 
from energy opportunities.


   Fight mode is an arcade GRAPPLE Box
in the main game and develops a special screen. If you can
capture at least seven blocks of twelve in logical circuits
Your opponent, you fight is finished to your
favor, the robot opponent goes into a subordinate status and you
can start testing it. Tests show
some modules were left intact as a result of battle and you
can decide that you can use to
themselves. Thus, gradually kanibaliziruya fallen opponents, you
can improve the equipment of the robot.

   That's where the open field for the strategy. First, you must
themselves to decide that with which the robot makes sense to 
you to enter into close contact, and some simply

shot. Decision you make, knowing the model of the robot on its
board room, its specification and composition of its modules.

   The enemy can not be much more powerful than you - a step 
towards grave, but it should not be too weak, because If it

vsyat nothing, then it makes no sense to spend time on him and 
force, except for training.


   Secondly, the very battle should take place with your hand
intelligent enough, because after a battle you can not
find the enemy necessary components in a serviceable
state. Try early in the game to shoot powerful martial
robots of the enemy and then you have nowhere to take
Especially valuable modules needed to capture the entire city.

   Third, the recovery for their own purposes serviceable units 
from captured by robots, too, shall pass with the mind. Take a

powerful engine - and with your humble Energy compartment you
tired to run to recharge, and if once does not run so far -
Game over. Take the most sophisticated weapons system to 
protect and your feeble chassis KLP 2 will barely crawl along

surface, and falling from a low altitude would lead to
significant energy losses. And so on and so forth.

   Thus, the game is a fusion of strategic
decisions that it is quite serious analysis can take you not to
one week and take great pleasure.


° ° ° ° °



    QUAZATRON
(C) STEVE TURNER
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

(C) ANDREW Kurbatskaya


   All the robots, which you can meet in Technopolis,
have on-board labeling, which can be used to obtain
For more information about this robot.

   Markings consist of letters and numbers. Code letter
indicates the class of robots, and digital - on the position of 
the robot in this class. Classes of robots:

 A (AUTOMATION)
 B (BATTLE)
 C (COMMAND)
 L (LOGIC)
 O (MEDIC)
 R (REPAIR)
 S (SECURITY)
 U (UTILITY)
 X (MENIAL)
AB (ANDREWOID)
ST (PROGRAMMER)

   Digital encoding (from 0 to 9) indicates the status of the 
robot in its class. Than it is lower, the higher the status of 
the robot, the more perfect system is armed, the greater 
reserve of energy he possesses.


   All robots classes AB, ST, A, S refer to the highest caste 
and zaschescheny most strongly to the middle castes include 
robots L, O, R. To the lower castes are robots U, X, and they 
are protected rather weak and the digital numbering did not 
fall below seven.


   Pressing the "fire", you pass mode GRAPPLE and
touching of any robot, you enter the battle for the 
interception management. 

   At the beginning of the battle you have only three energy 
capsules that You can connect to any wire connected to a

central unit. Sometimes the cables are such devices
as adders, dividers, inverters and additional energy capsules. 
With the divider can be from one wire supply power to two or 
more compartments, adder, on the contrary from several Wire is 
fed one compartment. The inverter turns your signal into signal 
of the enemy, so you do it hinders rather than helps. 
Additional energy capsules can help you increase time feeding 
compartment, since the expenditure of energy Your capsule, 
makeup unit stops. 

   Some wires may be broken off. At the edge of the screen 
indicated number of energy capsules, available in your

disposal.

   First you have the right to choose a side, with some
You want to fight. This is a very important point, on which
will largely depend on the success of the battle. After 
selecting hand you can use the keys "up", "down" to bring

energy capsule to the wire, to which you want to
connect, and press the "fire." Block of the central compartment
is filled. The ultimate goal of the battle - to capture the bay 
than Your opponent. In total, the battle is given 60 seconds. 
Desirable join a little later than the enemy, as it allows for

Your lack of energy capsules survive as long as possible
longer and, ultimately, to capture the power compartment. If
battle ended in a draw, you can get another
energy scheme.

   In case of victory of the enemy, if the first fight, your 
robot destroyed, and if this fight took place after you

has anyone won, then lost all captured earlier blocks
and weapons, and power plant is almost no energy. Then
You after the bout to go faster to the energy terminal
located on the floor, and nourished with energy. Marking
the latter defeated the robot is displayed in the window 
slightly to the right center console.


   Here is a list of devices that can capture
Located on the degree of priority:

Engine (DRIVE) battery (POWER)

LINEAR MK 1CHEMIFAX MK 1
LINEAR MK 2ROBOTRONIC MK 1
LINEAR MK 3ROBOTRONIK MK 2
GRAVITRONIC MK 1ROBOTRONIC MK 3
GRAVITRONIK MK 2TRIOBATIC
NEAVY DUTYCYBONIC MK 1
DUAL LINEARCYBONIC MK 2
ULTRAGRAV

weapons (WEAPON) chassis (CHASSIS)

PULSE LASERDURALITE
DUAL LASERTRIALIUM MK 1
DESINTEGRATORTRIALIUM MK 2
AUTOCANNONCHROMITE
DISRUPTORPLASTEEL
STRESSED PLASTEEL
CORALLOID MK 1
CORALLOID MK 2


   The better your engine, the easier it will move two KLP
on the surface of Technopolis.

   The higher the class power plant, the more powerful engine
and weapons over a long period of time she is able to
support.

   Most destructive capacity has DISRUPTOR,
which affects all the robots that are visible on the screen. 
AUTOCANNON is in second place: any body punches, but the shoots

only in one particular direction. Has znachetelny weight.
All other weapons, only certain body punches, and then
not always the first time.

   The better the gear, the easier your robot will take the fall
from a height.

other devices (DEVICES)

DISRUPTOR SHIELD - protection from exposure to DISRUPTOR'a.
It allows you to hold out for a longer time for action
powerful weapons. By the way, robots, imeyuscheh this 
protection, it is easier win the interception control than to 
destroy it weapons.

LASER SHIELD - protection against the laser weapons,
By the way nice and protects against attempts to break through 
your robot using Windshield ram.

RAM THRUSTER - accelerator. Can speed
movement of your robot, contributes to the success of Ram.
POWER BOOTS - provides less load on the chassis
due to the additional thrust, allowing more consistent
bear falls from a height.
DETECTOR - a device designed to monitor
radiation level. Signals the presence of dangerous radiation.
OVERDRIVE - a device for forcing the traction
propulsion.


   These devices are optional, and because they are
only the robot upper and middle classes, the robots lowest
class they are missing.


   Good luck in the game.


° ° ° ° °



    MAGNETRON
(C) STEVE TURNER
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

(C) VLADISLAV Simonovic


   Tremble, droids! KLP 2 is back and eager for new parts!


   Once you have successfully eliminated the city QUAZATRON,
BEEBATRON, COMMODO, AMSTRADOS, SPECTRON, ATARILIX, AMIGOS,
IBMOS, it became clear that there are eight planets QUARTECH
satellites, which are 36 reactors that feed Droid
and their weapons. Your task: to disarm the reactors, and to end
This clunky civilization.

   After loading the game menu appears, where you need
decide on management. This can be done only at the beginning
game. After that, pressing the "fire", proceed to the game.

   KLP 2 randomly turns on
Station 1, 2, 3.

   Must be disposed of reactors, to leave the station through 
the teleportator.


   Game board (at the bottom of the screen) carries the 
following information (from left to right):



   1. Drum - shows the degree zascheschennosti KLP 2.

   2. Letter "M" - "G" - an indicator modes MOBILE - GRAPPLE.

   3. The letter "A" - flashes when turned on avtostrelby ("W").

   4. Light above the window - the latter defeated the droid.

   5. Drum - a charge that carries KLP 2.


   For decontamination of the reactor must rise to the field 
with a picture of the reactor; clicking the "fire" you enter 
inside. Inside - four rods under each - the value of its 
charge. Serviceability - sequence of the reactor is the sum of 
the charges of these rods. Moving to the left and right in the 
numbers by pressing the "fire" exchange charge of the rod on a 
charge that carries KLP 2. Reactor works with the amount of 
charges: from +1 to +5. Vsli amount is 5, then reactor was 
restarted if the amount <= 0, the reactor is stopped. Exit by 
choosing the option "EXIT" and press "Fire".


   Only neutralize all four reactors (alpha, beta, gamma,
Delta), you can teleport to another station.

   Beware of falling, it takes a lot of energy.
You should also avoid hits from weapons.

   KLP 2 can fight the enemy robots in two ways:

a). shooting;
b). melee with GRAPPLE.


   GRAPPLE. Going into this mode, you'll see a 3x3 square, which
are three icons: the black balls, question marks,
cubes.

   You can only move cubes in four directions
elements at this interchange. You need to fill the lower
number of balls, the average - cubes, top - question marks.

   If it's been done in the allotted time (vertical
left), then all the weapons, energy, the chassis and the unit 
goes into Property KLP 2.


   If we collect only the bottom row - KLP 2 remains alive, but
receives nothing. In any other case - the destruction.

   Time goes by so quickly, the higher the class droid, but it
slows down when the drum on the left shows a large figure.

   If the fight is successful, the KLP 2 remains in place, and
fulfillment of the mission continues his copy, with the 
characteristics last captured droid (it is called a replica).


   If the replica is destroyed, the capture of the station 
continues to KLP 2 with her natural equipment. If he dies KLP 2 
- game over.


   Reploka can be only one. If a replica captures
another droid, it acquires its properties, and the original
(KLP 2) moves to the place of the last bout.

   Computers encountered during the game, inform you of
location of the reactors, their status, as well as on 
population and arms.


   When illuminated sign "POWER" (expression of KLP 2
respectively), then we should not seek terminals for recharging 
- they simply do not. In this case, you must enter a mode 
GRAPPLE, and repletsirovatsya quickly. A replica will have full

Energy.

   Droids, with whom you can meet, can be
the following types:

V (VOIDS DROID)
P (PURSUIT CYBORG)
G (GUARD CYBORG)
F (FURY ROBOT)
E (ELITE DROID)


   Here is a brief description of weapons and some types of
Device:

PROTONDISK - kind of laser is effective against
V5-V2 and P4.
PROTONDISK 2 - twice as powerful PROTONDISK.
CRUISER - shock wave revolves around the owner.
PLASMARON - directed wave. Effective against the V5-G4.
MORTAR - an analogue of the gun. The projectile flies in an 
arc, is torn at the end of the trajectory.

BOMB - analog MORTAR, but more powerful.
ANTIDRIVE - analog DISRUPTOR, but easier.
SEEKER - creates a halo around the host of "Boomerang" with
great destructive power.

OVERDRIVE - allows you to move quickly.
ULTRARAM - in a collision with the owner of ULTRARAM,
Robots burn (similar to RAM THRUSTER).
SUPER SHIELD - protects against hits (long).
SCRAMBLER - with its help, you can easily climb
walls.

   Of all the robots only have G3 device GRAPPLE, so
it can not be captured, but you can only shoot.


   So, go ahead, the destruction of MAGNETRON! Good luck.






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