Fido - review of fido correspondence.

MSD #12


Denis Ognewsky writes:


   Glad to see you Pawel!
1) Everyone already has some programs.
2) What is your dollar exchange rate?


Pawel Kislyak writes:


1) We are not going to sell old versions that everyone has
there is, for example, how do you like Real Commander 2.0 with mo-
muzzle system, with attached modules for working with HDD,
General Sound player, full-fledged disc format
rover, etc.? By the way, module authors will also be able to
work. Also with games, there will be habephyt Technodrom (improved
graphic design, gameplay), Conversion, Manager at least
and are written mainly in BASIC, but still represent non-
of little interest to fans of investment games, in the latter,
in addition to other players, you can also play with the computer, logic
a strong one was developed for him.

2) 880 bel. rubles, 10$ is certainly not enough for one user
pocket, but I'm talking about distributors. I'm certainly very
I doubt that anything will come of trying to sell pro-
ect, but even if nothing comes of it, then of course we won’t
we will start shouting that speck is dead, almost everything that was offered
married for the project so it will come out someday, I just wanted to
give people some incentive to work more productively.
Although two of our coders are currently serving in the army, they are still successful.
I couldn't get my hands on a PC there, so it will benew version
Hyperion Player, maybe we’ll even pick up an old project
Real Word.

                                        Fido, February 2000.


 By the way, the corrected version of REAL Comman-
der pleased our eyes. Here is an excerpt from
descriptions telling about changes in
version REAL Commander v1.95.


   In version 1.95 a glitch with
gluing files, and also very rare
glitch with the text viewer (fucked
attributes and system variables). For
differences from clones of versions 1.9, inscription
Real Commander v.1.9 is printed at high quality
perfect brightness.

   Version 1.9f is different from 1.9 sub-
support TR-DOS 5.03, RamDisk TR-DOS
6.05E, due to this the buffer has decreased
for 2 sectors. Reason for inoperability
you were on the stack too low (#5E00,
now #5F00) and used by the commander
printer buffer, and also now if
when formatting you will get a faulty one
path, then the commander will form a system
sector with a normally shaped volume
tiled tracks.

 -


  Anrey Litvinov aka LAV from SoftLand
SoftwareFebruary 26th also threw in Fido
proposal.


On PC there is a wonderful turn-based strategy game in which you can...
up to 11 players can play. I'm looking for a good coder who could
wouldtake on the implementation of a similar game on Speccy. Graphics I
I drew almost everything while there was nothing else to do. Who is interested?
sovan - write with soap. After that (soap) we will discuss the details.
It will be better if the coder is from St. Petersburg, then it will be possible
communicate more quickly.

A piece of F.A.Q. by game:

   VGA Planets is a graphical multiplayer game
dividing the conduct of military operations in space between galactic
Czech empires. The game is enriched with development opportunities
ke mineral resources, colonization of planets, construction
spaceships, etc. Players compete with each other
different economically and militarily in the galactic
scale.

   Although there is an economic component to the game, it is -
mainly a tactical and strategic war game. And
although the player with the best economy usually has the best military
potential, economics is not the goal of the game - and the system
The scoring reflects this.

   The game system allows players to create their own cos-
mission ships, by installing various components
for a specific type of ship hull. The game can be played by 2 or more
up to 11 players. You can play through BBS, over the Internet or Local
nom mode.

   With the help of colonization and capture of planets, you can create
build more spaceships and expand your possessions.
But don't forget - other players do the same!

 GAME PACKAGES.

   Players sendyour move files (TRN) to the Host Station
on the BBS or by email. The host station produces
numbers and produces files with results (RST), which are sent
bark back to the players. Players run local software
mu to view their current state of affairs and give dis-
instructions for the next move.

   Upon receiving the results file (RST), players run
UNPACK program, which decodes and places received
information into multiple data files. Then the main
PLANETS program to continue the game. During the game you
you can give orders to spaceships, create new
high spaceships, receive messages and do many things
a variety of other actions.

   When the player has completed his turn and left the main module
games (PLANETS), it executes the MAKETURN program, which
packages new data into a TRN file that the player sends
back to Host. Once the TRN files are collected from all
players into one directory, the Host sysop executes the program
HOST to decode all TRN files at once. New RST files
The files are created by the HOST program. These new RST files are being distributed -
back to all players.



Kirill Frolov writes:


Will it fit into the Spectrum's memory? The map is large,
probably.

  In general, I wish there was an iS-DOS version. I'll explain why.
Firstly, it will somehow relateto Fido, in
In the future, all Fido on the Spectrum should be in IS-DOS,
Otherwise, there’s simply no way to fit anything into 6×Okb. In is-dos
the mailer was written by Kondratiev a long time ago, but they use it
units, that’s understandable, except for the mailer there is nothing for
is-dosa. Secondly, this is a pitiful semblance of an OS, but it’s better than
nothing. Already, the “Russian Spectrum” has nothing in common
with "foreign analogues". The West has its own disk systems,
their OS with their programs, according to their hardware
The Spectrum is ahead of ours in some places. IS-DOS is quite
can become a link between two already incompatible
platforms. IS-DOS has been developing since 1991, and trying
design a new OC for Spectrum (read ZX.SPECTRUM)
it’s possible, but how many more years will it take before she reaches although
would be the level of is-dos? An alternative to a unified system for Spectrum
there could only be CP/M, a less popular system than
IS-DOS. Spectrumists for the most part are dark people, I
I don’t mean people who have access to the Internet, that’s a separate issue
a small class of users. Due to some uhept-
thinking, perhaps a one-sided view of the Spectrum
room, like a game console, not understanding the requirements, presented
applied to the operating system and to a modern computer in
In general, a negative attitude is formed among users
connection to IS-DOS, which is aggravated by the relative complexity of the system
themes in customization and increased requirementsto the equipment.
The lack of software, including games, is also
has a greater impact on the popularity of is-dos. Now actually
there are only two programs that are really in demand in IS-DOS
- Dickie and iS-EDIT. In the early 90s, Iskra-soft tried
adapt toys for IS-DOS, without success. Write
No one has ever tried the new ones, with the exception of “Balls”.

   How will it be sent? Probably through Fido or BBS. Not
through flopinet, most likely. Then it’s all the more worth taking seriously
think about is-dos! For the uncompromising tr-dos fans, you can
make versions for different systems. It will even be better
if it is possible to quickly adapt to any operation,
Spectrum radio system. Foreign users of real
ZX will not be left out, as always.



Dmitry Menyailov writes:


Are you out of your mind? ;) No memory is enough.

ps: let’s better join in - there’s a new party on 727 (hydra,
without diplomacy). Priv and fash are still available.



Dmitriy Moskaluk writes:


 IMHO 256 KB of memory is more than enough for you, this game is on a PC
very undemanding to resources. Although Mona is at 128
try, but here you will have to get rid of yourself.

PS In our city, a large number of fidoshniks are interested in it
for probably about six months already... 8)



Writes Andrew Litvinov


>Will it fit into the Spectrum's memory?
>The map is probably big.

There are 500 planets and 500 ships on the PC. On the Spectrum you can
reduce to 250 planets/ships. It will fit.

>tried to adapt toys for IS-DOS, without success.
>No one has ever tried to write new ones,
>except for "Balls".

I don't need any ranting. I need a coder.

>... it will even be better if there is a possibility of quick
>adapted to any Spectrum operating system.

I don't care. The sooner an encoder is found, the better.

  I wish you good luck! -LAV-

 -


 Well, I’m finishing this review withhumor
chess note. This is the discussion
I returned to Fido in February.


Vyacheslav Mednonogov:
 > The demomaker must be fat, dirty and lazy :)
Alexander Kulik:
 > On the contrary, lazy, dirty, and sweaty :)
 > Is this to recognize demomakers by sight?
Kirill Frolov:
 > Gee-gee, we have such demomakers then...
 > You leave the entrance in the morning, and the demomakers are in the trash heaps
 > rummaging :)))
 > Apparently they are looking for the source code :)))
 > Happy. Slavik.
 >Kiril came and that’s itvulgarized...



          Prepared all this for you - MAX SNAKE, June 2000.

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