Micro #16
22 апреля 1999
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AD & D - Basic notions AD & D. The basis for the future (and even earlier) texts.

<b>AD & D</b> - Basic notions AD & D. The basis for the future (and even earlier) texts.
                   AD & D



Basic concepts of AD & D. The base for further
(And even earlier) texts.


Ability (Ability) - any of the six characteristics that are 
simple definition of the player character: Strength (Strength), 
Agility (Dexterity), Health (Constitution), Intellect 
(Intelligence), Wisdom (Wisdom), and Charisma (Charisma).

The ability of the player are given first game
purchase of the numbers (from 1 to
18) for each ability.

Checking the ability (Ability check) - deleting 1d20 and 
comparison with the corresponding value of the desired capacity 
(modifiers should be added or taken away from this shot). The 
result, which is equal to or less than the corresponding 
capacity of the hero shows that the action that attempted to 
execute a hero, failed. Example: to learn new spells have to 
1d20 was less than or equal to the Intellect - 1. Assume 
Intelligence is 10, and thrown 8.Znachit hero has learned a new 
spell, because 8 <10 - 1 

AC - abbreviation for the class of security (Armor
Class)

Trait (Alignment) - a factor determining the character, which 
reflects his basic attitude towards society and the forces 
Vselennoy.Vsego 9 main categories is determined by the ratio of 
the hero to the law / chaos and good / evil. Character of the 
hero is determined when a player creates a hero. 

Scope (Area of ​​effect) - the region in which a magic spell or
breath-weapon (beath weapon, such as breathing dragon) acts on 
any creature if it has not kicked a saving throw

(Saving throw).

Protection class (Armor Class) (abbreviation
AC) - rating of the protective value of the type of armor (for 
the armor is meant to include shields, helmets, etc.), which 
may vary 10 (no protection at all) to 0 or even -10

(The best magic defense). The better AC,
harder to hit a hero during the attack.

Throw attack (Attack roll) - throws
1d20, to determine the hit of the hero or
no.

Throw bend bars / lift lattice
(Bend bars / lift gates roll) - throws
throw percentage, was to determine
Does the success of the hero's attempt to bend the metal rods, 
bars or lift heavy to do something like that. The desired 
result - a function of force and it can be seen in Table 1. 

Bonus spell (Bonus spells) - additional spells at different 
levels, which Priest gets from the high Mudrosti.Pokazano in 
Table 5. 

Breath-weapon (Breath weapon) - the ability dragon or other 
creature to throw some kind of substance from the mouth just 
dyhnuv without a throw attack. Those who are in the area should 
throw a saving throw 

Cha - abbreviation Oboyan (Charisma)

Chance of failure spells (Chance of spell
failure) - percent chance that the spell
Priest fails when it is his
kidat.Osnovano on Wisdom and is shown in
Table 5.

Chance to understand the spell (Chance to know
spell) - percent chance that a magician
learn a new spell. Based on intelligence and it is shown in 
Table 4. 

Charisma (Charisma) (abbreviatura. Cha) -
value of capacity, which is
compelling personal magnetism and ability to lead

Common (Common) - the language in which the characters of 
players talking to each other in AD & D. Other languages 
​​require the use of Slots skills.


Con - an acronym for Health.

Health (Constitution) (abbreviation Con)
- The value of capacity, which represents the general physical 
The figures in the hero's endurance and health status. 

d - an abbreviation dice (dice or
die). For example the throw, which is called
2d6, means that the player throws two hexagonal dice.

d3 - because there is a triangular bone
then throw d3 indicates that using d6,
received 1 or 2 mean 1, we obtain 3
mean, or 4 2 and get 5 and 6, mean
3.

d4 - four-sided dice.

d6 - hex dice.

d8 - octagonal dice.

d10 - decahedral playing kost.Dve
decahedral dice can be
percentage bone.

d12 - dvenadtsatigrannaya dice.

d20 - dvadtsatigrannaya dice.

d100 - can throw as stogrannuyu dice or two decahedral dice of 
different colors. Usually discarded as percentage bone.


DMG - a reference to the Dungeon Master's Guide
(Book DMA)

Damage (Damage) - the effect of successful
attack or other unsafe situations
measured in HP (Hit Points).

Humanoid (Demuhuman) - hero of the player who
is not a man, but this cave chudovischem.Naprimer dwarf, elf, 
half-elf, Dwarf, Hobbit, etc.


Dex - abbreviation Agility (Dexterity)

Agility (Dexterity) (abbreviation Dex) -
value represents the ability of a combination of speed, 
reflexes, coordination of hands and eyes, and the like.


Dvuklassovy hero (Dual-class character)
- A man who went to another class
after raising a few urovney.Tolko
people can be dvuklassovymi.

Swag (Encumbrance) - weight in pounds that
Hero is a lot he can soboy.Kak
carry and how affects the weight on his motion depends on the 
strength and shown in Tables 47 and 48. Deposit is optional

rule.

Pulling power (Energy drain) - the ability to create, 
especially the undead, pulling energy in the form of class 
levels of the hero in addition to the normal loss of HP.


Experience points (Experience points) (abbreviation XP) - 
Points received a hero (defined DMom) for passage prilyucheniya 
for do something that is very well suited to the nature and 
class character or resolving the main problem. Also given for

for the victory and added dr.Punkty
and provide an opportunity to enhance the hero in
level. This is shown in Table 14 for the Warriors, Table 20 for 
the Wizards, Table 23 for the priests and Table 25 for vagrants.


Sputnik (Follower) - creating not a player
which runs on the player for the money, but
initially looking at the player's reputation.

Attack of the eye (Gaze attack) - the ability to
creation, such as the basilisk, attack
just met with a sight of the victim.

Adherent (Henchmen) - creating not a player that runs on a 
player mainly because of loyalty to him and love 
priklyucheniyam.Chislo followers of the hero is based on the 
charm and it is shown in Table 6. DM and the player is 
partially controlled by followers. 

Mercenary (Hireling) - creating not a player
which runs on a player just for the money. A mercenary is 
completely under control of DMA. 

Dice strikes (Hit dice) - Bone
throwing a hero to determine HP
haraktera.Pri picked up on the next level
one or more new dices beats discarded in order to define a new
the number of HP (old + new). For example a fighter has only 
decahedral bone punches (1d10) at level 1, but when he rises to 
the level 2, then throws the second d10, increasing the HP of 
the hero. 

Hit points (translated items strikes
but I'm going to call HP) - the number represents:
1. What damage can a hero
before the die is determined by the Playing bone punches. HP 
lost from wounds can be recovered rest and treatment. 2. What 
is the damage inflicted a special attack, defined arms, or the 
characteristics of a monster. Subtracted from HP (1) player.


Infrazrenie (Infravision) - the ability to
certain races or monsters seen in temnote.Infrazrenie basically 
works up to 60 feet in the dark (about 18 meters).


Initiative (Initiative) - the right to attack
first round of combat, always lower cast
10-sided dice. Innitsiativu to throw a surprise if obvious (eg
turned the corner and suddenly saw the enemy,
but he also did not expect this).

Int - Intelligence abbreviation

Intelligence (Intelligence) (abbreviation
Int) - meaning the ability of representing
memory, understanding and ability to learn
hero.

Italic (Italic type) - used primarily to identify spells and 
magichesie things. 

Level (Level) - any of several different game factors that 
determine: 1. class level - measurement of force hero

start with a Level 1, as a novice adventurer, and increase your 
level with a set of experiences to the twentieth level or 
higher. With each new level hero receives new powers. 2. spell 
level - measurement of the force of magic spells. Hero, which 
uses magic can only use spells that will allow him to his level

class. Sorcerer spells are divided into 9
levels (Table 21), spell priests are divided into 7 levels 
(Tabltsitsa 24). 

The basis of loyalty (Loyality Base) - Bonus
added or deducted from the penalty spot
opportunities that remain adherent to the
you when you will come difficulties.
Based on Charm geroya.Pokazano in Table 6.

M - stands for the material component
(Material component)

Adjusting the magical protection (Magical defense adjustment) - 
a bonus is added or penalties deducted from spasitelnogo throw

throwing against spells of attacking
brain (eg seizure of mind). Based on
Mudrosti.Pokazano in Table 5.

Agility class (Maneuverability
class) - to the rank of flying creatures on
the ability to easily rotate in the air boe.Kazhdy class - with 
the highest level of guest A to E has the lowest rank of 
special statistical abilities in combat. 

Material component (Material component) (abbreviation M) - any 
particular thing to have in some cases for the performance of 
magical spells. 

Maximum pressure (Maximum press) -
the maximum weight that the hero can rise above your head. This 
function displays all the forces and in Table 1. 

Total dump (Melee) - battle in which the heroes fight 
"touching". For example, they fighting with swords, claws or 
kulakami.Obschey dump is not a battle with shooting weapons and 
spells. 

Ranged (Missile combat) - fighting to allow use of guns, 
shooting ammunition (slang, crossbows) or things that can 
throw. Since this is not a fight "one on-one, the rules fight a 
little bit different from the conventional battlefield. 

Norma movement (Movement rate) - number
used to calculate how far and
how quickly the character can move beyond
one round. Specific unit of this number corresponds to 10 yards 
in each round of outside (Caves, etc.), and in the walls - 10 
feet for round. Example: If MR = 6, then in the desert will be 
60 yards per round, while in a dungeon 60 feet per round. 

MR - an acronym for the norm of the movement (movement rate).

Multiclassed Hero (Multi-class character) - not a person who 
rises in two or more classes at the same time sharing 
experience points between klassami.Lyudi can not be 
multiclassed heroes. 

Myth (Mythos) (plural mythoi) -
the bulk of beliefs related to certain time or place, which 
includes a pantheon of gods.


Neutrality (Neutrality) - a philosophical position or character 
trait, which situated between good and evil, law and

chaos.

The hero is not a player (Non-player character) -
any hero DM'om controlled independently from the player.

NPC - an abbreviation for the non-player character

Toss to open the door (Open doors
roll) - catches a 20-sided dice to determine whether there was 
an attempt is successful hero open the heavy, or a jammed door 
or perform indentichnoe zadanie.Brosok at

where the hero's attempt is successful, are shown in
Table 1.

The opposing school (Opposition school)
- School of magic, which is exactly the opposite, the selected 
specialist, a school that hinders the study of spells from this 
school, as shown in Table 22. 

PC - abbreviation for human players.

Percent chance (Percentage (or percent)
chance) - a number between 1 and 100 used
for submission to the possibility that something
proizoydet.Esli character is given per cent
chance, then he or DM should throw percentage bone.

Percentage bone (Percentile dice) -
100-sided or two 10-sided dice used to determine a percentage 
chisla.Esli used 2d10, then the bones should be different in 
color, that one represented the tens and the other one. 

Hero of the player (Player character) (abbreviated PC) - a hero 
in the role-playing game, which is under the control of the 
player. 

Saving (salvation) from the poison (Poison save) -
bonus or penalty added to savingu
against yada.Osnovan on Zdorove.Pokazano in
Table 3.

The main requirement (Prime requisite) -
value of capacity, which is most
important for this class geroya.Naprimer Power
for a warrior.

Skill (Proficiency) - learned a hero
skill, which is not defined by its class, but which gives 
greater percentage the chance to perform a specific job type

during the adventure. Military and nonmilitary
Slots skills are added, when the hero rises urovne.Pokazano in 
Table 34. Using the skills of the game is not necessary.


Test your skills (Proficiency check) - shot 20-sided dice to 
determine whether or not turned from hero to perform zadanie.K 
value throw dobovlyayutsya or subtracted modifiers are shown in 
Table 37.Poluchennoe value must be less than or equal than the 
capacity of the hero to successfully fulfilled the task. 

Rasa (Race) - kind of hero the player: the man
elf, a dwarf (dwarf cave), a dwarf, half-elf or halflin 
(halfling). Rasa imposes some restrictions on the class PC. 

Rating shot (Rate of fire) (abbreviation ROF) - the number of 
how many times shooting or throw the weapons you can use

per round.

Adjustment reaction (Reaction adjustment)
- A bonus is added or subtracted from a penalty throw the bones 
used to determine the success or failure of geroya.Regulirovka 
used in determining surprise (surprise) (shown in Table 2 as a 
function of agility) and the reaction other sentient beings in 
relation to the hero (shown in Table 6 as a function of Charm)


Regeneration (Regeneration) - special
the ability to heal faster than obychno.Osnovana at an 
extraordinary high Zdorove.Pokazano in Table 3.


Resist (Resistance) - congenital
ability to withstand attacks of living, such
like magic. Such as gnomes are magical resistance is added 
bonus to their magic against savingam (Table 9).


Resurrection-survival (Resurrection survival) - percent chance 
that the hero of a magical way to revive. Based on health, 
shown in Table 3. 

Back (Reversible) - a magic spell that can turn the "back" 
action (Spells, etc.) against an opponent you.


ROF - abbreviation rating shot

Round (Round) - used in the battle for
denote the time interval of approximately
is 1 minute, during which the hero
can perform one basic operation.
Ten rounds of combat correspond to
move (turn).

S - stands for body parts (somatic component)

Saving (saving throw, Saving throw)
- A measure of the ability to resist a hero
(Escape from) a special type of attack,
such as poisoning, paralysis, magic and
breath-weapon. Success is always defined
throw 1d20.

Magic School (School of magic) - one of the
nine different categories of magic, based on the type of use of 
magical energy. Wizards, which concentrate study of one school 
called experts. The school indicated in the description of the 
spell immediately after his name. 

The solid component (Somatic component)
(Abbreviated S) - gestures that the magician has to do to 
accomplish a certain spell. Connected wizard can not cast 
spells requiring a physical component. 

Specialist (Specialist) - magician concentrates on the study of 
specific school magic, unlike the magician, who studies

all the magic in the main.

Immune to the spell (Spell immunity) -
protection that have some heroes against illusions, or other 
specific zaklinaniy.Osnovano high intelligence (Table 4) or 
wisdom (see Table 5). 

Sphere of Influence (Sphere of influence) - any one of sixteen 
categories of spells clerics to whom the priests are the main 
access (it can eventually learn all of them) or a small access 
(it can only learn spells of lower level). matching sphere of 
influence is shown as the first inscription in the list of 
characteristics incantations of priests.


Str - an abbreviation of force.

Strength (Strength) (abbreviation Str) - meaning the ability of 
representing the hero's muscular strength, stamina and Supplies 
vitality. 

Throwing a Surprise (Surprise roll) - throw
decahedral DM'om bones to determine
initiative in the first round of battle, if the hero or the 
group suddenly faced with another. Lucky Surprise (1, 2 or 3) 
make impossible to roll initiative for the first

round of battle.

System Shock (System shock) - Interest
chance that the hero survives a strong magical effects, such as 
calcification. Founded health and is shown in Table 3.


THAC0 - acronym for "To Hit Armor Class
0 "(fall protection class 0). The number
which the hero must throw to hit the target with AC 0.

Throwing a strike (To-hit roll) - another name for a throw 
attack. 

Progress (Turn) - the time the game is approximately 10 
minutes. Used to determine how long are the various magic 
spells. In the course of battle matches 10 rounds.


Return to the grave (Turn undead) - magical ability cleric or 
paladin to destroy the undead, such as a skeleton or a vampire. 

V - the abbreviation oral components

Oral component (Verbal component) -
special words or sounds to be
be uttered before throwing spells.

Velocity weapons (Weapon speed) - modifier used in the battle 
to determine the the time required to return the weapons in the 
"home position" for the application of the following items 
impact. 

Wis - an abbreviation of wisdom.

Wisdom (Wisdom) (abbreviation Wis) -
value represents the ability of the union of intuition, common 
sense, common feeling and willpower.


XP - abbreviation for experience points.


Text translated Maxim Vishnevskiy.23.04.1999





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