Micro #20
13 июня 1999 |
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Doomdarks Revenge - the end of the description of the game.
DOOMDARKS REVENGE (Continued) Table 15 (41856): How tired ---------------------------------- Extremely: 000-031 Extremely: 032-062 Very: 064-095 Absolutely: 096-127 In part: 128-159 Little: 160-191 No: 192-223 It is not: 224-255 Table 16 (41984): The Last Stand ---------------------------------- Number hero with whom he had last time fought. Table 17 (42112): Enemy ----------------------- Enemy geroya.Esli 7-bit enabled, it no. Table 18 (42240): Senior ------------------------- Senor geroya.Esli 7-bit enabled, it no. Table 19 (42368): It is foolish ----------------------------------------- See table 15. 0 means dead. Table 20 (42496): Object / killer -------------------------------- This table has a double meaning: a) If the hero is alive, it contains a number of the object, which carries with it a geroy.Esli nothing, then the value of 255. b) If the hero is dead, it contains a number of the hero who killed ego.Esli hero killed by dragons, trolls and others, including a 7-th bit and lower bits contain characteristic codes. See below for typical codes. Table 21 (42624): Positive traits nature -------------------------------------- The meaning of bits 7 Loyal 6 Speed 5 Bold 4 photo 3 Generous 2 Direct A strong 0 Good Table 22 (42752): Negative traits nature -------------------------------------- The meaning of bits 7 treacherous 6 Slow 5 Sneaky 4 Sneak 3 Greedy 2 Secretive 1 Light Angry 0 (... Keep in mind that it is impossible to be both evil and good!) Table 23 (42880): How much is suppressed ------------------------------------- See table 15 Table 24 (43008): map (the only table that has a length of 128 bytes!) ----------------------------------------- The card has 64 squares wide and length 96 cells. Position (X, Y) corresponds to the address 43 008 +64 * Y + X. Each of the bits is Next> meaning: Bits 0-3: Landscape 0 8 Plains Castle 1 9 Hall of the Mountain February 1910 Forest Cabin March 1911 Tower Hills April 12 City Gate May 13 Temple Fountain 6 Hole 14 Stones July 1915 Frozen Desert Palace Bits 4-7: Flags Bit 4: Independent Bit 5: Army (only graphical information mation: you can see the army, that there is not. Can even make it invisible drove corresponding to poke!) Bit 6: Fog Bit 7: Is there a type of tunnel vnizu.Esli Landscape 4-7, here finds Xia entrance to the tunnel. This is the end of the recorded information. However, there are a few tables: Table 29508: How does the landscape (Table 24) affects the travel time (Table 12a) ----------------------------------------- Plain: 1 Mountains: 8 Forest 4 Hills: 3 Everything else: 2 Table 29540: How does the type of hero (Table 13) influenced the time permescheniya (Table 12a) ----------------------------------------- (Ride / walk) Luxor: 3 / 6 Morkin 3 / 6 Rorthron: 2 / 4 Doomed: 3 / 6 Barbarians: 5 / 8 Ice Lords: 3 / 5 Taritel: 2/Giganty: - / 5 Charette: 2/Peschernye Dwarfs: - / 5 Table 29317: How does the type of hero (Table 13) influenced by fatigue (Table 15) ----------------------------------------- (Ride / walk) Luxor: 1 / 2 Morkin: 2 / 4 Rorthron: 0 / 1 Doomed: 2 / 3 Barbarians: 2 / 4 Ice Lords: 1 / 2 Taritel: 1 / 0 Giants: - / 2 Charette: 0/Peschernye Dwarfs: - / 3 Table 29 009: Four independent-type every possible landscape areas ----------------------------------------- (Only on empty cells, repetitive values increase the probability) Plain: 0,3,1,4 Strength: 0,1,6,6 Mountains: 0,0,2,1 Hall: 2,6,6,10 Forest: 0,3,1,1 Hut: 3,1,6,6 Hills: The Tower of 0,2,1,1: 5,5,5,5 Gates: 0,7,8,10 City: 0,6,6,12 Temple: 8,9,10,11 Fountain: 3,12,12,12 Yama: 2,1,9,12 Stones: 0,8,8,11 Palace: 0,4,7,10 Frozen desert: 0,3,3,2 Independent types: Dragons 0 Wolves 1 2 Trolls 3 Skulkriny 4 horses 5 Message 6 Recreation and shelter Claws 7 nights (the remaining time = 0) 8 Flame of dawn (the time remaining = 31) 9 Spikes despair (depression = 0) 10 The blood of courage (suppression = 255) 11 dead tired (fatigue = 0) 12 springs of life (fatigue = 255) Table names (24,839) ------------------ All names (except for the first five that are encoded) consist of three parts, which are connected more or less randomly way (depending on the starting point on the map) generator names of three tablits.Vot they are: Prefixes (25): Img Dol Lor Ush Mor Tal Car Ulf As Tor Ob F Gl S Th Gan Mal Im Var Hag Zar Anv Ber Kah Ash Middle parts of speech (16): ar or ir en orth angr igr ash el in ul atr orm udr is ildr Suffixes (16): orn il iel im uk ium ia eon ay ak arg and ane esh ad un The generator has the names of fixing the starting point (0,0) on the map. This cell contains a fortress Imgarorna (Imgarorn) Giant. You may notice that Img-ar-orn it (0,0,0) from the three tables above. Any other position is recursively generated about the point (0,0) by N = 444 * (64 * y + x) MOD 6151, where (x, y) coordinates on karte.Pervaya part is over 8.12 bits of N, the average of the bits 4-7 and the last of the bits 0-3. If the location is referred to as a region rather than individual square, the algorithm searches along the boundary of the northernmost point (if several northern points, then select the most west) and uses it in the formula. Map consists of 6144 cells (6144 = 24 * * 16 * 16). Thus the algorithm guarantees that there will be various places with the same name. There is only one location whose name begins with Ash.Eto Asharil (coordinates 55.42). Overview Special demo Psytron recorded on the second side of original tapes Doomdark'om. Good idea to use a turbo or increase speed on an emulator when you play Doomdark in order to reduce the night (PC long enough to think). Text translated Maxim Vishnevskiy.14.06.1999
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