Today in the 'SYSTEM' section you can
find out what the program is
Ma SCREEN EDITOR V.1.0, which I wrote
Klubov V.N. (SCREEN EDITOR V.1.0 ACTION
GROUP 1995).
The SCREN EDITOR program is intended
to create "pictures" made up of
colored sprites. In the program you can
edit sprites and compose from
them a “picture”, and then upload it to disk
file that will contain the numbers
sprites and a file that will contain
The sprites themselves (colored). This will allow you
having compiled a special program, output
"picture" on the screen. SCREEN program
EDITOR will be very useful to those who de-
barks game programs with multiple screens
new
Description of the main functions of the program.
After loading the program, press the key
shu and you will be taken to the main menu,
in which you will have access to the following
options.
1.Initialization
2.Working with the layout
3.Screen editor4.Element editor
5.Working with the drive
6.VERSION NUMBER
7.Exit
Cursor control in SCREEN program
EDITOR is carried out using the keys
6,7,8,9,0 (INTERFACE II). Point the
box to the option you need and press <0>.
1.INITIALIZATION
After you select this time -
The main menu will appear in front of you
table with parameters required for operation
programs. You can choose the one you need
sprite and screen size, and you can
clear all elements of the bank that corresponds
holds sprites.
Element size.
You can choose the size you need
sprites (in familiar places) that you will-
those edited vertically and horizontally
umbrellas. Maximum sprite size,
which you can set equal to
horizontally 6 familiar places and vertically
6 acquaintances. To change
the size of the sprites is enough to hover
litter onthe corresponding inscription and press
key <0>.
Screen size (default 01X01)
You can choose the size you need
wound also by hovering the cursor over the corresponding
the inscription and pressing the <0> key. Dimensions
screens will change accordingly
sprite sizes.
Cleaning elements.
All sprites in the computer memory are cleared -
are (memory cells of which they consist
sprites are filled with zeros).
OK - exit to the main menu.
2. OPERATION WITH THE DISK DRIVE
After you enter this me-
Nu, you can perform the following operations
tions.
Reading the layout.
After selecting this option, a message will appear.
"Insert disc and press ".
Feel free to press the <0> key and the program
reading the catalogwill select floppy disks for himself
files with a length of 6912 bytes, the names of which are
which will appear on the screen. Choose what you need
the file given to you and the program will load it into
computer memory or refuse the choice
ra using the option.
Screen reading.
When you select this option, the
The message "Insert disc and press
". Feel free to press the <0> key and
the program will start searching for files on the disk
with the extension .С, whose name ends -
is formed by three characters ".sc" (files created
data from the SCREEN EDITOR program). These
files contain sprite numbers, from which
consists of a "picture". All file names
meeting these requirements will appear
on the screen and you can either select them,
or use the option to reject them
boron.
Reading elements.
This option is so that you can
load sprites from
which will make up the “picture”. After
selecting this option on the screen, no matter how
strange, the message appears again
"Insert disc and press". After
after you pressed the <0> key
Ma will search the disk for files with the extension
.S, whose name ends with tr-
Named with the symbols ".el" . The names of such files
after appearing on the screen, you may be able to
chosen by you.
Screen recording.
This option allows you to record
the screen you edited to disk. After you
When you select this option, you will be prompted for the name
no recordable file (WARNING! Be
be careful and careful when working in disco
on the menu, because if you choose
You will no longer be able to use the "Screen Record" option.
exit it without writing the file to disk, es-
whether you press of course or not sure
remove the disc from the drive when recording, which
will cause the system to freeze. One more
unpleasant feature of this program
is that if, when recording in a disco
water there is a disk with a protector (sealed-
Whoa) the program freezes. Let's hope
that in subsequent versions there will be defects
have been eliminated.) When prompted by the program, enter
Enter the 5-character name you need and press
Press the key.
Recording elements.After you select this option
a name request will appear (when writing an element
there are the same program crashes
,as with screen recording) enter the name from
five characters and press .
The program writes the entire bank of Ba-
nary elements that are in memory.
OK - exit to the main menu.
3.WORKING WITH THE LAYOUT
The SCREN EDITOR program allows you to select
get you from any picture (raster
file + attributes) 6912 bytes long sprite-
you and add them to the element bank. When you
enter this subsection of the main menu
,You will see a piece of your favorite picture
from which you are going to cut the sprite
you, but if you only see black
square, then try uploading a picture
option "Load layout" in the "Working" section
the one with the disk drive." (Although you can cut out
from the "black square", Malevich will not offend -
Xia). And when you see that the picture on
in your place, you can start working.
the cursor is located in a piece of your image
quadrilateral, the same size as wa-
shi elements. In the back left corner there is a displaythe coordinates of the quadrangular course are compressed
ra regarding the picture. In the lower right
corner there are two quadrangles and
number of the element you are working with
at the moment. In that quadrangle
which is closer to the image
piece of your picture, you can see that
part of your picture that is
under the cursor, and in another quadrilateral
The element with the "Nth" number is displayed.
Options for working with the layout.
Layout.
By selecting this option you will be able to move
quad cursor on the picture on
areas you need, then click
key <0>.
To the bank.
This option allows you to display an image
which is located under the quadrangular hem-
copy the trash into the element with the "Nth" number
by measure.
Next.
Using this option you can go to
working with the next element.
Previous.
Using this option you can go to
workwith the previous element.
OK - exit to the main menu.
4. ELEMENT EDITOR
By selecting the main menu option "Editor
elements" you can draw the desired
You need a sprite, color it in different colors
and place it in the element bank. Also you
you can take some electronics from the bank
ment for revision. When you enter
you will see the submenu "Element Editor"
a lot of interesting things: There are a lot of things on the right side of the screen
inscriptions in Russian and English. In
There is an image in the lower right corner
element, and to the left of the inscriptions there is a large
area of the screen where you can type
people and edit enlarged images
element reflection.
Description of options.
There are four options on the screen in which
You can install the knowledge you need
attributes: PAPER, INK, BRIGHT and FLASH.
PAPER and seven multi-colored squares.This option is used to change colors
sprite, or rather to change PAPER
component of color. Choose the one you need
color, the arrow pointer will move
under the corresponding square, but in the image
This will have no effect on the element.
The colors on the sprite itself need to be set
as follows: you need to move the cursor
to the segment you need 8*8 pixels ma-
small sprite image and click
key zero, after this operation this
the segment will accept all the attribute you select
you (PAPER, INK, FLASH, VRIGNT).
INK and seven multi-colored squares.
Moving the pointer from the square to
square You can change the current color
INK.
VRIGNT.
The word BRIGNT translated from English is
brightness starts. Below the words BRIGHT on the e-
there are two squares on the wound, on one
number 1 is depicted on one, and 0 on the other.
if the pointer is under the number 1, then
brightness is on, otherwise it is off.
FLASH.
Under the FLASH option, as under the BRIGHT option
there are two dice with numbers 1 and 0, you can
You can set the pointer to 1 and then
colors will flash, or you can turn it off
blinking, moving the pointer to the number 0.
Below the options that change attributes are the options
changing the way the raster is edited
new sprite image. In order to
to switch them you need to hover the cursor over
the corresponding inscription and press the key
<0>.
SET - installation.
When editing a raster image,
You can only set a point.
RESET - reset.
If you select this option, you can
just erase the dots.
TOGGLE - change.
If you choose
this option, then the first time you press the dot
will be established, and the second time it will be erased.
The last two options are related to color.
Color.With this option you can set,
whether the element's attributes will be displayed
on an enlarged sprite that you cannot
edit it slowly or it will be mo-
nochrome (INС 7, PAPER 0). But on the attribute
this will not reflect the element itself in any way -
Xia. This option is for ease of editing
testing.
Inversion.
This option is used to invert the raster
sprite structures, this option does not work
changes the sprite's attributes when selected
this option, all points with color INK are reset
sit down, i.e. will take on the color PAPER, and the points with
on the contrary, the color PAPER will be installed and will
have the color INK.
OK - exit to the main menu.
So, you drew some kind of sprite, but
this sprite image needs to be entered into
bank of elements to use it
to edit the screen.In order to
bring a sprite to the bank or take a sprite from
bank you must work in the submenu "Work
with elements" press the key,
After this, a “window” will appear on the screen,
which you will seeinteresting letters,
numbers and squiggles.
Description of the window.
Left side of the window.
On the left side of the window there is an image
element whose number is above
image.
The right side is the window.
To the Bank - Who thinks that he is reading the description-
development of a program to help you invest
money to the bank via INTERNET, that
very wrong. The "To the bank" option allows you to
allows you to place a small image of an element
the one in the lower right corner
screen lu to the bank of program elements
SCREEN EDITOR.And this image will be
stored in an element bank (three liters)
howl), under your number until you
don't put another image in its place
tion or until you enter the submenu
"Initialization", and change the parameters there
sprites.
From Bank - This option allows you to place
to the screen to edit an element from
bank
Next - Cusing this option you can
change the work item number that
reflected in the upper left corner of the "window".
Previous - With this option you can
You can change the work item number.
OK - exit to the "Element Editor".
5.SCREEN EDITOR
After you log in this time-
Main menu items you will see highlighted
color, your working screen, the dimensions of which
you installed in the "Initialization" section
tion", and a rectangular cursor located -
within the boundaries of your screen. The dimensions of the chicken are
litter are the same as those of your elements. For
edit screen move the chicken
litter, and where you need to leave the items.
To change the work item number
press the key and the screen will display
there is a "window" in which there will be
shows the number of the work element, and under
The number shows the element itself.
Working in the "window".
6 - Switch to work with the previous one
element number.7 - Switch to work with the next one
element number.
8 - Go back ten elements.
9 - Move forward ten elements.
0 - Exit the "window" to the screen editor.
To exit to the main menu from the section
"Screen Editor", enter the "window" to
select an element and press CS + SS.
6.VERSION NUMBER.
And without a description it’s clear: it gives out the number
program versions.
7.EXIT.
If you are tired of working in the program
SCREEN EDITOR, then feel free to choose this op-
tion, and a “window” will appear on the screen. In which
rum you will be asked to go to SOS (STANDART
OPERATION SYSTEM), in DOS (DISC OPERATION
SYSTEM), or stay in the editor.
Program characteristics
SCREEN EDITOR V.1.0
1. The stack is installed by the program on ad-
res 24999.
2.Maximum sizes of elements in sign-
places 6X6.
3.Maximum number of elements 255.
4.X-LIN element format (sprite format
in which the sprite is located in memory
line by line, i.e. line 1, followed by line 2 and
etc.)
5.X-LIN attribute format.
6.Name and extension of the file from the element -
mi "?????.el"."C" .
a.The starting address for recording elements is 44224.
b.Address na_ala (from 1 element) raster
images of elements - 44224.
c.Address of the beginning of element attributes
57024, but always from the address 57024 located
the attributes of the last edited
my element, the program apparently
uses the first few bytes (co-
quantity depends on the size of the elements)
from address 57024 for your work and that’s it
time writes the attributes of the last
it is editableitem .But you
these few bytes won't be needed,
so for each specific
case (depends on the size of the
ments), calculate the address of the beginning of the attribute
boot from base address 57024.
d. The length of the element file is 14400 bytes.
7.Name and extension of the screen file
"?????.sc"."S" .
a.The screen recording start address is 43456.
b.The length of the screen file depends on its
format, and on the format of the elements:
Minimum - 1 byte.
Maximum - 768 bytes.
And one tip: after downloading the program
be sure to enter the submenu "Initial-
ation".
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