Toys - review of games: Anarachy, Captain Planet, Tag Team Wrestling, Headball, Chase H.Q., Superted, Sword of hte Samurai.

Spectrum Expert #02
                                        
 (С) Welcome                  
                              
 Обзор игр ведет MIKE BLUM.             
                                        
                                        
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Another oldie but great one toy written by a famous gamer Zynaps by programmer Dominic Robinso- nom and released by Hewson in 1987 year. The game can be classified as a shoot- Kam, and to logic. The point of the game is involves the destruction of enemy buildings in the form of square blocks and walls. A made barking is not always easy even with eternal life - you are constantly disturbed by enemies, and the cubes are arranged in such a way that very often they need to be shot not as hit, and in a certain sequence - ness, otherwise the level will not pass - this is what makes players move convolutions. There are 5 types of blocks: - shootable; - non-shootable;- walls; - bonus (shootable); - movable - once in such a block you can but it is impossible to achieve his appearance on the spot shot block. When all the blocks (except walls) are destroyed lyany, the playing field begins to flash - this is means that somewhere on the screen there is a way out that you need to take, to move to another level. From level to level the game becomes It’s becoming more and more difficult, because... increases- the trick of arranging blocks and increasing The number of enemies increases. There are 2 types of enemies: - "carousels" - they can be shot, and they will be temporarily paralyzed and may close the passage, and if you get into them again once, then they can be moved along the pro- progress; - "tanks" - shoot and paralyze impossible, they constantly follow you, py- lurking to run over. The only way out is to kill away from them, taking into account that the speed of The next tank is 3 times higher than that of the enemies. It's useful to wander through the aisles to the tanks exactly repeated your trajectory riyu iswill allow for some time time to start shooting blocks. In the event of a collision with an enemy, you start the level again. To make this happen run, our company has inserted a small trainer in the intro, where you can select a pro- transparency, eternal life, the possibility of Bora in the starting level game (1,5,9,13) and eternal time. Because there was no pre- transparency is envisaged, then when using it during use the following may occur glitch: when running into an enemy and at the same time Nom pressing a few keys game may freeze, in this case you need to press pause and"Q",to exit the game. Another proprietary flaw - after completing the entire game (16 levels), the game does not go back to the first level vein, but hangs or resets - so don't be scared when you get there. In the game menu, click: 1 - 1 player plays; 2 - played by 2 players; 3 - control selection. Select one of five starting levels can be done during the "Skip" request stage ONE" by pressing "left" or"вправо" на выбранном управлении. CAPTAIN PLANET
This graphic masterpiece was created by Mindscape Int., namely programmers David Perry and Nick Bruty in 1991. The duo of these programmers is well known us for such works as DAN DARE 1-3, Extreme and other cool toys. And on this time Mindscape didn't hit face down in the mud. The graphics in the game are drawn and painted so well that not visible even when scrolling the screen the usual colored squares in such cases are you, so characteristic of the Spectrum. The game itself is made in the action style, stuffed with color animation, has three different levels with superbosses at the end each and has three bonus levels, where the player has the opportunity, while flying in space, gain some time, then which falls on the planet, where it performs your mission. In addition, before the turn high level of pleasant appearance, the lady explains gives you the next mission. In the version released by our company, there is a choice of eternal time and life. TAG ТЕАМ WRESTLING
Yes, yes! It's Wrestling again! For this once your version of the game is popular on the company decided to make comics in the west Zeppelin Games in 1992, and, I must say, I think the game turned out better than company Codemasters, despite the fact that there is no music in it, but outwardly they quite similar, but that's only in appearance. In this version you can choose a pair wrestlers from 16 athletes and play alone or with a computer. At the very beginning of the game he runs into the ring the girl announces the round number. Then the fight begins with all the rules, inherent in this sport. In conclusion, I will add that the players and everyone the rest is drawn carefully, and the animation mation and movements are fast and smooth. B our version of the game does not have any gadgets, because in a sports game they are not needed. HEADBALL
Game only that was released by St. Petersburg group ZX-MASTERS. Because about the game itself a lot was written back in ZF#7, here Only the main characteristics will be listed characteristics of the game and details about the voice-over playing a game to a music card GENERAL SOUND (GS). The game is a kind of will- bola. The goal of the game is trivial for sports new games - defeat your opponent. What is she differs from its own kind and others toys? We will answer this question. Among the gaming advantages of the game you can highlight such as: - the ability to play together; - the ability to play three different dreams - in rows - bomb, ball and ball. For each projectile has its own gravity tational characteristics and their government la games, which makes the game more diverse shaped and provides great opportunities for maneuvers than in the usual will- more; - the game can take place on background of one of four landscapes with a kind of animation in the backgroundpla- not: in the city there is water splashing in the bay and the periscope of some underwater peeks out boats, a helicopter is flying in the desert, butterflies swarm in the mosque, in the forest under the no- insects crawl around (+ spiders in tour- bo-mode); - an extensive menu of options where you can change customize the entire game to your liking - good musical accompaniment for AY: 6 melodies and 6 effects, and just amazing car design under GS. - stereo mode has been introduced for GS, thanks to to whom the events taking place in the forest howling part of the screen, audible in the left speaker mike, and on the right side - in the right. This gives the game additional realism ness. Among the technical characteristics you can highlight the following: - the entire dynamic part of the game is timed fits into one interrupt, i.e. in one image frame program manages to display 3 large sprites (5*4, 5*4 and 3*4 acquaintances) by mask and background animation (quantity sign- seats vary depending on level and machine performance). Except In addition, in the remaining time the program will is taken into account by calculations and data processing nykh. Thus, all animation is about comes out very smoothly and there are no twitching.- so that all computers have ideal good synchronization of graphics output and of the kinescope beam, a special cial algorithm that excludes the appearance not flickering sprites as it is in games DESTINY MISSION, RED HEAT and others; - fully automatically support- There is a turbo mode on the 3rd and 4th levels (more background animation); - organized RAM diskwith a capacity of 128K in computersScorpion-256 and KAY-256, to store two melodies under GS, if this card is connected; - supportedKEMPSTON MOUSE: in the menu - two- and three-button, in game - only three-button (movements: left, jump, right); - The game capacity is more than 700K, so for so that the game fits on 1 disk, had to use a special form disk mat. Now we can talk about GS support. There are a total of 7 musics in the game, 1 call sign and 14effects: 1. Hitting the ball by a player. 2. The rebound of the ball from the net. 3. The player hitting the bomb. 4. Bomb bounces off the grid. 5. The player hitting the ball. 6. The ball bounces off the grid. 7. Greeting the serving player in the beginning of the round. 8. Kolobok's cry when jumping. 9. Elvis's scream when jumping. 10. Bomb explosion. 11. Ball bursting. 12. Feed transition. 13. Win/loss of one of the players. 14. Click when selected in music options tions. In the music options you can select required musical characteristics: - select GS operating mode: - music + effects; - only music; - effects only - for this mode you need to adjust the stereo; - silence; - music AY + effects GS; - GS music + AY effects; - select audio volume levels languages and effects within 0-64; - select stereo mode - works in the game in the absence of music. Stereo selection the pressure depends on the wiring of the plug, co- connecting the GS to the amplifier, for this you can change the left channels A+B to right C+D. Clicking on "A+B" and "C+D" c options, you can determine how you lined up after hearing a sound in the left or right channel;- ability to enable synchronization computer with GS. THIS IS VERY IMPORTANT FUNCTION, because in case of synchronization failure tions the program may go wrong! The point is that it is not known how much time GS will slow down the processor (the game is in one frame, so this important) during any call grams to GS (that's how GS works). Naturally, in this case everything collapses synchronization of the game, which can theoretically can lead to its reset and glitches, although no matter how much we played it - ta- who never happened. But we are Let's keep SYNCHRO ON. SYNCHRO mode ON: The program makes artificial delays ki that restore synchronization and lead to some distortion blurring the game when ka- some effect (for example, a ball reflects gets sick of something). SYNCHRO mode OFF: The program slows down only for account of the work of GS, in general,it's even almost unnoticed. As for music, there are: music ka in the menu, each level has its own, music suitable for the theme; waltz in epi- log in case of normal passage games and jester's waltz when pressed in game keys "Quit"; loss when start of the game. To be honest, all music under GS torn (stolen) from others platforms from different games. Finally, it should be added that HEAD- BALL is the latest game adapted bathroom Mike BLum under regular GS with 112K memory. All other games will be adapt to GS with a card expansions with a total memory capacity of 466K. CHASE N.Q. - GENERAL SOUND version. Another game adapted for GS Mike Blum. CHASE N.Q. is the first game that only works on extended GS with 512K memory. Moreover, this game so far is the only one in which inserted native Amiga music from the sameof the game, however, this is not entirely true. Here is a list of music - given in brackets the name of the game from the Amiga, where the mu- language: 1. In intro (Jaquar) 2. In the game menu (Chase H.Q.) 3. In levels 1,3,5 (Badlands) 4. In levels 2 and 4 (Badlands) 5. In the game during a pause (Chase H.Q.) 6. In the account table (Chase N.Q.) 7. In the mission explanation (Chase N.Q.) 8. In the final part (Chase N.Q.) By the number of effects Chase N.Q. mo- can compete with such “monsters” as Target Renegade and Zynaps, well, depending on The honor of phrases - it has no equal yet. There are a total of 26 effects in the game Before loading the game, options will appear, inwhich you can choose: Sound type: - music + effects. - full effects (Doctors recommend completing the game in both modes); Level coloring type: - regular - proprietary color palette, i.e. alternating "yellow" and "white" levels with the same "blue" non- bom; - extra - additional color palette com in the first 3 levels to the game has become more diverse; - ability to turn on/off turbo loader - useful to use for those who use the "screw" or because rotated TR-DOSom; - ability to select slow motion in 4 times the game timer, because at normal nom flow of time further than the second The level is very difficult to pass.Lovers of all sorts of gadgets can help to veto re-elect control in the game on S,H,O,C,K,E,D,"Enter" - you will get immediately zu in the proprietary TEST MODE. SUPERTED
This game was released by Alternative Softwarein 1990 based on children's comics about the hero Ted the Bear. It is necessary to say that the game turned out to be colorful and probably interesting for younger children school age. The goal of the game is trivial on - go through all the levels and complete the assigned tasks. On the way of the bear cub different enemies will be waiting, shooting rocket launchers and the like. Yes like our little bear is a super hero, then how and befits all super-heroes, his guard the robe consists of a cloak, and he himself can It's pretty good for a bear to fly. The game's graphics are worth a look, but with the music in the game at all tight - it is not there at all. For those who like to play through games at once and no problem, the intro provides a choice eternal life. SWORD OF TNE SAMURAI Quite fresh and very good unique monochrome toyfrom Zeppelin Games, released in 1992, where you - brave samurai. The goal of the game is to free all hostages captured by bandits. Their release will be prevented by what kind of samurai who are able to throw you have knives and stars or just straight away hack to death. For each release points are given every day, but for now you are a hostage If you don’t release them, they won’t let you in any further. The action takes place against a backdrop of lively picturesque landscapes that smoothly change chat with you. As for the sound Quite fresh and very good unique monochrome toyfrom Zeppelin Games, released in 1992, where you - brave samurai. The goal of the game is to free all hostages captured by bandits. Their release will be prevented by what kind of samurai who are able to throw you have knives and stars or just straight away hack to death.For each release points are given every day, but for now you are a hostage If you don’t release them, they won’t let you in any further. The action takes place against a backdrop of lively picturesque landscapes that smoothly change chat with you. As for the sound design, it looks like the company we Zeppelin Games has become a tradition don't do it at all. In the intro you can choose eternal life - in This game will definitely come in handy. ************************************************

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