Joint #01
31 января 2006 |
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Articles - ZX Graphics: A look from the Atarishnika Exocet.
ZX graphics. View from the outside. by Exocet I was asked to write a short article for the JOINT of my views on the ZX graphics, possibly due to the fact that I, as I I know, the only French artist, drawing on the ZX in 2004 year. Spekovskaya graphics - it is something relatively new for me, because years ago I was 02/03 I could hardly do anything portray. The reason that the Spectrum did not become widely distributed as a gaming machine in Western Europe in the 80's, for exception of Great Britain and Spain on a smaller scale, Portugal and Greece. Commodore 64 was more popular with almost everywhere. It is logical that the most popular platforms past are a popular old-school demostsenovymi platforms present, and, as in the UK and southern Europe are now There is no more or less active stage, ZX Spectrum rarely used to create a dem. In fact, I can hardly remember some spekovskuyu DeMouy, released at some majeure demopati in Western Europe, except for "Losing Victoria" by Hooy-Program for Assembly 2002. In fact, the whole spekovskaya demoscene is a kind of terra incognita to us - the West Europeans. And from our point of view this is the most exotic scene of the now existing, especially Considering that the new demos are increasingly going only on machines who have never been available in Western Europe - I'm talking about Pentagon and Scorpion compatible computers. Enough interesting to realize that in any particular part of Europe, although continent and is divided almost half a century ago, there was a phenomenon: people directed their efforts against hacking games on team building, designed to show that they and their computer can achieve. If you believe that this unusual hobby there is hardly anywhere then it's probably one more modest evidence that we Europeans have similar cultures and values. Well, back to the ZX graphics. The biggest advantage of the schedule is that it can be seen in a completely proper form everywhere, even on a machine different from that on which it was created. May present small differences, like that picture VGA monitor clearer than RGB or TV, but not in this case. Do not need any emulators! I though I saw only a couple of pictures before, the real interest in this area arose after reading an article published on the GFX Zone (Www.gfxzone.org) about 2 years ago, written by Paracels and NdK / GFX Zone. She talked about the basics of video mode, there describes several key programs to create graphs and included some very good pictures as examples what can be achieved, man have you at least some talent perseverance. Since this was something new for me, it was enough to arouse interest and I began to shake a lot ZX graphics from the Internet, for example, ZpiXels, which, Unfortunately, later still. I became more and more smote the image I have ever seen. Who would have thought that possible to create detailed images, using only 2 colors for each familiarity 8 * 8 and so bright that they are usually swing while working on other platforms (the so-called "Koderskie color")? Because of the restrictions that have ZX graphics, it has become for me an intriguing blend of art and technical framework, by the way that that the video mode will affect the way the implementation of planned composition. Some artists would be shocked by the fact that their creative impulse to limit the computer, but some may understand that the other side of creativity - to play with these constraints and finding ways to involve them in their plans. Andre Franquin, the famous Belgian comic book artist one day said: "L'Art nait des contraintes", in the approximate translated means "The Art of generated frames. Even if he never heard of spekovskoy schedule, his claim seems to be exactly suited to her. I really think some Pictures from Rion, Pheel, Diver or Paracels (for example) real works of art, even if most people never think the same way because they see no point paint with such a huge number of limitations, while how this can be done easily by using modern funds. Looking at the level of work that are available to the party and which rose strongly over the past few years, I think ZX demoscene as a phenomenon will not disappear, but instead continue grow to unprecedented heights and surprise us. Continue do we like what we would do!
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