About toys - Doom by Digital Reality

ZX Guide #01
About toys
Alone Coder

   Until now, all magazines are on Speccy
came with some new ones
toys from local coders. It's time
break this tradition. In our city (i.e.
in Ryazan) there are no cool coders I know,
and therefore everything that you find in the ZX-guide but-
wow, made by us and only us, the authors
magazine. And now a few words about the brand
projects promised to us in demos, magazines
lah, networks and orally.
   Raven (Black Raven, UFO 3) Mednonogova.
Your game did not reach Ryazan. There is a rumor that
in Moscow you can get it for 40 rubles. This
really??? In this case, I will inform you: in Ryazan
any disk with programs costs exactly 5 rubles.
(P.S.: Due to devaluation - already 7 rubles...)
A demo of the game arrived over the ZX-Net network, but it didn’t
works - hangs.
   Citadel by Stalker. Introduction to the game
our re is vague - exclusively from the demo in
ZX-Power.If the game is ready, then why isn't it
got to Ryazan? Gentlemen programmers! Not
add cool protections to your programs!
Better write them off in an unprotected form everyone
with instructions to do the same to your friends.
   The games also did not arrive: Dizzy Z, Dizzy XX,
Dizzy 2000 and Star Heritage-2.
   Doom by Digital Reality. We already have
Pre-Release. Apparently there is another problem with
cool protection of the full version. By the way: why
is the game called Doom? Doom is a 3D game
labyrinth, and this program does not even match
Wolf (after all, the walls are not textured)!
   Forpoor hungry players I will
created his own two-dimensional labyrinth
in three-dimensional display.
   A very old program - The Turn by
Mad Max. Why does it take up half the disk? There
Apparently, there are a lot of graphics that should display
what to do after winning chance levels? Yes
I have to report - the program hangs on
the very first picture, which clearly does not have
resolution 256*384, promised by Max. Personally
I don't believe in this regime at all. But I can
objectively state (wrapped up!) about
availability of 512*192 mode on some models
lyah Speccy. I hope to report about it in the following
the current issue of the magazine.
   So that you don't waste time scolding the magazine and me
(as the chief and only editor),
I copied just one old game Ikari for you.
I respect her very much (as well as Sane) for her
quick roll 22 spaces wide at
the presence of a gigantic number of moving
sprites and for the fact that this game is different
from others among their own kind in color.

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