Aspect #07
07 марта 1998
  Игры  
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New - of updates: the game Margo.

<b>New</b> - of updates: the game Margo.
 I recently came across a very interesting, in my opinion, the 
game. Invite all fans of puzzle games to read this

article.


                 + MARGO +


                 Authors:


         Idea, design: Werewolves

        Help '& Story: Werewolves

             All gfx: Werewolves

           Game code: Mastsoft

           All music: Mastsoft

           Help code: Ars

      Export service: Ars

    Organized, tested: Nicksoft

      Suppled, enjoed: Nicksoft

         Distributor: + FATALITY +

 So, your attention is invited to a new
puzzle game of the Minsk Group + FATALITY +.
Of course, the "power" of this puzzle
does not compare with such monsters as Puzznic or Slab Age, but 
it is perfect for the daily "brain workout". By

my own experience I know how it is sometimes useful
sometimes 10-15 minutes to sit behind some uncomplicated puzzle.
 So, your task - to make out a magic obstruction. Oddly enough, 
the stones in this Dam are numbered and have their own form.

Although something strange - the same magic ...
;) Field games - a square 6x6, respectively,
game elements (chips) 36 pieces. Chips
four species of 9 pieces of each type.
To assemble them in ascending order in
special "pits." Nothing suspicious is noticed? 36 chips, 9 
figures, 4 species, 4 wells ... Painfully recalls ... patience! 
Everything is the same: 36 cards pack, 9 cards (Ace to Six), 
four suit to collect a four-pack! If I

rights, and the authors did modify
Patience, they put a monument in his lifetime
not! :))) Indeed, because of misery (not
afraid of the word) spekovskogo screen
normal card draw extremely
difficult. Will blend colors, "pictures"
will look just pathetic ... But the authors
"MARGO" managed to find a replacement card. Best!
:)))
 I'm not going to tell you about the rules of the game - in the 
"MARGO" has a detailed help. You can also read the introductory

short story (pretty good, actually ...
:). Let's talk about the design of the game. Everything was 
done just great - cute buttons "(which, incidentally," click on 
"...;), easily legible bar ... In short, everything is fine. 
But there are a couple of shortcomings. The choice of 
management is carried out directly from the front, but be 
careful! If You will point the cursor on the button "Kepston", 
a program, in obedience to your will, change of control. But 
what a "pleasure" you will experience if you do not have 
kenston-joystick ... : (((Wieden serious defect designer. We 
had to make at least would be trivial "Are you sure ?"... Second

"Funny" waiting for you, if you can still
pass three levels of play. The program will congratulate you on 
winning, writes "optimistic" "This world will not save the 
boundary ...", displays a pretty picture, and ... everything. 
No "board of honor" that you fill out will not give, but if you 
want to play more, you have to press reset, and load the game 
again. Abydna ... : (Also disappointing lack of a pause in the 
game. IMHO, all games in which comes the countdown, simply must 
be pause. But there is none there. I can give some advice: if 
you need to "stall" the game log-in help, and while you're at 
it, time will be obedient "to stand still."

..
By the way, help'a can come only
pressing EDIT. It is interesting that about
that you learn only from the last line of description. The 
original way to make read the instructions ...

 Well, all the bad things I said, now start talking about good 
things. :) The graphics in this game very high level. In fact, 
there are only three images (not counting igorovgo field and 
chips). First you can see at boot time, the second in the event 
of victory, and third, if You do not have enough time to parse 
pasya ... sorry, the dam. :) But you are given almost

not 10 minutes, so you have to be wild "toromozom" not to meet 
at this time. ;) By the way, try not to touch the "clave" 30 
seconds. Soon a small "window" povitsya head of Princess Margo, 
and you can watch as the wind pulls her hair ...

Simple but cute animations. :)
 A few words about music. Frankly, I
sometimes run the toy just to listen to Mouzon. Which is the 
one-rulez! :))) I have not heard quite so "NEnadoedlivyh" 
Mouzon. I'm not a connoisseur of pop music, but it seems that 
Mouzon, which plays in the the game is nothing but a remake of 
Bears Jackson. :) Though I may be wrong. In

help'e same Meladze singing about the hard life of moths ... 
;))) After prohodeniya Games You can hear more idnu 
nairulezneyshuyu track. :) 

 Phew. Well, in my opinion you have gone. I recommend that you 
run this toy, and make his own. :) 


                        (C) Alexey Guryev.







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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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