+===========+
+=== R E A N I M A C I Y ===+
+==========================+
Let's hope this section takes
its worthy place among others. In it
we will talk about old undeserved
but forgotten games. But the preference is still
will be given to the old, modified and redesigned
nerdy programs.
Time moves like a conveyor belt. Alone with non-
They go down, while others just climb up. And,
having climbed, sometimes they do not know that
came before them on this conveyor belt...
Old games don't mean bad. Alone
they take it with their graphics, others with their plot,
still others - with excitement. If you were just yesterday
climbed onto the Speccy conveyor belt, then you can
they don't even suspect its existence
many entertaining games. In order to
it was easier for you to navigate this, we
and open the RESUNCTION section. And to those who
considers himself a luminary Speccy, I think, bu-
It is no less interesting for children to remember those games
games they played before they were
such coding monsters and professionals
gaming battles.
A. Parasite
"MARSPORT" russian version
(C) GARGOYLE GAMES 1985
(C) A. PARAZIT 19..
Yes, yes! Don’t be surprised that under the name
The price of this famous toy costs two
copyright... I'm so impudent. I took it to-
wrote his name to the name of a well-known company.
The fact is that there are two options for "live-
to turn an old toy: take a cassette tape
this and adapt it to the disk (but here
co-authorship is doubtful...), or also
translate into your native language.
I went even further in my research.
But it's better to put things in order...
This game was released a long time ago. This-
hour, not just month, but also year to set
difficult.
And it all started with the fact that in
SPECTROFON'e published a disk version
this game... There was a flaw in it:
items created during the game are not
were stored in the shipped block. Program
was equipped with its own loader and went united
monoblock.
In order not to bother with other people's codes,
I took the cassette version and remade it
under the disk (as needed)... This was my per-
great adaptation, so don't judge too harshly,
that loading is carried out through the screen...
All this did not take that much time -
no, so I stopped there
difficult. At that time my main hobby was
lo - translation of programs into Russian. I made up my mind
me and MARSPORT "russianize".
But then a surprise awaited me. In English
In the Russian version, logic is built on a play on words.
Those. mix (lute) and
(daisy) and it turns out...
(lead suit or simply armor-
years). If we translate everything literally, then who
anyone in their right mind would think that by mixing
flower and lute will you get a bulletproof vest?!.
And this is not an isolated case.
Realizing that I am violating copyrights, I
took up the task of reworking the plot. Justification
it served me that if you don't own
English perfectly, then after 3 - 5
minutes, you will be forced to abandon MARSPORT
to the far shelf. But the game is quite interesting
lashes and does not deserve such treatment
to yourself.
mi and use-
not in combination with each other
letters, but according to the logic of plot development.
The changes also affected sprites. Some-
I had to redraw some of them.
(We didn’t graduate from art schools, so
sorry if anything is illegible...)
The result is a hybrid. But such
which will also be of interest to those who have played
proprietary version, and those whoMARSPORTvi-
dit for the first time. Labyrinth and logic remain
were the same, and the location and use
The items are new.
So that those who don't get bored
played the English version,
I added one more trick -
ku (in Russian, it means software)
RUSSIAN...) - floors and secto-
niya, which is somewhat confusing
even those who already have
English scheme
MARSPORT... Control
remains the same, but for
newbies I will explain...
1, 0, SPACE, C/Shift --- Shooting, "FIRE"
2, 3, 7, 8, 9 ----------------------------
----------- Switch current item
4 ----------------------------- DEMO MODE
5 ---------------------------------- PAUSE
6 --------------------- Exit to the options menu
ENTER------------ Entrance to elevators and rooms
Z, S, B, M ---------- Hero movement to the left
X, V, N, S/Shift --- Hero movement to the right
A, D, G, J, L ----------------------------
----------- Rotate counterclockwise
S, F, H, K --- Rotate clockwise
Q, E, T, U, O -------------- Take item
W, R, Y, I, P ----------- Place item
That's it.
There are also boxes that contain something,
pencil cases into which you can put extra
items, as well as faucets and garbage disposals
tanks. In mixers you can create new
good objects, and garbage... well, that's understandable.
Lockers are installed next to the doors
"DOOR." You need to put a pass in them or
any other item serving for
access to this room.
More details about the BRAND version of the game
you can read inZX-FORUM number 3,on
page 110. As for my ver-
these... Here you will have to constantly do
footnotes on Russification.
The goal of the game is to get out of Mapconopta!
Good luck to you! See you on EARTH!!!
R.S. A modest inscription before the start of the game
"POKES ?(Y/N)". If you answer "Y", then you
Various monsters will not bother you...
R.P.S. MARSPORT is recommended to run
in 48 mode, and not 128 Kb. Because at 128 for
the main character is constantly in trouble -
a train of pixels that is easy to see. This is not a glitch
translator Just when this was written
game, there were no 128 cars andspeeches...
R.R.P.S. The translations clearly show
boyish and sometimes vulgar manner
presentation. I repeat: this was done a long time ago,
many years have passed... Since then I have
became more modest and restrained and did not
I insert my name into every line... A
I just don’t want to rewrite everything again,
nia.
A. Parasite Barnaul 1998
Share your thoughts about the article