IzhNews #08
31 декабря 1999 |
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Adventures - Guide Adventyurnym games! (Continued)
ADVENTURE. Guide Adventyurnym games! (C) Harry MakGat (C) Translation from English for "the KU-2," Andrew Monakova, Vladimir Saveliev (C) filled for "IZHNEWS" NoViSeT / BrC __________________________________________ Continued ... Beginning of the article read in the sixth issue. For example, one possible conversations during the game in the "D 'D" Q: You moved up to 50 pounds to the north and have reached the end of the corridor. Here there is a wooden door. Harmon (fighter): I tried to open door. (Leading to mean throwing the dice Although he knows that the door locked). Anchor: The door did not budge. Melkar (Thief): I will check, whether locked door. Host: Yes, it's locked. But at the door a keyhole. Melkar: You said that the door wood? Narrator: Actually, this is a very strong tree species, and probably not under force ax. Melkar (other): Remember that stuff of the alchemists who, in his words, distorts any wooden object. Maybe test it on the door? (Suddenly, a leading something obespokoivaetsya, but trying to look cool. The conversation continues. Finally, playing hesitant to use the bottle). Melkar: I pour the contents on the door from the castle. I emptied the bottle very slowly, so that the liquid impregnated tree. (Now you must choose a leading solution. So if hard wood to chemical no effect on him? Is it possible that the potion only spoil the castle, but that his then you can not open? Maybe If players are lucky, the potion will be able to separate the lock from the door? Leading evaluates the probability of each event and throws cube). Lead (grimly): After poured into the bottle contents to dvr it early warp and lock the door flew off. (Here the leading ulybaetsya and throws the dice because he had an idea). But Potion you got on your arm Melkar. You get 4 points of damage. Melkar: It's okay. Now let's open the door and see what inside. Now the players are the central room, although they have not met magician, who could give them a key from this room. Thus, a a wide variety of situations that obrabatyvayutsya lead. It is obvious that no computer game can not be so unpredictable, the game is controlled by the master. But "ADVENTURE" to some extent, retained spirit of predictability "D 'D", without taking before the game used verbs. A player may attempt to use any command that he can think of, and even if it does not work, then call funny reaction of the program. The second milestone in the history adventyur was the game "ZORK", created by David Leblingom, Marc Blank, Tim Anderson and Bruce Danielson. "ZORK" was also based on the principles of "D 'D", but have several advantages over with "ADVENTURE". First, "ZORK" was written in MDL, which is jokingly referred to MUDDLE (confusion). MDL is very similar to LISP, but it has a lot more comfortable with working with arrays of data than FORTRAN. Secondly, the authors of "ZORKa" worked directly under artificial laboratory intelligence, so they had free access to already developed module input keyboard. Advertisement "ZORKa" supplied game perfect raspoznovatelem teams. Much better than what it was in "ADVENTURE". They introduced the prepositional turnover, indirect objects, prilagatelnye, direct composite additions and compound commands. Now everything in order. Prepositional speed allow us to determine tool used in the team. For example, ATTACK DEMON WITH TOOTHPICK - to pounce on a demon with a toothpick. Adjectives are used in largely different objects, denoted by the same noun (OPEN LARGE BOX - open magic box). Compound direct add okazyvayutsya very helpful when neobhoimosti simultaneously take or put a few items (TAKE DIAMOND AND AX AND HAT - take Brilliant, and ax, and hat). To compound additions are also command DROP ALL (leave all items are available on hand) and others, are composed of adjectives Nouns and compound additions. For example, TAKE ALL GEMS EXCEPT THE BROKEN ONE - take all the gems, but broken. "ZORK" also increased the possibilities characters controlled by the program. In "ANVENTURE" There are only a few gnomes and pirates, who moved randomly, and make certain action. For example, a pirate in shvyryavet Player knives. There are also several characters are rigidly attached to their locations and performing a well defined role, for example, blocking the bridge. In "ZORKe" as a pirate, "hanging" until the thief has a number of most unpleasant qualities besides the fact that constantly picks up your treasures. For example, he did not should pick up the object in one location and put it somewhere far away to confuse you. Also, the game is a robot which moves to your commands and doing something that can not make your hero. Other creatures, including trolls and Cyclops can not move, but their behavior is much more diverse than behavior of similar characters in "ADVENTURE". Battle with these creatures particularly interesting, if only because that the outcome of the fight can not be solved at one stroke. Instead, it is by the numbers injuries each character, and only if a certain number of them character dies. Each move and your character, and your opponent can attack each other. The effectiveness of the attack depends on weapons hitter, and from some element of randomness. As a rule, beginning of the fight, one party is advantage and, ultimately, kills his opponent. However, it can happen so that, during the Battle of the attacking hand selected weapon, and in this case outcome of the battle may be different. To be continued ... __________________________________________
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