:##%##########: Shaw Brothers :##########%##: Rams - the Shaw Brothers (c) 2ooe Kevin Bennet, Graham Shaw the Shaw Brothers the Oliver twins were not the only related by nickname programmers on the Spectrum. the Shaw Brothers made a huge contribution to software providing Specky with more than enough games listed in WoS - and continue to this day with the recent release of Nor'n'Chop under the Cronosoft brand. wanting to know more Kevin Bennett struck up a conversation with Graham Show and presented here several quite interesting news. I emailed the Shaw Brothers and talked to graham. First he commented on them new developments, and then answered questions.- Tell me if your friends considered you a relic of the past because of the long night hours when you were drinking incessantly coffee, and finally finished with beer? - what friends? People who deal with Spectrum never had friends. :) well, except of course other Spectrum owners with whom they exchange games. in fact, of course, we really worked at night. but for the most part works well in the morning. - Will you have more action arcade games, given the recent the success of nor'n'Chop, as well as a large number of games, like Superkid in Space and Moontorc? - Most of our games are action arcades. I I hope to install my Spectrum h8k again next year and start writing new Shaw Brothers Spectrum games. that is, if I can find one of our old constructors - I wrote them for each new game. This list includes Screen Designer, Graphics Designer and Sprite Designer. Memory capacity intended for landscape should be reduced to minimum, and I figured out a way to do it.for example, in our game Moontorc (which we wrote for 7 days) each screen is made of cho bytes, which contain coordinates and description of graphics. In general, if I can find one of our old ones designers and work with it the way I did it - who knows! besides, in between times we wrote managers. because actually I prefer play exactly this type of games, although they have to longer to write. - A very long time CRl's formula 1 (approximately 2o years old) has a simple combination of elements in managerial game. This is a classic that I still love I'm playing. what game managers can you name as influenced you, or in which you actually did you like playing? - Yes, I/we spend a lot of time playing formula 1. Other games of this type that I I'm wasting (too much) time - Viking Raiders, zulu Wars, Johnny Reb II, Software Star, Millionaire, Op the Bench, the Biz, etc. I don't know if I can name good games as an influencing factor. Rather, the bad ones are factors influencing influence. I think "hmm, if sothese were able to be released, why don't I write some kind of game" - like why wouldn't you. The Shaw Brothers wrote the following game managers: Soccer Star (Cult/D&n), Striker Manager (Cult/D&n), Motorcycle Soo (Cult/D&n), league football - with Vincent Viti (Cult/D&n) and Grand Prix Challenge (Challenge Software). Most of them were written in Spectrum BASIC, which was most suitable to include many options and required information. http://www.worldofspectrum.org/ infoseekpub.cgi®exp=^Shaw*Brothers$ I began to write what later became football Glory, 1h October 1991, and graduated 18 January 1992. To completely create a game, including testing, it took me about 97 days. Early working titles for the game were Competition Soccer league, e2 Player Soccer Challenge, Competition football and Day Of the Match. The goal of the game was to create a football manager for several players who would controlled by joystick or keyboard. Thanks This allows the player to select icons. In the game e2 teams (2 divisions of 1b teams each) and fA participate Sir competition. players can be computer and man. computer commands have a specific skill level. a group of commands can be selected from England or Scotland. computer commands in the game must play the same way as human teams. All football players in teams must have a certain number of characteristics. The game database contains 512 players. At the end of each week, players check their teams, and the characteristics of all players change depending on how they played within a week. To do this, Spectrum spends some time, but it also rules out "random" element of results, which was in most early football managers. - Do the characteristics of football players improve with experience? and training. is there a limit to this? - There are such characteristics as: skill, gaming skills, player type, Match list, Penalty Points, physical form, injuries, Age,quantity Points scored, but football players can train. I wanted there to be some element to the game interactivity, so I added a phone icon. People will be able to contact you, including players from another team and you can call them to make offers for their players. - Given the possibility that this game may many people play together, it is interesting element of communication. - This is more of an experiment. If you can find more e1 who wants to play with you. - it’s interesting to see how a football match goes, taking into account the different characteristics of players? Was this a focus during development? games? - I made sure that the match results were as realistic as possible. Game result directly depends on the characteristics of the players and tactics games. the game itself appears to be text-based match comment or simplecommunication of results. If you select the "In Directors Box" option, game results are shown. when selecting an option "Stand In Dug-Out" - detailed comments are shown Tari of the match, in this case you can choose normal or fast text scrolling. If the ball comes out game or during halftime, you can make a substitution and change the tactics of the game. At the end of the season, achievements and failures awards are calculated and awarded to the manager of the year, player of the year (table of the most productive players). At this time you can choose more number of options including Ground Development and take your team to a physical therapist. - Excellent additional gaming characteristics, to make the game more realistic is not enough only the opportunity to mow the grass. - Perhaps I should add such an option. or include Lawn Mower Simulator in the game. maybe maybe this will be part of a new action arcade? :##%##########: up Opinion:############%##: suggestions and comments after Paradigmus'2ooe and CAfe'2ooe. Dimedroll: o1. All works must be numbered (participants are given a unique number). the work number is put either at the beginning of the file, or is. o2. No work will be accepted on the day the festival starts. oe. assign each person to a specific place. very good Put a new person on the computer for each nomination. o5. Don't let people in until the appointed party time. oh. conduct a dress rehearsal and check work (preselect). Ice'Di^triumph: I still couldn’t stand it and decided to add something to this opus! Dimidrol! are you out of your mind?.. :) how this can NOT be accepted on the day the festival starts WORK??? This is... damn it, I don’t even have words. After all, VERY many hand over their work at the party!!! How about you can "assign each person to a specific place"??? :/ I mean, you need to show people places, where will they hang out during the entire party?.. How interesting do you imagine this? ;) oh well about holding a general rehearsal... That would be good, of course. But! are you in Do you know how much it costs to rent a room??? Now if only some rich sponsor would pay, so, for rent a party place for a week... Mitchell^hard Wave Crew: o1. When voting, use a neon lamp to it was obvious what you were writing. o2. write at least an approximate schedule for displaying work (which components follow each other). oe. Clearly assign the responsibilities of each member organizing committee, even to the point of having a separate a person was responsible for the light, a separate person stood up spoke to guests at the station, one person helps accept work. very. Mandatory presence of security orpolice as it was at CAfe'2ooe (about one hour people). o5. For each component there is a separate person. oh. A projector is a must (he was not on Paradigmus). o7. a week (!) before the event, conduct a rehearsal. o8. Preselect presence is mandatory - no more than 15 works in each component. o9. when counting votes, apply specifically for this intended program. 1o. The counting of votes should not take more than 10 minutes. 11. taking the "twilight party" experience for each component issue a sheet and hand it in at the end of each dogo compo - this speeds up the counting of votes. 12. for a large party place, have powerful acoustics stereo system (note to CAfe'2ooe). 1st floor All works must be numbered (participants are given a unique number). 1 hour do not change the party place as it was at CAfe'2ooe (this is a minus in the organization). Ice'Di^triumph: It would be fun to have a party somewhere in picturesque Ural area. :) unlike in one from mountain villages (such asShucon'party :). We rent for a liter of vodka, local village club, we'll give you a ride computers, acoustics, beer&wine&vodka, hemp, mushrooms psilocybin, etc. u make some sausage for a week.:) hehhhhhhhh! ;))) :##%##########: Scene magazine :##########%##: If you decide to make a stage magic... (c) Riskej^OSA have you ever asked yourself the question - is it necessary Spectrum new scene edition? do you have enough of what is now, or your eyes are burning and drool when you remember the times undeniable best scene mag - "Scenergy" from Scenergy teams? does Speck need a new scene mag? The answer must be given each to himselfmyself. Look, you decided to make a stage magician, and you I'm sure you're ready to take on such a burden responsibility? It shouldn't be easy scene-info - it must be the soul... Honestly I admit, if I knew what would entail Genz's release I would _never release it_. although now I don’t regret anything. At the end after all, all my thoughts and opinions fly like a lump into my face scenes, and I don’t care what’s in this lump. I only after the throw I receive your letters of criticism, which makes you think about the content. 5th Genz's number is planned as a scene mag. Why? Yes because I'm not satisfied with the existing ones right now stage publications. But let's return to the origins of our question. If you I still decided to make my own scene mag. Are you sure what exactly do you need? Why do you want to release it? exactly you? or maybe it would be better to involve both maybe a large crowd of people? It's very labor intensive work - to make a full-fledged magic... u need to make it the best! need to do this so that everyone likes him, so that everyone needs him, so that everyone was thirsty for him... Here you are, youI'm sure you can collect some kind of choo-5ookb information for quite a bit short period (since the publication should ideally be periodic)? We collected 22Skb with great effort for th genza. but that's not the point. It's a matter of desire create. In general, a magician, especially a stage magician, is great creativity. It's like a game - you're never sure you don’t know whether you will do it as needed or should try other options!? need experiment, look for new ideas in others publications, learn the correct syllable... hmm, but this is work, have you noticed? will have to sacrifice this necessary already without that time... In general, now only two can be distinguished full-fledged stage publications are, first of all, [shout out, and secondly, Adventurer. This is two god of modern journalism. of course there is more Buzz, but its frequency is poor... so, here it is - These publications are worth following - and not just equal, but try to do better, much better! I can also recommend reading more press on other platforms. from what I personally like I canhighlight Domination (сbч), hugi (рс), Pain (рс), Shine (rs). These are great things and should not be distorted face, calling it treason against Spectrum. It's simple funny. also remember that you can never do it alone _varied_ magician. writers need to be involved here from all newspapers/magazines, so that the publication is versatile. if only you 1oo% decided what you want do it and don’t give up this idea after the first numbers. Otherwise, why all this?
Share your thoughts about the article