(С) Welcome
Обзор игр ведет MIKE BLUM.
ANARCHY
Another oldie but great one
toy written by a famous gamer
Zynaps by programmer Dominic Robinso-
nom and released by Hewson in 1987
year. The game can be classified as a shoot-
Kam, and to logic. The point of the game is
involves the destruction of enemy buildings
in the form of square blocks and walls. A made
barking is not always easy even with eternal
life - you are constantly disturbed by enemies, and
the cubes are arranged in such a way that
very often they need to be shot not as
hit, and in a certain sequence -
ness, otherwise the level will not pass -
this is what makes players move
convolutions.
There are 5 types of blocks:
- shootable;
- non-shootable;- walls;
- bonus (shootable);
- movable - once in such a block you can
but it is impossible to achieve his appearance on the spot
shot block.
When all the blocks (except walls) are destroyed
lyany, the playing field begins to flash - this is
means that somewhere on the screen
there is a way out that you need to take,
to move to another level.
From level to level the game becomes
It’s becoming more and more difficult, because... increases-
the trick of arranging blocks and increasing
The number of enemies increases.
There are 2 types of enemies:
- "carousels" - they can be shot, and
they will be temporarily paralyzed and may
close the passage, and if you get into them again
once, then they can be moved along the pro-
progress;
- "tanks" - shoot and paralyze
impossible, they constantly follow you, py-
lurking to run over. The only way out is to kill
away from them, taking into account that the speed of
The next tank is 3 times higher than that of the enemies.
It's useful to wander through the aisles to
the tanks exactly repeated your trajectory
riyu iswill allow for some time
time to start shooting blocks.
In the event of a collision with an enemy, you
start the level again. To make this happen
run, our company has inserted a small
trainer in the intro, where you can select a pro-
transparency, eternal life, the possibility of
Bora in the starting level game (1,5,9,13)
and eternal time. Because there was no pre-
transparency is envisaged, then when using it
during use the following may occur
glitch: when running into an enemy and at the same time
Nom pressing a few keys game
may freeze, in this case you need to
press pause and"Q",to exit the game.
Another proprietary flaw - after
completing the entire game (16 levels),
the game does not go back to the first level
vein, but hangs or resets - so
don't be scared when you get there.
In the game menu, click:
1 - 1 player plays;
2 - played by 2 players;
3 - control selection.
Select one of five starting levels
can be done during the "Skip" request
stage ONE" by pressing "left" or"вправо"
на выбранном управлении.
CAPTAIN PLANET
This graphic masterpiece was created by
Mindscape Int., namely programmers
David Perry and Nick Bruty in 1991.
The duo of these programmers is well known
us for such works as DAN DARE 1-3,
Extreme and other cool toys. And on
this time Mindscape didn't hit
face down in the mud. The graphics in the game are drawn
and painted so well that
not visible even when scrolling the screen
the usual colored squares in such cases are
you, so characteristic of the Spectrum.
The game itself is made in the action style,
stuffed with color animation, has three
different levels with superbosses at the end
each and has three bonus levels, where
the player has the opportunity, while flying in space,
gain some time, then
which falls on the planet, where it performs
your mission. In addition, before the turn
high level of pleasant appearance, the lady explains
gives you the next mission.
In the version released by our company,
there is a choice of eternal time
and life. TAG ТЕАМ WRESTLING
Yes, yes! It's Wrestling again! For this
once your version of the game is popular on
the company decided to make comics in the west
Zeppelin Games in 1992, and, I must say,
I think the game turned out better than
company Codemasters, despite the fact that
there is no music in it, but outwardly they
quite similar, but that's only in appearance.
In this version you can choose a pair
wrestlers from 16 athletes and play
alone or with a computer.
At the very beginning of the game he runs into the ring
the girl announces the round number. Then
the fight begins with all the rules,
inherent in this sport.
In conclusion, I will add that the players and everyone
the rest is drawn carefully, and the animation
mation and movements are fast and smooth. B
our version of the game does not have any gadgets,
because in a sports game they are not needed.
HEADBALL
Game only that was released by St. Petersburg
group ZX-MASTERS. Because about the game itself
a lot was written back in ZF#7, here
Only the main characteristics will be listed
characteristics of the game and details about the voice-over
playing a game to a music card
GENERAL SOUND (GS).
The game is a kind of will-
bola. The goal of the game is trivial for sports
new games - defeat your opponent. What is she
differs from its own kind and others
toys? We will answer this question.
Among the gaming advantages of the game you can
highlight such as:
- the ability to play together;
- the ability to play three different dreams -
in rows - bomb, ball and ball. For
each projectile has its own gravity
tational characteristics and their government
la games, which makes the game more diverse
shaped and provides great opportunities
for maneuvers than in the usual will-
more;
- the game can take place on
background of one of four landscapes with
a kind of animation in the backgroundpla-
not: in the city there is water splashing in the bay
and the periscope of some underwater peeks out
boats, a helicopter is flying in the desert,
butterflies swarm in the mosque, in the forest under the no-
insects crawl around (+ spiders in tour-
bo-mode);
- an extensive menu of options where you can change
customize the entire game to your liking
- good musical accompaniment for AY:
6 melodies and 6 effects, and just amazing
car design under GS.
- stereo mode has been introduced for GS, thanks to
to whom the events taking place in the forest
howling part of the screen, audible in the left speaker
mike, and on the right side - in the right. This
gives the game additional realism
ness.
Among the technical characteristics you can
highlight the following:
- the entire dynamic part of the game is timed
fits into one interrupt, i.e.
in one image frame program
manages to display 3 large sprites
(5*4, 5*4 and 3*4 acquaintances) by mask and
background animation (quantity sign-
seats vary depending on level
and machine performance). Except
In addition, in the remaining time the program will
is taken into account by calculations and data processing
nykh. Thus, all animation is about
comes out very smoothly and there are no
twitching.- so that all computers have ideal
good synchronization of graphics output and
of the kinescope beam, a special
cial algorithm that excludes the appearance
not flickering sprites as it is
in games DESTINY MISSION, RED HEAT and
others;
- fully automatically support-
There is a turbo mode on the 3rd and 4th
levels (more background animation);
- organized RAM diskwith a capacity of 128K
in computersScorpion-256 and KAY-256,
to store two melodies under GS, if
this card is connected;
- supportedKEMPSTON MOUSE:
in the menu - two- and three-button, in
game - only three-button (movements:
left, jump, right);
- The game capacity is more than 700K, so for
so that the game fits on 1 disk,
had to use a special form
disk mat.
Now we can talk about GS support.
There are a total of 7 musics in the game, 1 call sign and 14effects:
1. Hitting the ball by a player.
2. The rebound of the ball from the net.
3. The player hitting the bomb.
4. Bomb bounces off the grid.
5. The player hitting the ball.
6. The ball bounces off the grid.
7. Greeting the serving player in
the beginning of the round.
8. Kolobok's cry when jumping.
9. Elvis's scream when jumping.
10. Bomb explosion.
11. Ball bursting.
12. Feed transition.
13. Win/loss of one of the players.
14. Click when selected in music options
tions.
In the music options you can select
required musical characteristics:
- select GS operating mode:
- music + effects;
- only music;
- effects only - for this mode
you need to adjust the stereo;
- silence;
- music AY + effects GS;
- GS music + AY effects;
- select audio volume levels
languages and effects within 0-64;
- select stereo mode - works in the game
in the absence of music. Stereo selection
the pressure depends on the wiring of the plug, co-
connecting the GS to the amplifier, for this
you can change the left channels A+B to
right C+D. Clicking on "A+B" and "C+D" c
options, you can determine how you
lined up after hearing a sound in the left or
right channel;- ability to enable synchronization
computer with GS. THIS IS VERY IMPORTANT
FUNCTION, because in case of synchronization failure
tions the program may go wrong!
The point is that it is not known how much
time GS will slow down the processor
(the game is in one frame, so this
important) during any call
grams to GS (that's how GS works).
Naturally, in this case everything collapses
synchronization of the game, which can theoretically
can lead to its reset and glitches,
although no matter how much we played it - ta-
who never happened. But we are
Let's keep SYNCHRO ON.
SYNCHRO mode ON:
The program makes artificial delays
ki that restore synchronization
and lead to some distortion
blurring the game when ka-
some effect (for example, a ball reflects
gets sick of something).
SYNCHRO mode OFF:
The program slows down only for
account of the work of GS, in general,it's even almost
unnoticed.
As for music, there are: music
ka in the menu, each level has its own,
music suitable for the theme; waltz in epi-
log in case of normal passage
games and jester's waltz when pressed
in game keys "Quit"; loss when
start of the game.
To be honest, all music
under GS torn (stolen) from others
platforms from different games.
Finally, it should be added that HEAD-
BALL is the latest game adapted
bathroom Mike BLum under regular GS with
112K memory. All other games will be
adapt to GS with a card
expansions with a total memory capacity of 466K.
CHASE N.Q. - GENERAL SOUND version.
Another game adapted for GS
Mike Blum. CHASE N.Q. is the first
game that only works on extended
GS with 512K memory. Moreover, this game
so far is the only one in which
inserted native Amiga music from the sameof the game, however, this is not entirely true.
Here is a list of music - given in brackets
the name of the game from the Amiga, where the mu-
language:
1. In intro (Jaquar)
2. In the game menu (Chase H.Q.)
3. In levels 1,3,5 (Badlands)
4. In levels 2 and 4 (Badlands)
5. In the game during a pause (Chase H.Q.)
6. In the account table (Chase N.Q.)
7. In the mission explanation (Chase N.Q.)
8. In the final part (Chase N.Q.)
By the number of effects Chase N.Q. mo-
can compete with such “monsters” as
Target Renegade and Zynaps, well, depending on
The honor of phrases - it has no equal yet.
There are a total of 26 effects in the game
Before loading the game, options will appear, inwhich you can choose:
Sound type:
- music + effects.
- full effects
(Doctors recommend completing the game in
both modes);
Level coloring type:
- regular - proprietary color palette,
i.e. alternating "yellow" and "white"
levels with the same "blue" non-
bom;
- extra - additional color palette
com in the first 3 levels to
the game has become more diverse;
- ability to turn on/off
turbo loader - useful to use
for those who use the "screw" or because
rotated TR-DOSom;
- ability to select slow motion in 4
times the game timer, because at normal
nom flow of time further than the second
The level is very difficult to pass.Lovers of all sorts of gadgets can help
to veto re-elect control in the game
on S,H,O,C,K,E,D,"Enter" - you will get immediately
zu in the proprietary TEST MODE.
SUPERTED
This game was released by Alternative
Softwarein 1990 based on children's
comics about the hero Ted the Bear. It is necessary
to say that the game turned out to be colorful
and probably interesting for younger children
school age. The goal of the game is trivial
on - go through all the levels and complete the
assigned tasks. On the way of the bear cub
different enemies will be waiting, shooting
rocket launchers and the like. Yes
like our little bear is a super hero, then how
and befits all super-heroes, his guard
the robe consists of a cloak, and he himself can
It's pretty good for a bear to fly.
The game's graphics are worth a look, but
with the music in the game at all
tight - it is not there at all.
For those who like to play through games at once and
no problem, the intro provides a choice
eternal life. SWORD OF TNE SAMURAI
Quite fresh and very good
unique monochrome toyfrom Zeppelin
Games, released in 1992, where you -
brave samurai. The goal of the game is to free
all hostages captured by bandits.
Their release will be prevented by
what kind of samurai who are able to throw
you have knives and stars or just straight away
hack to death. For each release
points are given every day, but for now you are a hostage
If you don’t release them, they won’t let you in any further.
The action takes place against a backdrop of lively
picturesque landscapes that smoothly change
chat with you. As for the sound
Quite fresh and very good
unique monochrome toyfrom Zeppelin
Games, released in 1992, where you -
brave samurai. The goal of the game is to free
all hostages captured by bandits.
Their release will be prevented by
what kind of samurai who are able to throw
you have knives and stars or just straight away
hack to death.For each release
points are given every day, but for now you are a hostage
If you don’t release them, they won’t let you in any further.
The action takes place against a backdrop of lively
picturesque landscapes that smoothly change
chat with you. As for the sound
design, it looks like the company
we Zeppelin Games has become a tradition
don't do it at all.
In the intro you can choose eternal life - in
This game will definitely come in handy.
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