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│ DISASSEMBLY │
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(C)CDS SOFT
Hello everyone from CDS SOFT, so I decided to write something
into the "disassembly" I decided to write a description for the game "THE GREAT
ESCAPE". The game is quite interesting (if you look at it). So the point is
first task: You need to escape from the prison zone.
Now I'll tell you how to do it...
┌────────────────────┐
│ THE GREAT ESCAPE │
│ (C) DENTON DESIGNS │
│ (C) OCEAN 19?? │
└────────────────────┘
To begin with, here is a map of the “zone”. Comments on it are just below.
┌─┐ ┌─────┬─────┬────┬────┬────────┐
│░╞═════╡ ║ ║ 8 ║ ║ │
└╥┘ └─┬─┬─┴┬─═┬─┴──┬─┴──┬─┴────┬─═─┤
║ └5┴6─┴─═┴────┴─═─7┤░░░░░░│ │
║ ┌─┬────┐ ├──────┼─═─┤
┌╨┐ ║ │ │ ║ 10 │ │
┌┐ ║o│ └─┴──═─┘ ├──────┼─═─┤
┌────┴┴───┬─┴┬┘ ┌─┬────┐ │ 9 ║ │
│х o│ │ ║o│ │ ├──────┼─═─┤
│ ║ ║ └4┴──═─┘ │░░░░░░║ │
│ 1 ║ ║ ┌─┬────┐ ┌──┴┬───┬─┴─═─┤
│ │ │ ║ │ │ │2 o│3 │░░░░░│
├┐ │ │ └─┴──═─┘ ├─═─┴─═─┤░░░░░│
└┴────────┤ │11┌┐ ┌┐ ║ 12 │░░░░░│
│ └──┴┴─────────────┴┴────┼───────┴─────┤
│13 o 14 ║░░░░░░░░░░░░░│
└──────────────────── ──────┴─────────────┘
You start the game in room (4), lying in bed, after a few
seconds the bell rings and you must, like everyone else, stand up and
go outside. After which the bell rings again and you have to go
for roll call. But you shouldn't do this. Better go to the room
natu (7) and take the first aid kit (up+fire), then you open it
(to the side + fire) and get a bag. You hide it somewhere
away so that the guard doesn't find him! Then you need to break
some rule so that you are put in a punishment cell. After
as soon as you are released, go back to room (7) and open it again
a first aid kit in which you will find wire cutters. Taking the wire cutters you go to
room (6) and take the key and open the door in room (8) with it,
then go to room (10) and take the form that lies next to
bed. Put it on (to the side + fire). Now you can avoid danger
get in touch with the guards (they won't even look at you!). Then after raining
When walking time (EXERCISE TIME), go to room (1), hiding
Hang in there in the hatch (o), and wait until everyone leaves. Then you go out
from the hatch and head straight to the barbed wire (x), and pro-
pinch the wire with wire cutters (to the side + fire), then just go
in the direction of the wire and... Mission completed!
Well, now a few notations:
(1...14) - places, doors and rooms;
(O) -sewer hatches;
(x) - place where the wire is bitten;
(░) - places not needed in this task;
(║,═) - doors;
/┌┐ - towers;
└┘/
Actually, there are many ways to complete the first task, but I will tell you
suggested the simplest and safest.
P.S. Wait for the next issue of MAXIMUM, there you will find the continuation
description of the passage of this game.
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