Spectrofon #13
12 мая 1995 |
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System - a detailed analysis of the music editor for AY - "Sound Tracker".
SYSTEM As promised, today It's about the music editor "SOUND TRACKER". Or rather software package "SOUND TRACKER", designed for use with music coprocessor AY-3-8910 and AY-3-8912. The following description for those who just starting to work with the software package "SOUND TRACKER". Yuri Matveev S O U N D T R A C K E R Music Editor for "ZX-SPECTRUM" To date, versatile music editor of "SOUND TRACKER" - one of the most friendly, editors, existing for the "ZX-SPECTRUM". He quite successfully combines ease of management and rich features. Lion's share music playing in the "ZX-SPECTRUM", written in this editor. A bit about the terminology and basic principles are concerned with the music editor. Any musical work written in "SOUND TRACKER ", consists of the n-th number of segments (pattern / PATTERN), where n - quantity takes values from 1 to 32. That is, the composition can not be more than 32 patterns. Length musical work may be from 1 to 256 positions. Can agree that the position - is kind of cell in which is inserted into one of the patterns. You can say, write only one pattern and rotate it in all 256 possible positions, ie 256 times. Each pattern, in turn, can contain from 1 to 64 notes. The length of the pattern set for each track once and the same for all patterns that make up this track. This, incidentally, is One of the major drawbacks "SOUND TRACKERa. Two more terms that are used musicians, working in this Editor - SAMPLE (sample) and ORNAMENT (Ornament). Sample - a timbre coloration of sound, which determined by the shape of sound signal, its amplitude and frequency characteristics. For convenience we will call sample tool. Ornament - an additional frequency effect, which changes the sound sample, for example, reduces or raises the pitch, etc. Segment - the identity component of every sound in the editor. Sound may consist of n-Nogo number of segments, where n is from 1 to 32. BRIEF Technical characteristics MUSIC EDITOR "SOUND TRACKER" Number of octaves: 8 Number of entries: 1-256 Number of patterns: 1-32 Number of notes in the pattern: 1-64 Number of tools: 16 The number of ornaments: 16 Ability to write compiled music for further use in any other programs: Yes. Controls: mouse + keyboard The keys: Q, CS, O, P, SPACE. MAIN MENU Immediately after loading the editor, you get to the main menu. Managing Editor based on the use of symbols "/ \ \ /". Let us consider in order its main options (icons / \ \ / following the option name, mean that this option configurable): POSITION / \ \ / (1-256) - counter positions. Each position is directly related to the number pattern (musical interval) specified in the option PATTERN. Ligament POSITION - PATTERN sets sequence of play musical intervals. PATTERN / \ \ / (1-31) - in this Custom option sets the number of music segments. HEIGHT / \ \ / (0-255) - this option can increase (decrease) in n-th number of semitones all notes a pattern in this position. LENGTH / \ \ / (1-256) - here set the length of musical composition (in positions). SAMPLE / \ \ / (1 (0) -15) - optional allows you to choose the tool for modifying the duration his playing with the options REPEAT and REPLEN. When you install zero option SAMPLE editing duration is disabled. Tool number set here is automatically attached to every note, recorded in music notation section. REPEAT / \ \ / (1 (0) -32) - defines a segment of repeat play sound. If here specify 0, the sound is played once without repetition. REPLEN / \ \ / (1-32) - defines how many segments to repeat, after a given option REPEAT. If this point 1, then will play a segment specified in REPEAT. All repetitions are carried out to the next sound. These changes relate to, and ornamentation, if installed at playing the instrument. PATTERN - when selecting this option playing the current segment tracks, set the option P: NN, where NN - number pattern. PLAY - selecting this option, you can listen to a song from the segment set in the options POSITION / \ And / PATTERN / \ \ /. STOP - Stop playback composition or exit the editing. EDIT - edit mode composition. OCT: N - an indicator of the current octave, where N - number of octaves from 1 to 8. QUIT - exit music editor. Program Requests confirm the output (Y / N). When you exit the editor, information on musical composition is lost. A: ON / OFF - On / Off. channel A. B: ON / OFF - same for channel B. C: ON / OFF - same for channel C. ORN.EDIT - creating / editing ornament. SAMP.EDIT - creating / editing tool. MODE - indicator showing current mode of the editor PLAY / EDIT. OTHER - go to the submenu. / \ \ / - To select the section of a track in the musical section to play with the option PATTERN. At the bottom of the main menu is the amplitude-frequency indicator. SUBMENU Editor submenu called to select OTHER. Here you can generate additional configuration editor, save and download music composition and others consider the options menu More details: LOAD SAMPLE - download the tool. After selecting this option requested to enter the instrument and his name (the extension- small). True, you should pay note that the number of tool no value is - loaded into memory tool is given a number by which it was saved. What caused this little "glitch" program - Unknown. LOAD ORNAMENT - download the pattern (expansion ). All procedures are similar to boot tool. LOAD SONG - download the track, and the feed block are all the tools and ornaments. SAVE SAMPLE - save tool. SAVE ORNAMENT - save ornament. SAVE SONG - to keep track. CLEAR SAMPLE - delete tool. Requested number. CLEAR ORNAMENT - erase pattern. Requested number. CLEAR SONG - erase all composition, including tools and ornaments. CLEAR PATTERN - clear the current or all segments. By choosing this options issued to the question: "clean All the patterns? Y / N ", if N, then clears the current pattern. DELAY CHANGE (N) - change playback speed. Border changes from 1 to F. 1 - Maximum speed, F - is minimal. CHANGE PATTERN LENGTH (N) - choose the maximum possible number of notes in the segment. Simply put - to change the length of the pattern. PLAY SONG - lose track first. TRANSPOSITION - lowering / raising the pitch of the segment composition. Requested to enter the pattern, the channel, the first and last notes on a number of semitones raise or lower. DEVICE - select media type - CD, cassette. MOVE TEXT - moving segments composition in any desired you place. Requested to enter the pattern from which transferred segment, then the number of pattern transferred to the segment. After this is given a portable segment: from what position the pattern on what. Next, indicate the number of position, which is set interval, and then some channel on which you want to migrate a segment. RETURN - Returns to main menu. EDITING EDIT option Dwell on the option EDIT - on which you go in the mode of creating and editing musical compositions. After selecting this option, there is another pointer, which set at zero note the current segment. Editing performed in musical sections, divided into three parts - the channels A, B and C. Here we want to say a few words on the channels. So Traditionally, clear the "Guests" the location of the channels do not. This due to the fact that initially proprietary models, "ZX-SPECTRUM" coprocessor is connected in way that all three channels through the resistor output to the built-in speaker. That is, neither of which it was not a stereo, since all three channels to mix and were absolutely equal in sound. Now it is difficult to say exactly when and where the three channels have independent coprocessor. But Only since then has started a terrible mess with their orientation. A The problem is this: what channel is considered average? B or C? It would not be so scary, if developers domestic "Speccy" not "muffled" middle of the channel would be special schemes for inclusion make the sound of extra charm. In computer models, where none of the channels are not is especially the inclusion of the sound closest to the brand machines. However, where the channel is muted (as such by some accounts, the majority) problems begin. These problems could be avoided if to the producers decided on the median channel. But the agreement still does not. In Editor "SPECTROFON" adopted the following standard: A - left channel, B - right channel, C - Mid. Such an arrangement channel has most of the models "PROS" and "Pentagon". If your car a different location, it may sometimes be differences in the sound of some musical compositions. These differences are usually expressed in the silencing of one other channels as well as other side effects. It depends the complexity of the sounds and their combinations used in the music composition. But back to the editor. Each channel A, B or C is divided in turn into two Section: musical notation and address. In the musical sections are written directly to the notes. Every note is written in the section by pressing the corresponding keys. Taken in the "SOUND TRACKER" notation: SYMBOL KEY NOTE C through Z C # C sharp S D PE X D # D PE SHARP E MI C F FA V F # F sharp G G SALT B G # H SALT SHARP A LA N A # LA DIEZ J B SI M Moving into sections by using the cursor keys. Octave set of digital key + SS. Keys in the table, give notes. To make a written note to resound, to be installed in the first digit address number instrument (an instrument should be created in the "Editor Tools" producing at a choice Options SAMP.ED). Sample entry notes in the interval for one channel: 00 C-4 AF00 2001 --- 0000 02 D # 4 0000 2004 B-3 0000 2005 R - 0000 07 C-4 0000 R - Pause, off the previous sound. In the address section, which contains four digital discharge characteristics are recorded sound. Let us discuss this in more detail. DISCHARGE: 1234 ADDRESS: 0000 The first level addresses: specifies number of tools to play this music. Numbers from 0 to F. "0" - in this case means that the scoring sheet made of an earlier tool. Thus, you not necessarily every time to write Room for notes tool Instruments are set by default. The second level addresses: specifies shape of the envelope to create music coprocessor. Usually used envelopes with the numbers 8, A, C, E. Indicated in the second discharge of one of these envelopes, you use the third and fourth level for installation constants. Table of envelopes for each note is shown below. If in this discharge indicate F, then used the tool will be heard together with an ornament (if completed the fourth level) or without it (if the fourth digit zero). The third category addresses: here set the number of older discharge constants for the envelope. The fourth category: the number of ornaments (if the second discharge is F). If before it was musical interval, using the envelope coprocessor they are turned off. TABLE FOR THE ENVELOPE: 8, A, C, E NOTE CONSTANT C-0F, 1E, 3C, 78, F0 C # 0E, 1C, 38,70, E0 D-1B, 36,6 C, DA D # 19,32,65, CA E-0C, 18,30,60, C0 F-0B, 16,2 C, 5A, B8 F # 15,2 A, 54, A8 G-0A, 14,28,50, A0 A-09,12,24,48,90 A # 11,21,42,84 B-08,10,20,40,80 EXAMPLE: 00 C-2 9C3C R 0000 R 0000 01 D # 2 0A32 0000 0000 02 F-2 0A2C 0000 0000 03 G-2 0A28 0000 0000 EDITING TOOL Option SAMP.ED Once you choose this option you will be prompted to choose tool number to be editing. Then you find yourself in the following the adjust screen: At the top of the screen posegmentno edited form of the signal: for each of the 32 segments defined by the volume of its sound. Control keys are given here. Under each segment indicate the status of Mask: 1 - no sound, 0 - sound there. Go to edit frequency response - ENTER. At the bottom of the screen, edited the noise characteristics sound. The higher the column of the edited segment, the more amplitude noise. Usually refer to editing the noise when need to create an unusual sound effects or to combine the "pure" sound from any instrument For example, with shock. The mask is applied similarly to the previous operation. The resulting sound can be listen by pressing the 0 key. Once you have decided to form a signal, the volume of its sound and noise effects, then press ENTER. You will be invited to edit frequency characteristics of each segment. Here you change frequency spectrum of sound. Usually, in this part of the editor adds extra touches to sound of each segment of the sound. You can raise or lower frequency, do it smoothly or sharply. Range of variable values is very wide, which certainly expands the possibilities for creativity in the field of unusual and interesting sounds. Novice musicians suggest the first stage not to touch the frequency parameters, and go straight to writing music. EDITING ORNAMENT Option ORN.EDIT Here everything is similar to editing the frequency characteristics tool, only the editor ornament for each segment you will not specify the frequency and offset in semitones. You can omit or pick up on your desired amount tones sound of each segment. Created an ornament, when you use it, complements the standard tool sound effects. Once the track written, you can save it to disk (expansion) or cassette. In order to use receive musical unit in other programs, it must be otkompillirovat using "ST COMPILER" and join a pilot program - player. P.S. The description is based on personal experience with the editor of "SOUND TRACKER". Author Thanks Cousin SA for possible assistance in preparing this description, as well as transfers Special thanks Savoshchenko SD for the selection of materials used by the author at work. *
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В этот день... 21 November