ACNews
#69
07 апреля 2018 |
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Memories about arcade machines - from russia Leningrad and Saint-Petersburg
Memories about arcade machines AmoNik(Leningrad / Saint-Petersburg) In this article, I will refer any device where you can play for money to as an arcade machine. So Atari computers are also mentioned. Years 1984-1987 My earliest recollections about arcade machines are my visits with parents to gaming room in a unique trefoil-shaped house at the crossing of Severny and Grazhdansky avenues [https://goo.gl/maps/SWSdSGpB7ws]. At the first floor, it contained space dedicated for shops. However, in this specific house there was a big gaming room. A similar house across the road contained a commission shop where my parents worked part-time at noon, cleaning rooms. Sometimes they brought me with them. I liked to drive in the shop on a foot-driven car[https://goo.gl/images/98S8TZ]. Let's return to the arcades. The entry was in the middle of the house. Near it, there was a booth with a woman changing money for 15 kopeck coins, used in all the cabinets. If you walk to the right, you reach the arcade room, to the left - the board games room. Apart from the usual set of Soviet arcade cabinets (Sea Battle, Gorodki, Highway, Sniper, various rocking machines for children etc.) there were unique things I haven't seen elsewhere. For example, there was a motor rally on a snaky road and a bowling-alley. However they were not arcade machines. Cars in the motor rally were moving along the guides on a closed track, and you must press some button, I don't remember why. I don't remember if I've ever played it. But I have player bowling a lot. The board games I remember were giant chess, basketball under a dome, and aero-hockey. There also were chairs and sofas, where you could rest. We went here with my mother, not often, maybe once a month was the best. Once, for a birthday or a New Year, I was given a mushroom-shaped money box, big and nice, all of wood. The top of it had a shallow hole for coins. The cap was glued together with the base, so it was hard to release coins from the money box. You must shake it for long, holding it head first, and one coin might fall from the hole. My parents dropped there small change after visiting a shop. When the mushroom became heavy enough, I asked my father to open it, because I didn't want to break the thing. I don't remember if he had succeeded but I never saved up money after that. Maybe the money box broke. Anyway, with this saved money I went to the gaming room with my mother, and that time I had a lot of fun. I mastered Sea Battle so that I destroyed 100% of ships in both the main game and the bonus game. They didn't give a second bonus game for some unknown reason. Years 1988-1991 At some moment, having played from the heart, I abandoned that gaming room. I knew all the machines and was bored. I was spending my spare money for ice cream, chewing gums, and pens. I had a passion for ball pens, sometimes I was even buying ink pens. Then, at classes, I bit them, and they weared out. When the saved money were out, somebody told me that one could play interesting games in "Child's World"/"World of children" (Детский мир) store at Science avenue (проспект Науки). It was a long way of six bus stops. But I was quite independent a boy, and I didn't need a permission from my parents to go far from home. I travelled across the whole district and even beyond. My parents knew that and were not against. I only needed to return for supper and to make my school lessons. So I went there to see the games. In one of the departments of the store, there was a big Soviet colour TV set and a joystick on the counter. The joystick was attached to an Atari computer (I didn't know about joysticks nor Ataris then, I only remembered that, and later found a photo in the Internet). Atari loaded simple childish games, like River Raid, Montezuma's Revenge, Ninja, International Karate, and you could play these for several minutes if you had much money. I haven't, so I just stood there and looked at others playing. I think there mostly were the children of sellers and their friends. I was there maybe twice, and in the spring of 1989, we moved to the city centre. I still visited the old school before the school year ended, and also in the summer. Once, maybe in the summer of 1989, across the road from the Akademicheskaya subway station, I was a sign: GAME MACHINES BAR. Previously there was something like a pub. I decided to go in. [https://pastvu.com/p/204996] It was a small one-storey building about 10-12 by 8 meters. I don't remember windows there. It contained arcade machines - not the usual Soviet ones, but imported from overseas. I felt myself in a fairy tale - so many new games at once! There was a dozen machines or maybe more. And the most of the visitors were adult men, almost no children. One token costed 50 kopecks, so I never played because it was too much for me. I only remembered the cabinets. There was Pooyan about a family of pigs fighting against wolves. There was a Punch Out box with the third person view, the characteer was drawn as a transparent net to see the enemy through it. There also was a bicycle without wheels, it tilted when you rotated the handle bar. And finally there was Gauntlet, maybe the second part, where a hero walks around a maze and throws axes to goblins in white and grey sheets. At the time I thought that was a Bruce Lee game, so I remembered only those pigs and Bruce Lee. After a long time I could play them for free, in MAME emulator. When the next school year started, I could no more return to my old yard, and gradually forgot my old friends. I acquired new friends and new game rooms. I found one from ads, as far as I remember. That was a hall in Winter stadium at Manezhnaya square[https://goo.gl/maps/fwBYЧfЧi51B2]. Behind the grave wooden doors, before the stadium itself, there was rather big vestibule with arcade cabinets. There were even more than in the trefoil house. The game machines were mostly the same, but there also were new ones. For example, on the wall hung Penalty game, where you must launch a small rubber ball on the field filled with plastic bars. The ball hit the bars, jumped chaotically, and gradually fell down, where the gate was. It rarely reached the gate, most time it missed. You could try several times for one coin, and every goal added you score at the electronic scoreboard. If you had enough score in the end, a prize could fall from below. When I walked by that machine, I put my hand in the prize hole for some reason. And, luckily, I touched something hard, stuck across the hole. I moved it a little, and got a small pink plastic box. I opened it, and there was a piece of paper with printed words, "Take the prize at the cashbox". So I brought the box to the cash woman, and she gave me a pack of bubble gum named TipiTip. (A Turkish bubble gum label with comic strips about a big nose guy.) I was delighted. I had never seen that kind of bubble gum in kiosks. Sadly I have lost the unique inlay. I used to visit that gaming room asking money from my grandmother. She never refused. The only problem was with "shakers" (my term). They were a gang of boys aged 12-14 who walked by two or three and ripped off money. Sometimes I was their prey. They encircled you and guided you away from the cabinets, then started to ask for money, under the fear of cnocked out teech. If the prey refused and said he has no money (as I did), the rascals asked to jump. Or they clamped the pockets. If they heard ringing of coins, the prey almost voluntarily parted with money. I saw that once and started to hide money in a sock. There it didn't ring, so when I jumped, I never gave away a kopeck. Afterwards, I imperceptibly bent and took a coin to play. Anyway, the trend was disgusting, and I left that arcade after some time. I asked mother, where are more gaming rooms, and she remembered one in Tavrichesky garden, near Leningrad cinema. There was a small town of attractions, and there stood a small house with arcade cabinets. I asked her to show me the place, and when we on a walk in that garden, I drove in that house. It was very small and tight, and looked temporary. The set of game machines was usual. When I played Penalty once, I noticed that if I wave a hand nead the gate, the counter scored me a goal even if the ball missed. Some bug of the photo-sensor, reacting to the shade of the hand. I realised quickly that I can save money with this trick. But I was deceived. When I dropped a coin in the machine for the next (and the last) time, I made a score big enough with the hand. But in the end, the prize hole was empty. I searched in the hole in vain. I was offended and went to complain to the cashier. I said that I scored to the prize but hadn't got one. The cashier responded that was impossible. I asked her to see with her own eyes but she sent me to other games to let her work. So that's how I wanted to trick the system and was tricked myself. I never came there. Around 1991, my friend Slava showed me "Конёк-горбунок" (Humpbacked Horse, a kind of ТИА-МЦ-1 cabinet) cabined in one of grocery stores opposite the circus [https://goo.gl/maps/GFTiRzdcju92]. Strangely, the cabinet stood alone, without other games. Slava at the moment had mastered the game and even some cheat manoeuvre. During a battle with an enemy at one of the screens, Slava started to quickly joggle the joystick to one side. He said this way you can win. However, a store woman saw that and drove us from the store - she thought we were breaking the machine. Later the cabinet was removed from the store - maybe it was not popular. Years 1992-1993 Once I walked by Nevsky avenue searching for Eskimo ice cream, and found an interesting shop. Near the underground at the crossing of Nevsky avenue and Sadovaya street, from the side of the puppet show theatre, you could play for money. Of course it was not a slot machine hall. But I immediately liked it. [https://goo.gl/maps/jRkXK1pprQn] It was a game place near the theatre entrance. The entrance to the theater was somewhat drowned in the depth of the building, and this provided a shed above the playground. By the time, I didn't know what kind of games there were, and later they turned to be NES-like consoles. No idea if they were original or clones like Dendy - I hadn't seen them on sale. Behind the glass case stood several large colored Soviet TVs (four or five), to which these Dendies were connected. The games were controlled with dumb industrial joysticks with automatic relay buttons instead of Start and Select keys - black and red ones, tightly screwed to the windowsill. A man was sitting nearby with an eletronic alarm clock and a copy-book where he registered the number of TV set and the deadline of paid time. The cost was high but affordable. I played a few times. But usually I just watched others playing, and ate an ice cream bought near the underground. The ice cream had priority. You couldn't change the game after you started playing. So you must think twice before choosing one. The selection was like: - Super Mario Brothers - Ninja Turtles - something about karate. The games were changed time to time, only Mario remained forever, as I could see. Later, inside the theatre, there was a Dendy cartridge shop. You could also change your games with small charge. You could also play at Vitebsk railway station. There were two kinds of machines: foreign arcade cabinets, and a loser's machine with turtles. Let's start with turtles. In fact, it was a usual Spectrum hidden in a plastic box with power unit. There was only one button on the box, to start the game. It possibly started directly from ROM. The box was attached to a small colour TV. In front of the TV there was a barker woman with a megaphone, inviting everyone to participate in the instant lottery. The idea of the game was simple. On the screen, six turtles were crawling from left to right, with the same speed. On the right, a flag was moving top-down with variable speed, displaying sums of 5 to 25 roubles. Every time it reached the bottom, it could change speed and the sum. When the turtles made it to the right side, the winner was the one that touched the flag. And the player received the sum indicated. The player paid 5 roubles (or more), choose his turtle, and took a plastic flag with its number. You could buy many flags at once. When all the flags were sold, the barker pressed the key, and the game started. You can easily see that in any case she had profit, because she gathered 30 roubles and paid maximum of 25, that was rare. Nevertheless, the scam was extremely popular between passengers. I also remember that the game, before the start, played music stolen from Wham 48K music editor. The scam was situated just before the exit to the platform for long-distance trains. And the arcade room was on the opposite. There were four or five cabinets, fenced off from spectators by stands with a rope stretched between them. I only remember there Rampage about giant monsters that destroyed cities for some reason, and the classic Pac-Man. I don't remember the price, but they surely were not popular, there were no tail of people who wanted to play. I never played there, just looked, maybe until the late 1992. After that, I dropped all the game rooms for long time. Years 1998-1999 Somewhere in 1998 in front of the metro station Academic there was a big arcade hall Indiana. I had not seen or heard any advertisements about the opening. I learned about that hall from my friend Denis. He told me this news and offered to go see. [https://goo.gl/maps/YKptiiQ243U2] The hall was huge, and contained only the foreign cabinets. The place was dark and without windows. The only light came from colour LED striped by the walls, and from the screens of the machines. That was atmospheric but too loud. From every side, every cabinet produced music, shots, explosions, voices and so on. How could they work the whole day? Some of the cabinets were grouped and certainly connected to play with a live opponent. That was in OutRun race and in tank games. There were possibly more than thirty machines. And there was also a second floor with more serious games. However, there were few people. They played for some own tokens that costed like a metro token, too high. I was there alone or with Denis several times, and we have played only once - kicking a punching bag to measure the strength. The next year the hall was closed, there appeared a billiard club, then strip club. It still exists, even with a restaurant. Around that time I walked by change to the same "Child's world" with Ataris, but there was no more. However, in the vestibule there was a small room with four cabinets. They were some Mortal Kombat and Bad Dudes. Years 2008-2010 In the autumn of 2008 I was at Anton Popov's home, and I asked him to buy a CompactFlash adapter for Amiga 1200 at ebay. Anton had no money at his card, so we went to a nearby bank office to add cash. There was a lunch-time break. To spend time, we went to the shopping and entertainment centre Atmosphere at the Komendantskaya square.[https://goo.gl/maps/XcoJZCAUЧKK2] There was a big hall of game machines. They worked with electronic money on magnetic cards. One could add money at the cashbox. I don't remember how much we spent, Anton paid for everything. At the end of a game machines produced a stripe of tickets that you could change for some prizes. We played OutRun one against another, on machines with a chair, a steering wheel, and pedals. Anton defeated me and was enjoyed. We also played House Of The Dead (I don't remember the part), where we shot zombies from rather heavy guns. And after the game we went to the bank. In 2009, I bought in Play-Asia (online store) a dance mat for Dance Dance Revolution game series. It was on sale with a big price cut, but with very costly shipping. Having jumped on it at home for some time, I was imbued with the spirit of this game and decided to search the Internet for like-minded people. I found information at some forum about a planned DDR competition in our city, and I decided to look at the pros. The competition was held in one shopping centre near metro Ozerki. When I arrived and found the DDR machines, there already were several guys warming up. They changed clothes in the corridor near the vestibule with one (possibly) cabinet. There also was a sofa where I sat. Nobody else went to see, all the others were competitors. They played two at once, one against another. What they did was incredible. I got the feeling that the participants knew where to step on the dance platform by heart. At least, when they turned away from the screen, they still matched arrows showing on screen. I understood that I need a lot of training to do so. I did not sit out that day until the end of the tournament, so I don't know the winner. At home, I jumped on the mat and tried to repeat what I had seen. I failed. Then I had ache in my knee, and the dancing mat was forgotten for a couple of months, and then packed forever. I never more unpacked it to play. And for the last time in my life I visited an arcade hall in the foyer of Mirazh Cinema in the nearest shopping centre. The day before my father gave me a plastic card he found on the street, which I had to pay for games, and I decided to check it out. Of course, there was no money in it, but I found out which machines are next to the house and how much one game credit costs. One credit was 25 roubles, but the most games costed 2 credits. I sent 500 roubles to the card and was given a bonus of 200 more roubles. Then I went to Denis to invite him to the hall. We played the following games: OutRun, House Of The Dead 3, Dance Dance Revolution, aero-hockey, Tekken 3. We spent most of money for HOTDЗ, because Denis was regularly killed, and I paid for him to stay in the game. We quickly lost all money, and I threw the card away. After that I never visited such game zones. Hippiman(Rostov-on-Don): For the time I remember myself in Rostov, there was tough with arcade machines, at least in that part of Rostov where I used to be. For the first time I met arcade machines in the late 80's. As the grandson of a helicopter worker, I was sent to the Rostvertol recreation centre for a New Year. And in the foyer of this recreation center I met them. I couldn't get acquainted with these machines then, because of a huge number of children returning from a performance. I rode on the "rocket" or "boat", and was taken home. I was 4 then, maybe 5. I went there every year before the New Year and every time with almost the same results. Later, after the collapse of the USSR (maybe in 93 or 94), I began to come there more often. I periodically pushed my parents to take me there to play (that recreation center was 3 bus stops from my house). About that time, I have more complete memories. The centre had typical Soviet game machines. There were many, they occupied a half of the foyer. There were rocking chairs that you can find now in every shopping centre. There were 3 types: a boat, a rocket, and a fowl. Of course, they were meant for small kids. There was also a power-meter "Repka" (a turnip) - a kind of miracle design, from which a black handle protruded from the floor diagonally. You must pull this handle, imitating the extension of the turnip. This thing was terribly tight. I tried it but I could not pull out more than "mouse" strength. But I was proud that I was able to raise more than my weight :) I was then 7 years old, and I weighed 27 kilograms (I remember it clearly), and I raised 30 with something. There was a snapping crane (well, like those that are now standing on each corner), but it either did not work, or the toys inside were not interesting, and I did not play I at all. There was a well-designed machine "Virage". There was a true chair in it, a steering wheel with a dashboard and pedals. Just like in a real car, but instead of screen there was something like a home game "Driving" (which I had and quickly fed up with). It was a large disk with painted roads on it, glued bridges and cars. When you throw a coin, then the machine lights up, and on the road appears a projected silhouette of the machine (yes, it was necessary to control the light spot, and not a toy car). You press the pedal, the disk starts to spin (I do not remember if the speed of rotation changed from the force of pressing or not), and you can use the steering wheel to move your spot. The machine somehow could determine whether I crashed somewhere or not. Maybe there were some kind of photo sensors, I do not know. And I still remember that it was very difficult not to crash there. The machines were glued so closely that sometimes almost all the space in the road was blocked. There was also a mechanical machine with tanks, but it never worked, as far as I remember. In addition to mechanical and semi-mechanical machines, there were also electronic ones in the hall. Directly in the middle of the hall there was a table with two steering wheels. It was a machine named "Autorally". The screen in it did not look sideways, as usual, but upwards. So you should look down. This machine was in demand, although it was not interesting to play alone, because the goal of the game was to collect more flags on the rough terrain for a certain time than the opponent, and if you play alone, then the second car just stands and does nothing. In fact, the very purpose of the game was lost. Still there was the progenitor of all virtual shooting galleries - "Winter hunting". This machine had a huge "screen" - a picture with a winter landscape and a rack with a gun attached to it, strongly resembling an airgun. The machine ate coins, showed that the game was started, and the lights were starting to appear on the screen, highlighting the silhouettes of the animals. However, even if I aimed correctly, no matter how many times I shoot, I never managed to hit anything. Most likely, the gun was malfunctioning. But the main highlight of this gaming hall was two automatic machines with fully electronic games "The Humpbacked Horse" and "The Snow Queen". I clearly remember that one game costed not one coin, but two. However even for twice the price, you should wait for your turn in a long queue. I have absolutely no memory of their appearance, but I remember the completely incomprehensible instruction and terrible, unbearable complexity. Also, I couldn't manage the Чth or Sth screen in the Horse and the second level in the Queen, although I spent a lot of coins on them. I found "The Humpbacked Horse" only this year in an emulator with endless lives, completely stuck a couple of times, and lost maybe 50 or 60 lives. I do not know what the developers thought and why they did not feel sorry for Soviet children when they made such a curve. I studied MAME ROM set, but I never saw Western developers to allow themselves something like that. But we did not have the famous "Sea Battle". I got to know about the existence of that machine only in the Internet age. (A web-site about the Soviet game machines http://morskoy-boy.1Skop.ru/ - you can play the flash version there.) And, frankly speaking, Soviet arcade machines were not very interesting. They did not persuade you to throw more coins. Play once and go. The people really crowded only two games, about which I spoke just before. A few words about the hall. After the collapse of the USSR and the appearance of new money, the machines remained the same. They continued to demand old 15-kopeck coins. But an old woman on the counter had a proud plate "exchange of coins" with some crazy exchange rate. But no one was banned from coming with their coins, and there still were many in pockets, corners, and just on the street. As a result, I used the services of the old woman only a couple of times. Unfortunately, the state of automatic devices was either watched very poorly or not at all. They worn out, broke down, and there were fewer and fewer working machines in the hall. As a result, in the year 1995 all of them were taken somewhere, and in their place appeared tables with TV sets and game consoles. And the place of the exchanger was taken by an administrator woman, who accepted money, watched the time and ran the ordered games. But in 1996 (or 1995, my memory fails me, but it's not so important), not only the consoles appeared in the foyer, but also something better. It was a true imported arcade cabinet "Operation Wolf"! Oh, how cool it was. This intro with a fitting soldier a la Schwarzenegger in Commando. This machine, looking like a real Israeli UZI (the controller was an iron machine gun, which was attached to the cabinet by a metal rod. You should aim by moving this machine as a joystick). These juicy sounds of gunshots and explosions. And the picture could not be compared to that old, wretched Soviet games. It was even cooler than my brand new Sega, a picture on which was almost like a cartoon. The machine appeared in 1987, when we considered the "Humpbacked Horse" and "Sea Battle" to be the height of perfection. However it was played very little. All because of the price. It was unrealistic and equaled about an hour of playing on a Sega in the hall next door. Naturally, the choice often did not go in favor of the machine. But when someone did start playing "Operation Wolf", the idlers gathered around at the third space speed. And then they removed it. Most likely, for non-profitability. By the way, in '91 or '92, near the Rostvertol recreation centre, there was a gaming hall in the hotel "Tourist", entirely consisting of Spectrums and some other computers. Probably Yamaha and Atari. Joysticks on all computers there were mechanical sticks with one button. I was there only once and played a game with two submarines (black and blue) floating at the bottom of the screen at different depths, competing in firing on ships and planes. I couldn't found it at Speccy, although I shoveled all the WOS. And from the late '96 to the '99 I had no sight of arcade machines. There were only different game clubs of different sizes, ranging from a pair of consoles with cartridges on tray to a large hall. And that club that I mentioned, it was developing. First PS1 appeared, then a pair of N64, and then the PC was delivered. The club moved a couple of times around the building, but that's another story. And in the year 1999, near the famous hotel "Yakor", which stands on the embankment, an arcade hall was opened. And it was serious. The whole room consisted of Sega machines, and they just ripped off the roof, even after a close acquaintance with the PlayStation. There were not many machines, but what games they were! Virtua Cop (a shooter for two bandits - just a fairy tale), House of the Dead, Daytona USA (6 cabinets stood in a row and were connected to each other. You could sit down next to each other and compete with each other, kick, prune, etc.). And the climax of all this chic was a huge Desert Tank. This cabinet simulated the place of the pilot of a tank. There was a steering wheel, pedals, a traction knob and a huge plasma as a screen. The player seemed to be in a real tank. Needless to say, with shots and movement, all this splendor trembled and staggered. By the way, the payment in these machines was not coins or tokens, but cards. Like a bank card with a magnetic strip, only those were cardboard. Now the halls have about the same scheme, only the cards are now plastic and they cost around 100 roubles before you could put money on them. The cardboard was given free of charge, but you still could put money on them. I want now to elaborate on the game room, which replaced arcades. Near 1996, my younger sister began to study dancing in the same recreation centre, and I went there to visit about once a week - first just for chatting and fooling around with my friends (the sisters of some of my classmates were also studying there), and then play on consoles. The game club consisted of two rows of non-slaughtering tables made of thick sheets of wood mounted on steel frames. On the tables stood colour TV sets of medium size. There were 6 in one row, and 8 in the other. We sat on grave wooden benches (you could completely sit out your ass on such a bench after an hour of playing!). At first it was possible to play on Sega (there were a lot of them) and on Dendy (there were 4). At that time I played only once, because there was no sense - I had the same at home. By the way, they were not brand Segas, but clones called Bitman Super. I remember exactly that, because I had Bitman Turbo and with it was a booklet showing images of all the consoles made by that firm. Behind the counter of the former exchanger it was the control point of this club. There was a woman with a thick work log and several watches. In this log, she entered the number of the console and the time of the game. And she accepted the money, of course. And behind her, a stand hung on the wall. Similar stands could be seen near any bus stop - tapes were sold there. It was a sheet of plywood with narrow horizontal slats nailed to it. But instead of cassettes, there were cartons from cartridges. People waiting for their turn could pass the time looking at the boxes and chosing what to play. In late '97 or early '98 there was an update of machines. PS1 appeared. Initially only one row was equipped with them, and then they drove out all other consoles and became the sole owner of the minds of the players. The game selection stand also changed. The shelves were gone. Now it was filled with horizontal rubber bands that held disk covers. Since that period, the club was blossoming. People began to crowd there, even on weekdays during school hours. There were regulars - guys who seemed to live in the club all the time. I remember one small kid called "Bacillus". He was the youngest among the regulars, seldomly played (probably he had no money), but he knew everything about all the popular (and not so popular) games. You need Fatality for some Shinnok in MKЧ - OK. Or you need to play for Dominion in Twisted Metal 2 - no problem. In short - a walking book with codes and secrets. There was another contingent. I called them "Hints". These guys sat down near you and began to itch over the ear and give all sorts of clues about how to play properly, periodically trying to get your gamepad to "show how it should be." And this could not be done because you couldn't get it back. In response, you could hear all sorts of excuses starting from "I have not shown" and ending with "well, are you greedy?". You must stop these guys with words like, "if you want to watch - look, but silently, or get out of here." Of course, there also appeared hooligans that flocked at the entrance to the schools. But somehow I was lucky with them. They never managed to get money from me. The running games in the club were those that did not require a long walkthrough. It was all sorts of fighting games: First Mortal Kombat 4, and then TekkenЗ. We played different racing games, the most popular of which were Twisted Metal 2 and Vigilante 8. Another very popular game was Red Alert. And played it often in multiplayer. This is when the two consoles standing next to each other are connected by a special cable, and you play the same way as now through the Internet. We also played everything else. Many games allowed to save your position using a password. For some other games, you could come with your memory card or rent a few blocks on a public club card for a fee. For a long time this club existed unchanged, and then moved first to the central part of the foyer, and then to a separate room in the far wing. The number of consoles at the move was reduced, but there appeared two N64 and as many as 4 computers connected to the network. The PS1 played the same as before, and N64 mostly played 007 Golden Eye - mostly with four players at one console in deathmatch. This way it was cheaper. The club had such prices that the first player paid the full price, and the remaining players at the same console paid half of that. On computers there were mostly HOMM2, Dungeon Keeper, and some kind of network shooter (maybe Half-life deathmatch, or maybe some modification of Quake2). It was very difficult to get to N64 or PC. The waiting time could be up to an hour and a half, especially because the game time could be extended. The room in which the club moved was narrow and long, and it was already difficult to sit and stare at someone playing, there just was no place. In this form, the club existed until the early 2000's. I did not appear there for a while. I bought my own computer, and I had no time. When I was back in those lands, the club was no longer there. It was the year 2002. Probably, the club could not stand the onslaught of cheap home PCs, and the consoles became much more affordable than in the late 90's. Nowadays, the situation with arcades is twofold. They are standing in almost every shopping centre, but mostly it's aero-hockey or something childlike like "throw balls into the mouth of a hippopotamus" and "knock on moles." More serious types of racing, fighting games, virtual shooting galleries, or dance dance revolution - should be looked for. Although once I happened to play a shooting gallery based on Silent Hill. The same, sensational, which the fans of the original game watered with slops. And the shooting gallery, I will say, was interesting. Together with a friend, we practically mastered it from the first coin. We only lost at the last level. What is always missing - it's pinball. For all my life I've played only on two pinball tables. A couple of times at seashore on "Gilligan's Island" (even took the prize-winning line) and once in the "Rostov" cinema (which is now closed) on pinball based on "Star Trek". I do not know why the game so popular in the US does not take root here at all. Alone Coder: One Tula dweller wrote: In the late 80's, when I was 6-7 years old, I played in all sorts of electromechanic machines: Sea Battle, Highway (race), Interceptor (air battles), Sniper (shooting at targets), and Bowling :) It was all worth it in the Kosogorets recreation centre (in the Kosaya Gora, Tula region - now part of the Privokzalny district of Tula) Then we had a club "Arsenalets" - in the Zarechesky district of Tula. There were rows of computers - presumably Agat (coloured), or BK-0010. I can not remember the names of the games. One time in the Children's Department Store there was a guy that tried to download games from a Spectrum, but he constantly failed. Around him was a crowd of onlookers, apparently not at all understanding what was going on, but very hungry to play something)) I had a Speccy since the 2nd grade, so it was of no interest to me)) Pink/mHm was playing somewhere in the park (all sorts of battletoads and other double dragons) Fyrex/mHm, in my opinion, also liked to play in the park, but this is not certain. I was engaged in setting up slot machines when I was around 20-23. There also was so-called "children's equipment", which we exported during the holiday season to the south, and the rest of the time we played it ourselves... there were games of the 90's: racing, shooting (a la "Operation Wolf"), fighting... Children's equipment were mostly Atari, but not only. There was also a huge casino device - I pulled a couple of AY chips from there, because it still did not work))) I(Alone Coder) have not seen the "Sea Battle" and other famous machine guns live in Ryazan. I remember only some kind of "Target" game in the Municipal Cultural Centre, but no one played it in my presence. In Soviet times there was a game hall in the park, possibly near the stadium "Locomotive", but there I remember only one game, because I played it myself - it was a race on a light beam. That is, without a screen, just a beam and a machine driving along it. In 1998 I saw two NeoGeo gaming machines in the "Burevestnik" pool, but the games there were just fightings, nobody played them either. I do not even know how to pay for them. At the same time, I saw a machine with games for Radio-8бRK ("Treasure" and "Labyrinth") in DK Neftyanikov (now Дворец Молодёжи). All games were for 15 kopecks. I still have such coins, although the anniversary 20-kopeck coins all disappeared somehow :) Roma Borisov (Ryazan) remembers: He lived in Kanishchevo district when it was still being built up. The village was ridden by gangs on horseback and with chains. The time was severe, and rarely anyone could walk in other districts (and it was also horrible in your own). Therefore, he remembers mostly only the local cinema "Cosmos" and maybe some other one. There were slot machines, first of "Target" type (very old and indestructible - I saw one before in the Municipal Cultural Centre), then there were "Sea Battle" (as in the cartoon "Velikolepny Gosha" - 2nd episode) and "Hunting" (where manic players memorized the moments of the appearance of all animals.) Who made these machines? In fact, they were like simulators for the military. There were several vendors, because the machines differed significantly in systems. And the most popular was mechanical "Basketball" - where you pressed Button to throw the ball into the desired hole. There was a pavilion in the Central Park of Culture and Sports, probably with 20 game machines. Roma does not remember the light race. But he remembers a unique machine with toy tanks, which was surrounded by idlers (also mechanical, you must fire somewhere, and it used stock toy tanks costing a ruble and a half - with 10 kopecks for school breakfast, you could only dream of one). Apparently, Roma remembers the legendary game "Humpbacked Horse". Anoher colour electronic game was some race (probably, "Magistral" - Hippiman has found its prototype on Atari 2600 under the name "Night Racer"). He says that in Moscow there is even a museum of Soviet arcade machines, where they are restored and working. I later found it on YouTube:https://www.youtube.com/watch?v=ЧIsXzLutgYI Louisa (she also studied dancing in late '90's) only remembers pinball and hockey, and she has played pinball only once. I haven't seen either one. She also showed me tokens for arcade cabinets, that she won at some competition around 2000.
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